Martial Arts/Regen with Inventions
In terms of power selection the main thing that strikes me is that Instant Healing is taken late - it should be taken as soon as it's available (level 28), it's that good a power! Also I don't think much of the Presence pool, the Fear powers have a pants duration and you are there to kill, not to mez. Also you only have 3 single target attacks, which means you will probably have gaps in your attack chain. I'm a fan of Thunder Kick which is great for filling the gaps.
Slotting-wise:
Storm Kick - Pounding Slugfest and Kinetic Combat aren't really that good, you can probably do better. Crushing Impact for example for some more +recharge.
Reconstruction - Slotting 6 Miracles doesn't cap the recharge of Reconstruction, something which is quite important for this click power. Swapping the End/Rech Miracle IO for a Recharge IO will help, but because the +Recovery IO takes up a slot, it is hard to maximise both healing and recharge. You could possibly move the +recovery IO to Fast Healing (where the loss of a heal IO is less important) to put in another recharge IO.
Resilience - Without any other resistance powers, there isn't much point slotting for resist, the slots would be put to better use elsewhere.
Moment of Glory - Doesn't need slotting for defence as it already gets you well over the soft cap of 45%, although I think you've mainly used it as somewhere to get the bonuses from Luck of the Gambler from.
Overall you have some good set bonuses, but you need to be careful that these aren't at the expense of the power itself.
[ QUOTE ]
Reconstruction - Slotting 6 Miracles doesn't cap the recharge of Reconstruction, something which is quite important for this click power. Swapping the End/Rech Miracle IO for a Recharge IO will help, but because the +Recovery IO takes up a slot, it is hard to maximise both healing and recharge. You could possibly move the +recovery IO to Fast Healing (where the loss of a heal IO is less important) to put in another recharge IO.
Resilience - Without any other resistance powers, there isn't much point slotting for resist, the slots would be put to better use elsewhere.
Moment of Glory - Doesn't need slotting for defence as it already gets you well over the soft cap of 45%, although I think you've mainly used it as somewhere to get the bonuses from Luck of the Gambler from.
Overall you have some good set bonuses, but you need to be careful that these aren't at the expense of the power itself.
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1st of all, thanks for the feedback
Concerning the power choices: I tried Instant Healing; I kinda forgot to put it on most of the times
Jokes apart, it's a great power, but I feel it can wait since with dull pain and reconstruction I am basically already unstoppable for the levels around 30, moreover I am a team player so I will have defs by my side a lot
Presence pool is there for concept and I love it. Maybe not the best choice game-wise but concept always comes first for me. For the single target attacks, I also have the veteran sands of Mu, that's why I felt I didnt need Thunder Kick.
For the slotting, Pounding Slugfest and Kinetic Combat are maybe not the best but have useful bonuses for an affordable price and can both be slot in the same power without a big loss. I might substitute those with crushing impact later, if I get to have money enough (or if I'm fantastically lucky ).
I didn' quit get the comment on resilience, can you please explain why you think it doesn't need res slotting?
For the healing powers slotting, I was actually very dubious myself since I don't know the healing invention sets very well. Could you please help me out in deciding what to slot where?
Thanks again for the kind advise
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I didn' quit get the comment on resilience, can you please explain why you think it doesn't need res slotting?
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Sorry, didn't explain that very well - Resilience has a low base resistance (5.625% to smash/lethal damage), so slotting it for resist doesn't really do much. It's only really worth slotting when you've got other resistance buffs to stack it with.
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For the healing powers slotting, I was actually very dubious myself since I don't know the healing invention sets very well. Could you please help me out in deciding what to slot where?
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With SOs, the ideal slotting for Reconstruction, Dull Pain and (to a certain extent) Instant Healing is 3xRecharge, 3xHeal. Therefore you want to get at least that from the IO sets.
- Numina's Convalescence - Slotting all 5 Numinas except the +Regen/+Recovery Unique and putting in a Recharge IO in it's place will give you the equivalent enhancement to the power as the SO slotting, as well as some end reduction and all of the set bonuses from Numina except the Def(Ranged).
- Miracle - The same applies here, swapping the +Recovery unique with a Recharge IO will give you 3 SOs worth of Heal and Recharge.
- Doctored Wounds - 6-slotting this set will give you more than enough Recharge and Heal.
[ QUOTE ]
Thanks again for the kind advise
[/ QUOTE ]
No problem, hope this helps.
Doctored wounds will also give certain protection to fear which can be good if stacked and complemented with the Aegis Psi and Mez resistance or maybe the Impervious Skin Status resistance that could go on resilience.-
Also resilience is a good power to put all the abovementioned enhancements and also the Steadfast Protection +3% defense unique doesn't harm in there (if enough slots of course) or the Impervium Armor Psionic resistance could also be a better choice than KB Protection.-
I tried Presence Pool in my Inv Scrapper (don't laugh that loud please) and yes, I hated it, but I remember mentioning to the team mates and a couple of them said that Presence Pool was actually useful for their regens because it gave you a few seconds break for you to activate your next heal among other reasons I can't really remember. Having said that, I never tried it on a regen myself, so I couldn't say from personal experience how useful it may be or not, but if it fits the toon concept, might not be the worst choice after all for a regen.
Thanks, it DOES help a lot!
I'll follow your hints for the heals slotting.
Concerning Resilience, your suggestion is then to take it and don't slot it?
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Doctored wounds will also give certain protection to fear which can be good if stacked and complemented with the Aegis Psi and Mez resistance or maybe the Impervious Skin Status resistance that could go on resilience.-
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Doctored Wounds only gives Fear resistance, which reduces the duration of fear effects on you, it doesn't protect you from them. The same goes for the other resistance IOs - they are useful for squishies who have no mez protection (so they aren't mezzed for as long) but for a Regen, who has protection against all status effects except Fear and Confuse (which are both very rare unless PvPing) they are pretty worthless.
[ QUOTE ]
Also resilience is a good power to put all the abovementioned enhancements and also the Steadfast Protection +3% defense unique doesn't harm in there (if enough slots of course) or the Impervium Armor Psionic resistance could also be a better choice than KB Protection.-
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While they don't do much harm, 3% defence is going to do very little for survivability. However, they're better than nothing if you've got spare slots (and inf).
[ QUOTE ]
I tried Presence Pool in my Inv Scrapper (don't laugh that loud please) and yes, I hated it, but I remember mentioning to the team mates and a couple of them said that Presence Pool was actually useful for their regens because it gave you a few seconds break for you to activate your next heal among other reasons I can't really remember. Having said that, I never tried it on a regen myself, so I couldn't say from personal experience how useful it may be or not, but if it fits the toon concept, might not be the worst choice after all for a regen.
[/ QUOTE ]
While I can see how having a few extra seconds for Reconstruction and Dull Pain to recharge can be useful, I am not sure if it is worth 3 power slots to achieve that. Still, each to his own.
Yeah, Resilience isn't really worth slotting unless you are planning on getting Tough or using it as a way of pinning on unique IOs from the Resistance sets.
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Concerning Resilience, your suggestion is then to take it and don't slot it?
[/ QUOTE ]
It's a useful power but by no means essential - I probably wouldn't choose it over other powers. It is useful as a place to put resistance sets in for the set bonuses or uniques though, but to be honest I'm not that great a fan of these - the uniques don't really do much for a Regen and the set bonuses aren't that impressive.
[ QUOTE ]
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Concerning Resilience, your suggestion is then to take it and don't slot it?
[/ QUOTE ]
It's a useful power but by no means essential - I probably wouldn't choose it over other powers. It is useful as a place to put resistance sets in for the set bonuses or uniques though, but to be honest I'm not that great a fan of these - the uniques don't really do much for a Regen and the set bonuses aren't that impressive.
[/ QUOTE ]
My feel is indeed that the regen scrapper is probably the single AT that benefit less from all the uniques from the sets, that are, on the contrary, a bless for all squishies (and having two defenders myself, I had the chance to experience it firsthand!). But, say I take out resilience... what should I take instead? Is crippling axe kick, for example, any good?
Ps. fear pool is a very good means of keeping some enemies from attacking you when going solo against big spawns. It is indeed a lot less useful when teaming.
Crippling Axe Kick deals nice damage. I'd always take that over Resilience.
The damage is alright, but the animation is awful.
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Doctored wounds will also give certain protection to fear which can be good if stacked and complemented with the Aegis Psi and Mez resistance or maybe the Impervious Skin Status resistance that could go on resilience.-
[/ QUOTE ]
Doctored Wounds only gives Fear resistance, which reduces the duration of fear effects on you, it doesn't protect you from them. The same goes for the other resistance IOs - they are useful for squishies who have no mez protection (so they aren't mezzed for as long) but for a Regen, who has protection against all status effects except Fear and Confuse (which are both very rare unless PvPing) they are pretty worthless.
[/ QUOTE ]
Sorry, it was supposed to read resistance instead of Protection, sometimes translating from Spanish plays tricks on me.
Terrorize resistance, if stacked to a decent % (the unique from Aegis plus 1 Doctored Wounds set will reduce the terrorize efefcts duration a 22.75%), will be helpful at high levels for addicts to STF (GW) and LGTF (the Riders). Further than that, yes it is very uncommon, yet at the same time, extremely annoying when happens, but of course it is not that helpful unless farming regularly the abovementioned TF's
I must admit I forgot that Fear doesn't knock off your toggles, so reducing it's duration can be useful, especially if you regularily come up against the few Fear-using foes such as in the STF or LGTF as you said. For the more casual player who is levelling up to 50, it isn't that important though.
Revised build:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Dr. Moon: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage: Level 30[*] (7) Pounding Slugfest - Damage/Recharge: Level 30[*] (15) Kinetic Combat - Accuracy/Damage: Level 35[*] (31) Kinetic Combat - Damage/Recharge: Level 35[*] (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (43) Kinetic Combat - Knockdown Bonus: Level 20[/list]Level 1: Fast Healing <ul type="square">[*] (A) Regenerative Tissue - +Regeneration: Level 10[*] (3) Healing IO: Level 50[*] (13) Healing IO: Level 50[/list]Level 2: Reconstruction <ul type="square">[*] (A) Miracle - Heal/Recharge: Level 40[*] (3) Recharge Reduction IO: Level 50[*] (5) Miracle - Heal: Level 40[*] (13) Miracle - Heal/Endurance/Recharge: Level 40[*] (19) Miracle - Endurance/Recharge: Level 40[*] (25) Miracle - Heal/Endurance: Level 40[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (5) Endurance Modification IO: Level 50[*] (19) Endurance Modification IO: Level 50[/list]Level 6: Focus Chi <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 8: Crane kick <ul type="square">[*] (A) Accuracy IO: Level 50[*] (9) Crushing Impact - Damage/Endurance: Level 50[*] (9) Crushing Impact - Damage/Recharge: Level 50[*] (27) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (34) Crushing Impact - Accuracy/Damage: Level 50[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (11) Doctored Wounds - Heal/Recharge: Level 50[*] (11) Doctored Wounds - Endurance/Recharge: Level 50[*] (21) Doctored Wounds - Heal: Level 50[*] (21) Doctored Wounds - Recharge: Level 50[*] (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 10[/list]Level 14: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 15[*] (15) Unbounded Leap - Endurance: Level 50[*] (27) Unbounded Leap - Jumping: Level 50[/list]Level 16: Integration <ul type="square">[*] (A) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (17) Healing IO: Level 50[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[/list]Level 24: Challenge <ul type="square">[*] (A) Taunt Duration IO: Level 50[/list]Level 26: Intimidate <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[/list]Level 28: Dragons Tail <ul type="square">[*] (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 20[*] (29) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (29) Scirocco's Dervish - Damage/Endurance: Level 50[*] (31) Scirocco's Dervish - Damage/Recharge: Level 50[*] (34) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 30: Crippling Axe kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (33) Touch of Death - Damage/Recharge: Level 40[*] (42) Touch of Death - Damage/Endurance/Recharge: Level 40[*] (46) Touch of Death - Damage/Endurance: Level 40[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (33) Crushing Impact - Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 35: Invoke Panic <ul type="square">[*] (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 20[*] (36) Glimpse of the Abyss - Endurance/Fear: Level 53[*] (36) Glimpse of the Abyss - Accuracy/Endurance: Level 53[*] (37) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53[*] (40) Glimpse of the Abyss - Fear/Range: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Recharge: Level 53[/list]Level 38: Instant Healing <ul type="square">[*] (A) Healing IO: Level 50[*] (39) Healing IO: Level 50[*] (39) Healing IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 41: Web Grenade <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Immobilize: Level 50[*] (42) Trap of the Hunter - Accuracy/Recharge: Level 50[*] (42) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50[*] (46) Trap of the Hunter - Endurance/Immobilize: Level 50[/list]Level 44: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (45) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Recharge: Level 50[*] (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 47: Shuriken <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (48) Entropic Chaos - Damage/Recharge: Level 35[*] (48) Damage Increase IO: Level 50[/list]Level 49: Exploding Shuriken <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (50) Positron's Blast - Damage/Recharge: Level 50[*] (50) Positron's Blast - Damage/Endurance: Level 50[*] (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 10[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2,5% DamageBuff[*]+3,75% Defense(Smashing)[*]+3,13% Defense(Psionic)[*]+5% Defense(AoE)[*]+59% Enhancement(Accuracy)[*]+9% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+28,8% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+162,7 (13,5%) HitPoints[*]+4% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 2,75%)[*]+MezResist(Immobilize) (Mag 9,9%)[*]+MezResist(Terrorized) (Mag 2,2%)[*]+5% Recovery[*]+38% Regeneration[*]+2,84% Resistance(Fire)[*]+2,84% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+1,26% Resistance(Toxic)[*]+6,89% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Pounding Slugfest[u]
(Storm Kick)<ul type="square">[*] +8% Regeneration[/list][u]Kinetic Combat[u]
(Storm Kick)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +3,75% Defense(Smashing)[/list][u]Miracle[u]
(Reconstruction)<ul type="square">[*] +2,5% Recovery[*] +22,6 (1,88%) HitPoints[*] +5% Enhancement(Heal)[*] +1,88% Defense(AoE)[/list][u]Crushing Impact[u]
(Crane kick)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1,26% Res(Toxic, Psi)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] +4% JumpSpeed[*] +18,1 (1,5%) HitPoints[/list][u]Scirocco's Dervish[u]
(Dragons Tail)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Touch of Death[u]
(Crippling Axe kick)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[/list][u]Crushing Impact[u]
(Eagles Claw)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +13,6 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Glimpse of the Abyss[u]
(Invoke Panic)<ul type="square">[*] +2,75% Enhancement(Terrorized)[*] +22,6 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[*] +3,13% Resistance(Psionic)[/list][u]Trap of the Hunter[u]
(Web Grenade)<ul type="square">[*] +5% Enhancement(Immobilize)[*] +22,6 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Moment of Glory)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Entropic Chaos[u]
(Shuriken)<ul type="square">[*] +10% Regeneration[/list][u]Positron's Blast[u]
(Exploding Shuriken)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[/list]
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</pre><hr />
(Touch of Death is there since I had to recipes for that dropped recently, so I might as well put them to use since I don't have much money at the moment - might swap those with crushing impacts later on)
Any better?
Looks good to me.
Looks fine... Except for a few things:
[1] You dont need that KB protection IO in CJ
[2] Crushing impact! Use it! 5-6 pieces in each attack! Now!
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
Looks fine... Except for a few things:
[1] You dont need that KB protection IO in CJ
[2] Crushing impact! Use it! 5-6 pieces in each attack! Now!
[/ QUOTE ]
1) I know, it's really just a little plus, a little bit of overdoing :P
2) I will! If I can manage to get the money, that is...
Thanks to all for the suggestions and feedback!
Really, that KB prot IO is worthless, if you get it you will be throwing several million inf away.
[ QUOTE ]
Really, that KB prot IO is worthless, if you get it you will be throwing several million inf away.
[/ QUOTE ]
3.000.000 more or less. At least thats what it costed me on my kin/sonic def
Good luck getting one for 3 million - 4 million was the cheapest I could get one yesterday. You will recieve no benefit from it, so I really don't see the point.
Lol they were selling for 6 mill last night.-
[ QUOTE ]
Good luck getting one for 3 million - 4 million was the cheapest I could get one yesterday. You will recieve no benefit from it, so I really don't see the point.
[/ QUOTE ]
I'll fill that place with something else
[ QUOTE ]
Good luck getting one for 3 million - 4 million was the cheapest I could get one yesterday.
[/ QUOTE ]
I picked mine up for 2 million.....it's just a matter of putting in some bids and waiting (that's blue side, my brute bought hers for 500k each). It just depends how much patience you have.
I finally found some time to make up a new build for my MA/Regen scrapper (currently level 33), taking inventions into account. I'd like you to share your thoughts and let me know what you think about it...
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Here we go:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Dr. Moon: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage: Level 30[*] (7) Pounding Slugfest - Damage/Recharge: Level 30[*] (15) Kinetic Combat - Accuracy/Damage: Level 35[*] (31) Kinetic Combat - Damage/Recharge: Level 35[*] (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (43) Kinetic Combat - Knockdown Bonus: Level 20[/list]Level 1: Fast Healing <ul type="square">[*] (A) Regenerative Tissue - +Regeneration: Level 10[*] (3) Healing IO: Level 50[*] (13) Healing IO: Level 50[/list]Level 2: Reconstruction <ul type="square">[*] (A) Miracle - Heal/Recharge: Level 40[*] (3) Miracle - +Recovery: Level 20[*] (5) Miracle - Heal: Level 40[*] (13) Miracle - Heal/Endurance/Recharge: Level 40[*] (19) Miracle - Endurance/Recharge: Level 40[*] (25) Miracle - Heal/Endurance: Level 40[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (5) Endurance Modification IO: Level 50[*] (19) Endurance Modification IO: Level 50[/list]Level 6: Focus Chi <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 8: Crane kick <ul type="square">[*] (A) Accuracy IO: Level 50[*] (9) Crushing Impact - Damage/Endurance: Level 50[*] (9) Crushing Impact - Damage/Recharge: Level 50[*] (27) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (34) Crushing Impact - Accuracy/Damage: Level 50[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (11) Doctored Wounds - Heal/Recharge: Level 50[*] (11) Doctored Wounds - Endurance/Recharge: Level 50[*] (21) Doctored Wounds - Heal: Level 50[*] (21) Doctored Wounds - Recharge: Level 50[*] (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 15[*] (15) Unbounded Leap - Endurance: Level 50[*] (42) Unbounded Leap - Jumping: Level 50[/list]Level 16: Integration <ul type="square">[*] (A) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (17) Healing IO: Level 50[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[*] (23) Endurance Modification IO: Level 50[/list]Level 24: Challenge <ul type="square">[*] (A) Taunt Duration IO: Level 50[/list]Level 26: Intimidate <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (27) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[/list]Level 28: Dragons Tail <ul type="square">[*] (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 20[*] (29) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (29) Scirocco's Dervish - Damage/Endurance: Level 50[*] (31) Scirocco's Dervish - Damage/Recharge: Level 50[*] (34) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[/list]Level 30: Resilience <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 10[*] (33) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (46) Steadfast Protection - Resistance/Endurance: Level 30[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (33) Crushing Impact - Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 35: Invoke Panic <ul type="square">[*] (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 20[*] (36) Glimpse of the Abyss - Endurance/Fear: Level 53[*] (36) Glimpse of the Abyss - Accuracy/Endurance: Level 53[*] (37) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53[*] (40) Glimpse of the Abyss - Fear/Range: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Recharge: Level 53[/list]Level 38: Instant Healing <ul type="square">[*] (A) Healing IO: Level 50[*] (39) Healing IO: Level 50[*] (39) Healing IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 41: Web Grenade <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Immobilize: Level 50[*] (42) Trap of the Hunter - Accuracy/Recharge: Level 50[*] (42) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50[*] (46) Trap of the Hunter - Endurance/Immobilize: Level 50[/list]Level 44: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (45) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Recharge: Level 50[*] (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 47: Shuriken <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (48) Entropic Chaos - Damage/Recharge: Level 35[*] (48) Damage Increase IO: Level 50[/list]Level 49: Exploding Shuriken <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (50) Positron's Blast - Damage/Recharge: Level 50[*] (50) Positron's Blast - Damage/Endurance: Level 50[*] (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO: Level 10[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6,75% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+8% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+8% Defense(AoE)[*]+59% Enhancement(Accuracy)[*]+9% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+28,8% Enhancement(RechargeTime)[*]+5,5% Enhancement(Terrorized)[*]+180,8 (13,5%) HitPoints[*]+4% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 2,75%)[*]+MezResist(Immobilize) (Mag 7,15%)[*]+MezResist(Terrorized) (Mag 2,2%)[*]+6,5% Recovery[*]+38% Regeneration[*]+2,84% Resistance(Fire)[*]+2,84% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+1,26% Resistance(Toxic)[*]+6,89% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Pounding Slugfest[u]
(Storm Kick)<ul type="square">[*] +8% Regeneration[/list][u]Kinetic Combat[u]
(Storm Kick)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +3,75% Defense(Smashing)[/list][u]Miracle[u]
(Reconstruction)<ul type="square">[*] +2,5% Recovery[*] +25,1 (1,88%) HitPoints[*] +5% Enhancement(Heal)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Psionic)[/list][u]Crushing Impact[u]
(Crane kick)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +15,1 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1,26% Res(Toxic, Psi)[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] +4% JumpSpeed[*] +20,1 (1,5%) HitPoints[/list][u]Glimpse of the Abyss[u]
(Intimidate)<ul type="square">[*] +2,75% Enhancement(Terrorized)[/list][u]Scirocco's Dervish[u]
(Dragons Tail)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Steadfast Protection[u]
(Resilience)<ul type="square">[*] +1,5% Recovery[*] +20,1 (1,5%) HitPoints[*] +Knockback (Mag -4)[*] +3% Def(All)[/list][u]Crushing Impact[u]
(Eagles Claw)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +15,1 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Glimpse of the Abyss[u]
(Invoke Panic)<ul type="square">[*] +2,75% Enhancement(Terrorized)[*] +25,1 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[*] +3,13% Resistance(Psionic)[/list][u]Trap of the Hunter[u]
(Web Grenade)<ul type="square">[*] +5% Enhancement(Immobilize)[*] +25,1 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Moment of Glory)<ul type="square">[*] +10% Regeneration[*] +15,1 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Entropic Chaos[u]
(Shuriken)<ul type="square">[*] +10% Regeneration[/list][u]Positron's Blast[u]
(Exploding Shuriken)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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Thanks!