Elec/DM Thoughts or Build Examples?
Should be a solid combination. High resistances, 2 heals, good end recovery, even some bonus recharge.
Siphon Life begs for frankenslotting. It is one power where you really want as much of everything as you can get. That said, slot it like an attack to begin with, focusing on accuracy, damage, and end/recharge. I believe there was a thread on the scrapper forums a while back about the best possible slotting for it if you can find the thread.
Regarding your build the biggest, most horrific issue is leaving Static Shield until 32. This is your status protection and as a tanker you need this as soon as it becomes available. I would ditch (or postpone) one of the attacks (you have 4 by level 6) and pick it up early on.
They ALL float down here. When you're down here with us, you'll float too!
@Starflier
Im toying around with a Elec/DM tank concept. Has anyone tried this or any builds out there. I did a couple weak searches but didnt find anything on this combo? Is it a bad one? Thanks
ed. hers a start of a build i was thiking of - not sure what to do yet with siphon life or midnight grasp - any help is greatly appreciated
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Chuckles The Tank: Level 43 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(3), RctvArm-ResDam/EndRdx/Rchg:30(3), S'fstPrt-ResDam/Def+:30(9), RctvArm-ResDam:30(34)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(15), KntkC'bat-Dmg/EndRdx/Rchg:30(31)
Level 2: Smite -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(13), KntkC'bat-Dmg/EndRdx/Rchg:30(25), Empty(43)
Level 4: Shadow Maul -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(5), Oblit-Dmg/Rchg:30(9), Oblit-Acc/Dmg/Rchg:30(25), Oblit-Acc/Dmg/EndRdx/Rchg:30(31), Oblit-%Dam:30(31)
Level 6: Air Superiority -- KntkC'bat-Dmg/EndRdx:30(A), KntkC'bat-Acc/Dmg:30(7), KntkC'bat-Dmg/Rchg:30(15), KntkC'bat-Dmg/EndRdx/Rchg:30(19)
Level 8: Grounded -- Empty(A)
Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(11), RctvArm-ResDam/EndRdx/Rchg:30(11), RctvArm-ResDam:30(13)
Level 12: Taunt -- Mocking-Taunt:30(A)
Level 14: Fly -- Zephyr-Travel:30(A)
Level 16: Siphon Life -- Empty(A), Empty(17), Empty(17), Empty(19), Empty(40), Empty(40)
Level 18: Swift -- Flight(A)
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Lightning Reflexes -- Flight(A)
Level 26: Power Sink -- P'Shift-End%:30(A), P'Shift-EndMod:30(27), P'Shift-EndMod/Rchg:30(27), P'Shift-EndMod/Acc/Rchg:30(37), P'Shift-Acc/Rchg:30(37), P'Shift-EndMod/Acc:30(40)
Level 28: Lightning Field -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(29), Oblit-Dmg/Rchg:30(29), Oblit-Acc/Dmg/Rchg:30(34), Oblit-Acc/Dmg/EndRdx/Rchg:30(34), Oblit-%Dam:30(37)
Level 30: Boxing -- Empty(A)
Level 32: Static Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(33), RctvArm-ResDam:30(33)
Level 35: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(36), RctvArm-ResDam/EndRdx/Rchg:30(36), RctvArm-ResDam:30(36)
Level 38: Weave -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(39), LkGmblr-Def/EndRdx:30(39), LkGmblr-Def/Rchg:30(39)
Level 41: Midnight Grasp -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
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Set Bonuses:
Reactive Armor
(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection(Charged Armor)
- 3% Defense(All)
Kinetic Combat(Shadow Punch)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Smite)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration(Shadow Maul)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat(Air Superiority)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Conductive Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Static Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)