The DM/SR thingy
Option 2
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler 2: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 2: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(48), Numna-Heal:50(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Dark Consumption -- HO:Nucle(A), HO:Nucle(25), RechRdx-I:50(25), RechRdx-I:50(29), RechRdx-I:50(39), EndMod-I:50(46)
Level 26: Soul Drain -- HO:Nucle(A), HO:Nucle(27), RechRdx-I:50(27), RechRdx-I:50(37), RechRdx-I:50(40)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def:40(42), GftotA-Def/Rchg:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+6,13% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+42,5% Enhancement(RechargeTime)[*]+90,4 (7,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 28,8%)[*]+MezResist(Immobilize) (Mag 32,7%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+6% Recovery[*]+62% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+20% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4036;1031;1376;|
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|-----------------------------------------------------------------------------|
</pre><hr />
Positional defense stats:
Melee: 45%
Ranged: 48.1%
AoE: 47.8%
Here we get the travel power but we sacrifice the main debuffer (Touch of Fear).
I am personally not that keen on this one since it would mean cloning Nightmarer by just swapping Air Superiority and Fly for CJ ans SJ.-
Option 3
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler 3: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Def/EndRdx:40(9)
Level 2: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Def/EndRdx:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(40), Numna-Heal:40(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Shadow Punch -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Acc/Dmg:40(25), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(46)
Level 26: Touch of Fear -- HO:Lyso(A), HO:Lyso(27), HO:Lyso(27)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def/Rchg:40(42), GftotA-Def:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+9,25% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+42,5% Enhancement(RechargeTime)[*]+108,5 (9%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 31,6%)[*]+MezResist(Immobilize) (Mag 35,4%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+8,5% Recovery[*]+62% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+5% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2,5% Recovery[/list][u]Touch of Death[u]
(Shadow Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4161;1052;1404;|
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|-----------------------------------------------------------------------------|
</pre><hr />
Positional Defense Stats:
Melee: 48.1%
Ranged: 48.1%
AoE: 47.8%
Here we keep the travel power and the main debuffer (Touch of Fear) plus we get more dpse against single targets with Shadow Punch, but we sacrifice the AoE attacks which imply losing dmg buff, ToHitBuff and endurance replenishment.
A variation could be not to get Shadow Punch and get Dark Consumption in exchange, we would lose single target dpw as well as a 3.1% Melee defense but we gain an endurance replenishment and a (weak) AoE attack.
I will probably try Option 1 and see how it goes without travel power, question is, does any of you think any of these builds are worth the try?
I approached this as a kind of test, to see if having positional defense on or over soft cap complemented with ToHitDebuffs makes a huge difference to scrapping.-
3rd option, move ToF earlier and swap Shadow Punch for Soul Drain would be my quick alteration to one build to make it playable for me.
Once I've finished my Blasters build I might well be working on one with the intention of maxing recharge rather than def (I play more for damage than survivability on mine) If I can get more stacks of PB and MG I'll be happy
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
3rd option, move ToF earlier and swap Shadow Punch for Soul Drain would be my quick alteration to one build to make it playable for me.
Once I've finished my Blasters build I might well be working on one with the intention of maxing recharge rather than def (I play more for damage than survivability on mine) If I can get more stacks of PB and MG I'll be happy
[/ QUOTE ]
Mmm, yes, for some reason I am so obsessed with endurance that I didn't realize of that.
Probably that will be the choice since that will allow occasional PvP in RV (alwas unwanted in my case) which the lack of travel power in first option would make too difficult.-
Thx mate
Ah well, seems that not many ppl would give any of these builds a go. I could think they suck, but I much prefer the "Nightmarer is a genius too advanced to his time to be understood yet" approach
I haven't commented yet as I'd be repeating myself from previous comments on your builds. But what the hell I'm bored.
Take build 2. Ditch Boxing, Tough and Weave that's 2 toggles gone to free up more End to hit stuff with, and you'll need it if you're taking FA at 41. Take Touch of Fear, Hasten and Conserve Power as replacements.
ToF makes for a very handy debuff/soft-hold when slotted with the Nightmare set.
Hasten because any +recharge is good and Dark Consumption is never up quick enough.(No Quickness isn't a substitute it's a supplement.)
Conserve Power for those really long AV slugfests and Carnie fights. A Scrapper without End is just a punchbag with ego.
[ QUOTE ]
A Scrapper without End is just a punchbag with ego.
[/ QUOTE ]
That is the best comment I've seen I quite a while
I perfectly know what you mean. The thing is that by doing that, I would be missing the point of this particular test, which is to find out if taking defense beyond soft cap makes a huge difference to a DM/SR scrapper or not. Call it an experiment or something like that.-
Anyway, thanks for the advice.-
Mmmm, this makes very interesting point:
[ QUOTE ]
Take build 2. Ditch Boxing, Tough and Weave that's 2 toggles gone to free up more End to hit stuff with, and you'll need it if you're taking FA at 41. Take Touch of Fear, Hasten and Conserve Power as replacements.
[/ QUOTE ]
Although we had some discussions in the past about fighting pool, please don't think I don't appreciate your advice.
Regarding end, I've managed with all these toggles without major problem due to the +recovery bonuses available since I9 (that Numina Unique makes a difference), but also I9 allows now to go past the defense cap.
My reasoning beyond fighting pool on a DM/SR is that, besides I need the Steadfast Unique +3% defense to go beyond soft cap, I see DM as a set more useful delivering dmg steadily than in a high burst. I know there are lots of good dmg soeakers such as AS or Medicine pool, as I said this is an experiment specific for DM/SR, BUT your comment and Cynic's one about experimenting on a maxed recharge build for dmg, makes me think of high damage outbursts, hence I am copying/pasting and itching to use them in my long forgotten Broad Sword/SR (altitis ftw!).
I can sense a new test, would high enough damage compensate lack of defense? (taking only the /SR pool fully IO'd without defense additions from pool/sets is about 30% defense).-
I dont have any IOs on my DM/SR as yet, when I do will let you know how it goes. I also am shy one of the passives, as I very rarely get ranged agro and like to keep Aid Self in (I get hit more than you probably so Aid Self stops that being such an issue)
I like the idea of IO'ing up my scrapper but I have a fun plan for my blaster first
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I got it!
This is going to be my definitive build. I'll sacrifice Dark Consumption, but this build should keep me going for quite a bit:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler 3: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Def/EndRdx:40(9)
Level 2: Shadow Maul -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(13), M'Strk-Acc/EndRdx:50(17), M'Strk-Dmg/Rchg:50(23), M'Strk-Dmg/EndRdx:50(23), M'Strk-Acc/Dmg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Def/EndRdx:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Heal/Rchg:50(15), Mrcl-Heal/EndRdx:40(17), Mrcl-Heal/EndRdx/Rchg:40(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(43), LkGmblr-Rchg+:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(40), Numna-Heal:40(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Touch of Fear -- HO:Lyso(A), HO:Lyso(25), HO:Lyso(25)
Level 26: Soul Drain -- HO:Nucle(A), HO:Nucle(27), RechRdx-I:50(27), RechRdx-I:50(29), RechRdx-I:50(39)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def/Rchg:40(42), GftotA-Def:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46), LkGmblr-EndRdx/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+8% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+8% Defense(AoE)[*]+9% Enhancement(Accuracy)[*]+42,5% Enhancement(RechargeTime)[*]+90,4 (7,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 28,8%)[*]+MezResist(Immobilize) (Mag 32,7%)[*]+MezResist(Sleep) (Mag 21,7%)[*]+MezResist(Stun) (Mag 21,7%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+11% Recovery[*]+52% Regeneration[*]+4,73% Resistance(Fire)[*]+4,73% Resistance(Cold)[*]+6,13% Resistance(Psionic)[*]+5% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[/list][u]Multi Strike[u]
(Shadow Maul)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[/list][u]Miracle[u]
(Siphon Life)<ul type="square">[*] +2,5% Recovery[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2,5% Recovery[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Resistance(Psionic)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Defense Stats are:
Melee 46.9%
Ranged 48.1%
AoE 46.7%
The recovery is 186% (3.1 per second) and the regeneration rate is about 250%.-
I found on Nightmarer that high ranged defense does wonders in survival, so this one with same ranged def plus more melee def than Nightmarer should be amazing.
What does the end drain work out @ when running all those toggles?
1.48 per second, which is not that bad compared to a DA who are usually on the 1.8 / 1.9 per second (with all DA toggles plus CJ, FA and Tough) or an Inv who usually is on the 1.6 / 1.7 per second with less toggles. Besides I did a slight modification after posting the build removing the Kismet +Acc from Combat Jumping and allocating it in Soul Drain (endrdx).
Bright side is that this scrapper is currently at lvl 33 with a bunch of lvl 50 IO sets already crafted and stored in SG base waiting for him to reach appropriate lvl .
Downside is that the ones not ready yet, will be an AWFUL lot of inf .
Am assuming the damage and recharge are still good on the attacks (cant do the maths for IO sets in my head or be bothered to load Mids tonight, might look tomorrow)
It looks to still have an attack chain, which is the one thing I'd worry about sacrificing for the defence. Everything else is expendible but the ability to scrap is needed. Nice build
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Mmmm good point, let's see the enhancement figures of the 3 main ones:
Smite 43.43% recharge/43.43% Acc/62.73% endrdx/96.65% dmg (after ED)
Shadow Maul 47.7% rchg/91.78% endrdx/47.7% rchg/98.29%dmg (after ED)
Midnight Grasp 66.25% Acc/66.25% endrdx/66.25% rchg/93.64% dmg (after ED) plus the lethal dmg chance proc.
On top of that we have to add the set bonuses:
+7,5% DamageBuff
+9% Enhancement(Accuracy)
+42,5% Enhancement(RechargeTime)
Soul Drain has the same dmg and acc as if 2 SO slotted but better rchg because of rchgrdx IO's, boxing does not make real dmg, it's just a filler, Siphon Life does decent dmg but is mainly the self heal and helps filling the chain with the rechg rate bonus and Touch of Fear is basically a defense. Ths toon is vs. Nightmarer swapping Dark Consumption and getting Touch of Fear instead and then it misses Air Superiority and gets Combat Jumping instead. Although the attack chain seems short, I find that on Nightmarer I basically open with Soul Drain and then keep with the 3 main ones and using AS to fill gaps, so here ToF and Boxing will be used to fill gaps and Siphon Life to heal and help debuffing.
I am losing about 5% dmg buff on Midnight Grasp comparing to a regular IO slotting (acc/end/rchg/3xdmg) but gaining almost 20% in the other 3 features pls the procedure, I gain 2% dmg on Shadow Maul and almost 35% endrdx and 21% acc compared to same regular slotting with IO's and on Smite I lose 3% dmg, gain 20% endrdx and about 1% acc and rchg.
Although I lose a bit of dmg in 2 main attacks, it compensates with the global dmg buff bonus (just the 3% dmg bonus on Mako's Bite nullifies the 3% loss on Smite and cuts in half the dmg loss on Midnight Grasp) and also the procedure should help a bit. I could scratch a couple slots and add some dmg to boxing, but I don't think that would do much difference, probably, it would be better if I can dedicate 3 slots to boxing to make it 2 acc (or 2 acc/dmg HO's) and for the 3rd one to use a Chance for Disorient enhancement (can't remember the set) so Boxing would have 2 Disorient Procedures (I think they don't stack, but I will ask MaX sometime).
Also, Practiced Brawler has a 81 secs recharge and 120 secs duration, so it will be double stacked for 39 seconds, pity it doesn't give Fear Protection, maybe if I ask Positron nicely...
Glad you like the build mate, actually your suggestion of getting Soul Drain instead of Dark Consumption gave it the finishing touch
Well, as it seems I have managed single-handedly to break a whole thread beyond repair (sorry about that Kerensky), I am going to start a new one in the hope someone cba to take a look and give me the opinion.
LRI2E,_>&1,[`1R:'GJI0,".?[;
W.YE
^J,`R6<C55O
Basically I am in a kinda personal quest to build the ultimate untouchable DM/SR scrapper. Now with I9 set bonuses, an /SR scrapper can reach and even surpass the defense soft cap. I managed to find three ways to do it:
Option 1
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Darkmantler: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Acc/Dmg:40(19), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(3), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 2: Shadow Maul -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(17), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(39)
Level 4: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(5), RedFtn-Def/EndRdx:50(5), GftotA-Def:40(7), GftotA-Run+:40(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(19)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), EndRdx-I:50(29)
Level 12: Agile -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 14: Touch of Fear -- HO:Lyso(A), HO:Lyso(48), HO:Lyso(50)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Dark Consumption -- HO:Nucle(A), HO:Nucle(25), RechRdx-I:50(25), RechRdx-I:50(29), RechRdx-I:50(39), EndMod-I:50(46)
Level 26: Soul Drain -- HO:Nucle(A), HO:Nucle(27), RechRdx-I:50(27), RechRdx-I:50(37), RechRdx-I:50(40)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(31), Aegis-ResDam:40(31), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam/Rchg:50(39)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(43)
Level 38: Elude -- LkGmblr-Rchg+:50(A), GftotA-Def:40(42), GftotA-Def/Rchg:40(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46)
Level 47: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Lucky -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(50), LkGmblr-Def/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+6,13% Defense(Melee)[*]+9,25% Defense(Ranged)[*]+9,25% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+42,5% Enhancement(RechargeTime)[*]+90,4 (7,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 28,8%)[*]+MezResist(Immobilize) (Mag 32,7%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+6% Recovery[*]+50% Regeneration[*]+5,04% Resistance(Fire)[*]+5,04% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+20% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Fighting)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[/list][u]Gift of the Ancients[u]
(Focused Senses)<ul type="square">[*] +2% Recovery[*] +7,5% RunSpeed[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Red Fortune[u]
(Evasion)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Elude)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Positional Defense Stats are:
Melee: 45%
Ranged: 48.1%
AoE: 47.8%
Obvious downside is the lack of travel power, which makes this build questionable for PvP.
Continues on next post...