Lord_Kalistoh

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  1. Quote:
    Originally Posted by InfamousBrad View Post
    Yeah, no pancake. I totally did not see that coming, and I'm at a pluperfect loss as to why he thought that that would work. I guess, by that point, he's Mad King Cole.

    When he said, "now look what you've made me do!", I thought he was going to unleash the Hamidon on us, and we were going to have to fight Praetorian Hamidon and Tyrant together in the last fight.

    Hey ...

    Speaking of that, as far as I could make out, neither the sonic fences nor the Keyes Island reactors were still standing. Wasn't the whole point of the KIR trial to keep Praetorian Hamidon from getting access to Praetoria and the portals underneath it? Wasn't Prometheus' theory that if that happened, Praetorian Hamidon would swarm through into our dimension and kill us all? Wasn't it?

    This is not looking like the best idea we ever had.
    I bet Prometheus isn't going to be happy what we did under the guidance of Dream Doctor.
  2. Quote:
    Originally Posted by InfamousBrad View Post
    [...]
    Congratulations. You won the Praetorian War.
    Yeah. And you killed all people in Praetoria in the process. Way to go, hero!
  3. Quote:
    Originally Posted by SlickRiptide View Post
    It's the name of one of the unique maps in the story arcs. It's a sunken city map, sort of like what you'd get if Boomtown was flooded instead of burning.

    It's a quiet and contemplative scene if you're into scenery, and it's interesting to me because there is NOT any explanation for it. It's simply "is".

    The center of the zone is anchored thematically speaking by a statue of a Batman-like hero but otherwise unidentified.

    I'm pretty sure the map is available in the Architect these days.
    Map type: Unique maps
    Category: Outdoor maps
    Map: City map 02 (ruined)
  4. Quote:
    Originally Posted by Angelxman81 View Post
    New AT? From where is this rumor coming?
    I think it comes from this:

    Quote:
    Originally Posted by Zwillinger View Post
    I think you underestimate our desire to expand the game in more creative ways.

    Counter question:

    Let's say, hypothetically, we introduced a new AT, but because of the amount of time and cost it would take to develop it, we had no choice but to offer it in the Paragon Market (a possible scenario).

    Based on our established precedents, what do you feel would be a fair price, in Paragon Points?

    I'm interested in your responses.
  5. Quote:
    Originally Posted by mousedroid View Post
    Fixed that for ya.
    Yeah, thanks, I usually forget they are no insect.
  6. Quote:
    Originally Posted by Zwillinger View Post
    I showed some of the designs over the Ustream. I don't have the images here at home or I'd post them. I'll try to remember to post the ones I shared on Monday.
    I think you forgot?
  7. Quote:
    Originally Posted by GuyPerfect View Post
    That stupid seagull made me immune to my own Group Fly. I just can't catch any breaks!
  8. Lord_Kalistoh

    Change origin

    It just occurred to me, they could change the origin like this:
    - You select the new origin.
    - The game creates a character with the same name, AT and power set, but the selected origin.
    - Set the XP to the XP of the old one and lvl-up the new toon selecting the powers and the slot in the same way.
    - Then it proceeds to place the same (or equivalent if they are origin restricted) enhancements in the slot.
    - Then it sets the new toon to the default toon and deletes the old one.

    The only problem is that has to be done off-line and may be resource intensive. Something like the copy tool for the test / beta servers but with more process. So maybe it's not that there's no way but the cost in doing it.
  9. Quote:
    Originally Posted by Kirsten View Post
    Hmmm. I like these, but I have a thought... Why do the Chimera have darkness based powers in their secondary if it's "Prismatic Aura"?
    I don't know, I wrote it 4 years ago.
    The idea was to have resistance to most of the type damages but low defenses, hence the prismatic / iridescent.
    Also, in D&D (from where I got the inspiration), prismatic dragons are special dragons with a combination of powers from common dragons.
    Anyway, now I think I didn't finished Chimeras, because they've not a special mechanic like I did with Dragon-Blooded. I didn't even write the power descriptions.
    Maybe one day I'll look at them again and I'll change some things, for example make Chimeras more defense based.
  10. Quote:
    Originally Posted by Oldeb View Post
    The dark haired male face looks like he's tying not to cry. Possibly due to some accident in his suit that is now pooling at his feet.

    The costume parts are awesome.
    To me, it looks more like a mix between this:


    And this:
  11. Quote:
    Originally Posted by Lothic View Post
    What other kind of business can get away with telling its customers "we'll give you something if stay with us for a time but we aren't going to show you exactly what you'll get until after the period is over."
  12. Quote:
    Originally Posted by FredrikSvanberg View Post
    We don't need a new icon if the contact would just let us know when we start the arc what rewards we are eligible for. Since the SSA is a TF-type arc we can't do any other missions to switch alignment during the SSA, so it should be safe.
    That would also help to keep track of rewards' cooldowns. It's annoying to do a SSA or a DA arc just to see at the end that the rewards are not yet ready.
  13. Lord_Kalistoh

    Change origin

    Quote:
    Originally Posted by Megajoule View Post
    My recollection is that this has been asked for before, and every time the response has been that it's fundamental to how the character's data is stored on their end. They would literally have to rewrite a very old, very basic part of the game - without breaking anything in the process. This is very, VERY unlikely to happen.

    I've rerolled two characters, in their 20s (and this is back when that actually took a couple of weeks' worth of evenings to get), to fix their Origin. I'm sure it'd be even easier now. If the characters in question are old ones with anniversary badges etc that you can't get again... I guess you'll have to decide which bothers you more, not having the badges or not having the "right" Origin.
    Well, at least they could try to make 1-time badges account-wide, so all you characters have them.
    It's a bit stupid to have an anniversary badge with a character, and not have it with an older one only because you didn't log in with that one.
  14. From a 2007's doc I found. Since HTML code is off in the forums, all the tables and format I used couldn't be ported, so I had to redo it here again.

    Quote:
    Plantoid
    Plantoids are the result of an humanoid being infected by an odd spore of unknown origin. Plantoids have a very good resistance vs all type of damage but fire (their very true weakness) and toxic attacks that help them to defend themselves. They also can shapeshift into 2 other forms. Also, plantoids can take advantage from their teammates' origins, empowering themself. They have no access to Leaping, Flight nor Epic Power Pools.

    Faction:
    Hero / Villain
    Origin: Mutation
    Primary: Wild Empathy (Defense)
    Secondary: Wild Toxicity (Offense)
    HP: Low
    Damage: Low
    Weakness: Fire

    Inherent
    · Force of nature:
    Due to your empathic nature, you are able to increase your own power depending on the true nature of your teammates.

    Origin -> Buff
    Quote:
    Magic -> +Minor Protection vs Control effects
    Natural -> +Minor Damage Resistance
    Mutation -> +Minor Defense
    Science -> +Recharge, +Speed
    Technology -> +Damage
    Wild Empathy
    Plantoids can focus into healing, regenerative and resistance powers for themselves and their teammates.


    Power | Lvl | Type | Effect
    Quote:
    Bark Skin | 1 | Auto | Self: +Resistance (Smash, Lethal)
    Elemental Resistance | 1 | Toggle |Self: +Resistance (Fire, Cold, Toxic)
    Regrowth | 2 |Click | Self: Heal, +Resistance (Toxic)
    Tree of Life | 6 | Toggle | Self: Shapeshift, No defense, +Endurance Recovery
    Featherweight | 6 | Toggle | Self: Fly, +Defense (All)
    Rooted | 8 | Toogle | Self: +Resistance (Knockback, Debuff), -Speed, +Regeneration
    Photosynthesis | 12 | Click | Self: +Max Health, +Recovery
    Thorny Armour | 12 | Toggle | PBAoE: Minor Damage (Lethal), Foe: -Speed, -Recharge
    Strengthen | 18 | Toggle | Self: +Resistance (Smash, Lethal)
    Group Featherweight | 18 | Toggle | Team: Fly, -Accuracy
    Absorption | 26 | Toggle | Self: +Resistance (Energy, Negative Energy)
    Swarm | 26 | Summon | Foe: -Recharge, DoT (Smash)
    Aged Colossus | 32 | Toggle | Self: +Res (All but Psi), -Speed, -Rech, -Dam, Untoggle Armors
    Rebirth | 32 | Click | Self: Resurrect
    Absorption You become resistant to energy and negative energy damage.
    Type Toggle
    Recharge Moderate
    Effects Self: +Resistance (Energy, Negative Energy)

    Aged Colossus You recall the power of the ancient, colosal trees to empower yourself and become an unstoppable force of nature.
    Type Toggle
    Recharge Slow
    Effects Self: +Resistance (All but Psionics), -Speed, -Recharge, -Damage, Untoggle Armors

    Bark Skin As result of the mutation, Plantoids' skin becomes harder, protecting them from being hurt. This is an auto power that is always on and costs no endurance.
    Type Auto
    Effects Self: +Resistance (Smash, Lethal)

    Elemental Resistance You have manage to control your body to endure the extreme temperatures like some plants and fungus.
    Type Toggle
    Recharge Moderate
    Effects Self: +Resistance (Fire, Cold, Toxic)

    Featherweight All plantoids can achieve to hover, like some seeds, after great training. This alows you to avoid better attacks but reduces a lot your flight speed due to you are very focused on the task.
    Type Toggle
    Recharge Fast
    Effects Self: Fly, +Defense (All)

    Group Featherweight Liberating some spores you can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of endurance or if they travel too far away from you. Group FeatherWeight travel speed is slower than Fly. Flying heroes suffer from reduced accuracy.
    Type Toggle
    Recharge Very fast
    Effects Team: Fly, -Accuracy

    Photosynthesis Plantoids can tap light energy to increase their health.
    Type Click
    Recharge Very long
    Effects Self: +Max Health, +Recovery

    Rebirth Like a new seed from an old tree, you rebirth from your fallen body with about half of your Hit Points and Endurance.
    Type Click
    Recharge Very long
    Effects Self: Resurrect

    Regrowth You can now heal your wounds quickly.
    Type Click
    Recharge Long
    Effects Self: Heal, +Resistance (Toxic)

    Rooted While this power is active, you root in the ground and draw forth its power to become resistant to Knockback, and increase your Hit Point Regeneration rate. You must remain in close contact with the ground, so you will move extremely slow and you cannot activate Fly, Sprint or Super Speed powers while this power is active. Rooted also grants you resistance to Defense DeBuffs.
    Type Toggle
    Recharge Moderate
    Effects Self: +Resistance (Knockback, Debuff), -Speed, +Regeneration

    Strengthen You can strengthen your skin to become more resistant to damage.
    Type Toggle
    Recharge Fast
    Effects Self: +Resistance (Smash, Lethal)

    Swarm They are highly resistant to smashing and lethal attacks, but these flying hordes don't fare well when confronted with fire or energy based assaults. Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect.
    Type Summon: Swarm
    Recharge Very long
    Effects Foe: -Recharge, DoT (Smash)

    Thorny Armour Some Plantoids can cover their body with thorns that will shoot in all directions. These thorns do minor damage, but can poison all foes in close range. Spine poison slows affected foes.
    Type Toggle
    Recharge Long
    Effects PBAoE: Minor Damage (Lethal), Foe: -Speed, -Recharge

    Tree of Life Plantoids can adapt to all fields like true plants. This weak, slim form grant access to some healing powers that can only be used while in this form. You will not be able to use any other powers while in Tree of Life Form. Tree of Life has improved Endurance Recovery, but has no defense.
    Type Toggle
    Recharge Instant
    Effects Self: Shapeshift, No defense, +Endurance Recovery

    · Tranquility Tranquility restores some hit points to you and all nearby heroes. Tranquility is not as potent as Healing Fruit, but can heal multiple targets at once.
    Type Click
    Recharge Moderate
    Effects PBAoE: Heal

    · Healing Fruit Heals a single targeted ally. You cannot use this power to heal yourself.
    Type Click
    Recharge Long
    Effects Ally: Heal

    · Rejuvenation Rejuvenate one target ally, increasing his regeneration and endurance recovery rates
    Type Click
    Recharge Long
    Effects Ally: +Regeneration, + Recovery

    · Elixir of Life Pouring your healing sap over an ally, you will be able to resurrect him with full hit points and endurance.
    Type Click
    Recharge Very long
    Effects Ally: Resurrection, Special


    Wild Toxicity
    Plantoids can use their bodies like natural weapons throwing thorns and toxic sustances at their enemies.

    Power | Lvl | Type | Effect
    Quote:
    Thorny Darts | 1 | Ranged | Minor Damage (Lethal), DoT (Toxic)
    Venomous Spit | 2 | Ranged |DoT (Toxic)
    Skewer | 4 | Melee | Moderate Damage (Lethal)
    Spur | 10 | Ranged | Moderate Damage (Lethal)
    Fling Thorns | 14 | Ranged (Cone) | Moderate Damage (Lethal), DoT (Toxic)
    Thorn Burst | 16 | Melee (PBAoE) | Moderate Damage (Lethal), -Defense
    Vicious Fungus | 20 | Toggle | Self: Shapeshift, +Minor Status Protection, +Jump
    Suffocating Spores | 22 | Ranged | DoT (Toxic), Hold
    Thorn Blast | 24 | Ranged (Cone) | Moderate Damage (Lethal), Knockdown
    Thorntrops | 28 | Ranged (AoE) | Minor DoT (Lethal), -Speed
    Ripper | 35 | Melee | High Damage (Lethal), DoT (Toxic), -Defense, KB
    Thorn Barrage | 38 | Close (Cone) | High Damage (Lethal), DoT (Toxic), -Defense
    Fling Thorns You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional toxic damage.
    Type Ranged (Cone)
    Recharge Slow
    Effects Moderate Damage (Lethal), DoT (Toxic)

    Ripper You can unleash a spectacular slashing maneuver that attacks a single enemy. Ripper deals massive damage and poisons him. It can even knock foes down. Thorn poison deals additional toxic damage and can reduce your foes defense.
    Type Melee
    Recharge Slow
    Effects High Damage (Lethal), DoT (Toxic), -Defense, Knockback

    Skewer You lunge forward with this melee attack and Skewer your foe with the large thorn on your arm, doing moderate damage.
    Type Melee
    Recharge Moderate
    Effects Moderate Damage (Lethal)

    Spur Throws a single thorn at an enemy target, doing moderate damage.
    Type Ranged
    Recharge Slow
    Effects Moderate Damage (Lethal)

    Suffocating Spores You can infect your foes with poison spores, leaving them paralyzed and taking Toxic damage over time.
    Type Ranged
    Recharge Slow
    Effects DoT (Toxic), Hold

    Thorn Barrage A short range, cone, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional toxic damage and can reduce your foes defense.
    Type Close (Cone)
    Recharge Long
    Effects High Damage (Lethal), DoT (Toxic), -Defense

    Thorn Blast You can throw a bunch of thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down
    Type Ranged (Cone)
    Recharge Slow
    Effects Moderate Damage (Lethal), Knockdown

    Thorn Burst You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.
    Type Melee (PBAoE)
    Recharge Slow
    Effects Moderate Damage (Lethal), -Defense

    Thorny Darts Hurls small Thorny Darts at your foes. Thorny Darts deal minor damage. Poison from the Darts deals additional toxic damage.
    Type Ranged
    Recharge Fast
    Effects Minor Damage (Lethal), DoT (Toxic)

    Thorntrops You fling dozens of Thorns into the ground at a targeted location. The small Thorns pepper the ground over a large area. Any enemy that pass over the Thorntrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
    Type Ranged (AoE)
    Recharge Slow
    Effects Minor DoT (Lethal), -Speed

    Venomous Spit You spit a lob of poisonous saliva.
    Type Ranged
    Recharge Moderate
    Effects DoT(Toxic)

    Vicious Fungus Plantoids can shapeshift into disturbing, mesmerizing mushroom-like being. This odd, twisted form grant access to some control powers that can only be used while in this form. You will not be able to use any other powers while in Vicious Funfus Form. Vicious Funfus has improved Status Protection, as well as some increased damage and jump lenght.
    Type Toggle
    Recharge Instant
    Effects Self: Shapeshift, +Minor Status Protection, +Jump

    · Strangler Holds a distant foe by strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.
    Type Ranged
    Recharge Moderate
    Effects Moderate DoT (Smash), Hold

    · Roots Immobilizes your target by entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Roots can immobilize flying targets, if they are near the ground when attacked.
    Type Ranged
    Recharge Fast
    Effects Moderate DoT (Smash), Immobilize

    · Sleep Spores You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.
    Type Ranged (AoE)
    Recharge Slow
    Effects Sleep

    · Confusion Spine You throw a spine at your foe that, on impact, release a number of alkaloids and hallucinogenic compounds. The foe will become violently confused and will turn and attack your other foes, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.
    Type Ranged
    Recharge Moderate
    Effects Confuse

    · Creeper Vines You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes.
    Type Summon Creepers, Ranged (AoE)
    Recharge Very long
    Effects Foe: -Speed, -Fly, -Jump
    Woa, that was inhuman. The next file (a 2008s doc) I think I'll make it a png.
  15. Quote:
    Originally Posted by Tessa View Post
    There WAS artwork of the items included, but after perusing the site, I just can't find them, sorry! The villain helm will definitely suit many of us. It's just too cool, much cooler than Statesman's classic Romanesque helm. I'm gonna be glad to finally get access to them. Frankly, to me those were the most outstanding pieces, though I recall being happy about a couple of other things. Just hang in there, it really will be worth it, plus SSA#7 just came out. Don't you want to see what happens? This is only Volume 1 of who knows how many to come.
    ----------
    Way too many characters to even think about listing them... @Tessa (Infinity, Freedom, Guardian, Virtue, Triumph, Justice, Protector, Union, Exalted, Liberty, Victory, Champion & possibly more)


    http://na.cityofheroes.com/en/news/n...ty_program.php
  16. Quote:
    Originally Posted by Tannim222 View Post
    So long as the back story explains that this world either contains the creature of a spider-ant that was infused with radioactivity and bit one Peter Parker, or that the spider-and is a result of human genetic engineering and it bit one Peter Parker.

    To not establish the existence of this creature is just poor writing
    Or Miles Morales has no idea about insects.
    Or the artist has NO IDEA about insects.
  17. Quote:
    Originally Posted by dugfromthearth View Post
    the first arc is basically unrelated to the others and built up zero momentum
    Errr, no, the 1st arc explains that Wade has one more obelisk that he later

    ATTENTION SS6 SPOILER


    uses to steal Sister Psyche's powers.

    End of spoiler

    If you replay all of them you an see that his plan is almost flawless (the only lose end is your character)

    I want to see an update on the Loyalty Rewards they're supposed to get the 18th April.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    For as happy I was with the recent Stalker changes (I considered reviving that thread, but meh), there is one thing that keeps gnawing on me, and that's what happens if I have three stacks of Assassin's Focus already and I earn a fourth one. As far as I'm aware, there are only two reasonable possibilities.

    1. Nothing happens. The fourth stack is never applied and that effect of the power fizzles.

    2. The earliest stack of Asassin's Focus is cancelled and replaced with the latest one, effectively refreshing one stack.

    Anecdotal experience suggests #1 is in play, and this concerns me greatly. The reason I suspect this is I've faced numerous instances where I'd lose Assassin's Focus immediately following the use of three powers with guaranteed Assassin's Focus effects. What I inferred was happening is the last one, say One Thousand Cuts, attempts to apply an Assassin's Focus buff on me, sees that three already exist and so does nothing. Then, two seconds later the oldest of my Assassin's Focus buffs expires and I effectively lose a buff eight seconds too early.

    I say this is a concern because of what it does to my psychological state when playing. For me, the "emotional" feedback of playing this game comes in two versions and two versions only - whether I instinctively "want" to do something or whether I'm instinctively "reluctant" to use it. Knowing that, for instance, One Thousand Cuts guarantees one level of Assassin's Focus makes this a "want" power, in the sense that I'll want to use it as often as possible for the guaranteed buff. However, if I see Assassin's Focus light and I fear that using the power WILL NOT refresh one of my Assassin's Focus instances, then this turns it into a "reluctant" power, in the sense that I don't want to use it until AFTER Assassin's Strike stops glowing.

    Now, I get that a 100% Focus critical should be hard to achieve, lest the whole AT becomes overpowered. I get this. I can even deal with my Focus "window" representing only the overlap between all three Focus buffs, which is usually shorter than two seconds. But if I have to worry about "wasting" focus buffs on guaranteed Focus powers, that's just a little bit too much.

    ---

    Of course, that's just my concern. I don't actually know how the power works. I asked around somewhat and got differing responses, so I wanted to expose this to the forums and hope someone knows the particulars behind the mechanic. Maybe Arcana will want to punch my face and then answer my question, who knows? And if it turns out I'm worrying over nothing, then all the better. But if it turns out there IS a reason to worry, then I'll need to do something about it. If not lobby for a change, then at least alter my playstyle accordingly so I stop wasting a buff that's hard to come by to begin with.

    P.S. It seems all the big Stalker discussions are here in General Discussions, so I put this question here. If you feel it should be moved, feel free to report the thread, and I promise I won't hold it against you
    In the last Motheship Raid we had a bit of lag and I could see 4 stacks of AF and using AS only deleted 3 of them. So I'm pretty sure that if you have 3 stacks, the 4th applies and the 1st is removed (I think the lag messed with the AF system or something)
  19. Quote:
    Originally Posted by FlashToo View Post
    Amateurs can do it with Morrowind. Why can't our art team?
    Amateurs don't have deadlines to release new content.
  20. Quote:
    Originally Posted by Sailboat View Post
    I'm just going to assume it had something to do with Lord Nemesis.


    Damn! I was so close this time!
  21. Quote:
    Originally Posted by Thirty-Seven View Post
    If I had to guess, I would imagine the Easter Egg regarding the Clockwork stores in Praetoria has to do with the numerical portions of their names. The only odd thing I noticed right away, is that NONE of them in the 6 zones out of all 13 Vendors has a '1' in the name. No one. Hell, that could be the joke itself. She keeps saying "no one has found it." There is no one.

    But I doubt it.

    All of the numbers are:
    • Nova: 56-925, 73-783, 87-878
    • UG Nova: 878-84
    • Imperial: 25-378, 53-276, 62-397
    • UG Imp.: 844-45
    • Neutropolis: 36-287, 48-273, 73-223
    • UG Neu.: 583-43, 782-63

    A simple 'A=1, B=2' type code doesn't seem to yield anything useful... but I didn't do all of them, maybe they all add up to some long super-anagram as the studio is famous for doing. But if that is the case, what kinda message doesn't have a single 'A' in it anywhere?
    Add "Tailor 4-5264" in UG resistance base.
  22. Lord_Kalistoh

    Issue 22...

    Quote:
    Originally Posted by MrCaptainMan View Post
    Is that a picture of Mr Bean?

    Eco
    http://knowyourmeme.com/memes/if-you...i-mean-mr-bean
  23. Any uptade on the rewards? There's only 6 weeks left.