KnightofKhonsu

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  1. Quote:
    Originally Posted by El__D View Post
    The plot and storyline of the game has to move on and be consistent for all the players, which can't work when everyone and their mother has five different characters that all 'killed Statesman for realz'. The plot already puts your character out there more than enough, saying that you're the only one that can take Darrin Wade out, he planned for everything but didn't account for you, and all the other 'Hey Character Name! You're super awesome!' rigmarole. If you want your character to be awesome in the actual gameplay, beyond the dialogue and plot? Play them that way, make them awesome. You have more than enough tools in-game to make epic characters that can, numerically-wise, back up just about anything you work into their background. I should know, I've watched others do it and done it myself.
    Very eloquent, concise, and thorough, El D. Well thought out and presented. In my book what you said, perfect.
  2. Quote:
    Originally Posted by UnicyclePeon View Post
    Thats cool. We probably have different thresholds for tolerable end consumption. I think I have higher recovery than you and less end consumption, without cardiac, and I still prefer it.

    I have a miracle, numina, a perf proc, slotted stamina, and physical perfection, with good endurance reduction in my powers AND access to the elec armor power which let me leech endurance. Even with all that, I couldnt live without cardiac.

    But I am sure others would be fine with agility.

    Lewis
    Originally, I had slotted 5 Perf Shifters including the proc in Electric armor and 4 in Power Sink. I reduced Electric armor to 2 (Proc and End Mod) and 3 on Power Sink (Proc, End Mod, End Mod & Accuracy) and Energized by 1. I have 4 slotted in Stamina, including the proc.

    I reduced health to three, Regen proc, Numnia’s, & Miracle. I used the six available slots putting 2 for a total of 6 in Barrage & Energy Punch slotted Mako in both removing Kinetic Combat because it sucked performance wise. I added a fourth slot to Tough and one more Impv Armor for the 2.25% increase in recovery and 1 more LoG (Def-End) for Maneuvers and finally, added 1 to Phy Pef Numnia's Heal/End.

    Lastly, since I already had Absolute Amazement slotted in Whirling Hands, I converted MoT into superior. I increased my regen remained the same +24% with Numnia, hit points went up from 2400 to 2448 and so did my recovery as my End usage dropped. Once I get Task Force Commander and Portal Jockey accolade powers, I expect that will help even more.

    Time will tell if going with Agility was the correct move. However, if Cardiac is required, I can always change out Agility for it. Only time will tell. So far, after some intense fighting during Maria Jenkins' missions, I did not have any endurance issues I experienced before my last respec. Currently, I believe I have 2.6 billion invested in my tank. I want to add one more purple set Hecatomb to ET then I believe I am done.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    And it pissed me off because that ******* of a Ruladak the Strong hit me for more than my maximum hit points with his Total Focus.
    Ah ha! He hit me with it and it bounced off! Quantumshock is immune to energy attacks! muwahahahaha... However, when I hit him with my own TF, he cried out like a little girl! BUWAHAHAHAHA!
  4. Hi, I'm Khonsu's Knight.

    I love this game and I'm addicted to it

    <sobs> There, I made my admission...
  5. Quote:
    Originally Posted by houtex View Post
    But then I hit Part 5. I knew this was It(tm), the moment, the thing this was about, Statesman is gonna get killed by Darrin.

    And knowing this, I try to get there fast, but I'm takin' out everything on the way to get Insps I know I'll need. As if I can stop the inevitable, right? I knew better, but... still. I didn't know what was going to happen, just the end itself was a fact.

    The cutscene happens.

    It's... beautiful...
    And Horrible...
    And Awesome...
    And Tragic...
    And Poetic...

    And at the very end of the scene... you who know what I'm talking about...

    Shivers. Honest.

    And, I am **PISSED OFF** now. Darrin is going to freakin die, and horribly.

    But, no, I can't do that. He won't let me, the bastidge, and he... well, y'all who know, know. That end dude is tough, or was for me... Just so I could finally, FINALLY, kneel beside Statesman.
    You are not the only one to feel this way Houtex. I am sure there are plenty of players who felt the same way.

    Like you, I enjoyed articipating in every SSA. Did it matter that I did not effect any sort of change or outcome? Not really. However, I did feel like I was part of the story, not on the sidelines as some have expressed.

    As for the writing, it has done its job in eliciting emotional reaction from the fans. I'm not here to critique the nauances of the writing either. When fans express emotions in the manner you and others have, or if they absolutely loath what was written, the story did what it is supposed to do. This means the stories are successful. However, had the stories received ho-hum responses, then it is an abject failure.

    The WWD story arc entertained me so far. That adds the value to it in my book. I am looking forward to SSA #7.
  6. Quote:
    Originally Posted by blueruckus View Post
    One of my favorite parts of the Beam Rifle beta test were the awesome new rifle models, specifically the Shock Rifle. Obviously, I was completely bummed when it went live and many models were missing. Now that we got the missing Shard Cannon in the Super Pack I have hope that the Shock Rifle will follow shortly... somehow.

    Please devs, can I have this gun back? ... and available for all rifle sets? ... and if not all rifle sets, specifically for my crab spider?

    Thank you.

    Now that is one cool looking weapon.
  7. Quote:
    Originally Posted by UnicyclePeon View Post
    My ss/elec brute prefers cardiac. Even with the ability go leech endurance, I need the direct end reduction. Also, some of my oblit and other set slotting almost requires it. Running 9 toggles is a bear. Plus I prefer having the luxury to leech foes as an attack of sorts, rather than feeling obligated to activate it so that I dont pass out.

    Lewis
    After respecting again yesterday, the changes I made took care of END issues. What is important is I now can run with my sprint on and not worry about burning through endurance. Before with all toggles on, I consumed 2.21 pnts/sec. Now, it's 1.71 pnts/sec. Alternatively, I increased my recovery from 3.5 to 3.7 /sec. Now Agility is proving its worth. I suspect by the time I get to T-4 endurance won't be an issue again or so I hope that's the case.
  8. Quote:
    Originally Posted by Madadh View Post
    I honestly can't fathom how you're having such end woes on an Elec tank. 4 Perf Shifter Procs. You also have Phys Per.. You've got the Numi +/+. And you still think you need to add in the Miracle +Recovery *and* grab an alpha based mainly on how it affects your blue bar based on either lessening end usage or upping your end recovery.... What?!

    Forgive me, but... Did you take Energize and Power Sink? Are the slotted at all? Do you have any End Reduction slotting in any of your attacks and/or toggles?

    Because if the answers are all 'Yes' I can't imagine you'd feel any need for more blue bar control.
    Alone while soloing, I'm not having much of a problem with End per se. However, when I'm teaming with my best friend, his Time/Bots MM really over boosts my recharge and I am bashing away like a speed freak. Thus goes the endurance. I confirmed this last night after experiencing it against Kronos the night before. This is especially noticable when fighting enemies 2 levels above my own (52) or GMs, endurance vaporizes quickly. Basically, I'm trying to build him to accommodate the effects that TM does to my character. If I can do that, endurance will never be an issue.
  9. ...that is the question.

    For my Elect Armor/EM tanker, I slotted Agility for the endurance modification with the anticpation of slotting the T-4 Agility Core Paragon for its rather large endurance modifications rating.

    Since I am using 3 sets of Performance Shifter sets, I am thinking going with agility will go hand in hand with PS, especially since I am using 4 PS procs.

    However, I still have my eye on Cardiac for controlling endurance head on with the reduction capabilities of Cardiac.

    This build is far different from my SS/WP brute or WP/DS tank as they are not endurance pigs as my EA/EM tanker is.

    Anyone have any guidance either way? Thanks.
  10. Quote:
    Originally Posted by New Dawn View Post
    How confident are you in that? I thought I said that there was a way to prevent footstomps and not only that sometimes it still can be done whilst using a melee attack

    Key things that I try to avoid saying:

    Anything like "no one can do" which to me can seem like something along the lines of "If I can't do it no one can" so also that means telling people what they "need" or would "want" although to most people its a lazy way of saying what's preferable.
    My referring to the Foot Stomp by saying, "No one can do anything about that," is in reference to being inside the effective range of the AoE when it does happen. Not that no one can do anything about the 'stopping' that attack.

    You said about the Foot Stomp:

    Quote:
    Originally Posted by New Dawn View Post
    If Kronos Titan is compelled to hit me but can't do it with Footstomp then Footstomp providing there is adequate taunt control doesn't happen. I know of a way to still hit them in melee and still stop the Footstomp.
    As you see, you stated, "you know a way;" however, you did not devulge that tid bit of information. There is a distinct difference here. I sure would appreciate it if you'd share that kind of information. As I am sure that tactic can be used against those GM that use Foot Stomp as an attack as there are plenty of them running around.
  11. Quote:
    Originally Posted by Doomguide View Post
    The only other consideration I haven't seen mentioned and will add for completeness -
    Miracle +recovery, Numina +recovery/+regen, Regen Tissue +regen and Perf Shifter +End all only function when the power is active (and is not related to the level of the respective IOs). So they'll only work in Phys Perf as long as you don't exemplar more than 3 levels below the level which you took PP.

    And as someone who personally exemplars frequently that makes Health (and Stamina) very much the preferred place to use them.
    Bugger me. You're right. I completely forgot about that. Hmm...I sense a respect coming to make some changes. Thanks.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Alright, now that I'm not posting from my phone there's a few things I'd like to say.

    First, I would like to apologize for the apparent tone in my first posts. I intended nothing personal or insulting, but when I'm posting from my phone brevity often comes across as snippy. I did not mean to diminish at all from your accomplishment of surviving Kronos without trouble. That is a feat and there's no other way to put it.
    Thanks, no need to apologize. I understand where you were coming from. Challenging tankers is almost like a mandate here, I think. Something to make us better at what we do.

    Quote:
    Originally Posted by Dechs Kaison View Post
    I only meant to stay that there are plenty of things you can do to keep your teammates out of harms way and that I did not see you talking to any of those points. As the author of a tanking guide, I wanted to make sure that this stuff gets called out.
    Yes, and after seeing the difference in terminology for Targeted AoE being used here, I learned something new. New Dawn's points of ranges of AoE and long with your information and others helped me realize I should have directed the team to attack from behind or from a position that would better protect them from his AoE attacks on me. Footstomp...no one can do anything about that other than try to anticipate the attack. Additionally, I should have had them target through me affording them some protection from aggro, furthering my control over this metal beast.

    Quote:
    Originally Posted by Dechs Kaison View Post
    Again, in my guide, I mention that you can tank all the enemies in the game, but you cannot tank stupid. If you were doing all you could, then that's all I was trying to say you should do. I wasn't trying to accuse you of tanking poorly, and again I apologize for how I worded things. You hadn't spoken to the contrary, so I pictured you doing the standard 'tank' thing of punching the bad guy until your team takes him down.
    I read through it and will do so again, this time with more study. I'm not one to rest on my backside thinking I don't need to improve.

    As an update from our continued lifelong (so it seems) Crimson Missions, we faced (Tindoor and I) Kronos (Elite Boss this time) again in the end of the arc. This time, I had Tindoor and his bots attack the group in front of Kronos while I pounded on him. As I completed my first attack chain (using all of my attacks), Tindoor put the Malta group down, Kronos was down to less than a quarter of his hit points. Then Tindoor joined my attack. We took him done in less than a minute (between 50 - 55 seconds iirc) from the moment I attacked him until he dropped. After battling the GM version of Kronos last night, it seemed anti-climatic. lol
  13. Quote:
    Originally Posted by JakHammer View Post
    Knight, you can't double all. The Catalyzed and un-Catalyzed versions of all ATO's mutually exclude each other. One of each enhancer, 6 total, is it.

    The purple and non-purple versions don't play together either, so if you have oh say 5 MotT slotted in one power, and catalyze one enhancement, you now have 4 and 1 and would lose the 4th Toxic/Psi resist set bonus.

    The character bound Catalyzed versions can only be slotted on a lvl 50. Their set bonuses are named exacly the same as regular Purple sets, so in particular, if you already had 5 regular purples for the 5 X 10% Ultimate Recharge Bonus, the ATO Purple 10% Ultimate Recharge Bonus would hit the Rule of 5 and not count. It is possible you might want to leave it un-Catalyzed if absolute Max Rechrge is your goal. My tank could not fit in a 5th Purple and is very happy the Purple MotT set filled that recharge need.

    Tricky things, these new enhancers. Sure hope the Gauntlet bug is a bug and not WAI. The Brute Proc just got a bug fix, so here's hopin. (And sorry for all those who had their Fury proc in an AoE.)

    Jak
    I will actually change the entire MoT set to superior. Yeah, I'm aware of the rule of 5. I don't plan on using more than maybe 1 purple set, Hetacomb, in either Energy Transfer or Total Focus. Which would would I benefit the most from? I'm thinkg ET.
  14. Quote:
    Originally Posted by New Dawn View Post
    If anyone with any enthusiasm should wish to share their experiences, people could return with constructive criticism and other people might learn from the constructive criticism. I think its good.


    What matters KnightofKhonsu is that you're well on your way as a Tanker.
    I know I made some mistakes during that fight last night, especially now after reading some of the things written. Hell, this is my first time tanking a Giant Monster. Normally, I'm in a support role with other tanks or brutes in the lead with my tank, brute, or scrapper. Tanking a mob is different than a GM.

    However, I am not a person who gets set in doing something the same way always (read: set in his ways). As a student of Edward Deming, I'm always looking to improve the process in how I do things including myself. I've learned something things here from this thread that I'll most assurdedly use in the future.

    Enthusiasm? Heck yes. I'm always enthusiastic when I'm gaming, not matter the genre. As a long-time Traveller, D&D, and BattleTech player, I never get tired of playing. There's always something new and exciting going on. At my age, enthusiasm is keeping me young even though my kids call me an old fart! lol

    Quote:
    Originally Posted by Hopeling View Post
    That's not always practical to actually do in combat, though. And you won the fight anyway, so the point is rather academic.
    While what you say is true; however, academic situation do help for applying towards actual practice.

    Quote:
    Originally Posted by Bionic_Flea View Post
    My personal theory is that your time buddy was boosting your recharge with Temporal Selection and therefore you were attacking more than usual. Combine that with the periodic crash of hasten and you'll see your end bar suffering.
    I thought of that too; however, during our missions he's constantly hitting me with it before I jump into a couple of mobs and I haven't had any crash problems. Plus, I don't have Hasten. Build up, but I don't remember if there's a crash effect with it. Still it could be the combination of recharging at 135% normal when hit hits me with Temporal power. Still, I have this nagging feeling that there might be some tie in with -regen and affecting recovery. I've experienced this with Knives of Artemis and some of the Hercules and Zeus's before facing Kronos.
  15. Quote:
    Originally Posted by Aett_Thorn View Post
    Only Footstomp is PBAoE, though. The others are either RANGED AoE (meaning targeted on someone) or TARGETED AoE, meaning placed below their target. Just FYI.
    Okay, so you are saying that even though it does not specifically say 'Targeted AoE' their affects are? Meaning, that a specific target and the AoE affect is around the target. Targeted AoE, to me means, targeting a specific area.


    When someone says, 'Targeted AoE,' I immediately think of targeting a specific area. I believe this is where the miscommunications is happening. Dechs is referring to one thing using verbage that means something else to me. lol Hm...probably best to say, 'AoE on a target.'


    Then that better explains why Tindoor and the other suffered so much because they were close to me, save for the stalker and brute. They were out of the frontal arc.

    Quote:
    Originally Posted by Aett_Thorn View Post
    And none of those attacks has a -End component to it.
    I know. I saw that last night after looking Kronos up again. However, you normally don't lose 25% of your endurance when using a attack power, especially with the IO sets I have. This normally corresponded with being hit by Kronos' Plasma Blast. I wish I could remember the female brute's name, she first mentioned it after we were in the heat of battle.

    Quote:
    Originally Posted by Aett_Thorn View Post
    I still think you did a fantastic job, but you do mention some things that aren't backed up.
    Thanks. I know. I wish I had video recorded it that way you could see the effect on my endurance. Even when I did not attack, I lost endurance after the Plasma Blast. I know it says -Regeneration; however, I wonder if this attack somehow effects recovery because the negative effect on regeneration in making it stop. Will that cause recovery to some how faulter? This is the only time I drastically lost endurance. This happened to me too when hit with the poison darts that cause -regen by Knives of Artemis. There has to be some kind of connection between the two. Has no one ever took notice of this before? Or just simply brushed it off as over working the character? I'd really like to know.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    Look, I'm just giving my opinion, as I have tanked Kronos, and I have kept squishies safe.
    My hat's off to you.

    Quote:
    Originally Posted by Dechs Kaison View Post
    Justify it however you want. AoE can't hit your team if you stay away from them and keep enemy attention. Did you try to move away from your team? Attempt communicating that they should not be near you?
    As I wrote above, yes I did; however, they chose to keep close.

    Quote:
    Originally Posted by Dechs Kaison View Post
    Every attack except the footstomp is targetted AoE. If the melee teammates are dying to that, your job becomes kiting. Footstomp will not be used if Kronos does not get close.
    I posted this above, so I'll do so again. The only powers that are Targeted AoEs are colored red, the rest are standard AoE (blue).

    Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
    Anyone that passes through these flames will be burned
    .
    Foot Stomp (Point Blank) Area Effect, Foe Knockback
    Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
    Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
    Kronos Titans can launch a pack of 16 Gas Swarm Missiles

    Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
    Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles

    Plasma Blast (Ranged) Foe -Regeneration
    Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.

    Sleep Gas (Targeted Area of Effect) Hold
    Anyone that passes through this gas will take damage from the fumes.

    Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
    Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles


    This information comes directly from Paragon Wiki. If this is incorrect, then it needs updating to reflect the correct information. If not, what I said stands.

    Quote:
    Originally Posted by Dechs Kaison View Post
    I know I wrote a guide on this stuff. At the end of the day, cannot save people from themselves, but you need to try.
    Trust me, I do what I can to keep teammates safe. I take it as a personal affront when someone bites it. When that happens, I apologize and try to do better. When I do apologize to them, they blame themselves for being over zealous. I've done that myself with my more fragile characters.
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    Couple nitpicks: You are electric armor. You should be immune to end drain. If you needed power sink, it was because you burn more end than you recover. My DA tank did not have this issue with Kronos.
    Should is the key word. However, that simply was not the case after we added 5 more team members. True, I have 90% resistance to energy attacks, 129% resistance to endurance drain, and an energy defense of 22%, at certain times during the melee my endurance was draining down from his attacks. As long as "%" chance of something happening or not, you are never 100% immune. Facing a Sapper, I noticed that 9 times out of 10 attacks, I do not suffer any endurance loss. However, I do on the tenth attack. When combating a GM, the numbers are different, especially their attack modifiers and effect than over those standard enemy.

    I tried screen printing my numbers; however, it did not turn out. I wanted to show you and everyone else what my numbers are so that I won't be called a liar again. However, I cannot. My END usage is 1.51/per sec and my recovery is 3.51/per sec. I do not burn through endurance as you assume I might. Additionally, I believe after I finally slot either Agility Core Paragon or Radial paragon or Cardiac Core Paragon, endurance will not be an issue for me.

    Quote:
    Originally Posted by Dechs Kaison View Post
    I don't believe you tanked Kronos. At least not particularly well. The mark of a good tank is how well his team survives. You have his aggro. Spin him, kite him, do what you have to do to keep the team safe.
    Funny that you accuse me of allowing teammates to fall. That I did not keep Kronos occupied. You are, of course, wrong. I kept his attention the entire time, except once. He turned from me to face the Brute after a particular successful attack of some sort. However, after I hit him, he turned back and focused on me.

    What you forget is all of his attacks are AoE save that of his Plasma Assault. Case in point:

    Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
    Anyone that passes through these flames will be burned.
    Foot Stomp (Point Blank) Area Effect, Foe Knockback
    Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
    Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
    Kronos Titans can launch a pack of 16 Gas Swarm Missiles
    Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
    Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles
    Plasma Blast (Ranged) Foe -Regeneration
    Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
    Sleep Gas (Targeted Area of Effect) Hold
    Anyone that passes through this gas will take damage from the fumes.
    Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
    Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles

    Tindoor as you see stayed pretty close to me and the others to heal. However, I kept instructing him to stay back at his range limit of effect. Sadly, he did not because we were surrounding Kronos so he had to stay close inorder to effectively heal the group.

    Foot Stomp dropped more team members than any other attack. So, how then, do you or anyone else expect me to protect them from that? Tell them all to back off, including melee fighters and attack from afar? Sorry, but AoE makes no predetermination on who generates the most aggro. Those who were facing Kronos near me fell the most because all of his Targeted AoEs were focused on me.

    I hate it when a teammate falls while I'm tanking. However, I cannot, no let me rephrase this, no one can protect everyone 100% of the time, especially when fighting a GM. An enemy like Lord Recluse? That's a different story. Tyrant? Nope better not let him face someone else. These can be kept focusing on that tank(or whomever is generating the aggro).

    Quote:
    Originally Posted by Necrotech_Master View Post
    i think he did a great job, its possible the mm kept getting too close to the aoe in which case no matter how good the tank is the aoe is still gonna 1 shot the mm
    Exactly what happened. Tindoor is pretty courageous in that he will brave the attacks, no matter what, to do what he is capable of. My friend uses his MM like its a Defender with pets. He is damn good at what he does.

    When I started apologizing for him falling, he told me to shut up that it was his fault and blamed his style of play.

    Quote:
    Originally Posted by Necrotech_Master View Post
    i do agree with your other point though, elec armor is basically immune to end drain and ive looked at the kronos powers before and none of them drain end
    I thought that to be the case too. However, when I faced him with the added team members, my endurance dropped in large chunks. Not the typical usage from attacks. I mean 25% gone after he hit me with his Plasma Assault. Even the female brute shouted out to be careful because he would drain END. Tindoor experienced the same thing for some reason. IIRC, everyone was watching their END drain.

    I'm pretty good of knowing who is going to drain endurance during a fight. Freakshows, Clockworks, and Carnies come to mind. However, I have recently discovered having endurance issues when facing Knives of Artemis. Then right after facing them, I'm up against Malta with no END problems. Now, explain that one to me. Their powers do not indicate that they drain END. The only thing I can surmise is when you are hit with -Regeneration, it affects your recovery too. However, there is nothing stating that is the case that I've been able to find.

    Quote:
    Originally Posted by Dechs Kaison View Post
    My point is that the tank controls where the AoE lands.
    I disagree. AoEs standard ones, not Targeted, affect the area around the enemy. Targeted AoEs, I agree. Which Kronos kept me in his gunsights for all his Targeted AoEs.

    Quote:
    Originally Posted by Necrotech_Master View Post
    while true he still cant control other poeple getting too close to him for one reason or another (in the pictures it looked like the mm was going in close to pop heals)
    Which as I explained above, is exactly what happened.

    This is why I wish I could have had a video of this battle. Then everyone would see exactly what happened as I saw them. Then I would not be defending my actions in this manner.

    Lastly, the group thanked me for bringing them aboard to participate and they thanked me for tanking. Especially the stalker who, by his own words, 'Oops, I booboo'd.' then laughed about it after he face planted.
  18. Quote:
    Originally Posted by Bionic_Flea View Post
    Don't rain on his parade, Johnny. Save your tanker loathing for other threads.

    Grats, Khonsu! It looks like you had a great time.
    Thanks Bionic, I had a blast. I look forward to completing my Incarnate powers so I can go hunting some of these big monsters! lol

    Quote:
    Originally Posted by Aett_Thorn View Post
    Congrats, Khonsu! Well done!

    (and yeah, don't listen to Johnny...someone must have pissed in his cornflakes this morning)
    Thanks Aett. Don't worry, I don't. I just consider the source.
  19. Quote:
    Originally Posted by Chyll View Post
    No problem.

    Heads up before you rush off and catalyze a full set.

    Some are suggesting the option of doing so for only 3 enhancements and doubling down on the health and damage bonuses.

    Another option I saw was catalyzing the set, but splitting it into two powers to double-double down on those bonuses.

    I slotted the full set for the rech and resists.
    I want to double up on all the modifications. Doing so will increase my defenses while boosting my global recharge to 95%.
  20. Last night, well for the past 3 days, my friend and I are working through Crimson's story arc. I have played through this with most of my level 50 characters so I am familiar with it and know what to expect. For the past two days, I have expected an ambush of monstrous proportions. Read attack by Kronos. Last night that came to fruition.

    Quantumshock, my Electric Armor / Energy Melee tanker, and Tindoor, Robot / Time Manipulation Master Mind, came out of the last mission and there he was. My first impulse; RUN! I experienced fighting him on two occasions after completing the Wildfire mission, both times he face planted my characters (Knight of Khonsu (Level 50 Scrapper) & Dragon Maiden (Level 50 Brute). Tindoor and I were on Skype together and I said, I am taking him on, while Tindoor said, "OMFG your nuts!" Maybe. I looked at the clock, 9:30 PM. I attacked him.

    Now, as I have mentioned before, Quantumshock's design is up on the design thread. Keep in mind; he is not an Incarnate though I have unlocked my alpha slot. The only changes I have made to him since posting his design was swap out Mako's (2 sets) for Kinetic (2 sets) in Barrage & Energy Punch, while slotting 'Absolute Amazement' in Whirling Hands.



    This picture shows Quantum dead center with Tindoor on the right. That was at the 15-minute mark. Tindoor's bots died as fast as he could bring them back. He himself ate ground 3 times before this picture. At one point, we had Kronos' health down a quarter before Tindoor and his bots face planted.



    This picture is at the 25-minute mark, Quantum is still going strong. Not once did I have to neither pop a health inspiration nor use my Energize during this time-period. I did, however, have to use my Power Sink due to Kronos' ability to drain endurance, not often mind you, but enough for me to start considering retreating.

    Tindoor and I both agreed that we were not going to take him down. He wanted to withdraw, I told him to go to the Tram station and T-port me there so I did not have to do a fighting withdrawal. However, looking at this massive combatant, I just could not quit. I wanted to defeat him. I told Tindoor to broadcast for team members and passed him the star. This beast was going down.



    This picture is at the 45-minute mark. We now have 2 brutes, a stalker, and a defender at this point. Up to this point, the stalker, and 1 of the brutes face planted, while the second brute was forced to back off to recover, including Tindoor. I do wish I had recorded this action on video. This would show our team's health bars and all the action as it played out, thus proving what I saying here.

    Tindoor noticed how much nastier Kronos was getting. I said that was because we have 5 more level 50 team members. At this point, I am using Power Sink more frequently and had to use Energize twice.



    In this picture, Kronos is about to go do. You can see where the team members are. The defender is back on the left, the stalker is back under the right arm of Kronos, one of the brutes is under the stomping foot, and the other brute is behind Kronos to my right. Tindoor is directly above me. Moreover, if you look carefully, you can see his last surviving bot to the far right. At this point, it is 10:30 PM. I have been fighting Kronos for an hour. Just to give you the perspective of how long I had been fighting him, both my accolade powers, Eye of Magnus and Geas of the Kind Ones, fully recharged twice before this monster died.



    Finally, 5 minutes after the above picture, Kronos crashes to the ground! Woohoo, Team Quantumshock did it. Everyone rejoiced. The badge was a great reward.

    I am proud of the fact that my tanker fought this giant monster and did not face plant one time. While my teammates did at last one time, some more than the others. Of the two brutes, only one (the one fighting on my right) did not, though her health was beat down near that point.

    People can say what they want about a tanker; however, my experience fighting this Titan of Titans proved, at least to me, a Tanker is not irrelevant, nor is he useless. Furthermore, I kept this beast’s attention and all the hate and discontent he could dish out.
  21. Quote:
    Originally Posted by Chyll View Post
    Superior Might of the Tanker

    The doubles provide 33.1% benefit each (i.e., Accuracy/Damage, Damage/Recharge)

    The triples provide 26.1% each

    The Quad provides 23.2% each

    The Rech/Proc provides 23.2% rech, and the proc is timed to approximately 6 times per minute (instead of 5 for the un-catalyzed)

    Set bonuses are:
    2: Damage +4%
    3: health +3%
    4: recharge +10%
    5: Toxic/Psi resistance +2.52%
    6: Smash/Lethal resistance +2.52%
    Sweet, thank you Chyll. Much appreciated.
  22. Not sure where I can put this, so this seems like the most logical place for it.

    For some time now, the badge title does not show up, not for one but all my characters.

    I have looked through the options to see if there is a toggle to allow it; however, I've found nothing.

    Does anyone have an idea of what I can do to have these resume showing? Thanks.
  23. Quote:
    Originally Posted by Sir Hextor View Post
    If the choice is between those two sets, ElecArmor would be the choice I would use for endgame. Capped Energy Resist and decent Psy resists, build for S/L defense backed with decent S/L resists and you're set.
    I concur. My Elec Armor/EM tanker rocks.
  24. Okay, I've searched for information on exactly what Enhancement Catalysts will do to MoT. I know what they are supposed to do; however, I don't know the numbers. I thought I read them on the boards somewhere but I am unable to relocate them.

    I have a full set of them and want to use them on my MoT. Can someone who knows the numbers, post them for me? I just want to confirm what they will do for me. Thanks.
  25. Quote:
    Originally Posted by JakHammer View Post
    I had SO wanted this Proc to be reliably three stacked in the proper build.

    Jak
    And it does. I have it as I've mentioned with Bone Crusher. It never fails to triple stack after it first off for the first time. This happens pretty quickly too. Then, of course, I've gone a couple of fights without it firing off. All in all, I'm pleased with the results.