Knight_Errant

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  1. Knight_Errant

    Solo Scrapping

    [ QUOTE ]
    Between these 3, Regen, SR and Inv, last 1 is the most challenging to play, but I like it most, because is the less self centered scrapp build. Invincibility is there to help you and in the same time to help the team, inv being the best choice for a pseudo tank scrapp build, good for the team.

    [/ QUOTE ] Sorry, don't buy that one. "Self centred" is a matter of perspective. I've teamed with plenty of scrappers as my empath and the ones that require the most attention are the /Inv. SR scrappers only need a Fortitude and the occasional heal when they do get hit, Regens only need assistance when things go really wrong. So Inv not being "self centred" is a bit inaccurate as, in my experience, they demand more attention from support ATs compared to other Scrappers who are less demanding on the teams' resources. I think you have "self centred" and self sufficient confused.
  2. Knight_Errant

    Solo Scrapping

    That's not participating that's relying on passive powers and they're even worse than toggles (at least you have to turn toggles on).
    The way you're describing Inv isn't participation it's just an exercise in masochism.
  3. Knight_Errant

    Solo Scrapping

    That's the thing with Inv and SR its all a case of turn on your toggles and let the dice roll. Regen and DA give you something extra to think about.

    Best not to bait FireKitty, you'll get burned.
  4. Knight_Errant

    Scrappers.

    You can't resist forever Nightmarer, you know we're right...
  5. Knight_Errant

    Scrappers.

    [ QUOTE ]
    DM/SR

    [/ QUOTE ]Pffffft.
  6. Knight_Errant

    Solo Scrapping

    Nightmarer is just jealous because Regen doesn't need a crutch like Tough to get by.
    And we're not continually screaming "HEEEAL MEEEEE!!!!!"
    Regen isn't weak at high levels, you just have to know when to time your heals.
    As for comparisons to Elude etc, which Paragon Protector do you have to most trouble with when it pops its tier 9 defence? The MoG'd one.
    The other night I was in a team of four and tanked 3 AVs with my Claws/Regen/Dark(47), I didn't need to touch MoG in any of those fights.
  7. Like FireKitty, I recommend slotting your attacks with 2xAcc, 3xDam and 1xEndRed or Recharge (depending on your secondary). The defence debuff really isn't worth slotting.
  8. Knight_Errant

    Solo Scrapping

    DA isn't hard, it's just different. I wouldn't consider Inv or Regen to be "easy" either. Regen is certainly more forgiving than other sets in the mid to late teens but that's about it, fighting an EB later in the 40s as a Regen can find you rapidly running out of clicky heals at the wrong time and you take All the damage all the time. Inv, SR and DA are all equally as End fiddly until Stamina comes into play. DA is very effective once it's gotten going properly and the box of tricks it has by 38 gives you some excellent indirect damage mitigation.
  9. Knight_Errant

    Solo Scrapping

    [ QUOTE ]
    GLOWY BALL OF DEATH WITH A SHARP STICK I TELL YOU!

    [/ QUOTE ]Read grumpy fairy.
    Anyway, enough of silly Invul', why not try Kat/Dark and be your own Fluffy with a razorblade.
    If you can put up with the early Endurance issues you'll make good in no time.
  10. Knight_Errant

    Solo Scrapping

    [ QUOTE ]
    DM/SR, Kat/SR are good choices but if you want to look like a christmas tree choose katana/inv

    [/ QUOTE ]

    Edited for accuracy.
  11. Yeah, only Sniper Rifle. I'm not sure on the numbers as I've never taken time to try and work it out. I'll take a look at my logs tonight and see how the numbers pan out.
  12. It was added, the extra damage done appears as a separate packet from the damage done by the attack (Including a separate tick of orange numbers above the target). The combat blurb says something along the lines of "the additional accuracy of the Targeting Drone adds X extra lethal damage to your sniper rifle".
    I play my AR/Dev blaster at least twice a week and use Snipe regularly so it's a common sight for me.
  13. Just a few things
    Taser in Devices is a great tool for perma stunning bosses when combined with Beanbag from the AR set, as it's no longer melee only this makes it quite versatile and hand bit of extra control.
    Last time I checked Targetting Drone only provided bonus damage for Sniper Rifle, not the entire AR set.

    Redrawing a weapon Does Not delay or interfere with DPS this has been confirmed by Back Alley Brawler here.
  14. Knight_Errant

    Hamidon?

    If I remember correctly the reaction for the first time it was done was something along the lines of:
    "Yaay! We're the first EU server to beat the new Hami! What a <bleep>ing nightmare that was. Well at least we found a method that worked. Anyways, we've done it so let's never even think of doing it again."
  15. Try teaming with 7 other Ar/Dev blasters. There's one I play with twice a week and we're just crossing the 30 mark. Full Auto will be neat when we all get to it but suprisingly it's the M30 grenade that has the most dramatic effect as 8 grenade going off together (something we have practice with) can wipe out almost all the minions in a crowd and severely batter any Lts or bosses left standing.
    Mines and liberal gunfire finish off the stragglers and all thats left is a sea of shell casings.
    Archery is all well and good but AR in groups is cooler by far.
  16. Knight_Errant

    Withdraw /Regen

    Something I notice about redrawing a weapon (with Broadsword at least) is that the pause after that first attack is gone if you set up a second attack while the first is animating.
    For example:
    Air Superiority > Draw + Hack > Headsplitter.
    Between Hack and Headsplitter there is no visible pause, the animations flow smoothly allowing two attacks in a very short space of time. With the example above any mob knocked down by Air Sup' will not be properly back on his feet by the time Headsplitter lands.

    I've tried this with combinations of all the Broadsword attacks and it holds true for any combination that uses Hack, Slash, Slice or Parry as the draw attack, the remaining three attacks put the character too far "out of stance" for it to work. I'd be interested to know if this holds true for other hand weapons.
  17. Wasn't necessary as the question was about Stamina and recovery caps, not regen powers.

    The exaggeration was deliberate.
  18. With */Regen it really depends on the toggles you take from the pool powers. For example, taking and using Focused Accuracy(FA) in your 40s as it will put a significant drain on your End that Stamina can compensate for.

    If you don't take any End hungry toggles then Stamina can be ignored in a Claws/Regen without any significant impact on combat performance. If necessary this can be supplemented with certain Set IOs that give +Recovery.
  19. Knight_Errant

    The DM/SR thingy

    I haven't commented yet as I'd be repeating myself from previous comments on your builds. But what the hell I'm bored.
    Take build 2. Ditch Boxing, Tough and Weave that's 2 toggles gone to free up more End to hit stuff with, and you'll need it if you're taking FA at 41. Take Touch of Fear, Hasten and Conserve Power as replacements.

    ToF makes for a very handy debuff/soft-hold when slotted with the Nightmare set.
    Hasten because any +recharge is good and Dark Consumption is never up quick enough.(No Quickness isn't a substitute it's a supplement.)
    Conserve Power for those really long AV slugfests and Carnie fights. A Scrapper without End is just a punchbag with ego.
  20. Yeah, Resilience isn't really worth slotting unless you are planning on getting Tough or using it as a way of pinning on unique IOs from the Resistance sets.
  21. Knight_Errant

    AOE

    [ QUOTE ]
    Spines can chain ripper, throw spines and impale just fine on single targets.

    [/ QUOTE ]
    That's all well and good at 32+ but Spines is end inefficient for soloing before then. Spines is the undisputed team primary for scrappers, but as a soloist it's wasteful and lacks the focused damage of other primaries (with the exception of Dm, because Dm is odd).

    Claws provides a good set of fast single target and AoE attacks and a decent amount of soft control for a low cost in endurance. Ideal for a primarily solo player.
  22. Knight_Errant

    AOE

    [ QUOTE ]
    Just be careful with the cone KB on big teams

    [/ QUOTE ]
    Yup. Shockwave, big fun Claws 32 attack, has a rather potent knockback which can be a troublemaker on teams. Look to avoid knocking anything clear of the team tank. Probably the best application of Shockwave is after a controller has thrown down something like Fire Cages, that way the mobs will stay firmly rooted to the ground.

    Another handy application is dusting off any mobs that have charged a squishy. The few seconds they spend trying to get up after you attack will give the squishy time to heal/hide or exact vengeance as desired.
  23. You don't have to make a granite build, it is possible to make a passable non-granite brute or even take granite as a panic button. The problem I see with */Stone Brutes is that Stone armour was made with Tankers in mind. Brutes usually require alot more mobility than Tankers who are masters of static combat.
  24. Knight_Errant

    AOE

    If you're primarily soloing then Claws is probably a better option. It has better soft control than Spines and a better selection of single target attacks which are essential for soloing.

    DA is The AoE secondary but it takes a bit of time to get going properly.
  25. [ QUOTE ]
    What he probably means is they take all armors and use them up until 32/38 then respec out of the ones not needed anymore. What im looking for is the same as you though, what armors are needed for the leveling up process before 32/38.

    [/ QUOTE ]

    Indeed I do.

    I'm not so sure about ignoring Brimstone Armour as those meddling Longbow seem to field an abundance of Flamethrowers and incendiary grenades.

    Something else to keep in mind is that Granite reduces the damage of your attacks. Among the things a Brute brings to a team is durable damage. The -recharge and -damage directly impacts on this. Ofcourse, if you have a competent */Kin corruptor on your team then this won't be a problem (Kin + Granite Brute = SMASH! ).