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There is a type-o in the notes. You somehow misspelled Chum. I know it's an easy word to miss-type, so we forgive you. Please update the notes. Thanks!
Cyclone Jack
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heehee -
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Reference for Corruptors...
Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs
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I'm hoping these numbers will be expanded upon somewhat. First thing I noticed looking at the Ghost Widow plaque was that Soul Drain doesn't give numbers for how much damage/accuracy are buffed nor for how long the buff lasts. I can assume that these stats are the same as the Dark Melee version, but isn't the point of the plaques that all information is provided to the player? In any case, I bugged the lack of completion.
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If that's the information from the plaques I am wildly unimpressed. That is radically insufficient for choosing among power pools when the choice is permenant and unalterable.
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Well, it does give me enough information to go *bleah*. 4 min recharge on Soul Drain. Ugh. Isn't the Scrapper/Brute version 2 min base time? With 3 rch in it its up pretty much every fight. Weren't the PPPs suppost to be better? Defenders get build up in one of the APPs, is it on a 4 min timer too?
Grrr.... really. I've gotten a few hero's into the APPs and they flat out rock. Usually there is at least one *WOW* and then one or two really good powers in each APP. I've yet to see anything in an APP that is a clearly better choice than a skipped Primary/Secondary power. Or even some standard pool choices. My Brutes normally pick up tough, and skip Weave.... well, do I want a (another) 2 or 3 BI attack, or Weave? My corruptors and Dominatiors usually skimp on pool picks to grab as much from thier primary/secondary as possible. So I'm looking at (for example) leadership picks or PPPs, and so far Leadership looks better.
I understand the need for balance but clearly PPPs are pure flavor picks. Minimal Utility, long recharges, and low power attacks. Feh, I say. Feh, and Bleah.
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Unless this version of Soul Drain has its +DMG (~10% per baddie in the DM set) and/or duration (30 secs in the DM set) inflated to match this ridiculous recharge then PA-TOOEY!
Cryptic: We really should have at least the +DMG/per and +ACC/per for this power. The duration would help immensely also. -
At a high-level, as a DM/EA, my heads-up or one-on-one survivability appears to be moderately better.
Also, I appear to be taking slightly fewer hits from ranged foes and/or those foes out of THD reach.
FWIW, this is about what I expected with the change.
Oh, and LB bosses are still pretty much as tough as they are live. -
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as I am unable to test this myself for now. does this mean you can theoreticly do *all* the arcs before you choose to take the power ? if so I am confused as to the respecing issues
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About "respecing"...if you want to run paper mishs or mishs from non-PPP contacts from 40-49, theoretically, I think that you can.
Thus, you could respec just fine...just like prior to I7 if you will.
If you did non-PPP mishs from 40 to 43 then chose a PPP contact/arc and respec'd later, I think you would be allowed to respec your level 41 "non-PPP" power, slots at 42, slots at 43 and that would be it...of course, anything before level 41 you could respec as well.
This is how I understand the design, but I may bemyself.
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You can only do one arc, and that arc unlocks a new power pool with 4 new powers in it. That new power pool choice is permanent and cannot be changed. So if you do Mako's arc and unlock his pool you cannot then do Black Scorpion's arc and unlock his pool.
The powers within that pool are respecable though. So if at level 41 you take bile spray, and at 44 you take shark skin then run a respec you can change those power choices to something else in Mako's pool or something in your primary or secondary.
Every power you choose is respecable. The only thing that is permanent is the power pool you chose to unlock by running that particular arc
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Thanks for straightening me out. -
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Shark Skin
* Self +RES (S/L, Cold)
* END: 1 unit/sec
* Recharge: 4 secs
I don't understand, Shark Skin is auto like the "fitness" pool? Why does it have a 4 sec recharge or is that a typo?
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FYI - If it's a typo then it's Cryptic's. I'll check the statue again today when work cools down.
Is that a 'normal' END value for an auto?
If it's indeed an auto then I hope the actual RES value is more 'togglish'. -
I guess I'll comment on the Brute arc missions here as well...
In the last (gigantic) room of the first BW mission (Defeat all Longbow in base), are the elevators supposed to work?
I got "you cannot enter" on the two that I saw.
SJ'ing around was only mildly annoying, but SS'ers may go nuts in that room. -
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as I am unable to test this myself for now. does this mean you can theoreticly do *all* the arcs before you choose to take the power ? if so I am confused as to the respecing issues
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If I understand you correctly, no.
You take powers at 41, 44, 47 and 49 as you hit each level...just like levels 38 and below.
At each of the other levels 40 and up, you get 3 slots...42, 43, 45, 46, 48 and 50.
At 41, 44, 47 and 49, you are NOT forced to take PPPs.
You can take 'older' powers from you primary, secondary or whatever general power pool you have already (or yet) chosen, if you want to.
About "respecing"...if you want to run paper mishs or mishs from non-PPP contacts from 40-49, theoretically, I think that you can.
Thus, you could respec just fine...just like prior to I7 if you will.
If you did non-PPP mishs from 40 to 43 then chose a PPP contact/arc and respec'd later, I think you would be allowed to respec your level 41 "non-PPP" power, slots at 42, slots at 43 and that would be it...of course, anything before level 41 you could respec as well.
This is how I understand the design, but I may bemyself.
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I strongly suspect as much. Haven't seen it yet, though.
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Reference for Brutes..
Gloom
* Unenhanced damage @ lvl 40: 44 (N. Energy, DoT)
* Foe -ACC
* Range: 80
* END: 11
* Recharge: 12 secs
Soul Tentacles
* Unenhanced damage @ lvl 40: 22.5 (N.Energy, DoT)
* Foe Immobilize
* Range: 40 (cone)
* END: 13
* Recharge: 20 secs
Dark Obliteration
* Unenhanced damage @ lvl 40: 22.5 (N. Energy)
* Foe -ACC
* Range: 80 (Explosion; AoE)
* END: 19
* Recharge: 32 secs
Summon Widow
* Ranged Moderate Damage (Lethal)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 900 secs -
Reference for Corruptors..
Power Sink
* Self +END; Foe -END
* Range: PBAoE
* END: 16.25
* Recharge: 120 secs
Charged Armor
* Self +RES (S/L, Energy)
* END: 1 unit/sec
* Recharge: 4 secs
Electric Shackles
* Unenhanced damage @ lvl 40: 4.65 (Energy) [4.65 typo?]
* Single target Hold, -END
* Range: 60
* END: 8.58
* Recharge: 32 secs
Summon Adept
* Ranged Moderate Damage (Energy)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 900 secs -
Reference for Corruptors...
School of Sharks
* Unenhanced damage @ lvl 40: 23.375 (N. Energy, DoT)
* Immobilize
* Range: 50 (cone)
* END: 13
* Recharge: 20 secs
Shark Skin
* Self +RES (S/L, Cold)
* END: 1 unit/sec
* Recharge: 4 secs
Spirit Shark Jaws
* Unenhanced damage @ lvl 40: 28.985 (Lethal, DoT)
* Hold, -Fly
* Range: Not listed
* END: 10.66
* Recharge: 32 secs
Summon Coralax
* Ranged Moderate Damage (Psi)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 900 secs -
Reference for Corruptors...
Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs
Dark Embrace
* Self +RES (S/L, N. Energy, Tox)
* END: 1 unit/sec
* Recharge: 4 secs
Soul Storm
* Unenhanced damage @ lvl 40: 42.02 (N. Energy, DoT)
* Hold
* Range: 80
* END: 10.66
* Recharge: 32 secs
Summon Mistress
* Ranged Moderate Damage (Psi)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 900 secs -
Reference for Brutes:
Mu Lightning
* Unenhanced damage @ lvl 40: 33 (Energy)
* Immobilize; -END
* Range: 40
* END: 13
* Recharge: 20 secs
Electrifying Fences
* Unenhanced damage @ lvl 40: 20 (Energy, DoT)
* Immobilize; -END
* Range: 40
* END: 19
* Recharge: 32 secs
Ball Lightning
* Unenhanced damage @ lvl 40: 25.5 (Energy, DoT)
* -END
* Range: 80
* END: 19
* Recharge: 32 secs
Summon Striker
* Ranged Moderate Damage (Energy)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 15 mins -
Reference for Brutes...
Spirit Shark
* Unenhanced damage @ lvl 40: 35 (Lethal, DoT)
* Knockback
* Range: 80
* END: 9
* Recharge: 9 secs
School of Sharks
* Unenhanced damage @ lvl 40: 23.375 (N. Energy, DoT)
* Immobilize
* Range: 50 (Cone)
* END: 13
* Recharge: 20 secs
Bile Spray
* Unenhanced damage @ lvl 40: 30 (Toxic, DoT)
* No secondary effect listed
* Range: 60 (Cone)
* END: 19
* Recharge: 32 secs
Summon Guardian
* Ranged Moderate Damage (Smashing)
* No secondary effect listed
* Duration: 4 mins or expires upon zoning (map or mission)
* Range: N/A
* END: 26
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.....and secure tomorrow for themselves.
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The word is out! Woohoo! j/k
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LMAO...I hate you! -
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You can read Statesman's and Positron's 2nd Anniversary Address here.
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Cute.
Now I will go back to complaining about the conspicuous absence of I7.
And I'll look forward to I8 sometime after the '06-'07 college bowl season.
Thank you.
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(hmmm...ya think Shakespeare ever quoted himself?)
BTW, I really like this game. Just being a smart [self-censored].
I'm looking forward to the new adventures.
Now how bout you three pulling up alongside of those overworked and underpaid testers and getting your hands dirty, eh? -
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You can read Statesman's and Positron's 2nd Anniversary Address here.
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Cute.
Now I will go back to complaining about the conspicuous absence of I7.
And I'll look forward to I8 sometime after the '06-'07 college bowl season.
Thank you. -
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37 here, and about to retire from 20 years in the Navy. I still freak guys out on the ship when I mention I had a PONG game with the paddle controller.
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Roger that! -
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you know your old when you reference the old superfreinds cartoons
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Gleek FTW!!!!!
Ya know, he was around long before Banananator and those other Rikti monkey knockoffs!!!
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I really wanted to strangle Gleek. -
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AirWulf, name ALL of the transformers from the original series, Dinobots and all lol, I dare ya.
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This is just from memory at the moment with no googling...
Optimus Prime
Jazz
Bumble Bee
Cliff Jumper
Iron Hide
Ratchet
Wheel Jack
Sun Streaker
Mirage
Brawn
Hound
Perceptor
Blaster
Ultra Magnus
Hoist
Prowl
Sideswipe
Trailbreaker
Huffer
Grimlock
Slag
Sludge
Swoop
Snarl
Thats really all I can recall from the origanal series. There might be more, like the Aerial bots and the City-bots, but its been so long that I think those were part of G2.
Decepticons:
Megatron
Star Scream
Soundwave
Rumble
Ravage
Ratbat
Laserbeak
Thundercracker
Shockwave
Skywarp
Ramjet
Insecticons:
Kickback
Bobmshell
Shrapnel
Venom
Constructicons:
Formed Devestator
Long Haul
Mixmaster
Hook
Scavenger
(one or two more. Can't think of the names)
Thats it. My brain is now sufficiently fried. I haven't had to think about Transformer names like that in a long time. Was fun. Can anyone add any without googling? I know there are a bunch from season 3 and on but this is all I could recall of the first season or two.
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Wow. Please admit that you googled this. I'll sleep better. -
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Well c'mon, there is some info:
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Will you delve into Ghost Widows darkest desires, Siroccos shocking secret, Makos dangerous drive, or Black Scorpions shadowed past?
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So now we know:
Ghost Widow: dark powers
Sirocco: electric powers
Mako: car powers? golf powers? heh
Black Scorpion: shadow powers
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I thought the same.
Then I thought, Mako? Drive? What?
No, that's "uh-ohhh, better get MAACO"....which usually means that you aren't driving ANYWHERE for awhile.
I'm confused. -
That's good to know, thanks....always looking for more slots, of course.
And I agree with the situational needs of Power Shield.
Heck, I shut it off mid-scrap even (e.g., after killing the Galaxy and/or Vamp in a spawn of Council). -
Thanks for posting this, good job!
Question...with Energy Drain slotted like you describe, have you tested or experienced the feasibility of pulling the EndRed slots out of Kinetic and Power Shields? I'll only have it slotted 2 Rech / 3 EndMod, FWIW.
Oh...and with Power Shield, you forgot to stick that in your build template at level 4.
Again, nice work -
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To answer your question about the confirmation of my -ToHit DeBuff numbers, yes. Those were confirmed values. I was actually pleasantly surprised and very grateful to receive the amount of communication to my queries that I did. I think that says a lot about the staff at Cryptic. They obviously really care about this game, and thier playerbase. Probably one of the main reasons I came here to try my hand at it, after suffering under the tyrannical and fickle demigogues at SOE.
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*clink*
That's was my two DM toons toasting this great news!
Nice numbers, indeed!
Hopefully, we'll keep them for awhile.
Read it all the way though...great job!
I'll give you due credit when I craft my DM/EA guide some time next month.