Killowatt

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  1. I completely redid the story, but the arc itself is still the same.

    I HEAVILY recommend a team. I already implemented all suggestions, but the last boss in Mission 5 is supposed to be tough.

    What I did...

    -Toned down Boss Secondary from Extreme to Hard (Complete accident on the Extreme part actually).
    -Toned down all Allies from Elite Boss to Boss.
    -Some minor tweaking in story.

    If you are feeling tough enough, go ahead and solo it. I know some Scrappers and Tanks have done it.

    Just looking for Feedback.
  2. Well I did finish it myself.

    And I did have a feeling that it needed more work in plot development. I completely rebuilt it.

    And I will tone down the EBs a bit. However, the big baddie, I will see what I can do. Of course when the server gets back up.

    The personality aspect of TSK is actually correct. I should however, explain the structure of the Superdudes hierarchy in story. Sonica, Zoe Dexter, Factor, A-Max (or DJ Max. Long story there), and Top Secret Kid are all part of a counsel called the Power Prime. Yeah... I should add this.

    And will probably make that one mission with all of the allies much more difficult.
  3. Gonna try this arc out. Will give you feedback soon.
  4. PLEASE NOTE: It has been Unpublished for more tweaking.
  5. Killowatt

    Right Click!!??

    [ QUOTE ]
    Control-click. Or, if you have a laptop, put two fingers on the touchpad and then click.

    But, er, if you have a current Mac, and it's not a laptop, you have a two-button mouse. The Mighty Mouse is sensitive to what part of the mouse you're clicking on.

    If you have a laptop, I'd strongly recommend buying a regular mouse for your gaming needs.

    [/ QUOTE ]

    It's more of a multi-touch trackpad.

    If you have one of the new Macbooks with the Glass Touchpad, use one finger for left click, two fingers for right.
  6. Arc Name: Dimensional Rift Detected
    Arc ID: 16279
    Enemy Group: DECAY, Decay's Transformation, Decay's Influence
    Description: A dimensional rift has opened up in Paragon City and you are asked to investigate.
    Challenge: Very difficult, despite having no EBs or AVs. May be crazy difficult with a team. Willing to experiment.
    Morality: Heroic
    Length: 3 missions (Considered Medium)
    Author: @EnderXncdr

    Sadly, I am posting this before I hit the bed, so I will not be able to test your arc LLamaBoy , but I will tomorrow when I get up.

    Edit Notes:
    - Added another mission as a tie-in to the end mission.
    - Significantly decreased the debuffs of custom minions, in particular Minion of Fear (who was the main offender), but Minion of Apathy, Minion of Torment, Minion of Greed, and Minion of Ignorance has not been changed.
    - After a lot of digging, most Confuse powers have been dropped, with the exception of a Boss (would spoil the surprise if I told you which one).
    - Increased the difficulty of Officer of Fear. (All Officers are supposed to be tough)
    - Decreased the difficulty of Officer of Apathy. (With the exception of this one, and you will appreciate why after facing her. Hint: No more Energy Transfer)
    - Decreased the difficulty of Final Mission.
    - Added more background story to plot.

    All right. Go ahead and check it if you want.
  7. [ QUOTE ]
    [ QUOTE ]

    Arc Name: Dimensional Rift Detected
    [color= orange]Arc ID:[/color] 13685
    Faction: Heroic
    Creator Global/Forum Name: @EnderXncdr/Killohurtz
    Difficulty Level: High. (No AVs or EBs, but there are debuffs.)
    Synopsis: A rift opened up in Peregrine Island, and you are asked to investigate. Custom Critters only. Goes into Superdudes lore and yet, is part of canon. (http://www.superdudes.net)
    Estimated Time to Play: About 30 minutes to an hour. First Mission is Defeat All. Second Mission is Defeat Bosses.

    [/ QUOTE ]

    [/ QUOTE ]

    Okay, this was already rated low when I grabbed it. Let's see:

    - Warning at the very description about difficulty may be nice.
    - I ran this with a DM/Inv Scrapper on Unyielding - a certified badass who can run the RWZ challenge in her sleep.
    - I like the talking style of the contact. Give it personality it does, hmmm.

    Mission 1:
    - Debuffs: There are debuffs that kill, and debuffs that annoy (and some that do both). -SPD (movement -SPD specially) belongs to the latter category. You may want to throw some mobs into the mix that don't do -SPD. On top of that there seems to be some confuses, and blinding. It's not so much a nasty mix as an irritating one.
    - "Those affiliated with Fear, an Agent of Decay, feed off of those suffering from fear and anguish." - Maybe change the last "fear" for "terror" or some other word, so that it doesn't sound so redundant
    - "Those affiliated with Apathy, an Agent of Decay, live off of the arrogance and disarray of people in general(comma) and exploit when necessary." Suggested place for a comma, in bold
    - The costumes are... Well, the fact that they're very similar is easily explained because it's a military faction (for what I've read so far), but it doesn't look very military, which kinda makes the similarities stand out more. May be just personal taste tho, the costume theme itself is quite good.
    - "The Officer of Fear before he melted into a pile of goo..." Seems like there's something missing, like "officer of fear's last words, before he blah blah" or something like that.
    - It felt a bit... lifeless. Dunno, what about throwing in some more flavour? A couple of patrols with some quirky lines or some hostage (non-leading please!) that got caught and didn't escape. Dunno, or some more lines for the placed bosses maybe. A couple of clues to show the progress? I'm sure there's still a lot of placeables available there.

    Mission 2:
    - Hooo-kay, honking big map with 12 bosses to defeat. I'm betting the low ratings quit just about here, probably.
    - Bosses with Hibernate: Heh, hehehe. I wonder how many people can't put the damage output to beat its recharge time. Specially with Hoarfrost.
    - Anyway, as this is a flying scrapper, I made a bind /bind x targetcustomnext Officer and hunted only the bosses.
    - Terrorize is funny, so few things that resist it.
    - Lots of confuse as well, which in reality doesn't make that much difference over terrorize when solo.
    - Also, the "of Fear" mobs are exceedingly hard to see in this map, and I'm not talking about perception
    - Much blindness. I come equipped with +perception, but it's far from common in PvE.
    - It's curious to see the amount of influence these bosses give... 28k each, I'm guessing they're all set to extreme?
    - All the bosses say the same - and it's just like 2 lines per boss. Bit more spicing perhaps? These guys feel less lively than the Nemesis Automatons.
    - How are they keeping the Rift open anyway? I'd suggest throwing in some flavour optional glowies or something.
    - To echo the mission's own text: I'm betting this mission did a number on your ratings
    - I think I used about a dozen inspirations in this map, been a while since I needed those!

    And suddenly... poof! That's it!

    Well, there was a bit of a paper-thin plot there, but felt a bit too generic. There wasn't enough done to flesh out the faction and give them a bit of personality.

    I gave you three stars, because I appreciate what you were building here. The minuses:

    First there was no warning about the difficulty, which I think for this kind of arc it's a must - and I mean in-game.

    Second, I don't really think the powerset selection for the enemies is well selected. One should strive to create a balance between different kinds of challenges, so that as many people as possible feel there is some challenge for their particular weak spot. Instead, you're hammering the players with the same debuffs, and chosen the ones that are all around less resisted. I got nailed for over 1k damage of Psi damage a couple of times - that was good! But the constant stacked tar patches, and being confused about 4 times per group made it tedious; then some of the bosses terrorized, which at the end meant I got off one attack every 30s or so on those bosses, enough to kill them and not a problem with my scrapper's hysterical susvivability, but not particularly entertaining.

    Third, I dread to see what this thing will be like in a big team. I actually think it'll become harder, not easier. I'm not sure the minions too need to be debuffing like they do. Sticking to an attack powerset with a debuff attached (like rad blast or dark blast, like they already do) and not a dedicated debuffing secondary should be more than enough.

    And lastly, it really needs some more work on the plot and the faction. You did great giving Killo a personality of his own, I'm sure you can do better with the enemies too.

    Of course, this is all coming from the perspective of "trying to rate it all". For a particular challenge point of view, it's good at what it does, although perhaps too specific - always the same debuffs/status. You've made a niche arc that may appeal strongly in that niche (although even there I think you'll find objections to the amount of boss fights in the big outdoors map - you can always run it again!), I think you should start by advertising it as such in-game, not just here in the forum



    [/ QUOTE ]

    Anyway, my brand new arc:

    Arc Name: Of_Mentors_and_Legacy (waiting for a fix on the spaces >_&lt
    [color= orange]Arc ID:[/color] 14843
    Faction: Heroic
    Creator Global/Forum Name: @Aliana Blue/Aliana_Blue
    Difficulty Level: Medium-Rare. I kid, there're many bosses but most are optional. AV warning! The last mission has AVs, but it can be almost autocompleted at the lower difficulties (because the NPC helpers are such badasses, if you care and feed them).
    Synopsis: A testing of a simulation designed to train heroes against a new Freakshow weapon turns into a little surprise.
    Estimated Time to Play: 20-60 minutes, depending on how much you ignore the side objectives. Not a single defeat all in there. Going straight for objectives you can probably knock it off under half an hour.

    [/ QUOTE ]

    Now THAT is what I was looking for. Awesome.

    Notes:
    The minions that do a LOT of debuffing are ACTUALLY on Standard, and yes the Bosses are on Extreme, except Officer of Apathy, which if it was, would have Energy Transfer, which hurts like a mother...

    To be honest, I switched between a smaller map to a larger map in order to space out the groups. If a smaller map would make it easier, then will do.

    I will give it a bit more spice. Gonna Unpublish it for now, so that some poor unknowing kid doesn't play it and get reamed.

    The only problem I am going to run into is space. I am at 99.98%. NOT kidding. I guess I can cut back a little on the minions and lieutenants to add it more flavor. And I guess I could do a bit more explanation as to who Decay is, and the minions themselves. And I will place a disclaimer to the difficulty of the mission. I thought I did, but it ain't loading in there. Hmm.
  8. [ QUOTE ]
    [ QUOTE ]
    The story itself was actually pretty good. 5/5 there. The only thing I didn't like is that you weren't kidding. It was long. However, no Defeat Alls and most of them could be ghosted, so yeah, it's good. I typically cannot be at the computer for extended periods of time.

    Here are some bugs I picked up.

    Messed up Title.

    Mission 1:
    Hellraiser Sykes belongs to All Custom Characters Villian Group

    Mission 2:
    Mission Intro for Second Mission "Steal the Eye". "Paragon Police are barely able to keep this battle from spilling out into other are of the city." I guess it should be "area".
    Hellraiser Trask belongs to All Custom Characters Villian Group and surrounded by allied Sky Raiders

    Mission 3:
    Good.

    Mission 4:
    Hellraiser Shepherd belongs to All Custom Characters Villian Group
    "Finally. I thought we'd never get rid of HeroAdjective." in defeating a Rularuu.

    Mission 5:
    Typo in second paragraph mission briefing.
    Hellraiser Freeman belongs to All Custome Characters Villian Group.
    Any problem can be solved with Trip Mines and End Drain. Not necessarily a bug, but always nice.


    Might as well post mine.

    Arc Name: Dimensional Rift Detected
    [color= orange]Arc ID:[/color] 13685
    Faction: Heroic
    Creator Global/Forum Name: @EnderXncdr/Killohurtz
    Difficulty Level: Medium-High. (No AVs or EBs, but the Bosses are little difficult.)
    Synopsis: A rift opened up in Peregrine Island, and you are asked to investigate. Custom Critters only. Goes into Superdudes lore and yet, is part of canon. (http://www.superdudes.net)
    Estimated Time to Play: About 30 minutes to an hour. First Mission is Defeat All. Second Mission is Defeat Bosses.

    [/ QUOTE ]

    Thanks for playing my arc! Glad you enjoyed it! Anyway, I've fixed the bugs that you pointed out (Most of which were introduced by this latest patch) except for the HeroAdjective one. He's supposed to say "I thought we'd never get rid of him/her" depending on your gender but apparently, if it's an NPC he defeats, it doesn't say either one and just says HeroAdjective instead. That's a bug with $himher that is unrelated to my arc, sadly. Also, the title being messed up is happening with all arcs that have spaces in their names, as far as I know.

    Anyway, since you went through the trouble of running my arc, I figure I can return the favor by running yours.

    Starting up:
    In the description, after "They are requesting assistance", it says <br><br>. I assume this was to signify pressing Enter twice but I don't think those work in Architect descriptions.

    Mission 1:
    Briefing:
    <ul type="square">[*]Typo in the first sentence of the second paragraph of the briefing. It should be "I need some help" instead of just "need some help." [*]In the "shiny Crey building" sentence of the send off dialog, the scientists are referred to as "started." I'd recommend changing this to startled or even shaken. [*]Again, in the send off dialogue, the sentence " Oh by the way, not that you need to, but a little back-up may be helpful." is a little awkward. I'd recommend changing it to " Oh, by the way,you may not need it, but a little back-up may be helpful." or " Oh, by the way, a little back-up may be helpful... not that you need it."[*]The last sentence says "it will record the the source of Rift's coordinates." The two "the's" are a typo and I would recommend changing Rift to "the Rift" because I don't think the dimensional rift is actually called Rift. (That's actually a cool name for a villain, though)[/list]Contents
    <ul type="square">[*]Really creepy custom enemies. Great work on them! The Minions of Apathy are absurdly powerful, though, taking away most of my health in one hit. Keep in mind that these things are MINIONS, which means there could be several of them in a group. This may be an issue with Ninjitsu in general, though. I've noticed every enemy that has Ninjitsu at the moment does absurd damage, perhaps because they're always critical hitting.[*]The Minions of Greed have a typo in their bios. It says "...standing in their way, by stealing their abilities." I don't think that comma should be there. The Minions of Apathy have a similar typo in their bios, "...of people in general, and exploit when necessary." Again, I don't think that comma should be there and I believe that "exploit when necessary" should probably be "exploit that fact when necessary."[*]The clue when you close the portal says "... where a large battle between the forces of Decay and some other group." I think it should probably be "you saw (Or observed, if you prefer) a large battle.."[*]The mission complete clue says " The Officer of Fear before he melted into a pile of goo..." It should probably be "The Officer of Fear said before he melted into a pile of goo..."[/list]Debriefing:
    Quite good. No problems that I could see.

    Mission 2:
    Briefing:
    No problems that I noticed.
    Content:
    <ul type="square">[*]Maybe this is just because of all the bosses in this mission but it seems like this group uses confuse excessively. I can live with all the slows but when practically every group confuses me, it's getting impossible to actually attack anything, especially with all the slows on top of that. I was able to defeat most of the bosses on the map regardless but once I got to the Officers of Apathy and got one-shotted by their energy transfer at full health, I gave up out of frustration.[/list]Misc:
    <ul type="square">[*]Besides what I've said already, I'll definitely say that the group definitely needs to be toned down a lot. The worst offenders are the Minions and Officers of Apathy, which I've previously mentioned. In particular, the Officers' energy transfer one-shots me without fail, doing 3576 energy damage along with 1859 smashing damage when my scrapper only has 1338 HP. The excessive debuffs from the other enemies need to be looked at as well. Debuffs are good and make for an interesting group but you have to remember that too many can render a player character helpless. They are, however, a really well designed group with a lot of diversity! Once they're toned down, they should make interesting opponents.[*]All of the scripted bosses (Such as the ones you need to defeat in the second mission) are currently in the faction "All Custom Characters" similar to mine.[/list]
    Hope that helps! This arc has a lot of potential and once the enemy group is toned down, I'd definitely like to see more arcs featuring them. Decay, although we haven't heard much about him, at least appears to be a formidable foe.

    [/ QUOTE ]

    All right. Toned it down a bit. I hope the damage output is toned down, and I definitely removed Energy Transfer. 3500 Damage? Yikes! I didn't get hit with that (stayed at range), but still, YIKES! Also changed up the map to the ruined city map, because it is bigger. Lots of Patrols now.

    However, about the toning down of the debuffs. Would it surprise you that most of them are on Standard? Can't do much without changing power sets, but the power sets give the feel of the minions, no? So I rearranged some of the minions. There are actually 15 total, but due to space constraints, there are 12 total in the missions.

    I got no clue if the All Custom Characters thing is a bug or not. No matter what, it reverts back. Ugh, I give up.

    Anyway, reposting. Check it out if you want.

    Arc Name: Dimensional Rift Detected
    [color= orange]Arc ID:[/color] 13685
    Faction: Heroic
    Creator Global/Forum Name: @EnderXncdr/Killohurtz
    Difficulty Level: High. (No AVs or EBs, but there are debuffs.)
    Synopsis: A rift opened up in Peregrine Island, and you are asked to investigate. Custom Critters only. Goes into Superdudes lore and yet, is part of canon. (http://www.superdudes.net)
    Estimated Time to Play: About 30 minutes to an hour. First Mission is Defeat All. Second Mission is Defeat Bosses.

    [/ QUOTE ]
  9. [ QUOTE ]
    [ QUOTE ]
    Arc Name: Dimensional Rift Detected
    Arc ID: 13685
    Faction: Heroic
    Creator Global/Forum Name: @EnderXncdr/Killohurtz
    Difficulty Level: Medium-High. (No AVs or EBs, but the Bosses are little difficult.)
    Synopsis: A rift opened up in Peregrine Island, and you are asked to investigate. Custom Critters only. Goes into Superdudes lore and yet, is part of canon. (http://www.superdudes.net)
    Estimated Time to Play: About 30 minutes to an hour. First Mission is Defeat All. Second Mission is Defeat Bosses.

    [/ QUOTE ]

    Man, that was *brutal*. I really like the variety you've got going on with the group, but the combination of debuffs they've got meant I died at least once every other group, and that's on the lowest setting on my DA scrapper (Tar Patch plus the already devastating DM/Nin minions absolutely murdered me). I think if you toned down the difficulty of the debuff sets, it'd be much better.

    Otherwise, it's nice. The design of the enemies are really cool, and I'd like to see them more.


    Since I've made some pretty big tweaks to it, I'm resubmitting my arc.

    Arc Name: If At First You Don't Succeed
    Arc ID: 2894
    Faction: Hero
    Creator Global: @Recharged
    Difficulty Level: Low to Medium (the two custom bosses can hit hard, but the rest is standard enemy groups)
    Synopsis: A routine mission to stop an Arachnos thief uncovers a mad plot to cripple Paragon City!
    Estimated Time to Play: 30 minutes to an hour. Five missions, but none too long, and only one Defeat All

    [/ QUOTE ]

    All right. Will tone down the debuffs or the damage a bit after work. *looks at clock* See you in 12 hours.
  10. [ QUOTE ]
    Wow, this thread got buried pretty fast. Anyway, I made this arc a while ago but only recently got some friends to run it to get their feedback on it. I think it's ready to be critiqued by the people in this thread.

    Arc Name: Soldiers of Fortune
    [color= orange]Arc ID:[/color] 8119
    Faction: Villainous
    Creator Global/Forum Name: @Mekkanos
    Difficulty Level: Medium (Involves a custom villain group that is balanced for the middle levels and a slightly difficult Arch-Villain towards the end)
    Synopsis: Battle two ruthless mercenary groups for an ancient item of power with the help of some unusual allies! Ideal for people in the 30-35 range.
    Estimated Time to Play: About an hour or two, depending on how fast you go through the missions. None are defeat all.

    So far, the people who have run it loved it, so I'm hoping you feel the same! Also, please try to be careful about spoilers. This one has a few interesting twists and, as the description suggests, some unusual allies.

    [/ QUOTE ]

    The story itself was actually pretty good. 5/5 there. The only thing I didn't like is that you weren't kidding. It was long. However, no Defeat Alls and most of them could be ghosted, so yeah, it's good. I typically cannot be at the computer for extended periods of time.

    Here are some bugs I picked up.

    Messed up Title.

    Mission 1:
    Hellraiser Sykes belongs to All Custom Characters Villian Group

    Mission 2:
    Mission Intro for Second Mission "Steal the Eye". "Paragon Police are barely able to keep this battle from spilling out into other are of the city." I guess it should be "area".
    Hellraiser Trask belongs to All Custom Characters Villian Group and surrounded by allied Sky Raiders

    Mission 3:
    Good.

    Mission 4:
    Hellraiser Shepherd belongs to All Custom Characters Villian Group
    "Finally. I thought we'd never get rid of HeroAdjective." in defeating a Rularuu.

    Mission 5:
    Typo in second paragraph mission briefing.
    Hellraiser Freeman belongs to All Custome Characters Villian Group.
    Any problem can be solved with Trip Mines and End Drain. Not necessarily a bug, but always nice.


    Might as well post mine.

    Arc Name: Dimensional Rift Detected
    [color= orange]Arc ID:[/color] 13685
    Faction: Heroic
    Creator Global/Forum Name: @EnderXncdr/Killohurtz
    Difficulty Level: Medium-High. (No AVs or EBs, but the Bosses are little difficult.)
    Synopsis: A rift opened up in Peregrine Island, and you are asked to investigate. Custom Critters only. Goes into Superdudes lore and yet, is part of canon. (http://www.superdudes.net)
    Estimated Time to Play: About 30 minutes to an hour. First Mission is Defeat All. Second Mission is Defeat Bosses.
  11. Dang it. Why won't those blasted Rikti leave us alone?!?!

    Star Strider Forces Registry
    Name: Killowatt
    Global Contact: @Killo
    Level of Classification: Level 50 Blaster
    Origin: Tech
    Super Rank &amp; Super Group: Prodigy of Knowledge of the Superdudes
  12. I love the new website. Very clean and straightforward. Easy to use too. Even the CoH Client loads on my computer now fully instead, of just a Next Button.

    So as I was scanning through, I noticed that on the very bottom, you have these logos.

    Cryptic Studios

    Creative Sound Blaster

    Intel Pentium Processors

    And then I see the ATI Radeon Graphics logo.

    I wonder if this means that something is in store in relation to ATI graphics? Because originally, it was an Nvidia logo.
  13. Will Fry's Electronics be carrying the City of Heroes Card?
  14. [ QUOTE ]
    Um sure. I LOVE THE IDEA. Love that your implementing it. I am an avid comic reader. However, I wish you could give us the option one or the other (or for those with awesome pc's both). When you get 2 groups fighting a GM or worse yet, groups of MM's fighting Rikti, you already cant see anything. This just makes it worse. Still, LOVE the idea and please add it, just wish I had the choice before beginning play (or change in settings).

    [/ QUOTE ]

    ...
  15. [ QUOTE ]
    I would love to have this for real.

    Although I want to know what healing "sounds like".

    [/ QUOTE ]

    A down south tv evangelizer commanding, "HEAL!"
  16. Hmm. ATI launching the first card compatible with DX 10.1 with the option to Crossfire up to 4 cards, no matter what the memory difference and frequencies are?

    Nifty.
  17. [ QUOTE ]
    [ QUOTE ]
    Hmmm. Now... should I drop Aim for Smoke Grenade or refuse another Epic Pool Power.


    [/ QUOTE ]

    With 3 Recharges in Aim it's a 62.5% Boost to base damage and 37.5% Acc boost available every 45 seconds... I'd keep Aim no matter what

    [/ QUOTE ]

    I actually managed to Level 38 without Aim and then respec'd into it for the extra "oomph" in damage. It's nice, I will say that, but to sacrifice for toe bombing?

    I guess I could push some the Ancillary Pool Powers away again until Level 47.
  18. Hmmm. Now... should I drop Aim for Smoke Grenade or refuse another Epic Pool Power.
  19. So lemme get this straight.

    Smoke Grenade, now that it does Auto Hit, does not cause Aggro?

    That said, is toe-bombing possible again with Trip Mine and Time Bomb? This also said, is every single power very capable of doing something now?
  20. I wonder if we should try to fix Gadgets and not Devices. :P

    Dev 1: Hey, have you seen the Blaster Forums recently?
    Dev 2: Yeah, they keep rallying to fix Devices.
    Dev 1: There is a Devices Secondary?
    Dev 2: No, but there is a Gadgets.
    Dev 1: I wonder if they are talking about something else then...
  21. Part 2

    The ground shakes profusely as Lurker, Vhailor, Killowatt, and Destiny Blinks fall over. Keeper of the Sorrows tries to maintain his balance before Captain Amazing swoops down and swipes Keeper of the Sorrows up, placing him onto a pedestal.

    “Please… don’t let it go to your head, Keeps,” says Captain Amazing.

    Keeper smirks as he looks up to see Paradigm and Arachnia, already in her alternate form with wings flapping, flying high to avoid the ground shaking below. Keeper immediately raises his hands, and rocks dislodge from the ceiling and begin to rain upon the cultists below as Arachnia flies down, slashing with her three pronged weapon the robed mages, then landing on her feet, tossing the weapon between her left and right hands.

    The lead mage laughs and snaps his fingers. To his call, more mages and spirits pour into the room. Vhailor and Lurker run straight to the first entrance into the room, with broadsword and axe unsheathed, to fend off the reinforcements as Killowatt and Destiny Blinks tackle the spirits and minotaur-like creatures in the room. Paradigm floats down and places a bubble around the other entrance to maintain other reinforcements into the room.

    Captain Amazing swoops downward again like a hawk, blasting bolts of plasma at the mages below before scooping up a mage and hurling him towards Arachnia, who swings her weapon like a bat at the mage, sending him flying into a pool of water nearby.

    Vhailor, using his sense of justice, hears the screams of innocent people down a corridor. After hearing this great injustice, Vhailor becomes faster and stronger than ever before. Even Lurker, who is knocking the balls of brimstone and fire flying at him, backs away from Vhailor. Lurker, eyes Vhailor, then jumps back into the fray, swinging the sword back and forth before a ball of fire hits him in the back. Lurker stops, turns around and eyes the mage. After the mage realizes that the fire does not hurt Lurker, he turns around and runs away. In the distance, everyone hears, “Hyper Particle Blast!” and then seconds later, “FIRE!” The plasma nails the mage, flinging him into a column, knocking the mage unconscious. Lurker turns around to see Captain Amazing flying upward towards the ceiling laughing.

    Keeper of the Sorrows telekinetically grabs a pillar of stone and hurls it at the lead mage, which knocks the mage down onto his back as Destiny Blinks keeps “blinking” in and out of time, attacking the spirits with age defying portals. Killowatt reaches into his pocket and pulls out a handful of marbles. He throws them at the minotaur-like creatures, causing an explosive impact upon them. Upon seeing the explosions, the minotaurs immediately turn their attention to Killowatt as Destiny Blinks continues to “blink” around, attacking the minotaurs from behind. Meanwhile, Killowatt slips on his gloves lined with gold to help harness the electrical energies flowing through his own body.

    Paradigm, still standing at the bubble, turns the bubble on and off, fooling around with the mages before he unleashes the bubble, forcing the mages backward down the hall.

    The battle rages on and on, until the room grows quite as the mages mysteriously teleport out.

    “Where did they go?” asks Arachnia as she turns back into her human form. Captain Amazing floats down to the ground, carrying Keeper of the Sorrows from the pedestal. Vhailor and Lurker look around blankly wondering where everyone has gone. Paradigm turns off the bubble and walks down the corridor, wondering if there were anymore mages around the corner. He finds nothing.

    Destiny Blinks looks around and finds a small medallion, which he gives to Killowatt to analyze. Killowatt just looks at it, and replies, “It’s shiny. That’s all I know.”

    “I could have told you that,” stammers Keeper of the Sorrows.

    More screams are heard down another corridor as Vhailor’s head ***** up. “There are people here that need help.”

    “No job is too great for Captain Amazing!” yells the Captain as he flies out of the room and down towards the next room, with the rest of the group following.
  22. The Superdudes are a Supergroup on Server Virtue. All of the members come from the Superdudes Website located in my signature. Just a quick back story.

    Knowledge = Good
    Decay = Bad

    Done. Now with the story. If you have any questions or comments, go ahead and post them here.


    ---------------
    Part 1

    Both Keeper of the Sorrows and Killowatt hide behind a truck lying on its side on a vacant street, panting quietly as up above, the hovering Captain Amazing, in his green and yellow spandex splendor, hurls bolts of energy at their attacker. Another bolt of energy fires back at Captain Amazing, which he dodges as fast as he can.

    "Cappy! Be careful! Katrano learns from your attacks!" yells Killowatt.

    "Oh really!?!?! Thanks! I am glad you are the scientist and I am not!" sarcastically yells back Captain Amazing.

    Killowatt presses his lips sarcastically in response to the remark Captain Amazing made as the truck he leans on shifts suddenly. He looks to where Keeper of the Sorrows was to find out what happened and he isn't there.

    The truck suddenly hovers upward and out at Katrano, as if thrown like a stone in a catapult. Katrano immediately braces for the impact as Keeper yells, "Need a ride?" Katrano catches the truck with his right hand and tosses it aside like tissue paper making Keeper of the Sorrows, again, hide behind another car. Unlike other heroes, his more elderly body is not as resistant to attacks as most.

    "You can't do better than that pops?!" barks Katrano as he super speeds down the street towards Captain Amazing with a sudden howl of excitement. The tattoos all over Katrano's body glow radiantly as he scoops up a piece of asphalt with his hand as if it was clay out of the ground and shoves the chunk into Captain Amazing's face before he had the time to react, sending the Captain flying through the air. Then a post office mail box slams into Katrano's back, knocking him down to the feet of Killowatt.

    "Good job, Keeper!" yells Killowatt as a bolt of lightning from the sky strikes Katrano. Katrano cringes in pain, but then chuckles as another bolt of lightning comes down, striking Killowatt. Katrano then thrusts out his hand, grabbing a full hold of Killowatt's ankle, and slings him at Keeper of the Sorrows, who dives out of the way as Killowatt smashes through a display case in a store, both beat up and bloody but slow regenerating.

    Katrano gets up, brushing the dust of his pants and looks up at Keeper of the Sorrows with an evil grin on his face. Before Katrano could do anything however, Keeper of the Sorrows shadow melds with the shadow of a lamp post and reappears next to the broken body Captain Amazing. He then places his hands over the Captain's chest in order to rejuvenate his body as he calls Superdudes Headquarters for reinforcements, which little known to him, has already arrived.

    Katrano chuckles at the sight of four more Superdudes in front of him. "What are you guys gonna do, huh?" he laughs. "Amuse me?"

    Vhailor, a fighter for justice, looks back over his shoulder to see Captain Amazing on his back with Keeper of the Sorrows at his side. Vhailor then unsheathes his giant axe. "YOUR CRIMES WILL FACE JUSTICE!" booms the echoing voice of Vhailor as another hero, Lurker, unsheathes his sword motions Katrano to start the fight. The other two heroes, Destiny Blinks and Paradigm stand aside as Katrano rushes in straight at Lurker but then suddenly stops. Katrano looks around in confusion.

    "Can't hold him for too long, even with the help from Choir!" yells Paradigm.

    "I know! Already on it!" yells Destiny Blinks as he surrounds Katrano in a time dialation field. Lurker shrugs as Vhailor sticks his axes into the ground eyeing Katrano. Captain Amazing hovers back over, carrying Keeper of the Sorrows as Killowatt climbs out of the store window.

    "We cannot hold him in there forever. He'll learn from Destiny Blinks soon," pants Killowatt.

    "Can we throw him around or something! Pleeeeeeeeeease!" begs Captain Amazing.

    The rumbling sound echoes through the street as Paradigm looks up to find a ship high above with the search light shining straight down on the group. "Oh Captain! Remember me!" yells a voice over a microphone from the ship.

    "Who is that?" asks Destiny Blinks.

    Captain Amazing looks up and then looks at Katrano, who is starting to slowly move out of the time dialation field. "That is Seargeant Nasty. We could take him, but Katrano is starting to get back out of Des's field. I think a tactical retreat is in order... though that ship is shiny and in need of a good breaking," says Captain Amazing as he continues to look upward.

    Killowatt looks down at his watch and madly presses a few buttons, opening a portal back to Superdudes Headquarters. "Okay. Everyone. Let's go," announces Killowatt. "I will be last. It will close on me."

    The other Superdudes begin to run through as Katrano finally breaks out of the field in a fit of rage, blasting a time displacement field on the portal right after Killowatt jumps through.

    The search light shines on Katrano. "Did it work?" yells Nasty.

    "We are not going to see them in a long time," smirks Katrano.

    The Superdudes walk out the other side of the portal, appearing in a cave, or at least, a room with cave walls. The portal encircled by stone, with flashing auras and mysterious symbols.

    "Killo... where the heck are we?" Paradigm says as it is echoed down the stone torch lit hallway.

    "An Indiana Jones movie set?" guesses Destiny Blinks as Lurker picks up a dusty book off of an old wooden bookshelf.

    "Can't read this," states Lurker as he puts the book back.

    "Um..." Killowatt says nervously as he looks down the hallway. "We are definately not at Superdudes Headquarters. I can tell you that."

    "Killo. Make sure your dimensional-tech-thing-a-ma-jig stuff works before you use it!" yells Captain Amazing in anger, which again, echoes down the hall.

    Keeper of the Sorrows puts his finger over his mouth to tell the rest to be quiet. "I hear footsteps. Someone else is here. Maybe they can help us."

    Vhailor shakes his head and surprises the group when he speaks in a normal tone, "I sense the taint of Decay here."

    A man with a tall green and red cap with flowing robes and glowing eyes walks into the room, and in seeing the seven heroes, turns around and runs back down the hall.

    Paradigm closes his eyes to listen to Choir, an entity of Knowledge within him.

    "Okay. I'm getting out of this room. I don't like small spaces," says Captain Amazing as he flies down the hall. Moments later he screams, "Help!"

    The Superdudes run down the stone hallway to find Captain Amazing fending off what looked like seven or eight minotaur like creatures, which are causing the room to blaze in an inferno as more robed men throw balls of fire and ghost like creatures hurl clouds of icy steam and chunks of ice. What seemed to be the leader of the group yells, "The Circle of Thorns are no one to be trifled with! You pathetic defenders of Paragon City have paused our chantings and spells long enough!" and with that stomps his foot, making the ground beneath the Superdudes twist and turn like an earthquake.