Londoner

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  1. [ QUOTE ]
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    To be frank, I've had to put up with Issues which contained, for example, PvP and the Arenas, which were of no use to me what so ever. If it turns out that the MA is of no interest to 80% of players (which I doubt), it will still have been interesting to more people than some of the Issues were.

    Sense of perspective, please. (Kidding myself... Interwebz.)

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    You aint had to put up with an issue that contained one thing only that had no interest to you what so ever.

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    Uh, yeah, he has. He just TOLD you he has.

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    Uh no, that was his problem not this companies. I cant remember another issue that contained 1 thing only, can you?

    All the rest contained a selection of things for him to find boring.

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    No, you really aren't getting it. I4 added PvP, and to support that there was the Arenas. There was, basically, nothing else in I4. I doubt whether the absolutely only thing in I14 will be the MA. There will be dribs and drabs, as there was with I4.

    I6 contained the required compatibility code for CoV. If you were not going to buy CoV, you were going to get almost exactly nothing from I6.

    That's two issues. I'd also point out that I did buy CoV, and so was not left with nothing in I6.

    The point is, yes, they have put out terribly boring issues featuring one basic thing before, and we all had to put up with it for those who did like it. I suspect that the MA will actually be a lot more popular than the nay-sayers would like it to be, so making it a great deal more useful to far more players than I4 was, and possibly even I6.

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    No you aint getting what im saying, in no other issue have there been 1 thing only, there might not have been a lot, but there were other bits. You might not have liked costume options in i4, plenty of people did. I also found coalition chat handy.

    Remember it aint me saying we are getting 1 thing only in an issue, it's our illustrious leader Positron, and the sooner he realises thats a [censored] idea the better.

    You telling me that i14 might contain some other bits does zero for me, Mr Miller saying MA is all we are getting, is worth taking notice of.
  2. [ QUOTE ]
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    To be frank, I've had to put up with Issues which contained, for example, PvP and the Arenas, which were of no use to me what so ever. If it turns out that the MA is of no interest to 80% of players (which I doubt), it will still have been interesting to more people than some of the Issues were.

    Sense of perspective, please. (Kidding myself... Interwebz.)

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    You aint had to put up with an issue that contained one thing only that had no interest to you what so ever.

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    Uh, yeah, he has. He just TOLD you he has.

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    Uh no, that was his problem not this companies. I cant remember another issue that contained 1 thing only, can you?

    All the rest contained a selection of things for him to find boring.
  3. [ QUOTE ]
    To be frank, I've had to put up with Issues which contained, for example, PvP and the Arenas, which were of no use to me what so ever. If it turns out that the MA is of no interest to 80% of players (which I doubt), it will still have been interesting to more people than some of the Issues were.

    Sense of perspective, please. (Kidding myself... Interwebz.)

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    You aint had to put up with an issue that contained one thing only that had no interest to you what so ever.
  4. Just to keep it simple being able to give each rank 0-3 permissions, salvage, insps and enhances would be perfect.

    Iv given up now anyway, it's just another thing that's been asked for years and aint happening.
  5. Londoner

    NCSoft Q3 Report

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    Oh well thats a blow to the "more people than ever playing / numbers aint down" brigade.

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    It's a blow to those who insist on screeching the game is dying as well, tbh. 125k monthly users is a considerable number.

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    Nope, wrong, subscribers do not equal players, and non playing subscribers eventually stop being subscribers.

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    It does say Access, so surely that would mean people who logged onto the game, as opposed to just being number of accounts?

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    Well if the 1st column is accounts and the 2nd is the times those accounts accessed the game, they are both at an all time low i think.

    Reading that again, 1st column might be users on at one time, god knows, both figures are a good bit down on the period before though aint they.
  6. Londoner

    NCSoft Q3 Report

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    Oh well thats a blow to the "more people than ever playing / numbers aint down" brigade.

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    It's a blow to those who insist on screeching the game is dying as well, tbh. 125k monthly users is a considerable number.

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    Nope, wrong, subscribers do not equal players, and non playing subscribers eventually stop being subscribers.
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    So even though I agree in extent on Posi's point that the issue is chock full of amazing content (that I for one cannot wait for), it resides around one area of the game that may not appeal to everyone...come on Posi share the love mate

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    Chock full of what amazing content? I couldnt give a monkeys about the mission architect and im not alone in that sentiment.

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    He's agreeing with you, London. Issue 13 IS chock full of amazing content for HIM (and me, and many many others). What he's saying is that even so, it needs more for those NOT interested in the Mission Architect...

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    Yes i know he's agreeing with me and im just repeating my feelings.
  8. [ QUOTE ]
    So even though I agree in extent on Posi's point that the issue is chock full of amazing content (that I for one cannot wait for), it resides around one area of the game that may not appeal to everyone...come on Posi share the love mate

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    Chock full of what amazing content? I couldnt give a monkeys about the mission architect and im not alone in that sentiment.
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    Matt Miller: Mission Architect is a strong enough feature that it can, and should, stand on it’s own for an issue. We are very excited to see what the players come up with!

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    What a load of [censored], what about the people that aint interested in the mission architect? Of which there are many.

    What they skip an issue do they?

    Issue 13 unlucky for plenty.

    Issue 14 unlucky for the rest.
  10. [ QUOTE ]
    and is good that the invention salvage is being used in creation of the base items.

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    Whats good about it?
  11. Londoner

    NCSoft Q3 Report

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    Taken from a US Post, Q3 figures for CoH. Sales are however up, probably due to microtransactions.

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    See this page for details. COH is down to 124,939 accounts accessing monthly, with 13,443 maximum accounts online at the same time. That's the second lowest amount of monthly accesses ever posted, and not by much.

    Spreadsheet with graph here.

    The numbers are for September, before the advertising campaign on the web started. We'll see how well that's working in three months.

    Sales for COH have increased, however: 5,721KRW in Q1, 5,743KRW in Q2, 6,193KRW in Q3 (8% of all NCsoft sales); that's a 6% increase QoQ and a 8% increase YoY; content updates and promotion are given as reasons for the growth here, though microtransactions most likely had something to do with it.

    <font class="small">Code:[/color]<hr /><pre> Highest
    concurrent Monthly
    users access Servers
    Jun-2004 31,085 169,925 11
    Sep-2004 26,870 163,053 11
    Dec-2004 15,741 124,435 11
    Mar-2005 21,283 140,481 15
    Jun-2005 20,911 162,922 15
    Sep-2005 22,340 150,068 15
    Dec-2005 23,730 194,000 15
    Mar-2006 23,699 171,951 15
    Jun-2006 22,274 171,000 15
    Sep-2006 21,500 172,420 15
    Dec-2006 17,728 154,953 15
    Mar-2007 14,767 143,127 15
    Jun-2007 26,669 153,331 15
    Sep-2007 15,910 139,313 15
    Dec-2007 17,058 136,250 15
    Mar-2008 16,311 134,195 15
    Jun-2008 17,206 137,026 15
    Sep-2008 13,443 124,939 15</pre><hr />

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    Seems to indicate that there are fewer people about but those about are buying things like the Cyborg pack etc.

    The most striking thing to me is the drop in Monthly Access, which sorta reflects how I am at the mo, still paying subs but not actually connecting that much recently

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    Oh well thats a blow to the "more people than ever playing / numbers aint down" brigade.
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    As for fixing them it's simple, different rank, different permissions.

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    It's already so that different ranks can get different permissions...

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    Yea they can have all or nothing, thanks for pointing that out.

    Im quite sure it was fairly clear what i meant.
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    I really don't think it's too big a request, do you?

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    There's lots and lots of things iv not considered much to ask, sadly very few get done.

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    Well, as my dad always says... if you don't ask, you don't get!

    My biggest concern here is outlevelling story arcs. I don't want to have to go back and do them in Ourobouros (I dislike expemping to be honest), and I also would rather play whilst still earning rewards, so shutting the XP off altogether isn't an option for me either. All I want to do is continue to play normally, getting XP that I've actually earned rather than XP that's been given to me for not playing...

    Sure, on SOME characters I fully intend to make use of Patrol XP... But there are others that I just don't want it.

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    Good luck with that.
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    I really don't think it's too big a request, do you?

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    There's lots and lots of things iv not considered much to ask, sadly very few get done.
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    Please return to discussing the topic of the XP / no-XP toggle.

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    GR, as you're reading, do you know, or can you ask, if the devs are planning for there to be a way to disable Patrol XP without disabling normal XP earning as well?

    I'm pretty sure there are plenty of people who still want to earn XP, but don't want to earn DOUBLE XP, and at the moment it appears to not be possible to do that unless you play every character all day every day (which isn't actually possible!).

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    Does the bar full up for every minute you are offline? Or is it only every 24 hours? Cos you could just log in with every toon every day. (A real pain I know, just curious)

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    Every minute you're offline counts towards it, as far as I know.

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    Am i missing something here, where is the problem with just turning xp back on when you want it? Or is that not possible?
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    Why is clicking something on and off such a problem.


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    But it is a problem!!! Have u not seen the later part of this THREAD ??

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    Sorry i lost that, what am i looking for?
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    I guess you've already read what Posi has said about this:

    &lt;&lt;Bases:

    We’ve made some changes to the way players deal with bases. Overall things got a lot less expensive, Prestige-wise, in bases. This means that smaller SGs should be able to accomplish more with their bases now. If your SG wants to take advantage of the new, lower, prices, you’re going to have to do a little work in selling the older items, and buying the new, lower priced items. It’s an unfortunate artifact of the way the base system was designed that we can’t just refund your SG the difference straight away. We’ve also eliminated the need for Base Salvage. Now everything in bases can be built with Invention Salvage. You will even be able to convert all that extra Base Salvage into Invention Salvage to help get rid of the extraneous items your SG has probably accumulated. This change will help smaller SGs build cooler stuff faster, as well as give large SGs a benefit for all their hard work so far. Don’t worry, the storage containers in bases will now be able to hold a small amount of Invention Salvage as well now.&gt;&gt;

    or the Patch Notes already posted by Palladium:

    &lt;&lt;Bases

    • All Supergroup Base room prices and Prestige costs have been rebalanced.
    • Removed all base salvage from base item recipes. Base Salvage should only be needed in recipes that convert base salvage to invention salvage.
    • Base raiding is currently being redesigned, and will be in that state for some time. For the duration, all base raiding, including instant raids, will be disabled.
    • Added Teleporter Beacon for Pocket D.
    • Added SG badge to access Pocket D beacon.
    • Robo-Surgery can be attached to the Basic Reclaimator
    • Sprit Signal can be attached to Resurrection Rings
    • Base Salvage racks can now hold a limited amount of invention salvage.

    Removed all raiding related restrictions on placing items in a base. Specifically, items may now intersect and or completely block door to door paths or door to item paths.
    • This change will allow much greater freedom in placing objects in your base.
    • When raids are enabled again, players will be able to choose whether their base will abide by the new raiding-related restrictions.&gt;&gt;


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    Theres a few nice things in that, what stuns me is the one single thing that has caused more arguments than anything else EVER in sg's/bases (permissions/salvage theft) STILL cant be addressed.

    In fact, now they managed to [censored] it up a bit more.

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    Well youve got to admit what can they do, tbh to create a "limited amount of items to take" is a bad idea cos you might have permission to take it. Logically theres not much you can do about that. Besides, it's not really the biggest issue, CoP seems to be. And they still havent addressed that. Maybe it wasnt popular cos it was PvP, so just redesign it like a SG TF. That would really put a smile on my face.

    Good base love, but still not enough.

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    You lost me there mate, base permissions have caused more arguments than any other thing i can think of in sg's, or more to the point thefts because of them.

    As for fixing them it's simple, different rank, different permissions.

    Fix the basics before starting to worry about the CoP, which will be another epic fail anyway as long as the pvp element is still attached to it.
  18. Londoner

    i13 Upkeep?

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    2000 Prestige = 2 pillboxes in RV = 5 minutes work per month to pay the rent

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    You might find that aint so quick in i13
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    What you have said is completely wrong, the merit vendor adds a vendor for things that need saving for, in some cases saving for an eternity if you dont get a lot of merits.

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    And the AH is also a vendor for things that need saving for, in some cases saving for an eternity if you dont get a lot of inf.


    I've news for you, most players don't go around with a couple of hundred million inf available in ready cash. I cetainly don't, I spend it as fast as it comes in.

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    Righto Praff
  20. Londoner

    i13 Upkeep?

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    So, there'll be no more upkeep calculated by plot size, just by the amount of storage bins on the plot?

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    New Rent is calculated by certain items you have in base.

    Enhancement Storage: 100 Prestige
    Inspiration Storage: 100 Prestige
    Public Salvage Storage: 100 Prestige
    Empowerment Tables: 100 Prestige
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    For each item you have in your base of the above its 100 prestige.
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    This means the max rent most bases will have is approximately 2000 (as there is no reason to keep lower level empowerment stations aside from decoration)
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    Vaults do NOT have a prestige upkeep associated with them, so most will truly only see 1900 rent per cycle.


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    SOURCE

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    Yea there wont be any more evictions
  21. [ QUOTE ]
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    Also is that correct about needing more than 1 sf worth of merits for a random?

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    Depends on the TF, for a random you'll need 25 merits and not all TF's grant 25 merits. Agreed that the most common ones nowadays, STF, LGTF and ITF grant more than 25 merits (lowest one is ITF for 25 merits iirc) but otheers such as Hess, Katie Hannon or Eden Trial grant less (far less) than that, hence why i am mentioning TF's over and over again in this thread, indirectly, Story Arc merits are very unlikely make someone get a Miracle out of them, but they might provide the few merits remaining for someone who wants it, hence why some people on certain moments might prefer to solo doing their arcs rather than teaming and do someone else's arcs.

    Probably ITF will be the new Katie Hannon substitute for grinding, since I can't see many people farming Positron (55 merits) or Dr. Quarterfield (90 merits)... unless some genius finds a way to finish Doc Q. in 1 hour or so...

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    In that case yea i still think that more people will chose a random than save, as it was the bigger tf's i was talking about.

    Obviously just my opinion.
  22. [ QUOTE ]
    Sorry but I still don't get it, I agree with the above but, at this stage, that implies that people will aim merits towards high end recipes, mainly from pools C and D, with no other source than merits for these recipes, sooner or later AH will run out of them, hence no demand because there won't be supply.

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    It dosent matter what they use them for, unless they have them saved they wont be buying anything.

    And in the case of cheaper recipes it will be just as easy to carry on buying from the auction.


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    Your previous assumption that most people will go for a random roll clashes with your above statement (bear with me I might have misunderstood something), but even if your assumption proves correct, it is, the big majority of the platyerbase will spoend 25 merits on random rolls and sell what doesn't fit their chars, the pace to fill the AH will be much slower since now, in most cases, you need more than 1 TF to get enough merits for a random.

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    I didnt say most people, i said people that farm strike forces, which i could be wrong about, im talking from my own experience and my usual team of tf farmers.
    Also is that correct about needing more than 1 sf worth of merits for a random?

    If that is the case apologies i misunderstood that.


    Edit, thinking about it if enough merits are gained from single sf's i think a lot of people would take the random because its here and now, if saving merits is required for a random, i still think when that number is reached people will give it a go rather than saving for ever.

    Never underestimate the here and now or the gamble appeal.
  23. [ QUOTE ]
    Just going back to merits for story arcs a moment, this is one experience of the game that makes me smile whenever I see it;

    I'm in a team, be it PuG or friends, and someone in the team has or gets one of my fave missions in the whole game from Buck Salinger - 'Stop takeover of Salamanca' (the one where you have to rescue and lead out 3 hotages and defeat the hordes or red caps to save the day) - it just makes me feel heroic OK.

    Anyway, after rounds of "GJ" and "well done team" we all exit. 5 to 10 seconds later the arc owner suddenly levels! He/she has called the contact and got the 'Massive' xp arc bonus.

    In all the times I've seen this happen I've never heard a disgruntled comment about it being unfair - not once.

    It's my opinion that stroy arc owners rewards are just a 'bolt-on' to the thing that really needed reworking which was the trail/TF reward system.

    Seems to me that the devs have, for the most part, not changed the dynamics of offering rewards. It appears that whereever you were being offered a choice of reward before you are again.

    I understand where folk are coming from with the whole 'It's unfair' talk, but arc owners are once again being rewarded for helping their contacts with something useful. Before inventions I found the limited choice of SO/DO really useful, we didn't have endless inf as we do today, heck AV drops were a godsend. There was never-ever (in any team I played in) talk of 'unfair' that someone got an SO for their trouble.

    What I like about this new system is that it would seem to encourage less farming of 'same' missions and more 'farming' of the best things this game has to offer which imo are the trials and TFs. Nice to see that the devs have had good sense to widen this system to compliment other 'lesser' rewards with a cutdown version of the same thing.

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    Good post well said, iv never seen anyone begrudge the arc holder getting a boost either. And in their time SO's were just as relevent as a recipe or merit now.
  24. [ QUOTE ]
    Adding the merit vendor is like adding another shop selling the same thing next door. People will go to whichever they judge to be cheepest. Competition drives down prices. You don't need to be an economics genuis to understand that. Since the merit vendor can't change, it will drive down AH prices to be competitive with the Merit vendor (or in some cases drive up prices to be comparable to the merit vendor).


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    See you keep doing it, people read this forum and could make the mistake of thinking you know what you are talking about.

    What you have said is completely wrong, the merit vendor adds a vendor for things that need saving for, in some cases saving for an eternity if you dont get a lot of merits.

    He is not an alternative, he is an option once you have saved. And time/merits vs time/inf winner still remains to be seen.
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    These merrits are not going to cause a sudden glut of rares on the market. People will just sell drops as usual, i cant see many saving merrits to sell a recipe, and if they do it will be so few as wont matter.



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    No, supply won't increase, in fact it will decrease, but the demand for anything hugely expensive will disapear completly.

    Consider a new popular recipe. The price will rise on the market until such time as it is quicker to get it with merits from TFs than earning the inf. At which point people will use that method instead of buying it on the market.

    Thus, the merit value of a recipe serves as a soft cap on the influence value.

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    Thats an opinion not a fact, i dont think merits will turn people into a game of savers at all, so will have no effect except in small bursts when people save in the background and buy items.

    Mind you thats only my opinion. You should try disclaimers too, saves you being wrong as often as you are