Kheldarn

Ebil-o FTL Jun-28-2010
  • Posts

    7868
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  1. The MoLRSF attempt takes place about 3 hours before the CoP. I plan to do both, and I think Ariel' and Ulli do, too...
  2. Quote:
    Originally Posted by Dark_Respite View Post
    Coz I swear I'm gonna make this into a commercial. I've had a half-dozen people volunteer to do the narration, I'll con Leandro into voicing the MIMIP... but I'd love to make this a series.
    Now I understand why you want Leo to voice him. Solid choice.
  3. Kheldarn

    claws/??

    I should probably clarify: I meant no IO Sets. I use Common IOs, and I'll occasionally use a specific IO to plug a hole, like the Steadfast or Karma -KB one (I've gotten, like 4 Karma -KB as drops since GR launched...).

    So, given that, I should "Do a barrel Reroll!!", eh?

    Oh, I should probably mention that I have a Fire/Fire Tanker I made back in 2006, who is only 34, and who I've loved playing, when I do play him, so I'm semi-familar with /FA.
  4. Ariel: I'll join the MoLRSF, if there's room, on my MA/Regen.

    Ulli: The next CoP is set for the same night as Ariel's MoLRSF, at 8:30 PM EST.
  5. Kheldarn

    claws/??

    This thread is making me think about remaking my Claws/WP as Claws/FA...

    My question is: Will Claws/FA still be awesome without any Set IOs? I don't use them. If that would make it sub-par to Claws/WP, I'll stick with that, as I know it kicks *** from 1-20, since that was the character I tore up Praetoria with once we were able to leave in the Closed Beta...
  6. Quote:
    Originally Posted by Novawulfe View Post
    and the first chance you get in the tutorial.
    That no longer counts, due to an exploit in getting the Badge.
  7. OK, so you're running a MoLRSF the same night that the next Alpha/Vix CoP is gonna run.

    And Airel' is now a Villain:

    Quote:
    Originally Posted by _Ariel_ View Post
    I was given some insite as to how to fight the AV so if everyone is game we can try this again next Sunday.
    So I guess 9/12/10 CoP is off.
  8. Kheldarn

    CoP reward buff

    Quote:
    Originally Posted by Snow Globe View Post
    There should be a lot of runs on the redside as well. In fact it tends to be a bit easier as there are more debuffs with "villain" ATs. You also don't have to be a part of the group to participate, only the team leaders.
    So far, our server has only organized Hero-side CoPTs.
  9. *bump*

    Did you srcub this CoP attempt?
  10. Kheldarn

    CoP reward buff

    Quote:
    Originally Posted by Silas View Post
    Heroes and Vigilantes can run it together, as can Rogues and Villains IIRC.
    OK, that's what I thought. All of our runs have been Hero/Vig runs. Once I move to Villain, I can no longer participate in those runs. As such, it's holding me back.
  11. This was TOTALLY an Epic Win thread during the Beta!!

    And I REALLY wanna see it made into a webseries!!
  12. Quote:
    Originally Posted by Avatea View Post
    Quote:
    Originally Posted by Kheldarn View Post
    It appears to be fixed. At the least, I can now get a list of characters for servers other than Freedom.

    Only time will tell if the characters copy, however...
    We're making progress, we'll let you know once the tool is back up and running!
    So, we've increased progress, anyway. On the same day, we got access to the List of our characters on any server, and got an OCR responce.

    For the record, the character I queued up for copy to The Training Room never made it. May he rest in peace. And the character I queued up for the GR Beta Server... I may never know if he made it. When I run the patcher, I get the following error:

    Error from Patchserver: not allowed to get that patch
  13. Most MMOs these days are cookie cutters. They want people to feel like they already know what's going on, and just throw money for a sub at them. And, becuase AOL made the internet dumb, a lot of MMO players don't know any better/don't care, and throw money.
  14. OK, so I was half-right.

    Actually, I think the problem isn't that they're disabled, but that someone wasn't watching their coding, and left out a closing }...

    I dunno. I "fixed" mine, and it has everything in it, as well as some custom stuffs.

    Also, an interesting note: If you remove the authbit stuff, you still can't use a locked emote. All the authbit does is tell the game to make it a selectable option in the menu, or grey it out. No bypassing the requirements for certain items.
  15. It appears to be fixed. At the least, I can now get a list of characters for servers other than Freedom.

    Only time will tell if the characters copy, however...
  16. I'd send a PM to one of the three Arbiters. David Nakayama is now art lead, so he's ultimatly in charge of costumes (hence his many feedback threads in City Life), but Jay does still do a lot of Costume work. The Arbiters will make sure the proper persons know about this thread.
  17. Well, it looks like it's working again. I now get a list of characters on servers other than Freedom...

    Time will tell if it's actually working...
  18. Quote:
    Originally Posted by Father Xmas View Post
    Think this had to do with deleted characters locking up slots.
    Yes. But I was making fun of the error in the times posted...


    Quote:
    Originally Posted by Capa_Devans View Post
    Now if they can just fix the globals ....
    The latest patch (supposedly) fixed it.
  19. Costume Changes are now built into the default QuickMenu (/popmenu Quickmenu or ')
  20. Quote:
    Originally Posted by Snow Globe View Post
    The only thing that will not work is U-U-D-D-L-R-L-R-A-B.
    Funny. That worked for me... <.< Got 30 Lives... >.>
  21. Yup. Seems to be a bit of a bug.
  22. Quote:
    Originally Posted by Emberly View Post
    Love to see "right click >> ignore this badge progress" or some such so it doesn't clutter my display.
    Ooooo!! Good idea!! Let US decide what badges to track on the Closest To Completion list!!
  23. Turns out you don't actually need to read every single thing Rothstein says. Just click the bottom option until he gives you the badge.
  24. A couple other people have reported having issues with her spawning. Try resetting the mission. From what I can tell, that's the only fix, and it might take a few resets.

    Make sure to /bug it, so that they can get it fixed.
  25. Kheldarn

    CoP reward buff

    Quote:
    Originally Posted by DarkGob View Post
    It's the same badge for heroes and Villains, isn't it? Pain Killer certainly is, I don't seem to be able to find information on the supposed badge you get if you select the IoP reward.

    Anyway, at this point I've given up on the CoP until at least the AV firing through its shield is fixed. Even then, I might wait a bit until people learn a bit more about it and I can at least get a guarantee of being with a group that can coordinate those stupid towers.

    EDIT: Doy, it's Power Liberator/Master Thief. No wonder why I couldn't find it on the list of badges added in I18 -- it was added in I7! Anyway, yeah, there should be no reason for you to remain Vigilante until the CoP is fixed for badging purposes.
    CoP allows Mixed Teams? If so, then I'm totally moving on... >.>