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When I posted this, I never considered all the different people it would be useful to.
Keep the ideas flowing, hopefully it gets noticed and we can see something put in place to help out.
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Recently I was chatting with some friends in a global and an issue came up with finding a glowie. The usual help was offered to include turning up the sound, something I have done on many occasions to aid in finding those pesky glowies. The player then mentioned they are deaf. I then recalled conversations like this in the past with some other players. A few suggestions were tossed around in the channel, then it occurred to me. Two thoughts on a seemingly easy way to help out those friends of ours with this limitation.
First thought is when a player is in "sound" range of the glowie, an icon appears on the map. Not sure the complexity of this sort of coding.
The second was an alteration of the first idea by a player "Chibi Lime" to instead have an icon appear in the health bar window like the proximity icons used for day job locations. I love this idea and hope the devs would seriously consider a QoL feature to help our friends enjoy the game more.
Thank you,
-Lachlin -
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Original article says "...they are not as rare as the new Very Rare Enhancements put into Issue 11...," but that's not my experience. Over the course of a couple of weeks of closed beta, I got 3 purple recipes, and no respec recipes. Bug?
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I don't believe the respec recipe was implemented and dropping for most of closed beta.
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ahhhh hahhhh!
explains it, thanks LH -
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He might be posting this for the benefit of any player returning for the account reactivation this weekend, since they probably haven't read/ posted in the previous discussions regarding this issue.
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Just in case those players don't read the forums, it might be a good idea to periodically anounce this in-game in a way that can't be accidentally overlooked, like say in the admin channel.
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Thanks Arctic,
The Knives have been my favorite for a long time and I hoped you would do their background.
Great job. -
Yea, I think we have hit a big contradiction with the story arc issue. I may be wrong, but I thought these changes were going to give the 50s something to do......I suppose that's true if I wanted to delete and reroll my 50s so I can get the arcs again.
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My wife has problems with the Ranged shot issue. It happens when targeting drone is on. Causes the draw animation to happen 2x, there by slowing the attack and wasting some of her Aim.
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This should be fixed on the Training Room server currently. Give it a shot and let me know if it's still a problem.
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Castle! Somebody throw a caltrops!
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Wonder how that works against a hover tank? -
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_Castle_ just acknowledged that Invincibility is bugged. The taunt is apparently not working properly either.
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Correction:
All aspects of Invincibility EXCEPT the taunt effect are working. The Taunt effect, however, appears to only be effecting minions. This is true for all auto-taunt effects, including Gauntlet.
Interestingly, while researching this problem, I discovered that Gauntlet from pool powers like Boxing or Air Superiority have, apparently, never worked. That'll be fixed as well.
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OMG!!!
its all I could come up with....speachless. -
Castle, Without any reservation at all, something is very different. I was running missions the day before the patch and missions right after the servers came back with the patch, I am seeing LTs and Bosses really run away...and far in some cases. In one example, a Council LT ran away, I ignored him and continued to beat on the minions. He then ran right by me and kept going in the other direction. I paused my combat to shoot him a taunt and he never flinched....just kept running. I later found him standing around about 40 feet from his original position as if it was where he should be.
Another example was a named CoT boss. He took off in the sewers and I never saw him again until I went looking for him. Lucky for him I was pretty busy with his 2 LTs to worry about it at the time.
It is not a question of being new or different...it is absolutely different....the real question(s) is 1) Is there a non-noted change? 2) Is this an intended reaction? and 3) Why in the world would you make a boss or lt run away like that from a melee AT with taunt enhancements in his aura and has to spam Taunt to keep the bugger in the visible area?
Overwhelming evidence this has changed. Please just acknowledge this and begin reviewing it for an error or just tell me this ridiculous change is intended so I can shelf the tank once again, because I have no interest in chasing down bad guys when I have no immobs or holds. -
Ran about 30 radio missions in PI today and this was happening to LTs and Bosses. didnt really see it with mins at all. The Named bosses were the worst offenders.
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This was just what I was looking for. I have a Fire/ Tank and a /Fire brute. I have seen the numbers (zomg) for the tank side, but have not seen any for brute....thanks. Cant wait to get on test tonight.
I hate Fedex.....holding up my weekend. -
WHAAAA???? cool!!
Wait, what is wrong with Fire/ again?? -
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Time doesn't stop when you log off guys...It's not in-game time.
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True. Subscribed time would be a better term.
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I wonder if any of the content meetings involve damage control from frantic second guessing psychotics on the boards.
Is it possible just ONCE to wait till something is released before going completely batty.
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I miss street sweeping myself. I used to love going into Perez and seeing 10+ teams roaming all over the map fighting over the mobs....frustrating at times, but it felt more like a community of players, playing together rather than 600+ people (across the zones) all huddled in caves and warehouses doing just door missions and arcs. It seems the only time you see bands of players in a zone is Atlas park or The Hollows....and Galaxy somewhat.
Someone suggested an incentive for getting back to playing outdoors again. Not sure what it would be, I'll leave that to people much smarter than me.
As for the revision of Faultline, I have been waiting a long time for content in that zone. I personally love the design the way it is, just wish I had more than 2 missions that sent me into it. Huge vertical travel challenge I know, but it's about the only one on the CoH side versus there being about 2 zones in CoV that is not vertically challenging. -
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Note that there is no distinction between Primary and Secondary powersets, Epic Powersets or Pool Powers? These all have Gauntlet on them, to one extent or another (Pool Powers version is limited to 1 target, and only the direct attacks have it.)
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Is that true of brute patron powers as well? Brute primary and secondary set powers are slottable with taunt, but pool powers and patron powers are not.
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Mute point, no gauntlet. -
Thanks Castle for clearing up something...I errrr didn't know was a problem. heh.
Not sure what people are bent about...I see the effects and have assumed all along it worked this way based on observations.
Of course holding aggro is harder and by all means different than "the good ole days". pssssst...it's not coming back...let it go....evolve.