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You're welcome.
Here's another quick version that swaps in Fighting to get within 1 small purple of the soft-cap. This build is a bit tougher in general use, but lacks some utility. I went out of my way to keep END use reasonable and tried to provide all the Combo Builder attacks as in the last build (without global +Rech I find these newer combo sets work best with all their attacks). Shin Breaker was moved way back in the build in this though. If you feel OK without it as a Combo Builder you could swap in AoE from Energy Torrent or Spring Attack, or Manuevers (only 3% Def or so), or whatever; since the slots are there. I also removed Retsu, which was sort of the intent as I know a lot of people don't like that. You could swap the slots into Boxing (after replacing Kick with it - I use Kick in builds when I don't intend to slot it) and use it as a filler attack to allow the addition of Retsu or Caltrops or whatever. There are also quite a few low value slots in this build that could easily be moved around.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- Acc(A), Acc(3), EndRdx(21), Dmg(29), Dmg(36), Dmg(43)
Level 1: Hide -- DefBuff(A), DefBuff(27)
Level 2: Sweeping Cross -- Acc(A), Acc(3), EndRdx(17), Dmg(34), Dmg(37), Dmg(42)
Level 4: Heavy Blow -- Acc(A), Acc(5), EndRdx(21), Dmg(37), Dmg(39), Dmg(43)
Level 6: Assassin's Strike -- Acc(A), Acc(7), EndRdx(7), Dmg(25), Dmg(36), Dmg(40)
Level 8: Build Up -- RechRdx(A), RechRdx(9), RechRdx(34)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Ninja Reflexes -- EndRdx(A), DefBuff(13), DefBuff(13), DefBuff(31)
Level 14: Danger Sense -- EndRdx(A), DefBuff(15), DefBuff(15), DefBuff(31)
Level 16: Kuji-In Rin -- RechRdx(A), RechRdx(17)
Level 18: Spinning Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(34), Dmg(37), Dmg(42)
Level 20: Kuji-In Sha -- RechRdx(A), RechRdx(23), RechRdx(23), Heal(25), Heal(29), Heal(40)
Level 22: Placate -- RechRdx(A)
Level 24: Combat Jumping -- DefBuff(A), DefBuff(27)
Level 26: Kick -- Empty(A)
Level 28: Super Jump -- Jump(A)
Level 30: Acrobatics -- EndRdx(A), EndRdx(31)
Level 32: Crushing Uppercut -- Acc(A), Acc(33), EndRdx(33), Dmg(33), Dmg(36), Dmg(40)
Level 35: Superior Conditioning -- EndMod(A)
Level 38: Tough -- EndRdx(A), EndRdx(43), ResDam(39), ResDam(39), ResDam(42)
Level 41: Physical Perfection -- EndMod(A), EndMod(46)
Level 44: Weave -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(45), DefBuff(46)
Level 47: Shin Breaker -- Acc(A), Acc(48), EndRdx(48), Dmg(48), Dmg(50), Dmg(50)
Level 49: Caltrops -- RechRdx(A), Slow(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(46)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(9)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Here's a quick build I threw together. I made a few assumptions:
- I can't stand getting KBed, so Acrobatics was a must.
- The END use of Tough and Weave was going to be too much for the added survivability on SOs even with Body Mastery.
- You'd want Retsu on occasion as a result.
It's a little squishier than I'd like, but not too bad. Acc and END use should be OK. I used Energy Torrent over Spring Attack because it provides more mitigation.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- Acc(A), Acc(3), EndRdx(21), Dmg(36), Dmg(39), Dmg(43)
Level 1: Hide -- DefBuff(A)
Level 2: Sweeping Cross -- Acc(A), Acc(3), EndRdx(17), Dmg(34), Dmg(37), Dmg(42)
Level 4: Heavy Blow -- Acc(A), Acc(5), EndRdx(21), Dmg(37), Dmg(39), Dmg(43)
Level 6: Assassin's Strike -- Acc(A), Acc(7), EndRdx(7), Dmg(25), Dmg(36), Dmg(40)
Level 8: Build Up -- RechRdx(A), RechRdx(9), RechRdx(34)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Ninja Reflexes -- EndRdx(A), DefBuff(13), DefBuff(13), DefBuff(31)
Level 14: Danger Sense -- EndRdx(A), DefBuff(15), DefBuff(15), DefBuff(31)
Level 16: Kuji-In Rin -- RechRdx(A), RechRdx(17)
Level 18: Spinning Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(34), Dmg(37), Dmg(42)
Level 20: Kuji-In Sha -- RechRdx(A), RechRdx(23), RechRdx(23), Heal(25), Heal(29), Heal(40)
Level 22: Placate -- RechRdx(A), RechRdx(48)
Level 24: Combat Jumping -- DefBuff(A)
Level 26: Shin Breaker -- Acc(A), Acc(27), EndRdx(27), Dmg(29), Dmg(39), Dmg(42)
Level 28: Super Jump -- Jump(A)
Level 30: Acrobatics -- EndRdx(A), EndRdx(31)
Level 32: Crushing Uppercut -- Acc(A), Acc(33), EndRdx(33), Dmg(33), Dmg(36), Dmg(40)
Level 35: Superior Conditioning -- EndMod(A)
Level 38: Kuji-In Retsu -- RechRdx(A), RechRdx(43), RechRdx(48)
Level 41: Physical Perfection -- EndMod(A), EndMod(46)
Level 44: Energy Torrent -- Acc(A), Acc(45), EndRdx(45), Dmg(45), Dmg(46), Dmg(46)
Level 47: Caltrops -- RechRdx(A), Slow(48)
Level 49: Blinding Powder -- Acc(A), Acc(50), RechRdx(50), RechRdx(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(9)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Sentinel+ is what prompted me to ask about SG info. I think Sentinel+, screenshots and demorecord handle everything else. Though I forgot to look in Sentinel+ to see if my biographies are there. One more screenshot per character if not.
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I want to save the information about my Supergroups, and am currently using screenshots to do so, with demorecords run inside the bases as well.
One problem I haven't figured out how to handle is that the column for the character names on the SG roster isn't wide enough and truncates the names. Is there are way to fix this?
Note that this last question is in addition to that of the subject title; I'm interested in hearing all the clever ideas people have come up with. -
I've gotten conflicting reports on this. Two people have told me they were able to apply codes to get VIP status back and I put that in my SG channel MotD. Since then others have contradicted this. My best guess is that the first two applied the codes to extend status, rather than renew it.
Can anyone help clear this up? -
Quote:This is basically my guess. A domino effect: New investors, change of focus, cancel the "Secret Project", Paragon no longer worthwhile to them and so CoH goes as the last domino.It may come down to reasons players are simply unlikely to accept. For example, its possible that NCSoft wanted CoH for two reasons: to see if they could expand the business large enough to be competitive with their larger titles, and to tap the development expertise into launching newer titles. We might have been profitable, but the upside on our game wasn't high enough to be interesting to NCSoft, and with their losses in other areas they decided they didn't want to fund a new MMO in the US. The combination of the two made CoH uninteresting to NC Corporate. And once it became uninteresting, it became a target for downsizing with internal reconsolidation.
Quote:Why shut down so abruptly? I can think of two logical reasons. The first is that maybe NCSoft was burned by previous shutdowns in some way that wasn't made public. People walked out with the rolodexes and laptops, say. Maybe corporate decided a while ago that the next time it happened, it would happen in a way that would prevent that.
The second reason is that they might have anticipated the players would try to save the game, and they wanted to minimize the ability for the players to do that without literally shutting everything down overnight. By pinkslipping the entire dev team, they put them in the position of having to find jobs quickly to feed their families, and the faster the dev team dispersed, the less likely it would be for the players to be able to save the game in its current form. -
It depends upon how many character names I could get back and what costume parts I had available. I probably wouldn't start from ground zero and repurchase all the extras. And I know the frustration of not having things like Reveal or access to certain costume pieces from alt accounts. The names would be the critical factor though. So... without the ability to recreate my core group of characters with their names, concepts and costumes I'd be hesitant.
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29, with a number in the 40s. Plus there's still plenty of time for even a new one (or more than one) to get to 50. I'd say I'm likely to end up with 33-35.
[Edit:] Oh, and I have one of every AT at 50+1 or higher if you don't count Crab and Bane separately (I have the Crab at 50+3, the Bane is at 42). -
I have no names to add, but in reading Arcanaville's thread about making physical character models I followed this link, and saw Malibu Sally is there (in the group photo of City of Heroes: Unlimited and sixth from the end of the individual ones).
Also, I wanted to say that I remember @Steel Seraph. -
A combination of spending less time on games and playing more solo PC games.
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Quote:No one is saying their evil, just inconsiderate and untrustworthy.I didn't miss his point. I'm trying to put this in perspective. This is very very bad. Nobody's winning here and some very good people have lost their jobs.
BUT... and my point remains - we had many more years of pleasure than we might have because at one point NCSoft stood up and did the right thing.
That doesn't excuse how they are behaving now but it does take out the "Oh noes, NCSoft is ebil" line. -
Since the game database is tied to user accounts rather than NCSoft accounts and doesn't include any personal information (except where people have done something stupid), NCSoft might be persuaded there's no legal risk to them in sharing the data. But I doubt it.
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That depends on the PPM of the proc and the radius of the aura. With your two 8' radius auras you have an AoE Factor of 1.9, so each will check every 10s with a PPM * 10s / 60s / 1.9 = PPM * 8.77% chance. That's a 30.7% rate for the most common 3.5 PPM damage procs. 50% better than the current rate for the non-PPM versions of those procs.
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Quote:Boiling the AoE Factor equations down to their simplest form you get...Cool.
I realized a week or so ago I hadn't included that in my version of your Hybrid Assault comparison spreadsheet (from where I added it locally before you added it to yours). It made me conscious of the need to account for it when reading this.
AoE Factor(Damage Rule) = 1 + Radius * (0.132 * Arc/360 + 0.018)
AoE Factor(PPM Rule) = 1 + Radius * (0.099 * Arc/360 + 0.0135)
With Radius in feet and Arc in degrees. For the PPM procs in cones Synapse confirmed that the Radius used is the base, unenhanced Range, so Range enhancement in cones doesn't effect the calculated proc chance. -
If you've just hit 30 there is likely more to do in Croatoa. Gordon Bower and Skipper LeGrange are the L25-29 contacts there, Kelly Nemmers and Buck Salinger the L30-34 contacts.
As others have suggested: consider flashback of the First Ward arcs then hit Night Ward.
Here's a list you may find useful. The Freakshow War (which can be acquired from other contacts besides Neal Kendrick; Tina Chung I think also gives it) is a very long arc that provides a ton of experience as the Freaks just don't know when to stay down. Freaks are also a good choice of opponent for Electric Armor users. -
Quote:I agree; if this was someone's idea of a QoL improvement, I think they're way off base.Heh that figures. Hopefully this was a change that actually fixes some latent problem with the costume editor functionality instead of just being someone's idea of a purely "QoL improvement". Sadly if this was just meant to be a "QoL improvement" then I'm pretty sure there are more aspects to it that are annoying than helpful.
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I wanted SO based Tankers on some of my Premium accounts to help with TFs. For the first I chose an SD/MA. He's only at level 36 now but is already reasonably effective. He'll eventually come up just short of the soft-cap with Storm Kick +Def. His main drawback is that he has no self-heal. You may want to find a way to fit Stimulant (which is getting a buff in I24) and Aid Self in somehow. As is he's a nice team tanker as Phalanx Fighting gets him over the soft cap and he'll give 21% Def, 17.3% DDR and 30% Rech Res to everyone within 15'. This, and the Fear and Confuse protection, made him preferable to me to the SR/DM option and I have an SD/DM on my main account and didn't want to duplicate. You may want to consider the latter, though I don't have an SO build for that to share. Anyway, here's the SD/MA build to give you some ideas (you may want more Acc than I have; I relied on MA's inherent +5% bonus and keeping the SOs at +2 which results in +54% Acc - enough for playing against the evens and +1s you get at 0x?)...
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Golden Leopard: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- EndRdx(A), DefBuff(9), DefBuff(15), DefBuff(25), ResDam(45), ResDam(45)
Level 1: Thunder Kick -- Acc(A), EndRdx(3), Dmg(11), Dmg(19), Dmg(23), EndRdx(42)
Level 2: Storm Kick -- Acc(A), EndRdx(3), Dmg(15), Dmg(19), Dmg(25), RechRdx(43)
Level 4: Cobra Strike -- Acc(A), EndRdx(5), Dmg(9), Dmg(17), Dmg(23), EndRdx(42)
Level 6: Active Defense -- RechRdx(A), RechRdx(7)
Level 8: Against All Odds -- EndRdx(A), EndRdx(33)
Level 10: Battle Agility -- EndRdx(A), DefBuff(11), DefBuff(17), DefBuff(21)
Level 12: True Grit -- Heal(A), Heal(13), Heal(13), ResDam(46), ResDam(46), ResDam(50)
Level 14: Combat Jumping -- DefBuff(A)
Level 16: Super Jump -- Jump(A)
Level 18: Grant Cover -- EndRdx(A), DefBuff(43), DefBuff(45), DefBuff(46)
Level 20: Focus Chi -- RechRdx(A), RechRdx(21)
Level 22: Phalanx Fighting -- DefBuff(A)
Level 24: Warrior's Provocation -- RechRdx(A)
Level 26: Shield Charge -- RechRdx(A), RechRdx(27), RechRdx(27), Dmg(29), Dmg(29), Dmg(34)
Level 28: Crippling Axe Kick -- Acc(A), EndRdx(31), Dmg(31), Dmg(33), Dmg(33), EndRdx(43)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(40)
Level 32: One with the Shield -- Heal(A), Heal(34), Heal(34), ResDam(37), ResDam(40), ResDam(50)
Level 35: Dragon's Tail -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(37), RechRdx(37)
Level 38: Eagles Claw -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(42)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- EndMod(A)
Level 47: Maneuvers -- EndRdx(A), EndRdx(48), DefBuff(48), DefBuff(48), DefBuff(50)
Level 49: Recall Friend -- EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(7)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
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Just a general reply, so I didn't quote anything.
Pure Human PBs are going to have a LOT of filler powers. And with an SO build that means lots of stuff that is either just chaff (Jump Kick in my build) or needs to be useful with just 1 slot. This results in lots of options regarding Power Pools and a lot of different build options. Especially with the I24 changes. I took this request as a good reason to look those over.
Fighting: I looked at this and decided Tough wasn't worth the trouble any more than the Luminous Aura toggles past 40 and before that running a bunch of Res toggles cost more END than I was willing to pay. Weave is more useful, but I decided against it as well. Kick is still a lousy attack. Which left me looking at taking Kick as a throw away and Boxing and Cross Punch (the new power, a 50 degree melee cone hitting up to 5). With all three attacks you get a 30% Damage bonus for those Fighting attacks. Making both Boxing and Cross Punch pretty decent. IMO they're better than the Gleaming Bolt/Proton Scatter combo I included, but not by much and I had to take Kick instead of Quantum Flight. I don't like QF, but I know others do, and the choice had me using melee attacks mostly (only Gleaming Blast for range), which also doesn't fit with many PB concepts. It made me into a lousy Scrapper basically, so I chose to go a different route.
Medicine: I really wanted to take this and it's the first pool I looked at. However, Field Medic only boosts self-heals that are unresistable such as PB's by 25% of base instead of 25% of base and then total times 1.25 for the heal resistance debuff. Stimulant is more useful now since you can debuff foes, but it's not great. Aid Other loses the interrupt period with Field Medic, but you said solo. If you wanted to play a PB-fender you could take Stim, Aid Other, Field Medic and Glowing touch and be a pretty good single target healer.
Sorcery: This is going to be a cash set, so I didn't seriously consider it. I just gave it the once over. I've been playing with it on a Controller on Beta too, so didn't need to do more than that. The T1 is an Absorb buff you can use on others. Nice if you're going the healer route. The T2 a ST blast comparable to Glinting Eye and not worth the trouble for a PB. The T3 is a combo Fly/TP power that is also not worth much to a PB. T4 Enflame allows you to either give allies a damage aura of sorts (it's a path effect where they drop little fire pseudo pets) or light foes on fire. Some love this. I think it's good, but not great. It certainly wouldn't hurt to have it on a PB, but I don't think it's worth chasing. Rune of Protection is the T5. It gives +Res and Mez Prot for 90s with a 600s Recharge. It's a nice power for a PB, but you have to take either the Blast or Fly/TP power to get it in addition to the Absorb buff. And, since this is a pay set, I just moved on.
Presence: This is the set I chose to use. Placate is just what it says. It replaces Challenge. On the end they've added Unrelenting, which is a self-buff you can also use to self-rez. It has a long recharge but gives a small damage buff and decent +Rec/+Rech with a solid Heal over Time effect. I decided it was a good adjunct to Light Form and took the two mediocre fillers (Placate and Intimidate) to get it.
Leadership: The only thing new here is Victory Rush, which is a major END management tool that gives very good +Rec to the team when you use it on a defeated foe (the higher the rank of the foe, the better). It's recharge is unenhanceable and it has a 2m duration and 5m recharge. It's a nice power, but not that useful to a PB solo. I considered taking Assault, Tactics and Victory Rush instead of Placate, Intimidate and Unrelenting. It's definitely a better way to go if you're going to team.
Anyway, moving on to the slotting....
Dawn Strike has a 1.4 Acc multiplier. If you use it within 10s of Inner Light you are capped against +2s and at 92% to hit +3s even with no Acc slotted. With 1 Acc you are capped against +4s. Even without Inner Light 1 Acc gives you an 89% chance to hit +3s. And Inner Light's up time in the build I did is around 85%. Plus you have the -Def from your blasts. That's one of the reasons I switched in Proton Scatter, as an AoE Def DeBuff that doesn't scatter stuff with KB.
Proton Seekers have a 1.2 Acc. So the story is much the same. They could use a 2nd Acc, but I felt it was good enough to be capped against +2s for an SO build and one Acc does that with Inner Light (even the lesser 10-30s +6.93% ToHit).
Really, with Inner Light, the -Def and playing mostly against evens and +1s (no increase in the level diff of your missions) you don't need 2 Accs anywhere until you run into -ToHit. You could always use yellows when that happens too. I skipped the shields so there weren't many END issues except when Light Form crashed and Conserve Power wasn't available. When I had the crash and no CP I had to use blues. If you want to run more toggles (Combat Flight, Leadership toggles, the PB shields) then you'll probably want a 2nd EndRdx in your attacks. Swap out an Acc if you're going to play on lower level diffs and a damage otherwise. -
With the change to Light Form the only thing Dwarf form provides is better mez prot. LF mez prot isn't very good (it varies from -2.7 to -3.1 from level 38 to 50). Malta can blow through the Stun protection with ease, Carnies the Hold. Even Freaks can often stack enough Stun in the 38-46 range where you're at less than -3. So White Dwarf is still worthwhile from 20-37 and perhaps from 38-46. For a lot of people 47 means final IO slotting as well as reaching the level where it takes 3 minor mezzes instead of 2 to affect you, so that's probably the tipping point where White Dwarf is no longer worth slotting (though it may be worth taking as a filler escape power).
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Here is a quick I24 build I did after reading your post. It provided me with an excuse to play around with the new pool powers. I tested something close to this build briefly on Beta. That build played reasonably well, handling every in Peregrine Island without much trouble except Master Illusionists (which were an excuse to use some inspirations; the can easily overcome LF's mez prot). From that build to this I replaced Lum Det with Proton and moved two slots from Combat Flight to Conserve Power and Unrelenting because I found I had END issues and had to stop hovering about. You may have to trade some Acc or Dam for EndRdx in the attacks. If you don't fight plus levels 1 SO and Inner Light (which is up most of the time) is probably enough Acc. In which case you could put a Fly and EndRdx back into Combat Flight if that is to your liking.
Challenge is a place holder for the new power Placate, which came in handy when fighting certain spawns (2 Death Mages, for instances). But mostly Placate and Intimidate are there to get you to Unrelenting, which is what Invoke Panic is holding a place for. The 4th slot there is just because I couldn't think of anything better to do with it. Probably a Heal. Unrelenting gives you a boost while Light Form is down and also speeds up the recharge to get the latter back. As the up time for LF is about 75% I skipped the shields as they are too slot and END hungry for powers that do very little past level 40 (they're worth about an average over time of 8% Res for three power picks and 6 extra slots). You may want to work them in at least until level 40. Replace the three Presence powers with them and scavenge slots from wherever (and probably shuffle power order as well). You could also respec out of Acrobatics later on as well. That would let you take three other filler powers instead. I kept it because getting KBed when Light Form crashes is an embarrassing way to die.
I hated to take and slot Gleaming Bolt, but it's not much worse than the alternatives and has a much better Recharge time, providing some protection against Slow effects in a way. Getting Proton Scatter earlier in the build may be beneficial, but you'll have to under slot something else until late.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Presence
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(25), Dmg(37), Dmg(45)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Acc(3), EndRdx(5), Dmg(21), Dmg(34), Dmg(45)
Level 4: Essence Boost -- RechRdx(A), RechRdx(9), RechRdx(15), Heal(25), Heal(42), Heal(46)
Level 6: Radiant Strike -- Acc(A), Acc(7), EndRdx(7), Dmg(17), Dmg(31), Dmg(42)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(15)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Inner Light -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Jump Kick -- Acc(A)
Level 16: Acrobatics -- EndRdx(A), EndRdx(17)
Level 18: Incandescent Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(21), Dmg(34), Dmg(45)
Level 20: Challenge -- RechRdx(A)
Level 22: Reform Essence -- RechRdx(A), RechRdx(23), RechRdx(23), Heal(29), Heal(42), EndRdx(46)
Level 24: Conserve Energy -- RechRdx(A), RechRdx(40), RechRdx(46)
Level 26: Solar Flare -- Acc(A), Acc(27), EndRdx(27), Dmg(29), Dmg(34), Dmg(43)
Level 28: Intimidate -- Acc(A)
Level 30: Invoke Panic -- RechRdx(A), RechRdx(31), RechRdx(31), Empty(50)
Level 32: Photon Seekers -- Acc(A), RechRdx(33), RechRdx(33), Dmg(33), Dmg(37), Dmg(43)
Level 35: Dawn Strike -- Acc(A), RechRdx(36), RechRdx(36), Dmg(36), Dmg(37), Dmg(43)
Level 38: Light Form -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(39), ResDam(40), ResDam(40)
Level 41: Restore Essence -- Heal(A)
Level 44: Quantum Acceleration -- Flight(A)
Level 47: Proton Scatter -- Acc(A), Acc(48), EndRdx(48), Dmg(48), Dmg(50), Dmg(50)
Level 49: Quantum Flight -- EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Flight(A)
Level 2: Swift -- Flight(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(11)
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I was going to chime in and say for $500 you'd have to upgrade an existing machine or go with a used/refurbished, but even a quick search at only one site (NewEgg) turned up this...
HP Pavillion P7-1235
Which is only a bit over that price ($540 with free shipping) and has plenty of oomph for four instances. The graphics are a little light, but adequate if you run low graphics settings, minimize instances and use MaxInactiveFPS.
Now, I am NOT recommending this particular machine; I don't know anything about it and am not a big fan of HP computers. It may be good, it may not. However, I do recommend NewEgg and you can use the similar items listings at the bottom of the pages to browse around and see if something jumps out at you.