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Posts
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
And of course with Mind you have -regen as well although you can't perma it without outside buffs. Also a confused LB Warden could prove useful.
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Confused Positron FTW.
(Just a nitpick : the -regen is in Drain Psyche, which is /psy, not mind/ ) -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Long answer: doms are about useful as any other AT in all the RSF missions except the last one. No RSF team that is actually planning on finishing the RSF will take a dom along. None
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Well, damn ! I guess my 2 lvl 50 characters SHO'ed out + my 5 trays full of SHOes are only in my head. I guess I've dreamed about my mind/nrj friend perma-sleeping 5 AVs in the last mish at lvl 46 (so basically, sk'ed to 49).
Thanks for clarifying... it seemed so real to me.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
You talked about AVs, what about heros? Do the doms in your RSF teams actually manage to immob any of the heros in the final mission for longer than 2 seconds?
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Dude, you never did the RSF, did you ?
My brute can perma-immob all 8 AVs but Synapse (he resists immob), with 3 dam/mez 2 acc 1 rech slotting on her PPP immob. -
Assuming PvE only, DA. Nothing else but Granite compares.
To paraphrase Stalk_obot : fire brutes are regen brutes now, and DA brutes are regen brutes on perma-IH. DR is that good if you slot it and use it well. -
Certains changent au 47 direct et ne combinent jamais, certains changent au 48, certains changent au 47 et combinent plus tard parce qu'à ces niveaux on a beaucoup d'influ si on ne joue pas en mode SG.
(*attend la brigade des constipés se jeter sur cette réponse comme la misère sur le tiers-monde en clamant que l'utilisation du mot "certains" est une attaque personnelle à l'honneur de leur maison*) -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
...
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Une réponse parfaite pour tomber dans la catégorie des ennuyants. "Jouez de ma façon, pas de la vôtre, sinon quittez le jeu !". Approche intéressante, mais il est douteux qu'NCSoft approuverait un tel modèle commercial.
Je peux trouver ou former un groupe à l'arrache (comprendre : sans recourir à qui que ce soit que j'ai déjà rencontré dans le jeu, uniquement avec la fonction /sea et quelques tells) en 5 minutes, à n'importe quelle heure entre 8h du matin et minuit. Y'en a qui doutent de rien. -
Il y a aussi un certain nombre de gens qui veulent bien grouper, mais pas avec des inconnus ou des ennuyants.
Le nombre de comptes peut augmenter pendant que la population active du serveur baisse ; c'est le nombre d'heures jouées moyen qui compte, pas les 15 euros qui sont négligeables pour peu qu'on joue au jeu 2 ou 3 soirées dans le mois. -
You pay for 2 accounts, go for it. You'll still be less effective than if it was a real player behind the corruptor, so I don't see why anyone should complain.
Now if you go back to your hospital mid-fight because your life is orange/red or because your buffs are out - that's bad form IMO, but to me it's bad form to run to hospital unless outnumbered, anyway. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
PBAoE attacks are classed as Melee attacks as far as Defense calculations are concerned.
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No, this is wrong. Test it with someone slotting a aura 3 acc, not using FA, BU or tactics.
I've tested it myself, with a lvl 50 spines/DA slotting 3 acc in DS and quills against a lvl 50 regen stalker with Hide one-slotted for defense. 17 hits and 328 misses. -
Moi, je propose de créer la mode d'utiliser le canal Arène. Si vous aimez le payvaypay, n'oubliez pas que le canal (non global) Arène existe et que parfois y'a même des gens qui y parlent dessus pour organiser des matchs !
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They all work if you've slotted them properly. Apart from Repulsion Field. That sucks.
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Well i can tell you from my own chars Quills 4 acc 1 end red and 1 damage in it; Death Shroud 3 acc 2 damage 1 end red; Repulsions field 3 end reduc but the power is a joke anyway..... None of them work i have stalkers dancing next to me when i have quills and death shroud on..... You cant slot it wrong lol they just dont work and my Fire tanker blazing Aura again 3 acc and it dont work...... But im going over old ground. Perhaps it would help if i posted screen shots of the stalkers standing next to me having a disco
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No, it wouldn't.
I have a Stalker and the only time I can dance with such impunity is if I have external +Def buffs like a Cold Corruptor's.
You have Quills and Death Shroud? Well, get Tactics. That's Hide+Stealth negated, unless they're stackong GI. If you see a Miss, pop something like Spine Burst or Dark Regeneration. Everything has counters, stalkers are no exception.
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Unslotted Hide is 37,5% AoE defense. Without +tohit, you'll have a very hard time hitting a stalker with any AoE power ; and even with tactics, you're not going to hit much against 3-slotted Hide.
Stalkers have many counters, but AoE powers without massive +tohit isn't one of them. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Im not moaning after KB too loudly because in essence its stronger form of control than even a hold. (you can break from hold with break frees but you cant do anything when knockbacked, not even pop insps)
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QFT. I've won countless 1vs1 and 2vs2 because someone forgot to use a BF, you mez him and kb right away, and the 3-4 sec is enough to get the kill. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Et si quelqu'un ne me répond pas quand je le tell, je me dis que s'il ne prend pas la peine de me répondre, ça ne vaut pas la peine que je le groupe.
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Assez violent. Tout le monde n'est pas scotché à son écran (sans impliquer que tu l'es), tout le monde ne peut pas porter une attention constante à sa fenêtre de discussion.
Ca m'épate toujours de lire
[Message]Trucmuche: Salut, tu veux groupe?
[Message]Trucmuche: La moindre des politesses aurait été de répondre. Au plaisir de ne pas te revoir.
... à mon retour d'AFK, pendant que mon icône était en "ne recherche pas de groupe". -
Doms are pretty good in RSF, assuming your team works with you and don't do the standard "LOL let's use shivans and nukes and rush".
All purple triangles are on the same timer - up 50s, down 25s, so when they go down you can hit a AoE hold and hold all 8 AVs.
AVs don't resist immob even when purple triangles are up (except Synapse, and Mynx in the 4th mish)), 2 applications will work, like against a boss. There's lots of use for AoE immobs : you can use it to make sure all AVs stick in some brute's taunt aura, you can use it to keep them somewhere while a brute taunts jumping in and out of LoS, you can use it for the -fly and fight them on the globe, etc. .
AVs don't resist sleep either. If you're a mind dom, you can perma-sleep from 3 to 6 AVs with your ST sleep. AoE sleeps will work during domination, too. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
All APP/PPP-Powers have endurance and recharge penalties compared to same powers in primary/secondary pools.
It's part of the design and unlikely to change.
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No. Controllers APPs haven't any recharge penalties compared to same powers in primary/secondary pools. Every power in the Controllers APPs have the same recharge as the corresponding power in any primary/secondary. Check your facts, stop spreading this lie. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
But you have to remember that AV's although fun dont make up the majority of the game, where scattered minions actually do. Half the time you will find the squishies on your team manage to find the one who hasnt bitten on your aggro yet and taunt will save their behinds. Cant base an entire build on one type of baddie. respec it out later if you wish but i would say taunt is a MUST HAVE for any tank.
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If you jump in and sit at one spot all the fight (which is a valid playstyle, but not the only one), yeah, you need taunt. If you jump everywhere and hit every mob, you can easily get most if not all of the attention... and if your 7 teammates can't deal with 1-2 minions, time to get another team IMHO.
Now some people want to have 100% of the aggro and will take taunt, and that's fine, but saying having 90-95% of the aggro isn't enough and that you must have taunt is silly when talking about efficiency, especially when using this power is a severe drop in DPS. There's only 2 situations in this game when Taunt is useful from a min/max PoV : PVP, and slept AVs. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
The base duration of taunt in any aura doesnt last to the next taunt pulse.
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Lol, yes it does.
Aura pulses every 1 second.
Aura taunts for about 13 seconds.
That's simple math. If you don't get it, I can't help you.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
I think the damage you do has more to do with that than your aura.
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If you knew anything about brutes and AVs/RSF, you'd know the brute "gauntlet" doesn't work against AVs, only auras do. Try attacking all day on a brute w/o aura, a second brute sitting next to you AFK with his aura will keep the aggro.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
If you go afk in an AV or GM fight although you maybe spamming taunt and taunt is the only power that you can actually guarantee to keep aggro with then you still arent going to be necessarily doing the team any favours. Should the team move to more dangerous positions then you arent there at the keyboard to redirect fire away from them. The game is maths, there is no divine intervention, what you may do with one team against an AV wont be what you can do with another. In cov there is even less need for a tanker (and so there isnt one) as people are more self sufficient and the amount of buffs and debuffs that come from team can get very high.
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'kay, your comments show you don't play CoV at all so I'll clarify a few things for you.
Brutes are closer to scrapper level defenses than tankers.
Brutes's gauntlet doesn't work against AVs (will be fixed with next patch), aura does, taunt does.
Tank's gauntlet/auras doesn't work against AVs (will be fixed with next patch), taunt does, pool power attacks do.
COH has one debuff/buff primary AT (defender) + one control/debuffbuff AT (controller). COV has one debuff/buff secondary AT with same or lower values as controllers (corruptors) and one debuff/buff secondary AT with lower values on debuff and same as controllers on buffs (masterminds).
I don't have taunt, never will have, and one of my AFKs tanker running only Invincibility/Mud pots could hold aggro of 7 blasters of every kind using any power they can. Got it?
The only thing you got partly right is, as you said, the game is math, and the math shows you can perma-taunt an AV with aura only (when Gauntlet works, not atm). So stop trying so hard to spread misinformation. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
The secondary power taunt always rules when it comes to AVs, they arent making gauntlet autohit and of good duration
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Tell that to my brute who perma-taunts 8 lvl 54 AVs with her aura alone.
Aura pulses every second and taunts for 13s or so base, there's no way you'll need taunt for AVs (when gauntlet will be fixed) unless you're not slotting for ACC, or you're afk (actually I had to go AFK in some AV fights, and never lost aggro, so I mean this as a "AFK at the mish ent"), or fighting a +7 AV, or something. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
This is because in the later 30s and 40s you'll find yourself getting requests to tank against AVs and Giant Monsters and so on. Against these, Taunt is very helpful in keeping the team alive.
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Unless he's a fast leveler, (I hope) the patch that fix Gauntlet will be live before he's at that level. -
Idk how your friend is slotted, but you're capped (90%) against neg energy if you slot Power surge 3res/3rech.
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Agreed, I do that all the time even at low levels *if* the team can keep up without deaths. There's often one or two people griping about "end break please", but everyone learn to manage their end just fine and no pause = more fun and exp.
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[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Si les "buffs" et "nerfs" suffisent à faire ton bonheur, je n'y vois aucun inconvénient. Ils ne font pas le mien, j'en attend plus.
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L'hôpital qui se moque de la charité. Fais-moi plaisir et relis ton sujet, c'est toi qui pleurniche sur les tanks feu/feu prétendument nerfés (alors qu'ils seront buffés) et c'est toi qui demande un nerf des rôdeurs (ils le sont déjà et le seront encore).
"Pour info", tu es la seule personne à te plaindre d'une surabondance d'invites sauvages qui seraient plus présentes aujourd'hui qu'au début du jeu, donc il faudrait peut-être que tes amis imaginaires ("pas mal de monde", mais t'es le seul qui en parle)sortent de leur tanière et s'expriment... pour qu'on puisse leur dire que ce qu'ils disent reste une opinion fondée sur rien de concret.
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Good point about barrage, not to mention if you're stone/energy you might want to keep it slotted so you have something to use when hasten is down, with Granite's massive -recharge.
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TF and ET are must-have.
Energy punch and Bonesmasher are good (EP is lower damage but activates and recharges 2x faster).
Whirling hands is a standard AoE with EP's damage, it doesn't hit too far but its your only AoE option. Many skip it as they feel EM is more of a ST powerset anyway.
Stun is worthless IMHO, a 2s animation for a 100% mag3 stun (TF does extreme damage with a 100% mag4 stun), but some people like it.
Build up is, of course, build up. Always great to have.
Barrage can help at low levels but its damage/activation isn't great and I'd respec any slot I'd put in it by lvl 22/24.
Tanking can be very different than scrapping or not at all. Some people like to build the ultimate aggro-grabbing meatshield, some people just want to hit stuff with other powersets than scrappers, some people go for a balanced approach. All styles work well when played well in my experience.