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Posts
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Joined
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The futa mastermind set is only available on Virtue.
It's also preferable to the Futa Assault set. -
The /Duel ability seemed a perfectly reasonable request to me until they made powers work differently in PvP zones. Of course if you just ignored PvP power rules for duels in nonPvP zones I don't think anyone dueling would care.
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Quote:If that's true why didn't MMs come with Illusion pets. Lord knows they could use some more primaries and the art for the pets is already done. Illusion is a control set and as such one day it'll spill into Dominators. There's no reason to think otherwise until a developer says it won't.Illusion predates COV as a whole, yes. It's been in since before Issue 3, when I started. I'm 99% sure it was a launch set, and checking ParagonWiki doesn't have a "This set was introduced" note like with other sets (Plant, /TA and the like.) Had there been a "pet class," similar to masterminds (who do, after all, share the Controller theme of support secondary,) you could put money down that they'd have had it.
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Merry christmas!
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Vendor mark up for 90% of lowest player sell or 4x vendor buy price whichever is greater.
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Quote:Unless 50-60 offered some sort of extreme divergent paths every with similar builds at 60 would be just as similar as 50s with similar builds.Thank you for pointing it out, I am embarrassed to admit that I missed that thread.
And as for how many options? Well enough that feels a bit less cookie cutter. Yes I do realize that mathematically their are a significantly large number of possible combinations so that things being "Exactly" the same are not going to happen very often.
I think I have made my point though, which for the most part it has not been very well received. *Sigh* That is one of the reasons it has taken me so long to return to the forums after they moved.
Have a nice day! -
Quote:Ohhh if only there was a thread on searching that had been stickied at the top....I did do a search and returned many thousands of hit, far too many to investigate. The search function does not allow you to get things very refined.
And I would have no objections at all (Indeed it would please me) to see level 70 content a year or two down the road, and level 80 at some point beyond that!
So many people are asking "Where does it stop?", well I think that those levels will become so slow to attain that it will not really be an issue for some time to come. But I do feel that level 50 is too soon to stop a characters growth. I really don't want to max out every possible power with purple built to some formula. I want a character that I like, one that, given enough options, is not exactly like everyone else's and has room to continue growing in it's own direction.
Sorry if that steps on your toes.
And how many options would it take to make you not feel like everyone else?
If we add more to the pri/sec pools people with your same powersets will just pick those. -
Sunrise is at in game 6am which is 7.5 minutes past the hour real time...what time is sunset in game?
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Sucking out their soul is always fun.
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Quote:When they back burnered PvP they must have turned the heat off. Co-Op System Shock 2 felt more natural.Actually, PvP was always intended to be introduced. I don't have time to sift through the thousands of videos on YouTube to find it, but in one of the intial demo videos a dev (Jack I believe) talks about how they want to have PvP. It was intended to be in, but they didn't have time to work it in before release.
Quote:I dont like any of those games. So clearly from my perspective, I am correct.
Have a nice day.
If PvP ruined EQ wouldn't have remained a viable property for almost 11 years.
Clearly from a realistic stand point you are delusional.
Have a nice day. XOXO -
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Somehow this is exactly what I thought we would find in Citadel's hidden "entertainment" directory. -
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Quote:I think that's well past extreme enough to be a blatant falsehood and you should feel sily for posting it. But this game was clearly not born with PvP in mind.Don't change what I say about PvP. I do not ENJOY PVP at all. And think it RUINS every game that it is in. I do not think any game has been improved by adding PvP.
PvEers are the ones that keep games afloat. We pay subscriptions even when PvPers QQ and RageQuit after anything that changes because of their Whining in the first place. -
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We'll probably get prewhatever as soon as the test server becomes a live build.
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I would like to think the money from the lifetime subs was enough to keep em going for at least 18 months from launch.
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While I do think open PvP has some merits this community is way to polarized for it to be implemented without serious fallout. If we were going to have it it should have been rolled out with CoV.
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I fail to see why someone would need to ask for more info on something that's coming again and again across multiple threads in the same day.
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Farming and power leveling are fine as long as you learn how to play and don't subject others to will full ignorance.
Exploiting is bad though.