Calling All Min/Max # Crunchers!(x-post)
You messed up the code, and most importantly you didn't post the data chunk.
Try exporting the build using either the vBulletin code or no code at all (plain text) and make sure you include the data chunk/link next time.
I think i fixed it, thanks
I believe Pounding slugfest gives 10% regen (higher than rope-a-dopes 8%) and then coupled with perfect zing's 10% for frankin-slotting attacks (using most appropriate recipes of each set used max of 5 times). Thats 2 from PS and 3 from PZ, and the 6th slot use elsewhere, you techniqually could get higher. Also taking slots from hightened senses (serendip) and putting them into footstomp and then slotting zingers there. This is the pattern i tried with my stone tank - and got up to %2.56 or 50hp a sec. with out EE(for my granite brick build)
I think you are right in thinking this is overkill. Most WP/ tanks go for builds with max hp and rez capping to smash/leathal for *survivability*, but as you state you're going for *max regen*, so the point might be moot. At this rate, however the likelyhood that you could muster enough damage to kill whats attacking you needing this much regen is low - conceptually interesting but practically - fail. For survival: you simply cannot regen through the damage for tanking.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
Just because this sounds fun... Are you planning on getting the +HP accolades? If so that would affect slotting so we don't overun the HP cap.
The adjusted build I have here (the accolades would actually put you almost 200 HP over the cap)
Gets you to 175.5 HP/S with RttC fully slotted. Only 1387% regen, but far more HP, at 161.8%. It does however make haymaker, KB and FS useable also, i switched resusticate for SoW so I could slot another resist set for 1.5% more HP and moved the Numinas into aid other (ditching the triage).
Anyway, take a look, if I went the wrong direction, or you intend to get those accolades, then this probably wont be any help to you.
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Ok, here's my shot at it.
I activated the accolades which brings you to the hp cap sooner.
Mid's shows Regen at 1501% for 201,3 HP/s
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You'll want to respec out of that APP and go with an APP that has 2 or 3 ranged attacks you can slot. Slot them up with Decimation and Apocalypse for more +hp and +regen.
Also note that any regen above like 45hp /sec is generally unnecessary if you have sufficient def/res values. Just Sayin....
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
[QUOTE=Myriad;2690925]Ok, here's my shot at it.
I activated the accolades which brings you to the hp cap sooner.
Mid's shows Regen at 1501% for 201,3 HP/s
You win the Internets, all of them,
I haven't gotten far enough along to really deviate from the build with your improvements. So I don't think I'll have to respec or anything. This is gonna be crazy expensive. My goal in this game has become to complete this build, all of my alts share a SG with this toon and they all pool money materials and such and funnel it all to this one crazy expensive concept build.
Thanks for the help
Got my +10% hp accolade today,still only lv 34 but well omw, thanks again for the help.
(This is on the tanker forum as well but it was suggested that some serious # crunchers were here and I should throw this at you guys.)
Hello,
I've long been working on a build in Mids that is level 31 in game now.
It's a SS/WPR tanker that is frankenslotted for maximum possible regen in HP per sec.
I've been tweeking this build for quite some time and thinking i have it maxed out to the extent that i can. I wanted to give the build over to the community and see if any of the true obsessive compulsive Min/maxers could increase the HP/Sec from where i have it. It's a concept build so I have sacrificed all other stats in favor of regen to the point that somone might think me a little insane, I even 6 slotted my Health with Healing enhancements, diminishing returns de damned I'll take my .01 hp/sec increase, lol.
Well, here it is, if anyone wants to take a crack at it.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
The Cockroach: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: High Pain Tolerance Heal-I(A), Heal-I(5), Heal-I(5), Heal-I(19), Heal-I(37), Heal-I(43)
Level 1: Jab Zinger-Dam%(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(11), Rope-Acc/Rchg(29), Rope-EndRdx/Stun(34)
Level 2: Fast Healing Heal-I(A), Heal-I(3), Heal-I(3), Heal-I(34), Heal-I(34), Heal-I(40)
Level 4: Haymaker Zinger-Dam%(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(13), Annoy-Taunt/Rchg(33), Annoy-Taunt(40)
Level 6: Air Superiority P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/Rchg(9)
Level 8: Indomitable Will SW-ResDam/Re TP(A), SW-Def(9), SW-Def/EndRdx(48)
Level 10: Rise to the Challenge Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/EndRdx(11), Tr'ge-Heal/Rchg(39), Numna-Heal/Rchg(42), Numna-Heal(43), Numna-Heal/EndRdx(48)
Level 12: Swift Flight-I(A)
Level 14: Health RgnTis-Regen+(A), Numna-Regen/Rcvry+(15), Heal-I(15), Heal-I(21), Heal-I(23), Heal-I(31)
Level 16: Quick Recovery EnManip-EndMod(A), EnManip-EndMod/Rchg(17), EnManip-Stun%(17)
Level 18: Fly Frbd-EndRdx(A), Frbd-Fly(19)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21)
Level 22: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25), S'dpty-EndRdx(39), S'dpty-Def(40)
Level 24: Mind Over Body S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(46)
Level 26: Recall Friend TSM'n-EndRdx(A), TSM'n-Rng(27), TSM'n-Stlth(27)
Level 28: Hand Clap Rope-Acc/Rchg(A), Rope-Acc/EndRdx(29), Annoy-Taunt(43), Annoy-Taunt/Rchg(50)
Level 30: Aid Other Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 32: Aid Self Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal(33)
Level 35: Hurl Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Hold%(36), Apoc-Dmg(36), Apoc-Dmg/Rchg(37), Apoc-Dam%(37)
Level 38: Knockout Blow P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39)
Level 41: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
Level 44: Physical Perfection Heal-I(A), Heal-I(45), Heal-I(45), Tr'ge-Heal/EndRdx(45), Tr'ge-EndRdx/Rchg(46), Tr'ge-Heal/EndRdx/Rchg(46)
Level 47: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(48)
Level 49: Resuscitate Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Heal/Rchg(50)
------------
Level 1: Brawl P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(13)
Level 1: Sprint Jump-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
4.88% Defense(Smashing)
4.88% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3.94% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
407.6 HP (21.8%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Terrorized) 5.5%
20% Perception
5.5% (0.09 End/sec) Recovery (in PvP)
210% (16.4 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
3% Resistance(Fire)
3% Resistance(Cold)
3% Resistance(Energy)
3% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
------------
Set Bonuses:
Perfect Zinger
(Jab)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
Rope A Dope
(Jab)
6% (0.47 HP/sec) Regeneration
Perfect Zinger
(Haymaker)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
Annoyance
(Haymaker)
4% (0.31 HP/sec) Regeneration
Pounding Slugfest
(Air Superiority)
8% (0.63 HP/sec) Regeneration
Shield Wall
(Indomitable Will)
10% (0.78 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
42.2 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
3% Resistance(All)
Triage
(Rise to the Challenge)
4% (0.31 HP/sec) Regeneration
14.1 HP (0.75%) HitPoints
Numina's Convalescence
(Rise to the Challenge)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Energy Manipulator
(Quick Recovery)
1.5% (0.03 End/sec) Recovery
6% (0.47 HP/sec) Regeneration
Freebird
(Fly)
8% (0.63 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
21.1 HP (1.13%) HitPoints
Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
Serendipity
(Heightened Senses)
4% (0.31 HP/sec) Regeneration
Steadfast Protection
(Mind Over Body)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Time & Space Manipulation
(Recall Friend)
8% (0.63 HP/sec) Regeneration
28.1 HP (1.5%) HitPoints
Rope A Dope
(Hand Clap)
6% (0.47 HP/sec) Regeneration
Annoyance
(Hand Clap)
4% (0.31 HP/sec) Regeneration
Numina's Convalescence
(Aid Other)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Numina's Convalescence
(Aid Self)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Devastation
(Hurl)
12% (0.94 HP/sec) Regeneration
42.2 HP (2.25%) HitPoints
Apocalypse
(Hurl)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
Pounding Slugfest
(Knockout Blow)
8% (0.63 HP/sec) Regeneration
Rectified Reticle
(Focused Accuracy)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
6% (0.47 HP/sec) Regeneration
20% Perception
Triage
(Physical Perfection)
4% (0.31 HP/sec) Regeneration
14.1 HP (0.75%) HitPoints
Scirocco's Dervish
(Foot Stomp)
10% (0.78 HP/sec) Regeneration
Numina's Convalescence
(Resuscitate)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Pounding Slugfest
(Brawl)
8% (0.63 HP/sec) Regeneration
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All the weird IO choices and power selections were picked for a specific slotting purpose mostly, if you have any questions about why I did something just ask. I know it's an odd layout, lol. But when plugged into mids this build is, at lvl 50, reading 169.7 hp per sec. Can I get it higher?