New Blaster Sonic/??


King Krimson

 

Posted

I want to roll up a new blaster using Sonic primary. I would like /Ice for secondary for concept reasons. Remember Pa-Boom from Rocky and Bullwinkle? Any advice would be greatly appreciated. Could not really find much on Sonic in the forums. Thanks


 

Posted

Get ice for concept reasons.

Ice is one I like, but mainly because I don't dig all the powers and it leaves me free to pick up more pools. Shiver rocks.


 

Posted

heres a tentative build with just SO's using Sonic/Ice/Ice. I know /Em could be better due to PB & RB but I am building concept so I know I have to use more range stuff than I might want. The other option is to use //FM for PFF and TI but again it doesnt fit in with my concept as well. Any comments or help is greatly appreciated. I am still somewhat of a noob with using MIDS and builds in general so please be gentle.

Ed. I'm also open to any set IO help also. Thanks!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Pa-BOOM: Level 50 Natural Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Shriek -- Acc(A), RechRdx(3), EndRdx(5), Dmg(36), Dmg(36), Dmg(36)
Level 1: Chilblain -- Acc(A), Range(31), Range(39), Range(46), Immob(50)
Level 2: Scream -- Acc(A), RechRdx(3), EndRdx(5), Dmg(15), Dmg(15), Dmg(19)
Level 4: Ice Sword -- Acc(A), RechRdx(37), EndRdx(37), Dmg(37), Dmg(43), Dmg(43)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Shout -- Acc(A), Range(9), Range(9), Dmg(11), Dmg(11), Dmg(13)
Level 10: Hover -- Flight(A)
Level 12: Amplify -- RechRdx(A), RechRdx(13), RechRdx(19)
Level 14: Fly -- Flight(A)
Level 16: Build Up -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Swift -- Flight(A)
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Sirens Song -- Acc(A), Range(25), Range(25), Range(40), EndRdx(40)
Level 26: Screech -- Acc(A), Range(27), Range(27), Dmg(31), Dmg(34), Dmg(40)
Level 28: Shiver -- Acc(A), EndRdx(29), Range(29), Range(31), Acc(43)
Level 30: Aid Other -- Heal(A)
Level 32: Dreadful Wail -- RechRdx(A), RechRdx(33), RechRdx(33), Dsrnt(33), Dsrnt(34), Dsrnt(34)
Level 35: Aid Self -- Heal(A), Heal(39), Heal(39)
Level 38: Stimulant -- RechRdx(A)
Level 41: Snow Storm -- EndRdx(A), EndRdx(42), EndRdx(42), Slow(42)
Level 44: Frozen Armor -- EndRdx(A), EndRdx(45), EndRdx(45), DefBuff(45), DefBuff(46), DefBuff(46)
Level 47: Hoarfrost -- RechRdx(A), RechRdx(48), Heal(48), Heal(48)
Level 49: Hibernate -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:




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Posted

I don't know Sonic, but with the Ice, that's what I take, minus the sword if you have Sands of Mu.


 

Posted

Below are the builds (pre- and post- Purple) for my Sonic/Ice/Elec that I mentioned in the other post. I'll give reasons why it is the way it is and some of my playstyle choices and power selection orders.

As you can tell in the beginning-mid period of the blaster's life it focuses on single target damage. I pick up the pool powers in this order so that I can get Sirens at level 18 rather than at 22.

In the pre-stamina game you don't really have the endurance to run the AoE attacks, most of them are low or moderate damage so all that you wind up doing is becoming an aggro magnet until/unless you have other mitigation.

Your early (and late game against sleep resitant/immune mobs) mitigation power is Shockwave.

Shockwave the spawn, Chillblain the dangerous melee focused mobs to keep them out of melee, and then single target the rest and repeat until the spawn is gone.

You'll note that my Shout is "under enhanced". I don't use it for a ranged attack really because of both the short range and overlong animation time. I consider it and use it as a blap with a bit of range to it. I only use it as an attack on incapcitated/immobilized targets. It's under enhanced so that I didn't waste any slots on range enhancers and it's not at the ED damage cap since, in my experience, on most targets its overkill because of all the -res in the rest of the powers.

At level 18 you begin to come into your own. Sirens has a longer duration than recharge out of the box. Sleep the spawn and repeat as above. Using Chillblain will wake up your target but you won't be attacked by the rest of the spawn. You keep the single woken mob out of melee range and just range single target them down.

Level 20 and Stamina will allow you to increase the use of your AoEs.

Level 26 and Screech solves many of the problems you face in earlier levels. You use it instead of Chillblain. It has the added bonus of causing your target to charge full steam toward you (because of the mob stun bug) while they are stunned allowing you to safely get in attacks with Ice Sword. If you miss with Screech its no biggie since the target stays asleep (no damage, no wakey).

Shiver is the next plateau. This gives you much better mitigation. I pop Amplify and follow up immediately with Sirens and Shiver. Most of your targets will be asleep or slowed (or both). The nice thing here is that since Shiver does no damage it won't wake up the sleeping mobs. If you keep using Shiver every time it is recharged you can keep the spawn at the -speed and -rech caps since Shiver self stacks.

This is also the point that you can begin chaining your AoEs. When Sirens is recharged you can do the Shiver > Shockwave > Howl > Sirens chain.

The most important power combination for me is Sirens + Frozen Aura. This gives you the tools needed to put bosses to sleep quickly. You can do this because Frozen Aura has no damage component and won't wake up the sleeping mobs. This allows you to stack sleeps. You can keep all the bosses sleeping while you take out the rest of the spawn by cycling Frozen Aura every time it recharges. That leaves you with a lone boss to finish off at the end which is much easier than trying to face them at the same time as the rest of the spawn.

The next 2 powers are holds. This gives me 2 stackable hard controls that I can use on the above mentioned bosses to quickly hold them after waking them up, making Boss disposal much safer and easier.

The second to last power fleshes out my AoE chain giving me more cone damage. I can then use Shiver > Shockwave > Howl > Static Discharge > Sirens in a near seemless chain.

The final power is a team (and a me) saver. On a team EM Pulse followed by Dreadful Wail will kill entire spawns save bosses. Bosses will be stunned by the stacked stuns for 11ish seconds. This will give both you and your team time to recover.

When solo the same thing can be done. EM pulse does no damage so it won't wake up your sleeping spawn. It's also good against things that can't be slept (like the praetorian robots). Following up with Dreadful Wail will finish off the spawn save for some bosses which will suffer from the stacked stuns. You can (I did in a previous build) slot enough stun duration into Dreadful Wail with out sacrificing damage or recharge (by frankenslotting) that you can keep even bosses stunned until the recovery crash has passed off.

Power choice notes:

I skipped a couple powers in the secondary.

Frozen Fists - I can't stand the look of this power. It's ugly and I've never found a concept where I like it. I just prefer Ice sword.

Chilling Embrace - This can be a useful power but I focused on sleeps and using Shiver. I found I never turned it on and so took it out of the build to conserve the endurance.

Ice Patch - Usually I'd tell you you were crazy for not taking this power but in this build it isn't needed and is often counter productive. Heals and position changes break sleeps. So when sleeping mobs slip and fall on the patch they wake up. Since I was concentrating on using sleeps this power got the boot. (I did use it while leveling and respec'd out of it. It was handy against mobs that resist/are immune to sleep but post 50 I avoid those unless teamed)

Speaking about breaking sleeps - That's why the entropic chaos sets are in my tier 1 and 2 primary. If you are hit by a sleep (happens quite often when you take the alpha during your opening Sirens) If the proc activates it will break the sleep on you. Since blasters can fire their tier 1 and 2 primary while sleeping this is a handy little mechanism that works for them.

The healing procs in the other powers won't save you if you get overwhelmed but when you have most of a spawn either, held, stunned, slept or slowed it will bring you up to full from the initial alpha you took during that first Sirens.

On teams I have been the sole survivor of team wipes and pulled it out of the fire while everyone else gets back up since I can go into "single player mode" and use the stacked sleeps. The healing procs do their job in that case. They are also good for dealing with AoE splash when teamed.

As far as the rest of slotting goes I realize that I lose 2, 6.25% recharge bonuses to the rule of 5. It doesn't really matter though since I'm after the enhancement values as well as the other bonuses and that problem corrects itself when I switch to the purpled out build.

Most of the rest of the slotting choices on the AoEs are to keep the cone lengths the way that I want them. The Nucs in the tier 1 and 2 make up for the short commings of the Entropic Chaos sets.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Grandpa Squeak: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5), HO:Nucle(7)
Level 1: Chilblain -- HO:Endo(A)
Level 2: Scream -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(11), HO:Nucle(11)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 10: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Sirens Song -- CSndmn-Acc/Rchg(A), CSndmn-Acc/EndRdx(27), CSndmn-Sleep/Rng(27), CSndmn-Acc/Sleep/Rchg(29), CSndmn-Heal%(29), HO:Centri(31)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(31)
Level 22: Amplify -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 24: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 30: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(39), TmpRdns-Rng/Slow(39), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Acc/Dmg/Slow(40)
Level 32: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Frozen Aura -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(43), CSndmn-Acc/Sleep/Rchg(43), CSndmn-Heal%(43)
Level 41: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 47: Static Discharge -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: EM Pulse -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(50), Stgr-Acc/Stun/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Grandpa Squeak: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5), HO:Nucle(7)
Level 1: Chilblain -- HO:Endo(A)
Level 2: Scream -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Entrpc-Heal%(11)
Level 4: Ice Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15)
Level 6: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 10: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Sirens Song -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(27), FtnHyp-Acc/Sleep/Rchg(27), FtnHyp-Acc/Rchg(29), FtnHyp-Plct%(29), CSndmn-Heal%(31)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(31)
Level 22: Amplify -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 24: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 26: Screech -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 30: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(39), TmpRdns-Rng/Slow(39), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Acc/Dmg/Slow(40)
Level 32: Dreadful Wail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Frozen Aura -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(43), CSndmn-Acc/Sleep/Rchg(43), CSndmn-Heal%(43)
Level 41: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 47: Static Discharge -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: EM Pulse -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(50), Stgr-Acc/Stun/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

thanks for the help Miladys!!


 

Posted

Any time.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson