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Quote:Ok... I tried last weekend... This is what I came up with. I should clean it up and such. And I am terrible in digital drawings (never learned).
You should Liz. Now would certainly be the time as I count at least 9 (and maybe a few I'm forgetting at this early hour) artists that have cropped up out of nowhere in the last few months.
Some not having drawn in many many years as well, some just starting up and others returning from hiatus. It's a good time to be drawing in the CoH forums.
Uploaded with ImageShack.us -
OMG! This stuff is sooo good! It makes me want to practice my drawing again... haven't drawn anything in ages. I would love to see your take on my main vampire witch!
http://union.virtueverse.net/wiki/Elizabeth_Bathory
In short.. she is actually the real Elizabeth Bathory... Schooled in Dark Witchcraft and necromancy and turned into a vampire after her death by those same dark demon gods that she invokes for her witchcraft. Any vampire look with an aristocratic pose will do.
She wears an amulet that the game isn't allowing me to add... http://union.virtueverse.net/wiki/Am...the_Dark_Lords
And is ingame an Necromancy/Dark Miasma Mastermind...
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Quote:I completely agree with this! Ha... I was just about to type something like thisOooh! A red name! *YOINK*
I'm not too bothered about weather effects. Sure, it'd be nice, but not the end of the world if we don't get it.
However, I think we SHOULD most definitely get SEASONAL changes to the city's looks. Leaves falling in the fall, maybe puddles in the ground without actually showing us the rain. Bare trees in winter, a few patches of ice maybe in place of puddles. Blossom in the spring and excessive heat in the summer!
Accompanied, of course, by changes in attire on NPC's and different flavour text from them.
And of course, the really important part... A longer day/night cycle. Doesn't have to be real time, but as it is now, it's WAY too short!
Again, this is all QoL stuff that doesn't add to the combat or anything, but it DOES add to the ambience without actually doing all the complicated weather stuff.
Ooh, and different skies too... Overcast, dark and gloomy, patchy sun, and clear.There are ways to make better immersion and use of the Ultra Mode abilities without fully create weather effects. And I am sure that it shouldn't be allowed to effect powers AT ALL!
NPC and mob look and behaviour is a no-brainer! That would make the whole of the city sooo cool! And I like the OP 's idea on helping NPC's out on the street. Give a badge for it so it is actually done too. -
I have one concept toon that is a young hotshot timetraveller...
I love using prestige powerslide + siphon speed on him
but he also has teleport for his spacejumps. Teleport is great when you learn to use it in combat. Its tricky but appearing behind the baddies... shoot and tp back is nice.
and hover to show off his gravitational abilities (hover + jumppack + siphon speed)
So I can pick the way he transport himself... still having a limited amound of slots used.
with I19 my tanker who already has hasten and fly will get superspeed too. Just nice concept. Hasten is always a good add-on. -
hmm... What comes to mind first...
-I would have tried making a model that works directly on the character.. Instead of our current cilinder.
-Fingers in the model
-Start with one game... the splitting of the community is just plain stupid!
-I would have splitted the text from the code. Meaning the server gives codes only and the client translates the codes to readable text. This way the client can pick the language you want to read it in. And EU would have had two more server playable. -
Quote:The same... My main is also in character that way as she is suppose to be a vampire... Now... do I slot it?If I have a character that takes Flight, then chances are they perma-hover. My Rad Defender and Human PB both perma-hover throughout my missions. With just the one slot it moves along at a good clip. When I get a large outdoor map I begin to switch beneath Hover and Flight.
It gives some defense, stops knockback and, when the ceilings are high, allows me to stay out of melee range if I so desire. Also gives me a good view of the action.
Ofcourse...
Two Freebirds for some extra regen
Three Luck of the Gamblers for regen, HP and the much wanted 7.5% recharge
It helps a lot for a mastermind to stay out of melee and at the same time have a good overview. Hovering above an enemy throwing debuffs is also handy. -
Quote:Through some EU meets (of which one was the Omega Sektor one)... Met you and several others.I'm a sucker for player meets so I go to all the EU ones I can and I've met at least 10 if not more players from my SG and many, many more lovely people.
Most bizarre thing I ever found out was that I worked (and still do) in a building directly opposite the EU offices of NCSoft. More so, one of my work colleagues left my place to go and work as an 'intern' at NC straight over the road. So I ended up chatting to the EU Mod team at lunch frequently.
ps. If you know the right link on YouTube you can meet Dante tooBut I am not going to tell
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I have one... He was without fitness already
So he gets the fitness extra... I don't need to change him at all!
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I must be extremely ' newsletter wanting' somewhere as I usually get two copies to the same email.
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Bathory Erzsebet - My main Villain and my first toon. She will always be on top of all powers to be gained in this game. A Necromancy / Dark Miasma / Soul Mastermind.
For some reason even though she is a mm she uses a lot of End. Probably because of my aggressive debuffing way to play. Cardiac will give her END/DAMRES and the rare later even adds to her FEAR. -
Ofcourse I remember him.... Met him at the Omega Con. Nice guy.
That Galaxy far far Away better treats him well -
For years now there hasn't been any new innovations in superheroes at ALL! In the early years of Marvel the compagny would try and test new characters and concepts on a regular basis. Some would work... Some would fail drastically. Marvel hasn't done that for ages. Instead they go for yet another spinn-off from a already well-selling known character.
This means they only rehash!
DC does it a bit better... but the old crew will never really leave.
Ofcourse others can be a Batman... But the public will never accept another. New flash (person connected to the Speed Force) is easy... new Green Lanterns are even easier. More people in teh Superman family too. As Kara and al-El are natural aliens that can obviously procreate with humans they will give at least part of their Kryptonean genes and powers to their children.
And the legion of others that are immortal or long lived!? They will be there. If you read ' The Guardians of the Galaxy' series by Marvel comics you get a good idea. Dr. Strange is long lived and can hope to reach 500 years. Thor can easily reach 1000 years. Wonder Woman will be immortal (at least as long as she stays under Aphrodites protection). Wonder Man/Hollywood is an energy being and immortal. The Vision is a Synthesoid and can be reused or still there. Iron Man already had successors. But can also go the Batman Inc. route.
But it all ends up on the same... The Comapnies aren't interested in taking a chance with new characters and loose money... not when they can draw upon money making characters. So the original ones will be made more modern/updated and will always be there. -
Quote:Agreed on these!My pet peeve, not that anyone asked, is that the memorized recipes in the recipe windows are opened by default every time I check my recipes. Those trees really should default to closed when opening that window.
And yeah, count me in on the Oz portal while flying annoyance too.
Also...
- The buff-pet veteran power can only be summoned while on the ground -
Not offending at all.. unexpected. Which makes it a good comic.
Why do you thought it was offending??? -
Quote:Euphoria does look cool, but it doesn't seem like the kind of thing one can retrofit into a game. o__o
List of games using Euphoria nengine...
http://www.gamespot.com/pages/forums...ic_id=26400337
Especially in Grand Theft Auto IV it looks incredible. -
Quote:But to do this people need a reason to do it... And a badge will help get people together for it. No badge... = sometimes hard to get enough together.The Devs (IIRC it was Positron specifically) said they didn't want to create a badge for the Rikti drop ships because they never intended those ships to be killable to begin with. Obviously it's generally known that with a good group of people working on it those ships can in fact be killed. I myself have been involved with bringing 6 or 7 of them down once they went Live (I don't count the ones I helped kill during the beta because they were much easier to kill during the beta).
While I usually like any idea for adding new badges to the game I can actually almost accept the Devs' reasoning on this one. It does take a serious effort from lots of people to take one down, more effort than is really reasonable. Then again once there are a bunch of Incarnates flying around taking down a Rikti drop ship might be seen to be more within the realm of "realistically doable" by the Devs.
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We need a badge for destroying a Rikti Drop ship. I never understood why this GM size ship didn't gave a badge!
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Quote:Old Insidium Plant (E4)Standing up tall and resuming a confident posture, Priest sent a private message to both Suraya and Pistol then watched the surrounding villains.Quote:E4
Tyran began to move again, picking himself up as the shrapnel was slowly forced out of his body. His respit was short-lived as he shifted his body out of the way of a dark tendril, lashing down on his former position. He flew up and looked at his surroundings.
"Ah hell"
The werewolves and the incinerator platoon where met with a howling message from the Wraith Elizabeth send in. Now understanding that the viral lab was near the mine Jack silently moved away down the path to meet with his mistress.
The group was decimated... and in a lot of hurt. It seemed only one flamethrower was still working. But then again... was it still needed? "This island seems to be coming apart!", Jack said... "We may not be needing to destroy the virus... But I do want to get out of this hell-hole alive!"
Quote:E4
Damaged by the bullets the grenade takes a few extra moments to explode, but when it does so. A ten foot in diameter sphere forms on the ground, a deep purplish colour and reflecting light in a rainbow bubble like sheen, as few seconds later it is gone, as is anything that was caught in the sphere a large crater gouged out of the floor.
Those with heightened senses, may of heard an odd voice as the sphere dissipated, or seen just the hint of writhing tentacles, those with magical senses would of felt the presence of something more ancient than the stars taking interest in those in the immediate area.
Quote:Leon nodded with a slightly knowing smile, before snapping his fingers to get Maria and Lawrence's attention.
"Time to say ta-ta I think," he said, glancing at Bathory and her escorts. "I'm sure it might have been entertaining, Lizzy...had this not become one giant ****-up. Do make sure to clean up the mess? There's a good gal."
With that, the three DeFeurards extended their left hands, palms open. The air warped and split, a faint, see-through door appearing in mid-air. It was like a house door, simple and un-painted, just wide enough to allow one person. Lawrence opened it, stepping aside with a slight bow to Maria, which was returned as she stepped through into the hazy beyond. Lawrence followed as Leon took a hold of the door, holding it open for Emerald.
"After you, m'lady."
This power... if she could control it!? She needed to know what it was. Looking at the closing portal she quickly replied to Leon and his kin... "The next time we met might be more... bloody!" Then she lifted her posse from the ground and made haste to the exit... ignoring anything and everyone around her.
Outside she saw Jack arrive... She also saw the state the island was in. The tendrils rose high... and the crater obviously showed that this place was on the verge of self-destruction. "Jack! We need to get out of here. But I want to make really sure it is destroyed."
She landed in front of the few left over from her once organised incinerating platoon. Adressing the one zombie knight who still had a flamethrower things had to be decided fast. "You... go down the shaft and burn everything even remotely looking like a containment! And don't stop for anything!" The knight nodded and activated the flamethrower.. then ran inside the darkness knowing full well he would never come out again.
Elizabeth looked up at the skies... "Lucard is after Tomb... I know he will do what he can... We have to make sure we can leave this place." She looked at the last one of the zombies who was in a pretty bad shape. Still having two legs but missing an arm and with a huge hole in his chest. "You stay here and be my eyes and ears!" She touched the leathery brow of the servant and made a direct connection with it. So she would be able to see what it saw! A proud smile came on its undead lips. "My honorrrr...", it said.
Then the blood countess started to chant. And slowly in front of them the island side of the dark mirror appeared. Moved from the beach to where they where now. "We will leave now!"
Jack howled once and his pack of battlewounded werewolves knew it was time to leave... one by one they jumped into the portal... Followed by Vladimir and the vampire queen her personal guard. Elizabeth looked up once more and send out a mental message to Lucard and Erez'Zul. "Get the girl and bring her. But if you cannot... the portal to safety is here and will stay open for at least 30 minutes. She can go down with her island. The virus and process is destroyed!" Then she stepped through the mirror herself. -
Quote:Suddenly the Desert Princess became visible about 4 meters in the air. She had reached The Priest as requested only just now... her flying only based on levitation as it is she wasn't that fast. She did the best thing she could... disable any... friend or foe... and protect the reverend.Old Insidium Plant (E4)
Priest was so focused on getting attention away from the escaping Damsel that he couldn't see or tell what was happening below. He thought he heard someone yelling 'get out of the way' so he turned his attention earthward and noted the utterer was an unknown blonde. He was surprised to also see a hooded girl and a green-veined man. Had they been inside the lift? Damsel had failed to mention there were other passengers on board the Priest Elevator Airline. He had wondered why the thing was so much heavier than calculated. By the time it had become apparent why the man was yelling, it was too late to evade.
Priest looked on with shock horror as a missile collided with the two machines he had seen earlier, causing an explosion that ricochetted with such a massive shockwave it cancelled out the Priest's own energy propellant flight and sent him careening towards the ground, momentarily stunned and disoriented.
Her body started to glow and exploded in a bright light not unlike a miniature sun! [Flash]
Using the diversion she directly focussed on the Nighthunter... using her flames first to revive him [Thaw], then to greatly enhance him! [Thermal Shield + Forge]
"AbrĂ¢r, the time to act is now!", she yelled out... -
Quote:Wireshark says: 64.25.36.61
Code:C:\>tracert 64.25.36.61 Tracing route to 64.25.36.61 over a maximum of 30 hops 1 <1 ms <1 ms <1 ms XXXXXXXXXXX 2 31 ms 31 ms 31 ms XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3 33 ms 33 ms 32 ms bdr6.lon-th1.as8401.net [195.82.97.239] 4 * 42 ms 35 ms if-13-6.icore1.LDN-London.as6453.net [195.219.48.165] 5 31 ms 31 ms 30 ms xe-10-2-2.edge3.London1.level3.net [4.68.63.105] 6 31 ms 33 ms 31 ms ae-34-52.ebr2.London1.Level3.net [4.69.139.97] 7 100 ms 100 ms 102 ms ae-44-44.ebr1.NewYork1.Level3.net [4.69.137.78] 8 102 ms 108 ms 108 ms ae-81-81.csw3.NewYork1.Level3.net [4.69.134.74] 9 101 ms 119 ms 103 ms ae-82-82.ebr2.NewYork1.Level3.net [4.69.148.41] 10 147 ms 141 ms 142 ms ae-3-3.ebr2.Dallas1.Level3.net [4.69.137.121] 11 142 ms 152 ms 143 ms ae-22-70.car2.Dallas1.Level3.net [4.69.145.68] 12 142 ms 144 ms 159 ms 4.59.197.26 13 144 ms 143 ms 144 ms 64.25.32.10 14 144 ms 146 ms 143 ms 64.25.32.26 15 143 ms 145 ms 143 ms 64.25.36.61 Trace complete.
Tracing route to 64.25.36.61 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms xxxxxxxxxxxxxxx
2 20 ms 58 ms 18 ms xxxxxxxxxxxxxxx
3 18 ms 19 ms 18 ms nl-rt-dc2-isp-bb21.wxs.nl [213.75.64.110]
4 19 ms 18 ms 166 ms nl-rt-dc2-isp-bb21.wxs.nl [213.75.64.110]
5 19 ms 19 ms 18 ms 213.75.64.166
6 * * * Request timed out.
7 98 ms 97 ms 127 ms nyk-s1-rou-1021.US.eurorings.net [134.222.231.234]
8 102 ms 102 ms 103 ms ahbn-s1-rou-1041.US.eurorings.net [134.222.228.10]
9 102 ms 103 ms 102 ms ahbn-s1-rou-1001.US.eurorings.net [134.222.226.57]
10 102 ms 102 ms 102 ms xe-7-1-0.edge1.Washington4.Level3.net [4.53.112.53]
11 107 ms 108 ms 107 ms vlan89.csw3.Washington1.Level3.net [4.68.17.190]
12 102 ms 103 ms 103 ms ae-81-81.ebr1.Washington1.Level3.net [4.69.134.137]
13 127 ms 126 ms 125 ms ae-2-2.ebr3.Atlanta2.Level3.net [4.69.132.85]
14 149 ms 143 ms 144 ms ae-7-7.ebr3.Dallas1.Level3.net [4.69.134.21]
15 136 ms 137 ms 136 ms ae-22-70.car2.Dallas1.Level3.net [4.69.145.68]
16 137 ms 137 ms 136 ms 4.59.197.26
17 137 ms 136 ms 136 ms 64.25.32.10
18 136 ms 136 ms 140 ms 64.25.32.26
19 136 ms 137 ms 136 ms 64.25.36.61
Trace complete.
My results above from the Netherlands... Takes me a few more hops though.
Maybe its nice to see a few tracerts from different countries and compair them..? -
Quote:The pack all screamed at almost the same time... being knocked back by the electrical assault. The air has a sickmaking smell of burned furr and flesh. Jack slowly looked up... slightly stunned. He knew his regenerative ability would restore him. But as it was he couldn't touch the blasted thing.The Lance focused in on the fast moving werewolves, its front armour taking their brute strength and retaliating with electrical strikes with every touch. THe number of volts coursing through the machine's body was equivalent to lightning, singing flesh and fur alike.
As the punches hit home, the Machine turned to bring its Swords around in a sweeping arc, slashing at the werewolves and Tyran. It launched another volley of missles into the building, leaving its missle pods empty until a resurply could be issued.
The mark on the Lance's arm would register as the logo for a villianous corperate power believed dead. The corperations name is TRINNITY, believed defeated by an unknown entity. TRINNITY is believed to have simply shut down after the destruction of their headquarters by unknown persons. (Government files only, Classified information)
A nod to the knights resulted in a combined blast of dark energy. They shot them wild though. Not watching where Tyran was at all... and not caring either. "Don't damage the hero!", Jack tried to reason. But he was not sure if these zombies even heard him.
Quote:Old Insidium Plant (E4)
"Miranda, Conall" Priest began, communicating with the Port team and every other Nighthunter present through his amulet. "Prepare the submarine. If you haven't secured the beach, don't worry. I have confirmation that our last helicarrier is prep'd and ready for take-off. Just get to your sub and assume your stations. Exit strategy is in play. I repeat, exit strategy is in play. Blade, Suraya... listen to me, we have a lock on the primary target. I'm not sure if the Court have dealt with our secondary objective, the blood virus, but Tomb is here right now, at the Insidium Plant. Tyran, Damsel and I are on it but Suraya, we need you here for cover. Blade, get Buzz and Maria and head to the Eastern shores. The chopper is prep'd and ready for take-off. I repeat, get to the chopper!"
Quote:"Just look after yourself, m'dear," Leon replied with a smile and a comforting return of the squeeze. "I'd be much happier knowing your in one piece than worrying about us, hmm? Vampires are stubborn and powerful, after all-"
"I thought you always said it was stupid, Dad," Marira interjected with an arched eyebrow.
"Stubborn, stupid, we all have our moments," Leon waved a hand airily, smirking faintly. "Anyway...I suggest we get a move on, if we're going to actually find little miss troublemaker at some point today."
She lifted herself up... And looked at Vladimir... "Climb down and destroy everything that even remotely look like it could contain the virus! We will follow..." -
Quote:There is still a lot of things to be done...So am I understanding this correctly in that the connection might be a little slower (for some of us in the EU at least), but since the server hardware will be faster it will sort of balance out? Maybe ITF and Rikti Raids won't be so bad?
Now what exactly is standing in the way of a merged server list? Was this the biggest concern that prevented it?
We have currently two account servers... NA and EU... These should be merged. Meaning that for some problems can arise if they have an NA account and an EU account. As it is now those names are both the same. And will probably get a prefix. Now which account do you want to keep? And which veteran rewards? Or do you want to keep both? The last one will probably be what NCSOFT wants to establish. If you have two accounts that you can use to duo-box you might consider keeping them both on. Ofcourse this system will loose them some subs that are double!
This effects your global and the global system. The EU will probably get EU as prefix added and a free global name change. Almost the same as with the forum name merge.
* As a result nothing stops us from merging the site and the last part of the forum. We currently have an EU and NA login for the forums. That would be gone. The ip redirector will be important here. So EU ends up on the EU store to pay for the game in EUR, while NA will be directed to the dollar page.
This gives us advertisements that can be the same all over the world. The ip redirector system will still make sure EU and NA end up on the right order page.
* All codes and add-ons will be working on the same servers.
* One big community, one server list, one global system. -
free server transfers will not kill any server... As it didnt kill any of the NA lower populated ones. UNION has a community spirit and reputation that will not die. Even though in the first month people will transfer... so too people will transfer or start on UNION!
Eventually this will be balanced.
Two seperate games was an error from the start. And we just have to accept the change. I will not move any of my toons away from UNION. So UNION red-side will await whomever want to try it.