Leif_Roar

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  1. Leif_Roar

    Is it just me?

    Quote:
    Originally Posted by GrayHuntress View Post
    but I like having you guys around...you seem a lot more...comfortable? Warm? Level-headed (definitely). I don't know.
    "Morally malleable"?
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    ...you do realize you just somewhat contradicted yourself, right? The spawn rate didn't go *up* with announcements. In point of fact, several GMs *do* spawn less frequently now (Lusca leaps to mind) because there can only be one of them (in most cases) in the zone.
    Sorry, I was a bit imprecise: they increased the spawn rate some time before we got the announcements, not at the same time. I hadn't caught that they've since lowered them again, though. I haven't played the game much this year.
  3. Leif_Roar

    Is it just me?

    So, a little bit of change, but mostly just me being my grouchy self. I s'pose that's what I suspect, really.

    (Technically it does work much better, though -- even if the graphical design looks like something made in Power-Point.)
  4. Leif_Roar

    Is it just me?

    Now don't take this as a complaint or a disguised doom thread: it's not meant as either, I'm genuinely wondering if this is just my impression or if there's some objective aspect at work.

    So. Are the new, merged forum just less fun than the old EU one? Maybe it's just that I've not gotten used to the new layout and sub-forum divisions, but ... even so, I can't shake the feeling that the forums are more ... lackluster than they used to be. They just seem flatter, somehow. Not in the sense that there's less heated discussion or flaming -- it's not that I'm missing. They just feel a little ... "filled but empty".

    So, is it just me? Am I going crazy? (Okay, that second question is rhetorical -- of course I am -- but the first one is genuine.)
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    And, really - 2 merits for a GM that can take moments to take down?
    If they reduced the spawn rate of the GMs back to about where it used to be it wouldn't create any problems to have GMs give out better-than-usual rewards. It would just help to underline GMs as being special events.

    With GM events now being announced over the chat system, there's no reason not to reduce the spawn rate: people won't miss out on them like used to be the problem.
  6. Quote:
    Originally Posted by Golden Girl View Post
    They'll get back to dev choices once they stop working on GR
    Perhaps, although personally I suspect rather that they'll switch their attention to I18 (or I19, depending on where Going Rogue slots into the issue schedule.) Either way, that won't change the fact that they let the Dev's Choice list languish in the critical first few months after the release of the architect.

    While I think both the devs and NCSoft in general are doing a good job with City of Heroes, over the years I've played this game I've not seen anything that suggests that NCSoft really understands community created content or has the ability to nurture and support it. I've rather seen evidence to the contrary.

    NCSoft just do not seem to have the right corporate culture or the focus and attitude that's required. That's actually not meant as a criticism of the developers or of NCSoft: that kind of corporate culture is a rare beast that there are very, very few masters of. It is anyway much less important than the ability to make and run a consistently good game, an ability which NCSoft do have.

    In summary, I don't think there's any point in waiting for the devs or NCSoft to get the support for community created content right. I don't think they have the right corporate temperament for that particular kind of customer relations.
  7. Does anyone else feel there's gone inflation in stickied threads on this forum? Seriously, 19 stickies in the Announcement board -- shouldn't that board in particular be focused on the most recent posts?

    Surely two or three stickied posts ought to be the usual and no board should need more than five or six.
  8. Quote:
    Originally Posted by Willowpaw View Post
    The devs should hold a big AE contest where participants can pick any one of the old missions and completely rewrite it in the Architect. (update dialog, tweak plots, etc). Then the best ones get to replace their original versions outside of AE. Perhaps the top three can earn the submitters a bunch of reward merits to be applied to one character of his or her choosing.
    A good idea, but considering that NCSoft wasn't even able to keep the "Dev's Choice" list spinning, I'm not sure it's a practicable one.
  9. Quote:
    Originally Posted by EU_Damz View Post
    So what missions do you feel that need to be tweaked to be made either smaller or even a bit larger?
    Every single, gods-forgotten mission that is "defeat all" on anything but small or medium maps, and most of the ones on medium.

    Next on the agenda is the "Paragon Ping-pong" where you have to run back and forth across the town to do bog standard, unexciting missions.

    After that -- all the old, by-the-numbers missions that nobody ever recalls because they're so drearily standard and uneventful. You know the ones -- the ones with dull dialogue, underdeveloped plot, poor or missing motivation and no followthrough. The ones where it doesn't really matter which enemy group you're fighting, because the whole thing is utterly replaceable.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    Should probably reword the title so people don't think it's another rant (that's what I thought when I clicked on it, I had my flamethrower ready just in case)
    Hmm? Maybe I'm having a "tin-ear for English moment" (not altogether uncommon) but what's negative or rant-like about "Grab-box of suggestions"?
  11. Logo contacts

    Turn the in-game logos (PPD, Vanguard etc.) into items that can be used as contacts for the AE missions. This would suit impersonal "briefing style" mission introductions.

    Yes/No choices on keywords

    Allow negative searches on keywords ("return only matches where this keyword is not set.) Either add yes/no radio buttons to all the keywords, or use tick-boxes that cycle from empty to ticked to crossed out.

    Change contact mid-arc

    There's no real reason why the contact should remain the same throughout an arc -- that limitation is just a hold-over from the "quest-giver" mentality. Let us have the ability to change the contact upon mission completion. That would allow to us to make arcs where the progression seems more free-flowing. For instance: John Strobel sends you to investigate a Council base. Once there, you rescue several kidnapped scientists. One of the scientists then tells you about the super-weapon they had been forced to work on, and sends you off to destroy it. You don't find the super-weapon, but you find and defeat the officer in charge of the program, Cpt. Liebling. A little worse for wear, captain Liebling reveals where they've shipped the super-weapon as "there is no way you can stop it now!" You set out to prove him wrong. Once you've done so and the super-weapon is no more, you go back to John Strobel to tell him what happened.

    Removable goals

    Allow the completion of one goal to trigger the removal, as well as the addition, of other goals. This would add a lot of dynamism to missions. Not only could you choose which of several ways to complete a mission (defeat boss A or boss B?), but with some clever use you could have, say, an archvillain fight downgrade to a boss fight if you first destroy all the shield generators, or you could have the dialogue in the boss fight depend on whether you've completed an optional subgoal first.

    Download arc data by mission

    As I understand it, the main reason for the 100k limit to mission arcs is related to downloading it to the player's system. It would take a fair bit of work, but one solution to circumvent some of this would be to not send the whole arc in one go, but only send the data neccessary for the current mission (and download the data for the next mission in the background while you're playing the current one.) In other words, rather than <i>one</i> file of 100k for the whole arc, have <i>five</i> files of 100k, one for each mission in the arc.
  12. Banished Pantheon: Because "Freedom of Religion" is more than just a phrase.
  13. Crey: Join the dark side. We've got stock options.
    Malta: Better living through superior firepower.
    Sky Raiders: The future is now! Free jetpack with membership.
    Outcasts: Because chicks dig bad guys.
    Vahzilok: Trust me, I'm a doctor.
    Minions of Igneous: Let's rock this joint!
    Knives of Artemis: Mind your step.
  14. Nice features, but not much that catches my interest.
  15. Quote:
    Originally Posted by Prof_Radburn View Post
    With a 5 hour downtime on servers today could this be Issue 16 launch on live I do hope so what do you all think ?
    Preventive maintenance: Tamilflu injections for the server gerbils.
  16. Mine's boring: I got it from my parents.

    I'd already used my nom du ludiciel[1] for my main account and since NCSoft used to require that we used a different name for the forum account, I ended up using my real name for the forum handle. If I remember correctly, it means "Descendant warrior" or something to that effect.

    [1] Or is it de ludiciel? French confounds me.
  17. Leif_Roar

    Issue 16

    Quote:
    Originally Posted by EU_Damz View Post
    I am actually confused now
    "It's English, Jim, but not as we know it."
  18. A small piece that came out of ruminations on how many superpowers would be much more useful to society if the heroes used them in other pursuits than fighting crime. It needs rather a bit more polish, but as my current subscription lapses tomorrow this was the last chance to post it.

    Regular Joe's
    Back in the eighties, Joe's was a watering hole for the broadsheet brigade: journalists, news photographers, editors, stringers and reporters. Today, two decades and three owners later, the muckcrackers have found other watering holes and the broadsheets have all gone tabloid. Newspapers are all on-line these days, anyway.

    Joe's still around, though, much the same as it was back then. There's been a repaint or two and hey redid the upholstery in the booths sometimes in the nineties and got new bar stools for the new millennium. Other than that it's much the same except they don't have ashtrays on the tables any more.

    It's got a new crowd too, of course. These days, Joe's the home away from home for exceptionals: people with unconventional abilities, powers beyond ken, skills that go beyond mere human. You know, super-powers.

    You won't see any masks or spandex tights in Joe's, though, and the closest to a secret identity here is pulling in your gut when chatting up a girl at the bar. This isn't a capes and cowls bar and if a hero, or for that matter, a villain, were to walk in, they would meet unfriendly looks and mute disapproval. This isn't their place. Joe's is home to the other exceptionals: the ones you won't see shaky videos of on You-Tube and that you don't read about in the papers.

    They're real people at Joe's, not idols or merchandising templates. Extraordinary people with powers most men don't have, yes, but they use their powers like you or I would use them: not to beat up drug dealers or break into bank vaults, but for real, honest work. Perhaps it's not as flashy as flying around the city in your underwear or as spectacular as throwing cars at giant robots, but it's a great deal more useful.

    To start with the obvious, take Shawn Wilson, a powerful, red-haired man in a dirty flannel shirt and a sooth stained Yankees cap. He's forty three, got a Buick that's mostly paid down, an ex-wife that's not and two teenage daughters he sees on alternate weekends and adores above everything. He's also a pyrokinetic, and when he is not unwinding at Joe's chances are you'll find him dressed head to toes in asbestos and wielding a Halligan bar. No surprise, Shawn's a firefighter and have spent the last twenty-four years playing king Canute against oceans of flame.

    Now take the ragged-looking young guy Shawn is talking to. K'Lars Guver, a time-traveller from the "Third League of Nations", whenever that is. He's a teleporter, and he works for the ambulance service. When there's an accident or a stabbing or a fire or a heart attack, K'Lars port out, performs triage, picks up a patient and ports with them back to the ER. Then he ports back out for the next patient, and the next. On the really bad days, blood soaks all the way through his clothes and start to pool in his shoes.

    Let us stay in the medical field. The tall, blue-skinned woman with the desperate eyes and too shrill laugh? Her name is Sor and she's an extraterrestrial. She can emit x-rays from her fingertips and she sees radiations we don't even have names for. She works at City Hospital, performing radiotherapy on cancer patients.

    Sor has got twice the resolution and ten times the precision of the best IMRT machines money can buy. That is why she gets the hardest cases, the last ditch attempts, the dying patients running empty on hope and morphine. She manages to save one out of five. The doctors she works with call her a miracle worker. She doesn't feel like one.

    Don't misunderstand. The crowd as Joe is not limited to emergency and health workers. Take Timothy, for instance. He has requested that we don't give his last name. Easily recognised by the Armani suit and the white cotton gloves, Timothy is what the scholars call adamotactile. In layman's terms that means that when he touches you, you feel good. Really good. According to his business card, Timothy works as an "holistic therapist." He admits that a more accurate term would be "gigolo," but that's not something you can put on a business card.

    On the west side and in the suburbs Timothy charges a sizable fee for his services, but here at Joe's he works strictly pro bono. Partly because this is Joe's and they are friends, partly because here he can: that his touch is literally irresistible doesn't unbalance a relationship so badly when his partner can fry his mind with epsilon waves or turn his bone marrow into cesium.

    There is also the sense of community: you don't charge one of your own, although there's an exception for Joe himself. This isn't Callahan's Crosstime Saloon after all although time-travellers have to pay in cash here at Joe's as well.

    Joe isn't actually Joe, mind. He is actually Patrick Coughlin. The name "Joe" just came with the bar. While the regulars all know that isn't his real name, few remember what his real name is and nobody uses it.

    In addition to being the owner and the bartender on six nights out of seven, Joe is a minor telepath, barely squeezing in above "intuitive" on the Zener-Ganzfeld scale. That means that while he isn't able to rummage through your memories or steal your idea for a better mousetrap, he has a pretty good idea what your favorite drink is and if he needs to card you.

    The latter ability is the reason why T'kiv Moisseiff prefers Joe's. The result of an interstellar romance, T'kiv has the ability to levitate, a severe allergy to camphor and a body that ages much slower than a full-blooded human's: at thirty-four he still looks like a boy of ten and he has a good chance of reaching his retirement age before he is out of puberty.

    T'kiv doesn't like Joe's just because here he doesn't have to show his birth certificate, two picture ids and his special medical exemption signed and stamped by the governor's office, but also because here he finds people who understand him. Among the regulars there are two immortals, a twelve year old reincarnation of a Teutonic knight (who has to stick to root beers and Shirley Temples, but is allowed to keep his sword), the last two members of an all but extinct alien race, a K'nnn drone collective and an Aztec princess who reverts to a child of four every time Haley's Comet appears.

    That diversity of exceptionals isn't what makes Joe's unique. There are other places with equally eclectic patrons. There are the nightclubs popular with the young and heroic, the exclusive gentleman's clubs of the villainous elite or the Venus Space spaceport lounge at the Cape Carnival, to name just a few.

    What makes Joe's different is that it's a place for real people, not acts. They are people with real jobs and real worries who do real work. They are spectacular, yes, but they are not spectacles and they refuse to be made into such.

    Heroes and villains might be more entertaining and more colourful than the crowd at Joe's, but that does not make them more important. If anything, quite the contrary. The people at Joe's might not make headlines and don't talk about changing the world -- but at least they are part of it. Can we really say the same about the Mister Whatsises and Captain Whatevers?

    So, the next time you're caught in a gravitonic blast and gains the power of a hundred men, give a thought to Joe's. I'm not saying you shouldn't go fight crime or that red spandex will just make you look fat (although the chances are good.) Just remember that you don't have to. The world do need heroes, but it needs people to do the heavy lifting too.
  19. [ QUOTE ]
    Seriously, people who think customisation is the only good thing to look forward to in i16 are really really naive.

    [/ QUOTE ]

    Anyone who think anything about I16 this early are doing so from a position of ignorance: we don't know enough to even begin to consider speculating.
  20. [ QUOTE ]
    They remain available and any merits earned from people playing them, as well as any comments, will be waiting for you when you resub.

    [/ QUOTE ]

    Nice to know. Thanks.
  21. [ QUOTE ]
    Probably down to (I suspect) only a handful of people working on i15 whilst the great majority are working on the expansion.

    [/ QUOTE ]

    Eh. That's possible, but I wouldn't assume it. Generally speaking, delays in IT projects are rarely caused by a lack of manpower.
  22. Just out of curiosity, does anyone know what happens to published mission when a subscription lapses? Do they remain available in the MA or are they delisted?
  23. So it'll go live either late this week or sometime during next week. Either way, I15 has taken them longer than I expected.
  24. [ QUOTE ]
    Ended almost a month ago now, but no sign of any winners being announced yet. Perhaps it's gone the way of the Creative Genius monthly contest? Wouldn't surprise me...

    [/ QUOTE ]

    "The winning entry will be [announced] no later than 30 (thirty) days after the Contest Conclusion." So, they've got another week.
  25. [ QUOTE ]
    i like the fact we don't get a chance to enter any of these contest...this is the 3rd one i know about we were left out

    [/ QUOTE ]

    Europe had the "Remember your best Ingame Moment" contest instead.