King Krimson

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  1. Playing around with Mids for a Ice/Dark but seems to have some issues with end. Is it worth it? Thanks
  2. Please review my build and offer suggestions for upping defense/resist and things like end drain (sappers, carnies) etc that will help me solo end game.Thanks

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    mauler: Level 48 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg:30(A), T'Death-Dmg/EndRdx:30(15), T'Death-Dmg/Rchg:30(15), T'Death-Acc/Dmg/EndRdx:30(27), T'Death-Dmg/EndRdx/Rchg:30(27), T'Death-Dam%:30(31)
    Level 1: Fast Healing -- Heal(A), Heal(3), Heal(3)
    Level 2: Reconstruction -- RechRdx(A), RechRdx(13), Heal(13), Heal(25), Heal(25)
    Level 4: Quick Recovery -- EndMod(A), EndMod(5), EndMod(5)
    Level 6: Spine Burst -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(7), Sciroc-Dmg/Rchg:30(7), Sciroc-Acc/Rchg:30(37), Sciroc-Acc/Dmg/EndRdx:30(37), Dmg(37)
    Level 8: Impale -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(9), Thundr-Dmg/Rchg:30(9), Thundr-Acc/Dmg/Rchg:30(34), Thundr-Acc/Dmg/EndRdx:30(40), Thundr-Dmg/EndRdx/Rchg:30(42)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-EndRdx/Rchg:30(11), Dct'dW-Heal/Rchg:30(11), Dct'dW-Rchg:30(43), Dct'dW-Heal/EndRdx/Rchg:30(45), Dct'dW-Heal:30(45)
    Level 12: Build Up -- RechRdx(A), RechRdx(46), RechRdx(46)
    Level 14: Hurdle -- Jump(A)
    Level 16: Integration -- EndRdx(A), EndRdx(17), Heal(17), Heal(23), Heal(23)
    Level 18: Health -- Heal(A), Heal(19), Heal(19)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Quills -- Acc(A), EndRdx(39), EndRdx(42), Dmg(42), Dmg(43), Dmg(45)
    Level 24: Boxing -- Empty(A)
    Level 26: Hasten -- RechRdx(A), RechRdx(43), RechRdx(46)
    Level 28: Ripper -- Oblit-Dmg/Rchg:30(A), Oblit-Acc/Dmg/Rchg:30(29), EndRdx(29), Dmg(39), Dmg(40), Dmg(40)
    Level 30: Instant Healing -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Throw Spines -- Acc(A), RechRdx(33), Range(33), Dmg(33), Dmg(34), Dmg(34)
    Level 35: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(36), RctvArm-ResDam:30(36), RctvArm-ResDam/EndRdx/Rchg:30(36)
    Level 38: Weave -- LkGmblr-Rchg+:30(A), LkGmblr-Def/Rchg:30(39)
    Level 41: Combat Jumping -- DefBuff(A)
    Level 44: Super Jump -- Zephyr-Travel:30(A)
    Level 47: Char -- Hold(A)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 3.13% Defense(Smashing)
    • 3.13% Defense(Lethal)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 4.38% Defense(Melee)
    • 4.38% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 16% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 12.5% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 20.1 HP (1.5%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 3.85%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 2% (0.03 End/sec) Recovery
    • 20% (1.12 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 4% RunSpeed

    ------------
    Set Bonuses:
    Touch of Death
    (Lunge)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Scirocco's Dervish
    (Spine Burst)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Thunderstrike
    (Impale)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Obliteration
    (Ripper)
    • MezResist(Stun) 2.2%
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
  3. A friend and I are looking to build a good duoing Brute/Corr team. Are there some powersets that lend themselves better for this than others. Im not sure about the brute at this point but am leaning towards a fire/dark corr or possibly fire/cold for a mix of buffs/holds/dmg/controls/heals etc. not both sets have all of these of course. Thanks for the input
  4. I just hit 20 with my Ice/Kin and am wondering what is the best way to go for this combo. Ive played with mids but im not sure which way to go. Thanks
  5. Wow! What a great forum and response to my noob questions. Theres a lot of great information and variety of sets to try and may succumb to 'altitis' and have to roll up a number of different ones just to try them out. Thank you all for the helpful info. I'm just trying to get thru the player guides section on combat mechanics myself so i can better understand how defense, resist, tohit, accuracy etc. all work.
  6. Im toying around with a Elec/DM tank concept. Has anyone tried this or any builds out there. I did a couple weak searches but didnt find anything on this combo? Is it a bad one? Thanks
    ed. hers a start of a build i was thiking of - not sure what to do yet with siphon life or midnight grasp - any help is greatly appreciated

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chuckles The Tank: Level 43 Mutation Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Dark Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(3), RctvArm-ResDam/EndRdx/Rchg:30(3), S'fstPrt-ResDam/Def+:30(9), RctvArm-ResDam:30(34)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(15), KntkC'bat-Dmg/EndRdx/Rchg:30(31)
    Level 2: Smite -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(13), KntkC'bat-Dmg/EndRdx/Rchg:30(25), Empty(43)
    Level 4: Shadow Maul -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(5), Oblit-Dmg/Rchg:30(9), Oblit-Acc/Dmg/Rchg:30(25), Oblit-Acc/Dmg/EndRdx/Rchg:30(31), Oblit-%Dam:30(31)
    Level 6: Air Superiority -- KntkC'bat-Dmg/EndRdx:30(A), KntkC'bat-Acc/Dmg:30(7), KntkC'bat-Dmg/Rchg:30(15), KntkC'bat-Dmg/EndRdx/Rchg:30(19)
    Level 8: Grounded -- Empty(A)
    Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(11), RctvArm-ResDam/EndRdx/Rchg:30(11), RctvArm-ResDam:30(13)
    Level 12: Taunt -- Mocking-Taunt:30(A)
    Level 14: Fly -- Zephyr-Travel:30(A)
    Level 16: Siphon Life -- Empty(A), Empty(17), Empty(17), Empty(19), Empty(40), Empty(40)
    Level 18: Swift -- Flight(A)
    Level 20: Health -- Heal(A), Heal(21), Heal(21)
    Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 24: Lightning Reflexes -- Flight(A)
    Level 26: Power Sink -- P'Shift-End%:30(A), P'Shift-EndMod:30(27), P'Shift-EndMod/Rchg:30(27), P'Shift-EndMod/Acc/Rchg:30(37), P'Shift-Acc/Rchg:30(37), P'Shift-EndMod/Acc:30(40)
    Level 28: Lightning Field -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(29), Oblit-Dmg/Rchg:30(29), Oblit-Acc/Dmg/Rchg:30(34), Oblit-Acc/Dmg/EndRdx/Rchg:30(34), Oblit-%Dam:30(37)
    Level 30: Boxing -- Empty(A)
    Level 32: Static Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(33), RctvArm-ResDam:30(33)
    Level 35: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(36), RctvArm-ResDam/EndRdx/Rchg:30(36), RctvArm-ResDam:30(36)
    Level 38: Weave -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(39), LkGmblr-Def/EndRdx:30(39), LkGmblr-Def/Rchg:30(39)
    Level 41: Midnight Grasp -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 23% Defense(Smashing)
    • 23% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.6% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 17.5% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 140.6 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 12.7%
    • MezResist(Stun) 4.4%
    • 2.5% (0.04 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Charged Armor)
    • 3% Defense(All)
    Kinetic Combat
    (Shadow Punch)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Obliteration
    (Shadow Maul)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Combat
    (Air Superiority)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Performance Shifter
    (Power Sink)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Lightning Field)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
  7. I also like the idea of dark/sonic (kind of a banshee thing). Im trying to conceptualize for a traps/?
    So many choices - so little time. I think Im going to narrow it down to 2 choice and mess around with those to lvl 32 to see how they play out I guess. (i'm afraid I have fallen victim to a wasting disease known as 'altitis')
  8. I see a lot of references to sonic - Ive fooled around a little with it - seems like most of the attacks except the first are shorter range than most others. Does that cause a problem? How would Ice/Sonic work? I have a concept in the back of my mind about that.
    e. seems like they wold work well together - a plethora of control tools. Ice with (infrigidate & benumb, snowstorm, sleet) and so on along with sonic -res and some decent damage potential(?) tho again the ranges in sonic concern me a little.
  9. thanks everyone for the input thus far. Question on traps - the description for the force field generator says 'the drone will generate a force field bubble that will give all nearby allies increased defense' does it protect me as well?
  10. Quote:
    Originally Posted by Vel_Overload View Post
    Kinetics. It provides you with -everything-

    Heal? Check
    Damage boost? Check
    Recharge Boost? Check
    Travel Power? Check
    Endurance Recharge? Check
    Speaking of kinetics - does inertial work with ninja run to provide longer jumpage?
  11. Ive played 2 defenders, one to lvl 29 an emp/psi and a 12 dark/dark. The emp gets kind of boring and does not really solo well (maybe I'm the problem) and Im not sure about the dark/dark yet. Do I need to give them more time or is there a set that really stands out? Thanks for your help. Also i just got back to the game a couple months ago from 2 years off so im rusty also.
  12. because a Lamborghini could never be made available at the same price - i.e. its comparing apples to oranges. Id play a scrapper cuz I want a hero, not a nasty, scummy rotten to the core villain!
    Unless I'm playing redside. Then I play a villain cuz i dont want to be a nose in the air, goody goody two shoes sappy hero!
    Only those who play simply for min/max will care about the damage difference.
  13. Thanks for all the great input. You know, I considered /traps when rolling my MM up but for some reason decided /FF had better synergy; but, after reviewing the info you have provided and the power sets I think /traps or /dark would be a better way to go since I too am finding out its sort of boring. Back to the drawing board.
  14. I was reviewing your posts after rolling an Ice/Kin corruptor and was wondering if you could possibly post an idea of a leveling type build? I'm only at level 11 so I could respec or rebuild if needed. I appreciate any advice along that line. Thanks for the all the info on final build.
  15. Hi all. Could i please get some help with this. I think I like the synergy of bots and ff as well as the concept but is there another secondary which would work better from a synergy perspective? Thanks
  16. Thank you everyone for the input. I greatly appreciate your thoughts.
  17. thanks for the help Miladys!!
  18. I don't see many blasters with Sonic primary. Those I do only seem to use /Em secondary. There's a couple guides using /Em for secondary(Range Boost), obviously because of the short range of some Sonic attacks, but are there other compelling reasons? I posted a thread asking for build help but didnt seem to get much response so I assume from that there is not much interest in Sonic for blasters. This is an honest question so no flaming please. I will not post again about it.
  19. heres a tentative build with just SO's using Sonic/Ice/Ice. I know /Em could be better due to PB & RB but I am building concept so I know I have to use more range stuff than I might want. The other option is to use //FM for PFF and TI but again it doesnt fit in with my concept as well. Any comments or help is greatly appreciated. I am still somewhat of a noob with using MIDS and builds in general so please be gentle.

    Ed. I'm also open to any set IO help also. Thanks!
    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pa-BOOM: Level 50 Natural Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Ice Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Shriek -- Acc(A), RechRdx(3), EndRdx(5), Dmg(36), Dmg(36), Dmg(36)
    Level 1: Chilblain -- Acc(A), Range(31), Range(39), Range(46), Immob(50)
    Level 2: Scream -- Acc(A), RechRdx(3), EndRdx(5), Dmg(15), Dmg(15), Dmg(19)
    Level 4: Ice Sword -- Acc(A), RechRdx(37), EndRdx(37), Dmg(37), Dmg(43), Dmg(43)
    Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
    Level 8: Shout -- Acc(A), Range(9), Range(9), Dmg(11), Dmg(11), Dmg(13)
    Level 10: Hover -- Flight(A)
    Level 12: Amplify -- RechRdx(A), RechRdx(13), RechRdx(19)
    Level 14: Fly -- Flight(A)
    Level 16: Build Up -- RechRdx(A), RechRdx(17), RechRdx(17)
    Level 18: Swift -- Flight(A)
    Level 20: Health -- Heal(A), Heal(21), Heal(21)
    Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 24: Sirens Song -- Acc(A), Range(25), Range(25), Range(40), EndRdx(40)
    Level 26: Screech -- Acc(A), Range(27), Range(27), Dmg(31), Dmg(34), Dmg(40)
    Level 28: Shiver -- Acc(A), EndRdx(29), Range(29), Range(31), Acc(43)
    Level 30: Aid Other -- Heal(A)
    Level 32: Dreadful Wail -- RechRdx(A), RechRdx(33), RechRdx(33), Dsrnt(33), Dsrnt(34), Dsrnt(34)
    Level 35: Aid Self -- Heal(A), Heal(39), Heal(39)
    Level 38: Stimulant -- RechRdx(A)
    Level 41: Snow Storm -- EndRdx(A), EndRdx(42), EndRdx(42), Slow(42)
    Level 44: Frozen Armor -- EndRdx(A), EndRdx(45), EndRdx(45), DefBuff(45), DefBuff(46), DefBuff(46)
    Level 47: Hoarfrost -- RechRdx(A), RechRdx(48), Heal(48), Heal(48)
    Level 49: Hibernate -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    ------------
    Set Bonuses:




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  20. I want to roll up a new blaster using Sonic primary. I would like /Ice for secondary for concept reasons. Remember Pa-Boom from Rocky and Bullwinkle? Any advice would be greatly appreciated. Could not really find much on Sonic in the forums. Thanks
  21. Hi all,
    I'm currently at 29 and am looking at the following as a final build. Im using the lower level IO's for exemping down but they dont appear to hurt much from having the 50's. Any advice is appreciated.
    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Myte: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (3) Reactive Armor - Resistance/Recharge: Level 30
    • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (7) Reactive Armor - Resistance: Level 30
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 1: Jab
    • (A) Smashing Haymaker - Accuracy/Damage: Level 30
    • (9) Smashing Haymaker - Damage/Endurance: Level 30
    • (15) Smashing Haymaker - Damage/Recharge: Level 30
    • (29) Smashing Haymaker - Damage/Endurance/Recharge: Level 30
    • (34) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
    • (37) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance: Level 30
    • (3) Doctored Wounds - Endurance/Recharge: Level 30
    • (5) Doctored Wounds - Heal/Recharge: Level 30
    • (7) Doctored Wounds - Heal/Endurance/Recharge: Level 30
    • (11) Doctored Wounds - Heal: Level 30
    Level 4: Haymaker
    • (A) Smashing Haymaker - Accuracy/Damage: Level 30
    • (9) Smashing Haymaker - Damage/Endurance: Level 30
    • (13) Smashing Haymaker - Damage/Recharge: Level 30
    • (15) Smashing Haymaker - Damage/Endurance/Recharge: Level 30
    • (17) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
    • (34) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
    Level 6: Hurdle
    • (A) Jumping
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (11) Reactive Armor - Resistance/Recharge: Level 30
    • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (17) Reactive Armor - Resistance: Level 30
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range: Level 30
    • (37) Mocking Beratement - Accuracy/Recharge: Level 30
    • (37) Mocking Beratement - Taunt/Recharge: Level 30
    • (43) Mocking Beratement - Taunt: Level 30
    • (43) Mocking Beratement - Taunt/Range: Level 30
    • (43) Mocking Beratement - Recharge: Level 30
    Level 12: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
    • (40) Numina's Convalescence - Heal: Level 30
    Level 16: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (27) Reactive Armor - Resistance/Recharge: Level 30
    • (29) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (31) Reactive Armor - Resistance: Level 30
    Level 18: Invincibility
    • (A) Endurance Reduction
    • (19) Defense Buff
    • (19) Defense Buff
    • (21) Defense Buff
    Level 20: Knockout Blow
    • (A) Smashing Haymaker - Accuracy/Damage: Level 30
    • (21) Smashing Haymaker - Damage/Recharge: Level 30
    • (25) Smashing Haymaker - Damage/Endurance: Level 30
    • (25) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
    • (27) Smashing Haymaker - Damage/Endurance/Recharge: Level 30
    • (34) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
    Level 22: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 30
    • (23) Efficacy Adaptor - EndMod/Recharge: Level 30
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 30
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 30
    Level 24: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
    Level 26: Tough Hide
    • (A) Defense Buff
    • (31) Defense Buff
    • (31) Defense Buff
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (48) Rectified Reticle - Increased Perception: Level 20
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (33) Reactive Armor - Resistance/Recharge: Level 30
    • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (33) Reactive Armor - Resistance: Level 30
    Level 35: Weave
    • (A) Endurance Reduction
    • (36) Defense Buff
    • (36) Defense Buff
    • (36) Defense Buff
    Level 38: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 30
    • (39) Scirocco's Dervish - Damage/Endurance: Level 30
    • (39) Scirocco's Dervish - Damage/Recharge: Level 30
    • (39) Scirocco's Dervish - Accuracy/Recharge: Level 30
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 30
    • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 30
    Level 41: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (42) Reactive Armor - Resistance/Recharge: Level 30
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (42) Reactive Armor - Resistance: Level 30
    Level 44: Ring of Fire
    • (A) Thunderstrike - Accuracy/Damage/Recharge: Level 30
    • (45) Thunderstrike - Accuracy/Damage/Endurance: Level 30
    • (45) Thunderstrike - Damage/Endurance/Recharge: Level 30
    Level 47: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage/Recharge: Level 30
    • (48) Thunderstrike - Accuracy/Damage/Endurance: Level 30
    • (50) Thunderstrike - Damage/Endurance/Recharge: Level 30
    Level 49: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 30
    • (50) Positron's Blast - Chance of Damage(Energy): Level 30
    • (50) Positron's Blast - Accuracy/Damage: Level 30
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 19.3% Defense(Smashing)
    • 19.3% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 15.5% Defense(Energy)
    • 15.5% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 11.1% Defense(Melee)
    • 11.1% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 9% Enhancement(Accuracy)
    • 12.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 84.3 HP (4.5%) HitPoints
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • MezResist(Sleep) 6.6%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 8% (0.13 End/sec) Recovery
    • 38% (2.97 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Negative)

    ------------
    Set Bonuses:
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
    Smashing Haymaker
    (Jab)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pulverizing Fisticuffs
    (Jab)
    • MezResist(Sleep) 2.2%
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Smashing Haymaker
    (Haymaker)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pulverizing Fisticuffs
    (Haymaker)
    • MezResist(Sleep) 2.2%
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Reactive Armor
    (Resist Physical Damage)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Smashing Haymaker
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Pulverizing Fisticuffs
    (Knockout Blow)
    • MezResist(Sleep) 2.2%
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Rectified Reticle
    (Rage)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.47 HP/sec) Regeneration
    • 20% Perception
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Reactive Armor
    (Resist Energies)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Thunderstrike
    (Ring of Fire)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  22. King Krimson

    Plant/Rad?

    Hi all - Im just starting to level a new plant/rad troller and am looking for leveling advice regarding power selection / slotting/ etc. I just dinged 8 and am wondering if I should use Spore or Seeds. I do quite a bit of soloing as I have a lot of time on my hands, but like to team also. Any advice is greatly appreciated. BTW - I have just come back to game after a year + 1/2 or two off. Quite a few changes so anything there is helpful also.
    thanks