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Quote:Yeah, that's what I'm saying. But my point was that the concept, while different, isn't ridiculous. At least no more ridiculous than many other comic concepts. It exists in comics and games alike, so how out of place would it be here?Other people have it, so I guess we shouldn't! Never mind the game is almost a universal super hero emulator.
That said, I'd like it if the option were available to use an oversized gauntlet arm/arms for SD across all melee if for only the costume option availability as well as allowing the combination of SD with sets like Dual Blades and Spines.
I'm actually more surprised posters got hung up on the concept and not the technical limitations. Like, would we even be able to substitute the glove costume piece with a big ol' chunky claw like the dwarf arm
or if it would require alteration to the character skeletal model or clipping concerns with weapons or clipping with the body during emotes and animations...yeah, none of that was even touched on >_>
I was going to give it a Shield Charge clone then considered giving them a powerful ST attack but I dunno...From what I've heard around on the boards, Shield Charge might be in for a little nerf. I hope not but if so, I thought it'd be more constructive to just put in a skippable controlly power in its place for Stalkers. If it's not too powerful though, I could see replacing Flick with Claw, a teleporting AoE attack where the user reaches out and claws at the ground then pulls their body in with it. -
Quote:I dunno, 'The music of the spheres', 'Kingdom of Pluto' and the use of 'Sol' instead of 'Star' give it an astrology type feel to it. It certainly doesn't evoke a strong astronomic concept in me.And DarkGob, seems to me like it's pretty firmly in the realm of astronomy. I didn't see any references to zodiac signs or anything like that. Mostly physical effects based on the properties of the various planets.
But besides that, the set looks interesting. I'd have to know what you had in mind for the animations though. -
Quote:I missed this because it was an edit but...lolwut? How is a ridiculously disproportionate arm anything but... ridiculous?
Big and 'Ridiculous' is 'in' now. Get with the times
The era of colored spandex and vanilla super strength and flight, while still strongly present, is downplayed. Having 4 arms or mutated oversized arms is far more noticeable to all and more interesting to some.
There are also many possible concepts applicable for such an option (how many mutant-looking options do we have that really stand out?). And let's not forget the hero from the comic Generator Rex. Although he can transform his hands into a lot of stuff, his most prominent attack is just his fists.
Another NCSoft MMO also has the 'big arm' attacker, if you've never heard of Blade and Soul (to be released next year but you can check out videos if you google the name). -
Quote:Not sure what you're getting at here. That the armor set doesn't explain why you're invisible? Well only 3 armor sets thematically turn you invisible, Dark Armor (shadow), Ninjutus (you're a ninja) and Energy Aura (since Energy Cloak is in the alternate version too).But it works about as well for Stalkers as it does 'Shiny Rianbow Aura with Sparkles!' armour set.
Armor sets don't need to explain the invisibility, it just needs to complement the style (i.e. no taunts, no buff auras and works 100% while in stealth). Or are we explaining how having willpower, regenerating fast or having enhance reflexes somehow makes you impossible to see? -
I could see that except the Shield powerset already locks out certain powersets. I suggested custom-glove type armor because it frees the hand nodes so sets like claws and spines could be paired with the set (because half a stalker's powersets would be locked from a SD version).
Now if Shield Defense was open to all sets but simply locked it into Gauntlet mode depending on the offensive set you pair it with... -
Lol, the custom weapon options are enough not to be boring.
Personally, I'd love this set for custom enemy groups in MA. Walking in a mission to see a bunch of normal guys, then engage them and they all grow hulking arms out of nowhere and start punching you? Pure coolness, IMO.
Also, this would look amazing on Super Strength characters (whenever stalkers get that) as well as dark melee and energy melee.
PS: Yeah it's a ripoff of SD...because Stalkers don't get SD. Or did that logic escape you? -
Strike Gauntlet
For whatever reason or another, youve got a big hand or attached to your hand is an oversized piece of armor or glove. You can perform feats with this piece of equipment not normally capable with a normal sized hand, such as using it like a shield. This is a direct analog of Shield Defense so would only be available to Stalkers with altered mechanics to keep in form with the style of the AT while still retaining the offensive flavor of SD.
Notes: This custom weapon would attach to where the gloves go and would lock the user into smooth glove options with the custom option of Gauntlet that goes over it. This custom option will ultimately be a big hand (think something like Nightmare). Custom options would include left hand, left hand+arm, right hand, right hand+arm, both hands and both hands + arms. Custom models could include a sort of phantom energy hand, a flaming hand, a molten magma hand, an ice covered hand, a tech arm, a demonic hand or a normal looking hand that is just oversized with a few glove options.
1. Hide (Toggle stealth +def) Peeka-boo!
2. Forearm (Toggle +def vs melee, +res vs smash/lethal/-def) By simply raising your arm up, you can deflect many melee attacks as well as soften most physical attacks.
3. Swat (Toggle +def vs range/AoE, +res vs def) Your gauntlet works effectively as a shield and enables you to swat away ranged and area attacks as if they were just annoying pests.
4. Active Defense (copy of Shield Defense mez protection)
5. Knuckle (passive +Max HP, +res vs fire/cold/energy/neg energy/toxic) Keep those knuckles loose because youve got a hulking hand attached to you. Since theres more of you, theres more to take down.
6. Strike! (passive +ToHit, *special*) That massive hand o yours is hard to get away from. With that long reach and those big knuckles, its simply easier to hit and countering after a block will result in a big-time *Punch* to your attack power. Note: this would give you some sort of offensive bonus after using Block! that would basically amount to another 'placate' in that it only last for the next attack. It could be a big +dmg bonus or a +crit% chance or both
7. Block! (click PBAoE ally moderate +def all, self moderate +def vs melee/range, high +res to all except psi, *special*) Reach out that huge hand and palm any attack thats aimed at you for a time while nearly nullifying the damage of any attack that you palm thrust away. Any nearby allies within 10ft of you will also get some cover. Incidentally, reaching out your hand sets up nearby foes for a hefty Strike! if theyre in reach. Note: This would be similar to Shadow Meld and Moment of Glory in that it gives you a defense bonus for 15 sec. It also bolsters resistance by a great amount but only for a very short time (like 3 sec) as well as activating the special of Strike! The team +def would be short lived as well (3-5 sec).
8. Flick (click cone minor smashing dmg, foe knockback) Because thats how insignificant the foe is. Nothing but tiny insects.
9. God Hand (click +res vs all except psi, mez, +Dmg) Its not pretty when you really cut loose with that huge arm really its not ouch Note: This trades in the +Max HP and Recovery of One with the Shield and replaces it with just +Dmg -
Quote:And here I thought you watched Anime, Sam. My mistake.*edit*
Yeah, like this. I'm not trying to be a dick here. That's honestly what I'm thinking of when you say "double-bladed sword."
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Quote:For one, broadswords scale to size so the bigger you are the bigger the sword. For two, the disemboweling part is easy. Just bite down on the handle length-wise and move. The hard part is parrying as you can only defend one side of you. For three, the head of an equivalent sized quadruped is larger than the hand of a human. Unless it's a bird, their jaw will be bigger than a hand. For four, humans have much smaller and weaker jaws than most animals but he can fight with a katana in his mouth:Sorry it took so long for me to come back to this, but I had to stop laughing from the image of a dog trying to fit a broad sword handle into it's mouth, move around with it trying to keep the tip off the ground and then attempt to disembowel someone with it.
I think your argument falls apart here:
Quote:You are already having to suspend belief pretty heftily here and the normal way of addressing this would indeed to be giving the dog opposable thumbs. The only way I could see this working is through Anthropromorphic personification, which the OP clearly isn't after. There would be far to many restrictions otherwise.
Now the argument about possible restriction and/or all the work? That's actually a reasonable point of view. All that other stuff? Opinionated mockery. I think it's a novel idea. No need to laugh in my face about it. -
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Quote:No, you've just got this tendancy to "need to be right" that is obvious and painful to those that encounter you. It's not my fault that you attribute the term 'damage' to 'DPS optimum attack chain' or whatever and loose sight of 'simply clicking the power'.Yes but that is such an incomplete picture you may as well not have picked up the paint brush.
The last thing I want to get into is a semantics battle but I already explained the words that expressed my opinion on the matter. I don't feel I'm wrong in having the opinion that When a Blaster and a Dominator toss out an attack from one of the mental sets, that you won't see the same discrepency as what you'd see between a Scrapper vs a Tanker...and the difference between those two melees isn't what I'd call 'far' either. -
Quote:My numbers are Blaster mods = around 1.125 range and 1.125 melee while Doms = around 1.0 range and 1.0 melee. Therefore, when a Dom uses an attack, they will not be so far behind Blasters that it makes a huge difference.Oh ok. If you say so.
If that is the case then you won't mind sharing some numbers to educate me. What kind of st dps will a psi/mm produce on SO's, hasten, IO'd vs a mind/psi on SO's, hasten, IO'd?
And what kind of aoe damage will each produce under the same settings?
How 'bout both in terms of burst damage too?
As for DPS, it's partially irrelevant. Blasters survive on DPA moreso than on DPS but that isn't to say Blaster does not have the edge in both (who ever said that?).
Seriously, it's like blabbing on and on about how oh-so superior Scrappers are to Stalkers even though their dmg mods are similarly close. Their performance is 'close' in the sense that they do different things better. That the Blaster will get better DPS is balanced vs the Dom not attributing all activities to attacking but to defending themselves with superior mitigation. That the dom has better mez protection is just icing. -
Quote:Considering their damage mods aren't that far apart, yes you did misunderstand. With the attacks a dom has, it will not fall far behind a Blaster shot for shot.Maybe I misunderstood, but it sounded like you were the one saying what you are suggesting in the above quote. Because a mind/psi dom doesn't hold a candle to the damage a psi/mm blaster does. They aren't even in the same league and it is just ridiculous to suggest they are by saying such things as:
Quote:I'm going to state something as ridiculous as you did:
Safety (of a psi/mm) = close to mind/psi. But the blaster does lack dominate, confuse, masshyp, terrify and full mez protection from domination. -
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*Leo has hit the nail on the head*
LOL
Personally, I'm hoping they expand on the customization options on the Khelds. I'm sure one of them will mutate in a way that gives them the ability to shift into a vastly different shape than normal. Although another shapeshifting AT would be nice too... -
Lol I see what's going on here...
Posters have speculated that the new upcoming mutant booster might have monsterous and animal costume parts. Now you guys are all butt-hurt because "Waaah! The devs are giving those dirty furries what they want! Where's my attention? Waaaah!"
:P Well CRY MOAR! Your whiny complaints and tears of anguish and scorn sustain me -
So Dom is to Blaster as Flares is to Blaze. Gotcha. Just pointing out the ridiculousness of your stance.
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Quote:Really? I hadn't heard much call for military clothes. I'm sure some ask for it but not in any sort of specific angle (saying 'more military clothes' is akin to saying 'more powersets'. It's not asking for anything in specific).Dozens of people have been asking for more military-style costumes and armor since I1, but we haven't gotten that yet. I think that's more important than fulfilling the fantasies of maybe one or two furries.
And considering we already have military clothes and patterns...
But the animal models go beyond 'fulfilling fantasies of 2 furries'. There's the realism angle (an entire city with no quadrupeds at all? no stray cats or dogs? no squirrels climbing in the trees or rummaging in the grass? no rats wallowing in the stinky sewers?) and the completion angle (it's not like other games lack such models. Hell, I think CO has powers so you can summon wolves).
Besides that, what's stopping you from making your own thread asking for military armor? It certainly can't be a thread asking for animal models that is hindering your keyboard. -
Quote:That is if you consider "close" to equal "keep pace" or "expecting blaster damage". And if you take into consideration the confuse powers, you'll be doing some good damage...not blaster's damage, but significant in that you won't be bogging down speed like a psi defender or controller.No not even close to blaster damage. There is only one assault set that can keep pace with blaster damage and arguably only one dom primary as well. It isn't mind or psi assault, both of which are the lowest damage options available. Honestly, if you roll up a mind/psi dom expecting "blaster" damage you are going to be severely disappointed. It s a good toon, but damage is not what mind/psi brings to the table as a strength.
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Quote:Sounds pretty awesome to me. I mean, if for whatever reason someone creates a dog that uses a sword, how else would they use it? Carry it with their fingerless paws by some high-tech antigravity device because they lack thumbs? Now that sounds horrible.See, this is where it falls apart for me... all of those sound horrible. A cat carrying a sword in it's mouth and attacking with it?
Quote:And a gun mounted on it's back... sounds like cats with friken laser beams. More an evil genius's plot to take over the world than a hero/villian in it's own right.
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Quote:Actually, I do. I've got a Cat-man stalker that doesn't turn invisible with hide but rather transforms into a small inconspicuous stealthy house cat. Granted, that's probably asking either too much (to customize that specific power for a transformation like that) or much less (you don't have to animate any attacks because just like an attack breaks hide, doing any type of offensive action would break the transformation) than the OP.Does anyone actually care about this? Other than you and maybe like 2 other people?
But as for the suggestion, I hate the idea of limiting the powersets by model. If they were to ever give an animal model, I'd want any powerset to choose from.
For weapon powers, stick the sword in there mouth and give them acrobatic movements to simulate the various strikes using the weapon. For Archery, I'd say using the tail and teeth to fire a bow and arrow is rather specific so maybe just give them a crossbow. For Assault Rifle, a back mounted gun. For Dual Blades, a double sided sword. For Dual Pistols...I'm kind of stumped. For Claws...kind of self explanatory.
Since it's a new model, the creators could make as many nodes on the model as they want and where they want them at inception. So rather than having the hands hold the weapon, the mouth or back would be the nodes for those.
As for the animal types, I'd presume only 4-legged ones. The sliders that normally alter physique and leg length could be tweeked to give control over what the animal model would closer resemble. From a long-legged deer to a short stout rat...but I'd be weary about giving players models shorter than 3ft. You'd barely be able to see them if they were that short.
PS: Yeah I know it'll never happen but a discussion on the possibilities isn't going to cause anyone but BaB and the other art devs to burst into flames. -
Dominator all the way. You've got safety, you've got damage and you've got options:
Safety = vs a controller or blaster, a dom will give you mez protection plus ridiculous control. Blasters only get 'kinda' mez protection and controllers none at all until epic pools (and you probably won't make it that far seeing as this is just an alt for you).
Damage = close to a blaster. But a dom does lack BU/Aim, a nova and extra attacks from the manipulation pool. It's arguable if controllers do more damage, especially with Mind control. With no pet to buff, the secondary will go to waste if it's buffs and counter to your confuse if its debuffs like -rech, -tohit, -dmg etc.
Options = Blasters and Doms can go Psi/ or /Psi but Controllers only have one mental set. If you want to go pure psi, those two can but if you just one partial psi, you've got the option to mix damage types (moreso on Blasters). This will get around the resistance of enemies (just smack the robots with Energy Melee or something).
Also, I believe Dom Psychic Shockwave is better than Blaster version (I think...could be wrong but never played /psi on Blaster). It's not as ultra powerful as it used to but it's still very nice.