New Buff Sets: Disease and Astronomy
This would be better suited in the suggestions and idea's area.
Now that that is out of the way, I can see you have put alot of thought into this. I would recommend making sure that suggested powersets are suitable for both factions. With GR on the horizon, and side switching... Defenders may want to defeat enemies with the black plague as well. I would imagine Disease would give Rad a run for its money in debuffs...
Ick, no combining astronomy and astrology, please. Pick one.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Looks alright.
One thing I noticed though: Guidance of Venus grants Toxic defense?
There is no such thing as Toxic defense in the game, so you're trying to grant something that doesn't exist.
And DarkGob, seems to me like it's pretty firmly in the realm of astronomy. I didn't see any references to zodiac signs or anything like that. Mostly physical effects based on the properties of the various planets.
As suggested powersets go, these aren't bad.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Be fun to debuff with Uranus.
Yeah, I wasn't sure about that - I just thought I'd toss it out there to see what sort of reaction I'd get. It can be converted to Toxic resistance just as easily - but might there be some sort of cheap backdoor way to confer a reduced chance of getting hit by Toxic damage? Just asking.
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Well, there are no attacks in the game that are flagged just "toxic". Every toxic attack in existence is flagged with a position as well.
So, if you want to avoid toxic attacks, beef up your positional defense.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
An interesting set of ideas. I dont know if they'll be used, but w/e.
The only thing I'd anticipate would be some peeps may not find the *specific* diseases politically correct. (I personally dont care what you do because I had visions of powers that would also randomly mess with the costume and body editor as long as they were infected - like schizo-elephantitis! )
And as a nod to SD, replace "Tilt" with "Bend" and you are onto something, sir/ma'am.
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And DarkGob, seems to me like it's pretty firmly in the realm of astronomy. I didn't see any references to zodiac signs or anything like that. Mostly physical effects based on the properties of the various planets.
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But besides that, the set looks interesting. I'd have to know what you had in mind for the animations though.

"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I dunno, 'The music of the spheres', 'Kingdom of Pluto' and the use of 'Sol' instead of 'Star' give it an astrology type feel to it. It certainly doesn't evoke a strong astronomic concept in me.
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Hence the "Solar" system. If our sun were Betelgeuse we'd learn about the Betelgeusean system in school instead.
Any time you see the word "solar" used, it is simply referring to our sun by it's name. You wouldn't get solar radiation from Sirius or Alpha Centauri....because those particular stars aren't named Sol. You'd get Alpha Centaurian radiation, or perhaps some Sirius radiation instead.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I dunno, 'The music of the spheres', 'Kingdom of Pluto' and the use of 'Sol' instead of 'Star' give it an astrology type feel to it. It certainly doesn't evoke a strong astronomic concept in me.
But besides that, the set looks interesting. I'd have to know what you had in mind for the animations though. |
But "Magic" + "Outer Space" =/= Astrology. Astrology's just one of countless possilbilities arising from the conjunction of the two (after all, these just happen to be two of the most absurdly broad and far-reaching concepts known to thought). Learn to think more like H. P. Lovecraft.
If the name didn't single out a star by name, the ambiguity would make the origins more neutral, IMO. Radiance of the Stars seems to capture the feel of the set too but keeps the origins vague.
Learn to think more like H. P. Lovecraft. |

The only thing I'd anticipate would be some peeps may not find the *specific* diseases politically correct. (I personally dont care what you do because I had visions of powers that would also randomly mess with the costume and body editor as long as they were infected - like schizo-elephantitis! ![]() |
I also adjusted the Rabies power so it kills the beneficiary without damaging it.
There are a wide variety of ways either of these could be adjusted. See what you think!
DISEASE (Buff)
Available to: Masterminds, Corrupters
Set Color: Medium Dark Hazel
Diseases can be devastating (or in a few cases, helpful), and are usually contagious, but with the exception of Computer Virus (and Rabies in the case of certain Masterminds), robots and machines are immune to their effects.
1) Creeping Cold – infects the target with a relatively mild, but highly contagious, strain of the common cold. Their speed and chance to hit are decreased for a little while, and nearby enemies are very likely to contract it in turn. Recharge: Moderate
2) Antibodies – incites target's immune system to purge whatever ails it, healing the target. Recharge: Fast
3) Computer Virus – infects an electronic or robotic target with a vicious computer virus that may have any number of devastating deleterious effects. Recharge: Moderate
4) Influenza – reduces the target's speed, damage, and defense. The flu is extremely contagious and may sometimes develop into pneumonia, causing victims to choke helplessly. Recharge: Moderate
5) Vaccine – cures a target of all deleterious effects affecting it, and inoculates it against future effects. Recharge: Fast
6) Invoke Symbiosis – stimulates a defeated ally's mitochondria, reanimating it and protecting it from debt for 90 seconds. The target will benefit from increased endurance recovery for a while after reanimation. In addition, whatever germs and parasites were residing in the character's body are prompted to seek out new hosts, generating a cloud of pestilence that lowers the defense and resistance of nearby enemies. When these effects wear off, the subject will suffer from decreased endurance recovery and attack speed for a while thereafter. Recharge: Very Long
7) Polio – Immobilizes a target, or may even completely paralyze them. Nearby enemies may contract a milder version and become immobilized. Recharge: Slow
8) Ebola (Corrupters) – infects the target with a horrible flesh-eating virus that gradually deals massive damage. Nearby enemies may contract a much weaker version. Damage: Extreme Toxic (DoT) Recharge: Very Long
OR
Rabies (Masterminds) – you infect one of your own henchmen with a rapidly-advancing form of rabies (or a software analog, if your henchmen are robots). The target's movement, attack rate, and damage are all drastically increased, but the disease eventually kills it. Recharge: Very Long
9) Plague – Unleashes a terrible plague epidemic on your enemies, starting with an initial target and spreading rapidly and at longer range than other contagions. Victims are subjected to slowing, severe endurance loss and retarded recovery, decreased accuracy, and random outbreaks of minor Toxic damage. Recharge: Very Long
ASTRONOMY (Buff)
Available to: Defenders, Corrupters, Controllers, Masterminds
Set Color: Dark Indigo
You can conduct the Music of the Spheres to empower your allies and scour your enemies. Though their power is vast, the heavens are distant and indifferent allies, and most of the powers they grant do not come easily, costing a great deal of either time or endurance.
1) Swiftness of Mercury – agitates the molecules in you and your allies' bodies, granting you a modest bonus to movement speed, recharge rate, and Fire and Smashing resistance. Recharge: Very Long
2) Clouds of Venus (Controllers, Corrupters) – you surround your targets with a thick cloud of carbon dioxide and sulfuric acid, blinding them and corroding their damage resistance. Living targets who remain in the cloud for too long may be overcome by oxygen deprivation, putting them to sleep. Recharge: Long
OR
Guidance of Venus (Defenders, Masterminds) – you invoke the power of Venus, the Morning Star, to guide you and your allies. While this power is active, you and your allies benefit from a slightly increased chance to hit and increased resistance to Toxic damage and sleep effects. Recharge: Moderate
3) Tilt of Uranus – the eccentric force of Uranus tilts spacetime around an enemy at an odd angle, to its detriment and your benefit. The target and enemies near it will experience a severe reduction of their defense and resistance against Energy, Negative Energy, and Psionics, as well as a smaller penalty to their resistance against all other types of damage. If the attack succeeds, your personal defenses and resistances are increased to the same degree. Recharge: Slow
4) Dust of Mars – While this power is active, you surround yourself and those near you with a Martian duststorm. Enemies will have a hard time picking you out of the cloud, and thus your defense against ranged attacks is increased. At the same time, the dust hones and cleans weapons and scours flesh, greatly increasing the damage done by you and your allies' Lethal attacks, as well as slightly increasing the damage of all your other attacks. Recharge: Moderate
5) Winds of Neptune – you direct a mere wisp of the strongest winds the solar system has to offer at a hapless foe. So long as you keep this power active, the target and other enemies near it are slowed, have their damage resistance severely reduced, and are frequently knocked back. Recharge: Slow
6) Rings of Saturn – coalesces rings of sharp rock and ice around a target ally that damage nearby enemies. Damage: Moderate Cold/Lethal (DoT) Recharge: Very Long
7) Force of Jupiter – You can invoke Jupiter's mighty magnetosphere to shield your comrades from harm. While this power is active, you generate a powerful magnetic field that provides nearby allies with incredible defense against all damage types except Psionic and Toxic, and against hold, immobilize, and knockback effects. Maintaining this power is very strenuous.
8) Radiance of Sol – While this power is active, all nearby allies benefit from increased damage, damage resistance, and regeneration and recovery rate. In addition, nearby enemies are burned over time. Damage: Minor Fire (DoT) Recharge: Slow
9) Kingdom of Pluto – summons a swarm of small Kuiper Belt Objects to harry your enemies. The objects' attacks do minor Smashing/Cold damage and one random additional effect: accuracy debuff, defense debuff, slow, knockdown, weak confusion, or additional Toxic damage. The objects are very difficult to destroy by any means, but cannot be healed or buffed. The objects mill around you wherever you go, but you have no control over them beyond that. They will only serve you for a limited time before they tire of the heat and return to their distant home. Recharge: Very Long