unstable ground glitch


curbstawmp

 

Posted

Absolutely no idea what is causing this. depending on where the over-shoulder camera view is, the ground raises and drops, sometimes hiding my villian and all enemies completely. I have a before and after screen shot of me turning 30 degrees to the left. Other times only sections of the ground/floor will raise.

Before
http://i213.photobucket.com/albums/c...pon/before.jpg

After
http://i213.photobucket.com/albums/c...apon/after.jpg

Has anyone else ever encountered this?

I run windows Vista (32-bit) with 2 gigs of ram and an AMD Turion 2.20 GHz processor. Any help troubleshooting would be greatly appreciated.


 

Posted

I think somebody once said there was a graphics option for geometry buffers that might fix that. there might be another one too, but I forget right now. It's been a while since I saw that.

What video device are you using? Check the sticky thread titled "++ Common Solutions & Posting Guidelines ++" for instructions of how to give us a CoH_Helper report.


 

Posted

CoH helper text clip as follows:

---System information gathered by CoH Helper version 0.1.1.7---

DxDiag gathered at May 6, 2009 14:38 (-03:00)
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
System Manufacturer: Dell Inc.
System Model: Inspiron 1521
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A02
Central Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-64 (2 CPUs), ~2.2GHz
Memory: 1918MB
.Net Memory Report: 718MB out of 1917MB available
Page File: 2279MB (1797MB currently in use)
C Drive: (WDC WD2500BEVS-75UST0 ATA Device) 38204MB out of 205484MB (18%) free
D Drive: (WDC WD2500BEVS-75UST0 ATA Device) 6333MB out of 10239MB (61%) free
E Drive: (HL-DT-ST DVD+-RW GSA-T21N ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 10
DirectX Diag version: 6.00.6001.18000 (32-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.
Input Notes: No problems found.

Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon X1270
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon X1200 Series (0x791F)
Video Memory: 893 MB
Driver Version: 7.14.0010.0487
Driver Date: 01/01/0001 12:00:00 AM
Driver Language: English

Sound Device Description: Speakers / Headphones (SigmaTel High Definition Audio CODEC)
Driver File: stwrt.sys
Driver Version: 6.10.5407.0000
Driver Date: 03/06/2007 5:38:52 PM

Sound Device Description: Digital Output Device (SPDIF Out) (SigmaTel High Definition Audio CODEC)
Driver File: stwrt.sys
Driver Version: 6.10.5407.0000
Driver Date: 03/06/2007 5:38:52 PM


WMI Information
Motherboard Manufacturer: Dell Inc.
Motherboard Model: (empty)
Motherboard Product: 0GU163
Motherboard Version:
BIOS Manufacturer: Dell Inc.
BIOS Name: Phoenix ROM BIOS PLUS Version 1.10 A02
BIOS Version: DELL - 27d70714
BIOS Release: 20070720000000.000000+000

Registry Information for Current User
Resolution: 1024x768
3D Resolution: 1024x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: None
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Low Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Low (with world bumpmaps)

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: No
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.600

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 79015 bytes/second
Current Game Version: 18.20090422.2T
Installation Directory: C:\Program Files\City of Heroes

Mod files in the Data directory
No modifications found


 

Posted

Hi also run a dell insp 1521 with the same stuff as you ...

your settings seem incredibly high to me .... if u do still run this machine/remember what it was like where your load times a killer?

i run with Mediumartical -high:world - high:character - and low (with charcter bumpmaps ... my loads times are around 10-20 which is bearable for me ... where yours considerably longer? i would like to no if its simply the graphics or the net speed that factors into loads?

ty


 

Posted

first off curb, update all your drivers. then update to service pack 2 for vista. your video drivers look like they were corrupted when installed.


 

Posted

9 months later...


 

Posted

Quote:
Originally Posted by LISAR View Post
9 months later...
if that was in response to my post, he could have tried to update the video drivers already but they corrupted when installing. notice this date: 01/01/0001 12:00:00 AM.

he also needs to update to service pack 2 for vista as told by this:
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)

and because of this: C Drive: (WDC WD2500BEVS-75UST0 ATA Device) 38204MB out of 205484MB (18%) free, i would try to remove anything you didn't absolutely need on the hard drive. store your music and photos/videos on a portable hdd or flash drive.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
if that was in response to my post
I think it was in response to the fact that this thread was created 05-06-2009.. and suddenly it was brought to life 9 months later.

We can only assume the OP has fixed his issue by now, if he/she even still plays.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
I think it was in response to the fact that this thread was created 05-06-2009.. and suddenly it was brought to life 9 months later.

We can only assume the OP has fixed his issue by now, if he/she even still plays.
yeah, i didn't see the date. sorry. but i'm not the only one who didn't see it... *points ant sam*