Leo_G

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  1. Leo_G

    Noooooooo!

    Quote:
    Originally Posted by CapnGeist View Post
    That being said, a game is NOT a story. A GAME is something in which you can succeed or fail based on luck and/or skill, usually with a heavier reliance on skill. A STORY is something in which you cannot affect the outcome. City isn't a Massively multiplayer online STORY. It's a game, which means that any serious success or failure needs to be in the hands of the guy playing the game.
    Have you played CoX? The GAME and the STORY are separate. As is, it doesn't matter much your actions, because you'll get the same story. The souvenirs will read the same. The enemies in the next mission will not know the difference.
  2. Leo_G

    Noooooooo!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I say I hate downer endings and you send me off to read literature replete with downer endings... Isn't it obvious what that's going to do? Either I will and be dissatisfied or, much more likely, I won't for this express reason.
    I say that because the 'idea' isn't inherently 'bad' because there are great literary works that use this. Iconic novels and short stories that don't end on a chipper note. Authors who end a marginal amount of their work where not everything is 'happily ever after'.

    Just like there are fathoms of countless stories on the shelves with radically different approaches and endings to give readers the variety of choice, I'd advocate the same for CoX missions. Because as is, the majority (I rarely ever come across a mission that doesn't have a happy ending) of our missions are rudimentary in their resolution.

    As for the OP's idea, I'm still on the fence. Just like we have these reactions in this thread, you're bound to have people that hate 'auto-failing' (even if it's not actually a failure, just red words popping up on the screen). But I'd like more diversity in mission scope and resolution. Branching stories, not-so-nice endings, more objectives, etc.
  3. Leo_G

    Noooooooo!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I have never seen a story that ended on a downer ending that was actually good to read, watch or play. Ending a game on a downer ending and never releasing a sequel to fix it is just as bad as releasing a game that ends on a cliffhanger and never producing a sequel at all. And Soul Reaver slipped by the latter on the skin of its teeth.
    Well then perhaps go read some literature? Because that 'downer ending' is a literary tool not uncommonly used. I can't say the same is used for movies and anime but comparing that to the CoX mission stories, they aren't the same.

    As is, I often only skim the contact dialog and NPC dialog and forget the rest. Because I can get filled in on what's actually happening after finishing the whole thing reading about the souvenirs...because you know it's going to have the same old happy ending.

    Just FYI, the OP isn't suggesting some overblown 'snuf pr0n' you're accusing him (and another FYI, started making you sound like a ranting troll. no disrespect). Just an additional way of telling a story.
  4. Quote:
    Originally Posted by Warkupo View Post
    I'm readying the gasoline as we speak =D
    *drops down an oil slick just in case he tries to run*

    *...yeah it probably won't ignite. so wut?!*
  5. PS: Oh wait, T_A is EU...oh well. I still have too many animal characters although most of them aren't 'shifters'. They're usually a separate race of animal/people or actually *are* animals that were somehow changed into people.

    Also, really, Rebel? You've filled up every server?

    Quote:
    E: And probably in SH102 too, if I were to make it. I wonder, would anyone object to me having a second character?
    I've already got 1 extra character in the works. ^^
  6. Quote:
    Originally Posted by Dechs Kaison View Post
    But Mass Confusion doesn't alert mobs to your presence, can be fired from farther away, can hit more targets, and isn't a cone.
    Also, do you not get in-set ST confuse powers to stack with it? SoC is great (if you've got domination) but you still have to deal with the bosses and such.
  7. Do it! And tell me what server so I can play along ^^
  8. Interesting write up.

    Seeing as Ian also does the transformation bit, it'd be interesting to trade notes on its mechanics. As you explain it, there are many similarities but particular differences between your shamanistic transformation and Azure Storm's ailuranthropic curse.

    With that in mind, I think if we consult eachother, we can basically compromise on a general 'animal shape shifting' lore bound to our little world. Tight lore for a tight story
  9. Quote:
    Originally Posted by vashaunt View Post
    Actually there already is a power which launches from the eyes. The animation could be the same for fireing from the chest, but with out the head movement. For all the robotic/Cyborg toons out there firing the energy blast with a cone effect from the chest would be a cool option, along with a beam from thier eyes.
    I know there are powers that launch from the eyes. Really, the only place you see that is Radiation blast. That's why I think it is conceptually fitting to have 1-2 more attacks within that set to also shoot from the eyes.

    Same goes for fire, since you've got Breath of Fire, it'd be easy to make a 'dragon' or 'fire breather' if you changed the basic tier 1 and 2 attacks (and perhaps fireball) into a mouth attack. No need for other emanation points for that set because the others would make little sense and only widen the conceptual disparity of this set. What I mean is:

    Fire Blast Set:
    1. Fire Blast (hands or mouth)
    2. Flares (hands or mouth)
    3. Fireball (hands or mouth)
    4. Rain of Fire (hands)
    5. Fire Breath (mouth)
    6. Blaze (hands)
    7. Blazing bolt (hands)
    8. Inferno (body)

    Notice that the suggestion revolves around hands and mouth animations. Also notice, there are powers without alternate animations. Also notice that some of those without alternate animations wouldn't make sense to come from anywhere else (Rain of Fire and Fire Breath). Adding eye, chest and body to the mix would just make the set look more unfocused.

    Lastly, simply making them emanate from some specified point with simplified animation would result in the travesty that is CO. I have nothing against their game but alot of the animations just look...lazy and boring because eye, chest and hand animations are basically the same. I don't want that.
  10. You have mez protection. What are you complaining about?

    Now my DP/Fire blaster? It's bad enough my damage is hampered by mez, but after it wares I have to choose to keep shooting to keep up the DPS or take the time to shut on blazing aura/hot feet which animate pretty slow.
  11. <QR>

    Obolishing? Is that some kind of political/economics joke combining 'Obama' and 'Abolishing'?
  12. Quote:
    Originally Posted by Umbral View Post
    The problem that I always had with ToF was specifically that it was single target. Sure, it's a great way to get rid of one guy hurting you, but the only times I actually needed some amount of damage mitigation to stay up was when I was surrounded by an inordinate amount of guys. Even a single boss wasn't going to make me start doing my immortality dance because a single boss didn't constitute a substantially large enough portion of my incoming damage to make up for the fact that I could have been killing guys faster with the animation time I was devoting to keeping that boss locked down.
    Well, from a Stalker perspective, you're dealing with enemies on a single target bases no matter what you do (talking DM here, one of the weakest AoE sets you can get). Unless you can drop a particular target *faster* than it takes to animate ToF, you're ultimately getting more survival than not using it. It's like defeating a foe...for 20ish seconds.

    For me, dropping a target at the start of the fight and then mitigating 2 more for nearly the rest of the fight (ToF and Placate) add more survival than...well, just beating down things 1-by-1 as fast as I can...and for me, it's not a choice of one or the other but do the one at the start of the fight(where there is a higher chance of defeat) and then move onto the other tactic quickly after.

    I suppose you can then consider it a situational power, but using it once or twice at the beginning of every fight adds up.
  13. You know, I was meaning to try a DP/devices character.

    -Drop tons of trip mines near spawn
    -whip out pistols
    -Toggle on Walk
    -Cam-spin to watch character walk away with explosions in the background
  14. I guess I should have said 'significant defense' instead of 'capped defense'. That considered, I still think such circumstances that might diminish ToF's contributions are the minority. And even including those circumstances, ToF can still be useful, it's just the desire of the player to specialize the build that encroaches on ToF's utility.
  15. If we're going on specifics here, EMP arrow also debuffs regeneration by a decent margin as well as drains enemy endurance a debuffs their recovery. How many AoE holds have -regen and END drain/-recover?
  16. Leo_G

    Voltaic Sentinel

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    It also has "Resist All" and "Electrical Field". Since both of these buff the caster I think the Soulbound Allegiance proc should work.
    http://tomax.cohtitan.com/data/power...oltaicSentinel
    Okay, I did not know that

    So it has Electrical Field which provides several buffs: fly, +flight speed and heal resistance.

    And it also has a buff that gives it several dozen mags of Untouchable...

    I'm sure, during Untouchable status (like after Rise of the Phoenix), you can buff yourself (I think only the 'Only affecting self' buff stops you from using certain buffs...I dunno...)...

    So...How does that BU proc work? Does it give the caster/pet a temp power?
  17. This is why I love weapon sets. It only makes sense that a bullet is fired from the gun...

    So far, we have 3 emission points I can think of from the character: Mouth, Eyes and Hands. As is, I think the emission-point specific powers give those powers character (i.e. Breath of Fire only makes sense coming from the mouth, X-ray beam eyes only makes sense coming from the eyes) so I will disagree with this suggestion.

    However, I think adding *some* options wouldn't hurt. Maybe give Neutrino Bolt and 1 other attack an 'eye animation', give fireball and flares a 'mouth animation', give scream, shriek and shout 'hand animations', etc.

    The reason I say 'some' is, well, Irradiate coming from the chest makes no sense (beside, it already looks like it comes from the body), Rain of Fire would make no sense coming from your eyes, shockwave doesn't need a hand animation (could be eyes, hands or mouth depending on how you look at it), so on and so forth.

    TL;DR ver: Yeah, give us some where it makes sense. Discard the rest.
  18. Leo_G

    Voltaic Sentinel

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    What he meant is that it can't even use buffs that affect the caster (I don't know if it's true but just clarifying).
    I suppose you're right...but then it doesn't *have* any buffs that affect the caster. It only has 1(?) ranged attack.

    I'd like some confirmation on that unique tho.
  19. General feelings regarding ToF from the discussion thus far: It's great until you've got capped defense.

    And to that I ask: How many players either create builds without a focus on capped defense, are in the process of getting capped defense but the build is far off from complete or simply do not take advantage of IOs at all?

    My conclusion: The common situation to skip or drop ToF is in the minority. If you take ToF, it can greatly improve survivability.
  20. Leo_G

    Voltaic Sentinel

    Quote:
    Originally Posted by Godpants View Post
    and it cannot even target itself, which self-affecting buffs require.
    *Nothing* can target itself, not even players.
  21. Quote:
    Originally Posted by Socorro View Post

    6) New Stances: these have my attention. Hoping I can use them with Ninja Run. Love Ninja Run - HATE the running animation.
    I was gonna say this too but I don't know what the hell it is! They haven't said at all if they're just idle standing emotes, 'pose' emotes or some full blown ninja-run-esque stance you're always in until you turn it off.

    I just want to *KNOW*!
  22. Leo_G

    Arm Wings

    Quote:
    Originally Posted by Eiko-chan View Post
    And people complain about Sister Psyche not wearing any clothes.
    Yes, those are just tan lines from an oddly shaped swim suit
  23. AFAIK, Mids' does *not* enhance the damage of procs, just adds it to the base dmg of the attack.

    And no, procs are not affected by damage enhancement. They can, however, take advantage of resistance debuffs.
  24. Leo_G

    WHY dark/?

    Quote:
    Originally Posted by Sailboat View Post
    Tanks have more hit points and better resists and some other advantages, true; but a /Dark Scrapper has a lot of offensive output (not specific to /Dark, but because he's a Scrapper) and can still heal himself with one click every 10-15 seconds...and still gets the controls and wide variety of resistances that Dark gives.

    In short, I think players don't hate Dark; they just get almost as much benefit from Dark as a Scrapper secondary and get the offensive perks of Scrapping to boot. So I think they are making Dark characters...just not necessarily as Tankers.
    Meh. Use that argument for Stalker DA. It doesn't hold up there and doesn't hold up for the Scrapper version. That tankers can replenish that massive amount of HP for the exact same endurance cost as those ATs with less HP is a positive to the tanker version.
  25. We should have more intangibility/phasing powers and those powers should have higher control over its effects.

    Example: Phantom Aura defense set.