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Quote:Weird, I actually really enjoy the 1-30 game and tend to get bored in the 35+ game. Never felt it was a painful grind at all.Ayup! Techbot was always the loudest in the crowd about the 1-20 grind. Aside from being happy about the change, I'm also pretty happy for him.
But aside from that, do we even know we're getting all the fitness powers straight up at the early levels? Could be we don't get Fitness (or at least Stamina/Health) until lvl 15 or so. -
How about since demoralize doesn't proc if you destroy the target with it, it doesn't drop hide either? You'd still get the aggro from it but you can still follow up with a hidden crit.
I'd be interesting if this spread to any crit even with Placate but honestly, who am I kidding? That's probably be overpowered and favor AoEs not to mention press Stalkers to go after weaker targets instead of proper targets. -
Because EM gets Energy Transfer too which is a 100% stun as well as Stun which is a 100% stun.
Hmm, I'm sure there's another attack in Kinetic that doesn't get the signature -dmg of the set...which one was that again? -
I still dream of a 'Utility Belt' pool that basically lets you hold onto specific temp powers...
1. Passive +ToHit and increased accuracy to all Temp powers as well as resistance to ToHit debuffs.
2. Click that removes a temp power from your belt and eliminates the 'counter' for the next temp power used. Long Rech. Without this, any temp power you add to your belt is permanent unless you use a /respec
3. Temp Power Placeholder 1 shared rech
4. Temp Power Placeholder 2 shared rech
Not only are the 2 belt holder powers on a shared rech, but they are on their cooldown time, not the power you store in it.
...and no, no Amy's Wards or some such powers. I could see stuff like Rune of Warding or Iron Blade or maybe even crafted powers like Envenomed Dagger as possible candidates. It'd be an interesting little game if certain temp powers were unique to certain missions and you could hunt for those unique powers by participating in those missions. -
That's a good observation. I had completely forgot about powers like TF and ET with regards to its stun chance. It wouldn't be out of line, IMO, if all ATs' Concentrated Strike had a 100% stun chance. What's the duration of it again?
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If I were complaining, I'd say it'd be because you're not really getting more choice. We're actually loosing a pool option. Choosing to make a less-than-fit character in exchange for having some randomish tools was an option (or alternatively, making a character who's main redeeming feature was being fit and not much else).
Having several characters like that, I can only really just pretend nothing ever happened and play like I did before with perhaps the exception of not getting as much mileage out or Recall because everyone and their mother will be taking it now (*checks if his TP prompt is up*).
Now if I could trade in the inherent fitness for, say, inherent Invoke Panic (the only power I couldn't fit into my non-fitness build) or if I could take fitness twice or build off of it to accentuate that trait (hmm, I guess he can take Calling the Wolf since that's the only Katana power he doesn't have...no idea what else he'd take...Kick?) there'd be actual options across the board. -
Quote:That was the case before the recent changes. Now Cobra Strike does Crane Kick damage. But you are right, though. I'd try to squeeze in some disorient slotting in there if only so hard targets stay stunned...but not over damage. Need more stun sets with damage options >_>Something not stated yet, I would slot Cobra Strike for disorient over damage. It's really a control power versus a damaging power. The passive type powers, Health and Stamina most noticeably, can be left one slotted and dump those slots into DP, which is criminally underslotted for a level 39.
For Crane Kick, if slotting for KB is what you want, I'd try to at least fit in more damage slotting (an option in some KB sets but not enough alone). It'll knock back a foe out of melee range reguardless so getting more distance isn't a horrible thing.
...but this is all ancillary advice. You should get the basics of slotting down first, such as not 3-slotting for accuracy when 2 should be your max. -
I can say the Rikti monkey doesn't have a walk animation. When I got de-evolved with the mutant temp power, I tried it and he just hops around slowly.
I think that's the only power you can use while in that state so not sure why they couldn't add an animation for it. -
Your point is that I decided not to build for DPS but rather burst damage? Pretty lame argument.
Go pick up that argument with my MA/SD scrapper with slotted Aid other, Maneuvers/Tactics and an extra slot in Resuscitate. Guess that means a MA scrapper can't be built for DPS... -
Quote:10, the same amount of foes as any Whirling attack. And considering the slightly longer range of 1kcuts for Stalkers, it shouldn't be that much harder to fit around the same foes in a 90 degree arc than it'd be to squeeze them in an 8ft radius.Ok, you'll do that once. It's a cone that hits how many people?
Quote:Then, on the next spawn or maybe the one after that, you'll be ready to do it again. Good for you.
Quote:The DB scrapper has a constant damage buff from stacked Blinding Feint, flinging out more AoE damage on more targets than your DB stalker could ever dream of.
Oh yeah, and your Attack Vitals combo is only single target.
It's all right, though. I'll just swing around my 20% chance of PBAoE -res on Ablating and keep trucking along. My DB/Nin stalker that I just picked up again, is built for burst damage, not maxed DPS. You go try that with other DB sets... -
Quote:And reread the post you first referred to in this line of argument.Scrappers want it proliferated because it would be the top dog in single target damage for soloing AVs and PvP.
Read that carefully.
Soloing.
"Popular" carries no denotation of where, now does it? -
Either the AT is single target focused (like you said) or it's not. A *set* can be single target focused, but that's not what you said, is it Mr. Nitpicker?
Quote:This was already touched on by someone else.
Quote:You're taking this awfully personal, considering that I have stated I don't have any problem with stalkers. They're single target focused, which I do not think is a detriment, but the fact remains that most people do not desire them on a team because of this focus. They would rather have the comparable scrapper that does more AoE. Again, these are facts that cannot be argued.
No, no. Stalkers are simply waiting for those other sets the devs have dangling over our heads...the sets that were held back by Broadsword. Because any of those sets have good to great AoE potential and are the ones people rave about when they talk of AoE. And when they are proliferated, they will be just as good because a BU > Crowd Control from hide is just as good, if not better, than BU > Whirling > CC. Or for Ice melee getting more ST burst damage at the cost of no damage with all its AoE intact? -
Quote:Yet it doesn't. Otherwise, no one would be playing Energy Melee and no Scrapper would be asking for it to be proliferated.His argument was not to invalidate an AT (don't know where you're even getting that), it was to invalidate your point.
The basis for your argument relies on the opinion of some forum posters and therefore a minority of the actual players. There are no statistics or facts there to counter any type of point.
Quote:Whirling Hands has a much crappier secondary effect than any other 'whirling' AoE except Typhoon's Edge, which has no secondary effect period. I see the knockdown/knockback/stun from Whirling Axe/Tremor/Whirling Mace far more often than the stun from Whirling Hands. -
Quote:This is about as idiotic an argument as when BillZ said Stalker shouldn't be considered when thinking of ways to rebalance Energy Melee. If your argument is to invalidate an AT, you've just lost.Tankers aren't around for their ability to do damage. Invalid argument.
Quote:The perception problem is not that they are single target focused, the perception problem is that a single target focused AT is not desirable. The fact that stalkers are single target focused is not refutable. The vast majority of stalker melee sets have zero ability to damage multiple targets at a time. They don't even have a damage aura in any secondary to help.
Quote:They are much better than Whirling Hands.
I won't even bring up Typhoon Edge, Tremor and a couple other PBAoEs that people are whining about. Again, I'm not putting those attacks down, I'm just pointing out the hypocrisy. I like my whirling attacks solo and think they're great on teams too...but so is AS great on teams. They'd suffer the same in a situation where a team is plowing through content and you're a hypocrite if you think otherwise.
I won't even comment on the other stuff, Desch, as you aptly demonstrate how much you *don't* know. -
Quote:Last I checked, BillZ's isn't the authority on set viability here and it doesn't change the fact that Energy Melee *is* played and *is* a popular set for Tankers despite any ill opinion the set may have on these boards.All of those power sets you mention have at least one AoE attack. For stalkers, they do not. Energy melee is constantly berated for not having enough AoE. See almost any Bill Z post.
One of the reasons elec melee is so popular on stalkers is the fact that it does have AoE in heaps.
The problem is all perception. I find stalkers just as useful as scrappers and brutes on my teams, but the perception of the community is less favorable. This is most likely due to the combination of the single target focus and the "hit and run" of the initial design to stalkers.
If the problem is perception, then why perpetuate it? Stalker's aren't single target focused just because they rid one AoE for a strong ST burst. In fact, the way Stalkers can potentize any damaging attacks make having one less AoE not much of a detriment. And what do you think the devs will do when they proliferate Ice melee? Or Fire melee? Or Axe/Warmace? Do you honestly believe they'll remove *all* AoE attacks from those sets? And do you honestly weigh the whirling attacks so heavily vs team performance? Whirling attacks that are really no better than the infamous Whirling Hands?
It's extremely irritating, bordering on hypocritical, every time I hear the complaint. The excessive whining about mobs dying before you can get to them, how useless they are in teams but whipping out a moderate-to-low short-ranged PBAoE is suppose to change that? For any melee!? -
Quote:This is not a problem inherent to the Stalker AT otherwise no one would ever play Dark Melee Scrappers or Brutes, Stone Melee would be a joke, Martial Arts would not be as viable an option for Scrappers and Energy Melee wouldn't be as popular for Tankers as it is.The problem that stalkers are not desirable to a team is a result of their single target focus. Most teams like to steamroll, which requires AoE. Nevermind the fact that a stalker gets amazing crit chance on a team. No one cares. This proposition does nothing to fix perception of stalkers or address the AoE damage output.
I think, if you're going to make a bit fuss about what rule is which (if you're being specific about it, the Cottage rule is *envoked* when repeat powers are present but whatever) then at least be correct with the rest of your nitpickery.
Caltrops inherent? No thanks. Caltrops are nice, but it's not some universal power that synergizes with the AT and all its powersets. Not to mention, not every Stalker is a ninja. -
Quote:Adrenaline.The scaling resists in the Super Reflexes passives. You're trying to punch me, and I'm dodging. Then you throw a punch that I fail to dodge, and it hurts me. You punched me hard so it hurt me a lot. It might have broken something, I might be bleeding internally, then the next punch I fail to dodge hurts me...less? How does that make sense?
But besides that, Super Reflexes has been RP'ed as so many different things, from super speed to time manipulation to extreme luck. Honestly, the passive resists could be any number of things but for the most part, it's agreed to be 'rolling with the punches'.
Quote:The entire concept of lying around waiting for a rez. I'm a vile evil villain and I just knocked a hero unconscious. I'm Longbow and I just knocked a vile evil villain unconscious. They didn't immediately transport to the hospital. So instead of finishing them off/dragging them off to jail I just....walk back to where I was standing and forget about them.
Quote:Missing with AoEs. -
If it did work out like that, I could imagine another tactic for a really tough target to be BU > CS > Placate > Stack BU > AS. This wouldn't be efficient for DPS but it'd definitely get a big burst off on a single target if you could manage it.
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I sort of think it's a shame too, mostly because KM's build up takes longer to animate which gives you a bit less chance to utilize it...
If we're stuck with a 20% chance to recharge BU, why not 20% chance on any crit? That is, if you use any KM attack from hide and crits, you get a 20% chance that BU will recharge. So you could at least see something unique about the set before lvl 32. -
Oh, and before it comes up: yes, you could lock yourself out of both tier 9s if you choose Rain of Fire and Lava Spray.
That'd be a viable choice too. As a defender, I may not like using nukes at all but the large amount of AoE slow of RoF + LS's lava patch would do some interesting things without getting you a crash. All things considered, those 2 powers comboed is a crashless nuke... -
Hoping the thread doesn't get locked. Honestly, it's a waste making a whole new thread to discuss the same thing (and most likely have to repeat stuff). Anyway, interesting concept with the 'Fiery Brawler' type concept. I can't figure if there'd be a huge disparity between choices since they're all open to mix and choose with the regular set...since I don't play fire melee I wouldn't be able to tell if you could eek out greater damage through some combo of power choices here...
Here's a concept:
Magma Blast- While some of the powers still do fire DoT for extra damage, the concept is it's Fire Blast with a bit less damage and more mitigation.
Key: < or > means it doesn't unlock any choices
<< or >> means this is a choice that unlocks the tier 9 choice
= means free choice
|| means you must choose the appropriate power or neither to get the alternate tier 9
Flares <=> Magma Toss: (minor Fire/smashing dmg, chance of Knockback, chance of fire DoT) Same animation time. Reach up a hand dripping with lava then a bullet of lava flies off and splashes the target. Basically, if you choose the tier 1 and use it (Defenders have to), you can choose a pure damage power or one with a bit of mitigation on it. Not a major balance issue here.
Fire Blast >> No addition
Fire Ball <<=>> Lava Bomb: (Targeted AoE, moderate fire/smashing dmg, foe slow, chance of Knockback) Variation on Repulsion bomb. This animates a bit slower than Fire ball but has nearly the same damage. Basically reach a hands overhead, lava from your hands collects into a ball then throw. When it hits the target, it will be knocked down and have a chance to knockdown everything around it. Glowing magma is spread everywhere and foes will move more slowly through it. Again, it's Fire Ball but with a good deal more animation time but similar damage...no DoT.
Rain of Fire <<||>> Volcano Dragon: (Ranged chain AoE moderate fire/smashing dmg, chance for fire DoT, foe KB) Variation on Jolting Chain, it basically be a column of lava that would snake from one target to the next. Using Kinetic Melee's Concentrated Strike animation, you form a stream of magma then push it at the target. When it jumps from one target to the next, it splashes lava everywhere.
Note: To have access to the tier 9, you cannot have Rain of Fire. You could either take Volcano Dragon or not take either.
Fire Breath <<=>> Volcanic Wave: (Ranged Cone Moderate fire/smashing dmg, foe slow, target must be on the ground) Similar animation to Energy Torrent so it's faster than Fire Breath with upfront damage. Sends a wave of lava that rushes the opponent and leaves them swimming in molten rock.
Aim >> no addition
Blaze <<||>> Lava Spray: (Range target high fire/smashing dmg, foe hold, summon lava patch) Reach hands out and send globs of molten rock at a foe. The cascade of lava slows the foe so much, he can't even move. Summons a lava patch under the target that does minor fire DoT and slows movement.
Note: To access Inferno, you cannot have Lava Spray. You can either choose Blaze or neither.
Blazing Bolt >> No addition
Inferno || Eruption: (Ranged Targeted AoE, extreme fire/smashing dmg, foe hold/slow, target must be on the ground, self crash) Kneel down and place hands on the ground for a moment then press hard into earth which causes an eruption of lava at the target's location. The oozing rock will melt foes and keep them in place.
Notes: Basically, to get the safety of a ranged AoE nuke like Eruption, you have to choose at least one of the non-starter magma powers and you can't have the ranged AoE of Rain of Fire as that would most likely be too strong and easy to pull off compared to Inferno.
For Inferno, you cannot have the utility/mitigation of Lava Spray to stack with the other mitigation powers but you get more damage with Inferno and Blaze. -
Quote:If by 'we are' means 'you and me are', then no we're not.We're discussing whether or not DM's average DPS is higher with Soul Drain than with Build Up.
I said:"Having actually played a high lvl DM stalker, much of the drag you speak of is alleviated in Assassin's Eclipse. Having such a potent punch of Negative energy damage that is not very resisted with the added benefit of controlling the crits on your higher attacks rather than them spread completely even throughout the strong and weak makes a bigger difference than you'd think."
That isn't saying Build Up out-DPS Soul Drain. That's was to counter the statement that not having Soul Drain was a significant drag on performance. In certain circumstances and playstyles, yes. Not in all.
Quote:What does this have to do with what we're discussing? I am not trying to convince anyone to change Stalkers to have Soul Drain. I am only discussing how the existing design of Stalker DM plays into the arguments of people who might overlook Stalkers for other characters. The original point was that Stalker DM is about as "AoE-ish" as Scrapper (or Brute) DM, but lacks the AT-mod-adjusted sustainable DPS of the Scrapper version because the average +damage contribution of Build Up of is very likely to be lower
So you're basically looking at the set with BU and a missing power.
Quote:I'm really not sure what that has to do with much. Increasing team size is much more common in my experience than ramping up the level of foes beyond +2 or +3, for exactly the kind of reasons you mention. (It also has to do an awful lot with the fact that more foes of a given level is typically more rewarding/time than fewer of the same foes at a higher level. The sweet spot is basically +2 - beyond that reward/time tends to fall off.) Edit: The point here is that playing on +0/x1 isn't something that someone who cares about which power gives better sustained DPS is likely to do anyway. -
Right, that quote was toward the argument of 'corpse blasting'. Either you'll have few/limited targets to defeat with SD buffs that end up with more overkill dmg (and AS would be overkill) or its not true for neither.
I *know* how SD works and I know how it affects my strategy as well.
Quote:See earlier comments about AS overkill on damaged opponents. Might I not have much left to kill once Soul Drain goes off? Absolutely and that happens plenty. Of course I also have 30 seconds to carry it into the next spawn or so and maybe pop off Shadow Maul or MG on a hard target.
Quote:No, it's simply not for any condition where you can hit three enemies or more. It's that simple. The math is not conditional, and I'd like for you to present a defense of the likelyhood that you cannot activate the power with at least three enemies in range. I'd especially like you do defend that notion when playing solo on something like x4.
I never argued of the superiority of BU vs SD. Yes, the numbers in your preconditioned scenario can say a lot but it shouldn't account for everything. I should love Rage but I can't really stand to play SS at all...perhaps on a Scrap or Stalk or something but not Brute or Tank.
But conditions change, especially when you're bias. I could just set my setting to +4x1. Then what? SD has a greater chance to miss, fewer targets and needing to rely on positioning can affect survival. Or I could throw in the PvP angle.
Quote:In a team context, DPS does not have to be measured only against single targets.
Quote:Actually that is precicely why AS should be changed, so it stops being situational!
AS is what a stalker does, so let the stalker use AS!
I don't like it. I'd rather just use my other attacks and use AS when I'm trying to assassinate something instead of just beating it up. -
Quote:Yes, I know what Soul Drain does and it's frontloaded buff. Even though I don't have any DM scrappers anymore, doesn't mean I haven't played the set several times on that AT into the mid lvls (32-39).Having a lvl 50 DM scrapper, I can say that there is nothing not to like about Soul Drain. Because it is a little front loaded, you get a decent buff when fighting a single target, but increase the number of targets and the numbers can get ungodly... There is a reason why DM/Sh is the top DPS dealer for scrappers, and SD is half of it...
Quote:Against foes that heavily resist smashing damage, sure. Against everything else, not so much.
Quote:Yep, just like it affects one's ability/desire to pause and AS things. I tend to play my DM Scrapper a little like I might a Brute, at least when I want to get a big Soul Drain off - by which I mean I try to charge in and fire it before my teammates get a chance to munch my targets.
So after all that, are there still bosses? Minions and Lts? Can you not hit BU on the way to the enemy and queue up AS on the Boss/Lt in the same, if not shorter span of time?
Quote:We don't have to nit-pick those into the picture
Quote:But circling back to the main topic, burst damage just isn't that desirable to teams
Quote:I didn't expect to enjoy my ride up to 50 (And I don't PL) and although I must admit there is a certain type of fun to be had (Which I wouldn't want lost with any changes to make stalkers nearer to scrappers) there is still a feeling of 'I wish I was a scrapper'.
Since I play all the melee ATs, I *NEVER* wish Stalkers were Scrappers. Scrappers are nice but can be boring. Stalkers have an interesting aspect of controlling their criticals that give them some tactical play as well as the instant gratification of big damage at once.
Any changes to the AT, I'd want to differentiate them from Scrappers and make their burst damage more noticeable/still controllable because that's why I play the AT. That a Stalker can scrap is for when there's no tactic left to exploit (which is pretty much after AS/placate/Hide are used up). The Stalker just needs to end the fight quickly to come out even/on top of Scrapper performance.
Changes don't need to be aimed at AS, specifically because AS is a situational attack. It'd be about as useful as slightly lowering Hide's timer from 8sec to 5. It'd still require you to wait around 5 seconds to get a burst which slows down the death of the targets.
Changes should be aimed at the less situation attacks of the set and be focused on fulfilling the ATs burst damage role. -
And the large burst of negative energy damage (from both AS and controlled crit on Midnight Grasp) covers a lot of the lag you consider the set to suffer from.
I never said you were lobbying for a change, I'm just saying, having played a DM Stalker, it really is great to one-shot targets at will. I've only played DM on Scraps to mid levels so don't really have that much experience with Soul Drain (except with my DM Tanker who I still have and play) but all that talk of pacing usually ends with some waste of the buff too. If we're nit picking numbers, accounting for SD's downfalls should be in there too...like allies with KB, or the "disappearing mob due to KO" scenario or ToHit debuffs making you miss, etc.