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Posts
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Joined
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The Vault door needs more HP.
I've ran the PI safeguard several times on my illusion controller with superspeed. I run to the bank while invisible. I get inside and I run to the vault as fast as SS goes.
When I get there, Silent Blade has got the vault door to 5% HP. I've seen her blow the vault door on my nose two times already. This is when my character gets there as fast it possibly is.
Tried on Heroic and tried on Rugged. Silent Blade destroys the vault door less than 30 seconds after I set foot on the bank. -
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In all seriousness, let's be honest, how many people will roll a new character, waste a week grinding that toon up to level 15...
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A week? Takes a day or two at most if you're teaming.
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Takes 3 runs in a Dreck-map farm. 2.5, maybe 3 hours. -
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Are you seriously going to level a character through 15 levels of content you've already done a hundred times, just to experience 10 levels of new content?
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Yup, Katana scrapper. Started him a month ago, and he's on hold at level 18 with full debt, waiting for i8 to hit. -
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1. The devs need to commit to a deadline for all future tasks. Tell me when this fix or that fix will be implemented, and assure me that whatever needs to be done to achieve will be done. If you (the devs) can keep to a schedule like that, then faith in the dev team will be restored.
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So easy to say when you're not a programmer. A programmer that commits to a deadline either gives it *way later* than really expected, or fails the deadline; a single unmatched } in the code can stop you for a day, or go unnoticed and cause lots of bugs that you don't realize for months. And COH/V is not a *small* piece of software. It's unlikely that the entire programming team is the same that started working on the code 3 years ago; getting used to old code that you didn't write is twice as hard as writing your own code. -
The Atlas statue's globe used to be hollow and characters could get stuck inside.
Also, the Paragon City map was very different, including a completely flooded zone.
Click here for the original Atlas Park loading screen.
Also, here's a list of the powersets in development in 2003. Some made it to the first release, some had to wait quite a while (Sonics in Issue 5), some got released in City of Villains (Poison), some are still tucked in some concepts folder somewhere:
Super Strength
Super Agility
Super Stamina
Super Intelligence
Super Willpower
Super Personality
Darkness Control
Density Control
Earth Control
Electricity Control
Fire Control
Force Fields
Gravity Control
Healing
Invulnerability
Kinetic Control
Life Drain
Light Control
Paralysis
Plant Control
Poison
Psionics
Radiation Control
Regeneration
Shape Shifting
Sonic Control
Super Vision
Super Speed
Telekinesis -
Unfortunately vidiotmaps.com is down due to server transfer problems. There's probably copies of the maps in some other site, but I have no idea where. Maybe someone can dump them on PhotoBucket until VidiotMaps comes back up?
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This is a demo I did of my character "gently asking" Statesman to quit it with the nerfs:
Video / Screenshot -
Well, I'll repost mine and Jayme's characters, and see if maybe they get a spot
Jackets and Scarfs: Front / Back
Tights and V-Capes: Front / Back
Fallen Leo: Level 47 Fire Blast / Thermal Radiation Corruptor.
Jocelyn: Level 32 Fire Blast / Thermal Radiation Corruptor.
The characters share the same powersets and a similar look, and we play together all the time. The only reason she's several levels below me is because her laptop died last month
Character info:
Fallen Leo is the hero that was known as Doctor Leo. An ill/emp/fire controller, he lost control of his illusion powers after a really bad breakup that he never expected from the girl he'd been with for five years, and in a berserk rage his pets levelled several city blocks. Longbow Nullifier and Spec-Ops agents came into the scene to try to contain him, and their nullifying and sapping guns left him powerless and completely drained of endurance. He was then thrown into the Zig.
When his powers started to come back, he noticed something different. His empathic abilities had mutated, and the Fire Blasts from his epic powers had become more intense. There was nothing left of his Illusion powers, and as the rage consumed him, he found himself able to use more and more fire-based abilites similar, but not equal, to the powers he used to have.
He befriended a fellow Zig-mate named Jocelyn whose powers were very similar to his, and together they broke out and headed to the Rogue Isles to escape Longbow. Jocelyn is a true villain; Doctor Leo, however, just seeks to escape the city that carries way too many hurting memories.
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Well, I know I came in too late, but I hadn't seen this thread before... So maybe if Celsia has time sometime this millenium once she's done everybody who replied in time, she can take a look at Fallen Leo and Jocelyn: mine and a friend's characters, that we have similarly-themed looks.
Jackets and Scarfs: Front / Back
Tights and V-Capes: Front / Back
She likes the second look more, I like the first look more. -
Yay, it's us!
In case someone wants to see the original screenshot in all its hi-res color glory, here it is -
This is a little suggestion to people who want to play with the cool mechas and pillboxes and are getting ganked every 5 seconds.
Step 1: Go to Warburg. You hate PVP so you never did the missions on the zone, right? It's empty nowadays, so you'll have no trouble. I was the only character on the zone when I did this both on my controller and my corruptor.
Step 2: Do the Patrol Warburg mission. You'll get a cool badge for it, but also, talk to the guy who gave you the mission when done, and you get a nice temporary power: Hyper Phase! That's phase shift, lasts 30 minutes.
Step 3: Stock up on Break Frees. No Break Frees in a PVP zone equals death.
Step 4: Type /macro nopvp "inspexec_name Break Free$$local I am not interested in PVP, please do not attack me."; this will make a nice button that you can place right next to the Hyper Phase power.
Okay, now you're ready to step into Recluse's Victory. Grab the heavy, or trade pillboxes, or go look for that contaminated.
If you get held or otherwise attacked, hit the NoPVP button and immediately after, the Hyper Phase button. This will use a Break Free to free you from the hold or to prevent you from being held while Hyper Phase activates. If you can survive 5 seconds while Hyper Phase activates, you'll be completely unaffected by anything for 30 seconds. The message in Local might be enough to distract the enemy attacking you for those 5 seconds while they type a reply.
Some people will be nice and leave you alone after that message. Others won't and will keep on pounding you through Phase Shift. If the latter is the case, run. Don't try to reason. You only got 30 seconds of safety.
In my experience, knowing that you can pull this trick every time you are attacked will dissuade most people from bothering to attack you. Hyper Phase only lasts 30 minutes of total usage; if you have two respecs available, you might want to respec into the real Phase Shift from the Containment pool, and then going back to your regular build once you're done with all your RV objectives. -
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Also, just in case anyone thinks I "hate" PVP, I don't. Just a big fan of keeping it's effects strictly isolated from the PVE game, for the people that *don't* want to deal with fighting other players.
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I enjoy PVP -- In the area and base raids, multiple teams from my coalition, between friends who can later laugh at how much the defeated one sucks and go do some missions together.
If I'm in Bloody Bay helping take down a firebase to get the pet shivan and a villain starts pounding on me, it's not fun. (And the last time this happened, I was on my hero and helping a mastermind, who could only watch the brute beat on me while I was helping a 'fellow villain').
If I'm in Bloody Bay on a team getting confused by a villain for the Reformed badge and a stalker kills me every 30 seconds, it's not fun. (This happened before the 1-shot rule; a stalker AS's my controller every time as soon as I came back from the hospital. Controller that is still stuck 60% through that badge.)
If I'm in Siren's Call hunting blue Tsoo for the badge and a dominator holds me on midair, drops me into the mobs and then goes away while the mobs kill me and I get full debt, it's not fun.
If I'm in Warburg getting scientists for the nuke in order to have a chance against a buffed AV and a stalker is camping the consoles and AS's me when I have the 3 codes, it's not fun.
If I'm trading pillboxes with a villain to get the badge in RV and a scrapper keeps on coming back to kill him every 2 seconds while I can't do a thing to help him, it's not fun.
It wouldn't be as bad if it was just a defeat, grab the reputation, then leave us alone. What bothers me is people who defeat THE SAME hero/villain working on a PVE goal every 30 seconds, just to interfere, since they get no reward for defeat after defeat. -
Just voicing my support for the BRB -- Never give up, people!
The knockback rules are enough for this, just give us the ball! Next to the point where the ball spawns, have a little shop that sells a no DMG knockback power that works only on the ball for an hour.
Come on! It can be done! You don't even need to get a 3D artist to come with a model or anything -- it's just a Big Red Ball! -
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Have any spawn points for Cov?
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No, I don't play CoV, sorry. -
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On Mercy Island? I'd be surprised if there ere more than 5 or 10 in the whole zone (I'd guess Atlas and Galaxy are the same way).
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Wrongo. All lowbie zones have almost 50 spawn points in CoH. Proof:
http://www.despertador.org/wof/gifts_ap.png
http://www.despertador.org/wof/gifts_gc.png
http://www.despertador.org/wof/gifts_kr.png
http://www.despertador.org/wof/gifts_sc.png
And I may even be missing one or two spawn points in zones like AP where people were clicking on them too much. -
Dresser
Originally suggested by: Me, though I see similar ideas
Category: item
Type: unlocked, purchased
Description: Allows you to "upload" a costume from any of your slots into a big repository of costumes (say 16 to begin with, enhanceable to 32 and 64). You can also "download" a costume off the Dresser into any of your slots. Both things cost influence to do, but not as much as it'd be to make the costume at Icon, since it's no longer a 'custom job'. That'd allow both to have a SG uniform downloadable into any toon without everybody having to go and redesign it off the specs, and for that single Icon nut that's in every SG to upload ten different costumes and carry only 4 around.
Limitations: can't make new costumes. Only 'save' and 'load' ones you already did, and paid for, at Icon.