Kitty_Hellfire

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  1. sorry i'm afraid we're all out of cake, we only had a few slices and we didn't expect such a rush.
  2. I'd have to say the hero version is worse personally, lot's of hurry up and wait involved.

    Also...I want to know who designed the CoT ubercave map. I have a custard pie mounted on a catapault with they're name on it!
  3. I used to find this all the time but since the recharge and activation times buff to TA I find it much much better these days. Unless the fight is moving around WAY too much, the aoe on disruption arrow is large enough to cover pretty much everything. The slow on glue persists and spreads as long as the anchor lives (iirc - it's an odd way to have a power work i agree) and anything benefits from an acid arrow.

    I'd say definately stick with it, my TA/Arch Blastfender is still one of my fave toons.

    The only thing i'm REALLY REALLY REALLY still irritated about is oil slick not always lighting...it's not just random, sometimes it refuses to light at all in particular missions and for long stretches.
  4. [ QUOTE ]
    I shouldn't bother since they got changed into hideous, hideous things you wouldn't even see on a bad transvestite in a fetish bar

    Can I say that in here?

    [/ QUOTE ]

    You just did And shame on you for spying on Mother washing her unmentionables with press-on-towels!
  5. I used to work for a local council and I feel your the type who writes a lot of letters aren't you mother
  6. Wizards and Witches and Jesus oh my!

    Just be thankful your not chruch of england, theres no pie for us, your choice is either cake or death.
  7. [ QUOTE ]
    The cars are one-third too small

    The cars are one-third too small

    THE CARS ARE ONE-THIRD TOO SMALL !!!







    AND YOU CAN'T SIT AT TABLES PROPERLY!!!


    Yours,
    Angry.
    Tonbridge Wells

    [/ QUOTE ]

    Also, Paragon City has an abnormally high clown population...there are more people in those cars than you'd think. Yay for car-sharing!
  8. Yes Yes and Yes to the first part, it rocks.

    Afraid I don't know about the recharge numbers....cue stats wizz entrance stage right please...
  9. Easy mother, have a nice lithium-shake you'll feel muuuuuch better
  10. Kitty_Hellfire

    Lag on Union

    I tried all of those Coolio with the exception of turning off bloom fx (someone told me about the water gfx thing) so i'll give that a try tonight if it's still as laggy (I pray it's not), but I kinda doubt that one thing will solve the problem, but stranger things have happened, I know, i saw another trick arrow defender once...in a wood, through a foggy haze, grazing on some left over xp.
  11. Afraid i'm not on Virgin, i'm with fast.co.uk and getting all of the afforementioned.

    Please see this related thread for more details of peoples recent lag issues...

    http://uk.boards.cityofheroes.com/sh...17#Post1172031
  12. sorry Col, I should have clarified on the concept rather than assuming everyone knew what I was on about

    Room 101 originates (i think - please correct if wrong) from the Orson Wells novel "1984" in which people live in a true "big brother" state complete with thought police and what-not. People who refuse to conform are arrested and sometimes tortured in the eponymous "room 101" - which is where you come face to face with whatever your greatest fear is. example: in the film the guy was afraid of rats so they put a helmet on him that had rats in it etc.

    This was subsequently used as a basis for a comedic chat-show in England whereby celebrities (or varying standards of fame) are invited to nominate several of thier pet hates to the host who will then decide whether to consign them to room 101 where they are destroyed and erased from reality (this last part is debateable as i'm sure someone put Anne Robinson in once).
  13. Kitty_Hellfire

    Lag on Union

    thanks Coolio, those are all good suggestions to minimise lag under normal circumstances.

    We did try this on my team - everyone turned down thier settings (i was running on the absolute minimum at once point) and it didn't make any difference at all i'm afraid. I have quite high-end machine too, the only gfx lag I tend to get is when i'm logging in a friends account at the same time, at which times I turn the one not being used down to the lowest settings.

    I think this is definately at the game server end unfortunately.
  14. I feel you on the immitation heroes front, seems such a waste to immitate when you can innovate!

    Now that i've got the brain-juices flowing (it's nearly lunchtime - yay!) i've thought of a few more;

    * Unneccesary AoE powers/buffing/power spamming in public places. I'm thinking mostly the AH/BM here. Why run shadowfall in Wentworths? Why cast your newly IOed up fire/ice/etc sheilds on random strangers who have neither asked for nor want to be set ablaze whilst shopping? One of my personal pet peeves goes out to Arctic Fog from Cold domination - it's very unpleasant trying to shop with that infernal Woooooooooo cycling round and round my speakers. (and no i won't turn my sound off, it's easier to change everyone else! )

    * L33t speak - just no.

    * The AH system - just a few QoL changes here would make it SO much better. Let us adjust the font size - my poor ageing eyes take offense at having to sit 5 inches away from the screen to find out if that IO recipe i'm looking at written in tiny red letters is an acc/dam or an acc/end. When you dump an IO/salvage in the AH to sell, have a button that lets you automatically find it on the system so you can see the most recent prices, or perhaps just have a quick sell option that automatically sets anything you drop in to an average of the last 5 sale prices. Sure some people would lose some inf by not being bothered to find the absolute best price for things but for those situations where you just want to clear stuff it would make things much easier.

    * This is kind of a player gripe, so no offense meant but...people who take a buff set, advertise as said buff set then dont have/use the main powers in said set. I'm thinking of a situation recently where I got a tell from a "bubbler" who i invited (ice tank at the time so hell yeah!) only to find they had none of the powers in the set that affect only other players. As if this wasn't bad enough they also didn't run dispersion bubble (despite it being politely requested) and detained random mobs whilst running force bubble constantly....arg! Fair do's if you want to play a bubbler without the ally buffs - each to thier own and I welcome experimental builds but dno't advertise yourself as a bubbler/buffer if you don't fulfil on your promise.

    * A VERY personal one here and no doubt controversial, and not one i'd want anything done about...I just find it kinda sad these days that we see so few fire/kins being played for fun. It was my first ever toon to 50 (3rd ever rolled) adnt he most fun i've had in the game. I had no idea how "uber" they were at the time and teamed/soloed to 50 slowly but surely. This was just after I3 i think (it was just after they changed it so you could only have 3 imps - so whenever that was) and she hit 50 probably just before I5. I think it's a wonderful combo irrespective of thier herding/PLing potential (and wonderfully overpowered) but it seems all I see of them these days are farming/PLing in PI (can't remember the last time I saw a non lvl-50), all with nearly the EXACT SAME cookie cutter build. It just seems they've been relegated to farming tools rather than good fun toons. And some of the names...you can tell by the lack of imagination that they were only lvled for one purpose. My hats off to any litle fire/kin's out there in team/solo pvp enjoying your experience, it's a wonderful thing (oh and look me up, i want to see you to beleive it )
  15. Kitty_Hellfire

    Lag on Union

    Maybe the Defiantites are secretly working with nemesis to give the union hamster a stroke?

    This is an outrage! Stop stroking my hamster!
  16. Good morning everyone!

    So it’s 9.30 on a lovely Monday morning and I find I’m all alone and bored in the office (bloody lazy “working from home” people – I think I’ll call some just to wake them up!). As a consequence I got to thinking about an episode of ‘room 101’ I was watching last night in the context of CoX.

    So….my issue for potential discussion is; If you had to choose, what would be your 3 biggest annoyances with the game? That’s heroes or villains. I’m thinking irritating design “quirks” or gameplay mechanics rather than “they nerfed my toons back in I3!!!” or “omg this lag sux, the devs sux!!11!” etc…

    Not so much an opportunity to moan (I mean who feels whiney on a Monday morning?...) as to vent about those little eccentricities that we know and…try to love.

    I’ll start the ball rolling with my top 3 (by no means the definitive list). Note that they are mostly heroes side (except #2), which is probably because villains (being newer) was imho designed a lot better (even though i’m almost exclusively hero side).

    Here we are then;

    1)The great Paragon Marathon – This covers a few different but connected issues that mostly impact hero side and annoy the hell out of me every time I start a new toon. Who on earth thought it would be a good idea for so many of the heroes contacts to dole out pointless talk-to missions that involve traversing multiple zones just to be sent straight back again? The introduction of the temp travel powers from SG missions has been a god-send in this regard but what’s the point? And don’t even get me started on why your contacts won’t give you their phone number until you’ve done 2 dozen of these irritating fun runs. My personal most annoying run around mission ever has to go to the capes mission. Pardon? The contact in IP is…where? For those of us old (read wise) enough to remember a time before SG base teleporters, orob portals, pocket D tp etc. this was a true pain in the wazoo, especially for fliers. You really notice the difference when you do the villains version – it feels so much more streamlined and realistic. The various advancements just listed help the situation a lot but…why not just rethink those missions/contacts instead? Why not have all contacts callable after say, 3-5 missions?

    2)Costumes. Being completely and unashamedly vain, my heroes costumes are one of the most important aspects of my gameplay. Sometimes a good concept (of which the costume is a key component) can be the difference between a toon making the grade or being consigned to the great alt graveyard in the sky. My personal gripe here is why not all options are available with other options in the tailors. Why can’t I have certain gloves when I have a sleeveless jacket? Why can’t I have some masks (thinking neck cover etc.) and other face options like makeup or tattoos? If the issue is clipping then…well that’s silly. You see toons running around all the time that have hair going through capes (uggghhhhh) and so on, but we don’t stop those options. If everything is available with everything then we can put anything we like together….then if there’s clipping we can choose whether or not to keep those changes. I personally can’t stand clipping (you might have gotten that impression) so I would have to be mindful of that, but dammit I want large gloves with my sleeveless trenchcoat! (note: that last part was purely hypothetical, I would never do that or Gok would kill me).

    3)The Shadow Shard. Oh…..now where to start with this one? I’m sure that somebody wise once said something like the saddest thing in life is to see potential wasted. I’m not sure who it was but I think they had probably been to the shards. I ran a shard tf on Saturday for the rularuu bow and dear god was it an endurance test. Personally I like the idea of the shards. I like the look, the floaty rocks, the eerie atmosphere and the impressive landscape – but it’s just so pointless! We did the 2nd TF (I think – it’s from the plain looking redhead lady and ends in a cave that you can’t see 2ft ahead in) and it was just a prime example of multiple design flaws converging to create one of the most irritating arcs in the game. Jump across half of the shard? Check. Missions to talk to someone in skyway? (I think it was anyway) Check. Can’t call contact? Of course not – off I go back. Sigh. My question is….who thought this would be fun? Who sat down and thought up the idea? Who is that cruel!!!

    *takes medication*

    *feeling calmer*

    So anyway, those are my top 3 little CoX quirks that I’d rather like to see eradicated with extreme prejudice. Close but not quite making the list were; Tfs in general and the fact that 90% of them are an excruciating series of identical missions (i’m looking at you Citadel and Manticore!) and only being able to have 3 missions open at a time…I’m a superhero for the love of god, I can multitask!

    So please, delight me with your own personal favourite “design features” that you would like to see consigned to the CoX room 101. Feel free to complain, moan, whine, whinge, grumble, grump and groan as you see fit, it is Monday morning after all.
  17. Kitty_Hellfire

    Lag on Union

    It seems people have had differing experiences of the lag, being tolerable for some and not others. Personally I consider myself relatively lag-resistant, but it really was just too much, particularly yesterday... being worse/more noticable on melee toons.

    I petitioned it, including all my system/isp information in the first instance, and all i've received so far is a generic automated response asking for my system/isp information...sigh. I'd say it's fairly clear it's not on our end with so many suffering the same symptoms.
  18. Kitty_Hellfire

    Lag on Union

    hmm yes i do remember that being bad, and also CoV beta was pretty awful...but I still think this is worse
  19. Kitty_Hellfire

    Lag on Union

    Latest update is...it's gotten worse. In fact i'd say it's now worse than i've ever experienced it. Had to log off a while ago as it's completely unplayable. Every power having an up to 3 second delay, and getting rooted for even longer. Zoning varies between normal and exceedingly long for me.

    Fingers crossed this is solved soon.
  20. Kitty_Hellfire

    Lag on Union

    Would you beleive i've actually had fewer discons than usual this weekend Doesn't help of course as the lag is far more painful.

    And yeah....no support on weekends? Very strange considering my ISP, mobile phone network, bank and even insurance company all have full weekend support...hey ho.
  21. Kitty_Hellfire

    Lag on Union

    Hi, thought i'd start a new post although this has been brought up in the power recharge thread.

    The lag on union since Friday (was the first I noticed it) is just insane. We're talking powerlag, damagelag, rubberbanding...the whole nine irritating yards.

    Everyone i've spoken to ingame is suffering from it too, just thought i'd post to see if this is equally widespread for my esteemed forumites.

    I and all my ingame friends have petitioned this but it's made for a truly hideous weekend of gaming.

    The generic response we recieved mentioned the ticket had been passed to support, but that it's not open at the weekend. This strikes me as really odd considering this is an mmorpg and by it's nature it gets the highest use at the weekends when most people can spend more time online (not a moan just an observation - do correct me if i'm mistaken).

    [edit] just to add that the lag is ubiquitous no matter what isp or gfx settings we are on - the ping just seems to leap up randomly. reducing settings has had no effect and according to my ISP (who offer support at the weekend, how quaint) there no problem their end [edit]
  22. Can confirm same problems here; very nasty lag, seems to be a half second delay on pretty much everything....started Friday.
  23. Just thought i'd share my build, toughest one i've done by far;

    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Lady Nightfire: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(7)
    Level 1: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(43)
    Level 2: Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(25), GftotA-Def/EndRdx(27), LkGmblr-Def/EndRdx(27)
    Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(23), Det'tn-Dmg/EndRdx/Rng(48)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(34)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx(43), Aegis-ResDam/EndRdx(45)
    Level 12: Swift -- Run-I(A), Run-I(50)
    Level 14: Spin -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx/Rchg(48), M'Strk-Acc/Dmg/EndRdx(50)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
    Level 22: Mask Presence -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(46), GftotA-Def/EndRdx(46), LkGmblr-Def/EndRdx(46)
    Level 24: Mind Link -- RedFtn-Def/Rchg(A), S'dpty-Def/Rchg(29), GftotA-Def/Rchg(29), LkGmblr-Def/Rchg(31)
    Level 26: Mental Training -- Run-I(A), Run-I(50)
    Level 28: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 30: Placate -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(37)
    Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 38: Eviscerate -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 41: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(42)
    Level 44: Combat Training: Offensive -- Acc-I(A), Acc-I(45)
    Level 47: Tactical Training: Vengeance -- RedFtn-Def/Rchg(A)
    Level 49: Smoke Grenade -- ToHitDeb-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]6.5% DamageBuff(Smashing)[*]6.5% DamageBuff(Lethal)[*]6.5% DamageBuff(Fire)[*]6.5% DamageBuff(Cold)[*]6.5% DamageBuff(Energy)[*]6.5% DamageBuff(Negative)[*]6.5% DamageBuff(Toxic)[*]6.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]2.25% Max End[*]5% Enhancement(JumpSpeed)[*]66% Enhancement(Accuracy)[*]5% Enhancement(RunSpeed)[*]5% Enhancement(FlySpeed)[*]5% Enhancement(JumpHeight)[*]37.5% Enhancement(RechargeTime)[*]80.3 HP (7.5%) HitPoints[*]MezResist(Immobilize) 11.6%[*]MezResist(Sleep) 3.3%[*]5% (0.09 End/sec) Recovery[*]30% (1.61 HP/sec) Regeneration[*]2.84% Resistance(Fire)[*]2.84% Resistance(Cold)[*]1.26% Resistance(Energy)[*]7.51% Resistance(Negative)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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    |3Q_\$`|
    |-------------------------------------------------------------------|</pre><hr />
  24. That's another power I wasn't planning to take

    oh i'm dooooomed to night-widow build planning headacheyness!
  25. Greetings,

    I have just rolled my first VEAT and am planning for a Nightwidow.

    I just wanted to ask 2 quick questions;

    1) Can I get by without hasten? iirc (I don't have access to mids atm) You can make brain-link wotsit perma with just def/recharge IOs and set bonuses (thinking red fortune and crushing impact etc here). I love any toon that can get by without it (never been a fan of the silly flaming hands on every toon) and it would free up another power pick - as we know VEAT builds are TIIIIGHT!!

    2) Travel power - or rather the lack of. Does anyone have any experience of just how annoying it is to do without a travel power on a widow? I was thinking with a couple of slots in swift and....that clone of quick reflexes alone with hurdle it might not be so bad? especially if I can skip hasten too, meaning I can drop superspeed (not my favourite CoV travel anyway).

    Thought? suggestions? random abuse?

    Thank you kindly in advance,

    Kitty
    xx