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Posts
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Quote:Typed defense is necessary as a thematic concept - Ice Armor can deflect things but fire can melt it for example. Yes everything could be covered by positional defense, but that would mean we'd have no theme sets for elemental based defenses.My argument is that defense is too prevalent not that it is good and mechanic is over complicated than it needs to be. There is no need what so ever for type defense that is where resistance comes in.
As for S/L def vs positional defense Actually there are plenty of mobs with pure elemental attacks or psi range/aoe attack (Arachnos, CoT demons etc) which s/l def would not cover. I do dislike that soft cap is easier to reach coupled with over abundance of def bonus for IO sets.
IMO that mechanic would make things simpler for new players and also you cannot block or dodge any more than 50% of the attacks.
Yes there are mobs without attacks containing smashing or lethal in their type, but it is actually fairly rare compared to the full pool of possible mobs. Certain enemy groups have many mobs that do not have s/l typed attacks, this is done on purpose to make them more difficult.
Like I mentioned before - the soft cap is easier to reach via IOs but you dont HAVE to use them. you can even turn your toggles off or just never play defense based toons if it feels too easy for you. Go roll an Invul and don't take Invincibility or Tough Hide. Alternately go play a blaster and have 0 def/res so that when AVs attack you you simply keel over and die in two hits. There are plenty of ways to make the game harder for you, bashing on min maxers that build their toons to be as strong as possible is not going to help you but it WILL hurt them if you manage to get nerfs caused.
Defense is pretty easy to understand (tohit - def) * (accuracy + accuracy buffs) = chance tohit. That is not needlessly complicated, infact it's not that different than most games that have tohit rolls : you roll and if you are better than the required amount , you land a hit.
I don't understand why you would want to complain about things being too easy when you can simply make them harder for yourself without nerfing everyone else. -
Quote:So you are complaining that defense is too good???I know those changes lets ignore the tohit buffs and pvp problems for now, in pve the problem is defense is too prevalent and easy to cap for even non defense based toons especially thanks IOs unlike resis.
Also as it stands positional is better than type defense, IMO they should have scrapped defense all together and rather implemented % value for block,parry and dodge.
I don't give two turds about pvp issues - they can change those separately now, so on to pve.
Smashing / lethal defense is far superior to positional defense because of the prevalence of smashing and lethal typed ranged / aoe attacks.
The large amount of defense available is something you dislike or do you dislike that resistances buffs are so few ? You also do not have to use the defense buff IO sets, you could intentionally create a weaker character.
Quote:implemented % value for block,parry and dodge.
A character with 30% defense will block/dodge 60% of incoming damage, even despite accuracy buffs; so how is this not a % based defense ?. Tohit buffs is the counter to defense, and there aren't quite that many mobs that have large tohit buffs. -
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high end loot in an MMO generally requires some kind of farming. That is the point of loot - to give players something to want without dispensing it like candy.
Adding random supply would be a good way to cut down on inflation and increase supply some. -
Adding a store removes the market because the store makes the market pointless.
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Having played nearly every type of resistance toon and defense toon (blueside) as well as having heavily IOed them out I can attest to the fact that having defense without DDR is never completely worthless.
Most defense debuffing mobs do so at ranged with gun attacks, thus if you can move them to melee the -def usually goes away.
My tanks who don't have softcap defenses will generally manage to handle the alpha strike before defense is cascaded to nothing, then mobs move to range and the debuffs fade away. This leaves a round or two of attacks to get through, which means I'll be hitting my heal or mass knockdown power while waiting for defense to come back online. This is the most common scenario where defense debuffs effect my toons and rarely does the cascade failure last more than 6-12 seconds. Popping a purple before hand will usually put these toons close to 45% which means I'll hardly notice any defense debuffs before they close to melee.
The other case is against sword wielding mobs like warriors,various katana users or romans. These mobs will continue to debuff you in melee range. On toons with less than 40% melee/lethal defense they will likely be cascaded to negative defense in short order(1-2 rounds).Toons with 40-45% defense will typically last 1-4 rounds of attacks before failure occurs, depending on the mercy of the RNG.
In all cases you typically get 1-2 rounds of protection out of moderate defense buffs ( 20% or more) and those 10 seconds or so could mean living or dying. Therefor defense is never useless. -
It's a terrible idea. Why ? The market is not a store, if the devs wanted a store they'd have made a store and not a market.
The downfall of the market is that it is 100% player supplied. If we could get some RP based dev supply flowing into the market, that would help alot. A store would just be a point blank shot to the head. -
Smurphy is the patron god of respec recipes - he probably owns 95% of the supply of them.
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Hmm I wonder if adding 2-3 more IOs to the set ( perhaps some other exotic pieces like minor defense debuff resistance or something other wise new ) would be a good way to allow the extra defense to be 'reclaimed' by being the 4-6th set bonuses.
Probably not going to happen, but it would be neat. -
he is using Focus, which has knockdown and stops runners anyway.
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Quote:The thing is in an MMO that has a loot system, making every thing essentially common and readily available would utterly defeat the purpose.
A solution to the rising inflation of Auction House goods must be equally available to all players on a consistent basis. Solutions based on luck of the drops or time played are inherently unfair to the casual player or may only have 4 hours a week to spend in the game, or for regular players who might run into problems with work scheduling or other outside issues.
The whole 'wa wa wa I'm entitled to get anything I want without any effort' bit is getting very played out here- the fact of the matter is players without the time or devotion to acquiring uber lootz do not deserve to have them and the loot is not designed for those kinds of players.
There are other alternatives to WW/BM and I do think those should be addressed to help players have easier access to somethings. The merit costs of random/specific rolls could stand to be reduced somewhat. That will also reduce prices at WW/BM to some degree.
The real problem with prices at WW/BM is the fact that there used to be buckets of influence generated daily, but now there are industrial sized vats of influence being produced daily. People have more to spend, and so they do spend more. Sellers catch on and shift prices upward after the fact. The buyers are the problem not the sellers, because sellers can only sell for a cost people can afford to pay and are willing to pay.
Buyers having more influence to spend means prices go up on the limited supply of goods for sale.
There really isn't a fix for the increased generation of influence that has lead to higher prices. Market 'fixes' aren't likely to work as intended and would result ina true black market and a pissed off player base. The only reasonable thing to try and do is look at getting merit costs adjusted to help increase supply and decrease the time needed for less devoted players to earn enough merits to get desired items. -
The only people complaining are the lazy ones that feel entitled to shiny rare stuff but vehemently refuse to work for it.
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Meh I've adapted and found something that will never be fixed because it isn't broken at all and still gets the ambushes everywhere.
Don't ask me for it - just figure it out for yourselves. -
I'm fairly surprised to see salvage spiking back up to the 3 million + range, wonder how long it will last and if crafted costs will begin reflecting the spike or not.
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You'll want to respec out of that APP and go with an APP that has 2 or 3 ranged attacks you can slot. Slot them up with Decimation and Apocalypse for more +hp and +regen.
Also note that any regen above like 45hp /sec is generally unnecessary if you have sufficient def/res values. Just Sayin.... -
Fly can be made faster now - the rendering limitation hasn't been around for a few years.
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So because you can't run things as fast as some people you want everyone to be stuck down at your level ?
That's your whole post in one sentence - seriously merit earning is not breaking anything so why nerf it for people that are efficient at it ? -
Fly is needlessly slow. It could be buffed up to 75 mph(after slotting) no problem. Never happen for fear that everyone would choose fly and never anything else. The devs completely ignore the fact that the other power pools have ....OTHER powers in them!!!OMG rolfcopter!!!.
Balance can be achieved there by improving some of the other pools non travel power powers to encourage people to take them over fly.
Also note - even at 75 mph fly would be slower than SJ and SS when all three are slotted. -
Just put it at WWs if you aren't wanting more than 2 billion for it.
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IIRC HoB should not be rolling tohit chances for each tick and if you can prove it is behaving that way then you should bug it.
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The biggest idea you missed : 90% of the people this would help will not bother to do this and they will instead remain haters.
But otherwise, for the type of folks that aren't lazy and do want to help themselves, this is a solid compilation of info on how to do so. -
poverty in game is merely a sub state of laziness. The less lazy you are the less poor you are.
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too expansive? You mean you have too many choices ?
/em facepalm *too expansive does not compute*
Being able to swap to something that stacks with your current team's strengths is a wonderful benefit to have. Also being able to change up damage against lethal resistant foes will be a big deal later.
A 100 damage attack will hit for 50 against robots, but if you swap ammo you'll deal like 70-80 instead. A 40% damage buff perma against lethal resistance foes is better than Aim's 62.5% damage buff some of the time. -
What are good "normal" temperatures ? I seem to run at 40 C for my graphics card and like 50 C for my processors.