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Posts
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Joined
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Quote:Kinda like Base & Job Levels in RO? I can handle that.My theory on this is simple: Go Play Planetside
You had both Level Experience and Command Experience. Level Experience was gained for doing "stuff" in the game. Command Experience was granted for your team-mates having done stuff, and for being in command when an enemy base fell.
The actual system worked well enough in Planetside, so my suspicion is, based on what we know so far, is that the Incarnate system will be similar. I can see rewards for completing in-game challenges like Task Forces contributing to Incarnate Levels. -
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Really? Huh. I knew that there was supposed to be a better, not so crude video of Kinetc Melee coming. Didn't know about the DS video. Neat!!
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Quote:Well, it's been said a couple of times already that there are currently 2 Training Rooms up and running...There's one thing I don't get....
On one of the screen in the above video, there was a line that said "Going Rogue Closed Beta start next week for Family and Friends."
How can GR go into closed beta next week when we are still in i17 closed beta?
However, IIRC, there's also an in-house (or in-house-like) server that only the Devs have access to, where they do their initial testing. It would make sense to me that this server is where the Friends & Family Closed Beta happens... -
Quote:Aye, I'll agree with this. In the game lore, it's mentioned that there was once a 6th Origin, but that it's been "lost". That 6th Origin was Incarnate. Technically, you can't become an Incarnate unless you start as an Incarnate, just like you can't start as a Science Origin character, and then become a Natural Origin character.Over and over again, they've said "We will never raise the level cap." Technically, they're keeping this promise, if the 10 Incarnate levels don't raise your base stats. But only technically.
I don't mind this system, I'll probably participate in it, and in particular the idea of it being tied into new zone events really catches my eye. On the other hand? I really hate the name. In all of the lore to date, it's impossible for anyone of any other origin to become an Incarnate. Incarnates are incarnate at their origin, that is to say, they got their powers directly from the Well of the Furies.
I saw in the cellphone-cam video from the PAX East panel that Positron said that it was what "we're currently calling" it. Does that mean that you're at all open to suggestions for a different name? Because if you are, my nomination is "Signature Hero" and "Arch Villain." After all, in game mechanics terms, what separates a level 50 (or above, but you know what I mean) signature hero or arch villain from a mere elite boss (the current in-game NPC equivalent of a player character) is that they have powers not ordinarily available to others, either because they're reserved for signature heroes and arch villains and giant monsters (like the Purple Triangles of Doom) or because they're powers not typically offered to that archetype. So saying that people who buy Going Rogue, reach level 50, and participate in the new end game system "become Incarnates" makes no sense, but saying that they become "signature characters" fits the game lore perfectly.
Or I'm open to other suggestions. But seriously, "Incarnates?" Does not work for me at all.
At least... not yet... >.> -
Quote:Is it the video that won't work, or YouTube itself? Try viewing the video normally, here...YouTube wont work for me, anyone able to load the video like on another website? D: or have pics?
Yeah, I thought that, too. And I don't even like DBZ or animé... :| -
Well, they did say that it was a crude video... *shrugs* For now, I'm adopting a "wait and see" attitude. Wanna get my hands-on with it.
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So far, I'm interested in all 4 sets. The thing that I like the most, however, is that all 10 of the basic ATs will have a new powerset with the launch of GR.
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Probably next week, since that's when the GR F&F CB starts. WHICH next week, I dunno yet...
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[Guardian]Savannah Nightwolf 2: INCARNATES!!
[Guardian]Savannah Nightwolf 2: http://www.mmorpg.com/gamelist.cfm/g...Announced.html
[Guardian]Pepsiman: *make Tiny Pepsi Incarnates*
[Guardian]Hero of Steel: The PAX info sounds great. New powersets Kinetic Melee & Electric Control. And lvl 50 content for issue 19.
[Guardian]Pepsiman: 0_0 GREMLINS!!!!!
[Guardian]Pepsiman: *squeee*
[Guardian]Pepsiman: dey will be my tiny electric pepsimen.....
[Guardian]Savannah Nightwolf 2: "And now there are Doppelgangers, enemies that are yourself!" - I called it!!
[Guardian]StoneQuarry: crap you mean they will be two pepsi Nooooooooooooooooooooo
[Guardian]Pepsiman: o_o
[Guardian]Raya Light: O.O
[Guardian]Pepsiman: j00 mean 4
[Guardian]Raya Light: we can barely handle one!
There will be FOUR INCARNATE ELECTRIC PEPSIMENS!! -
Sonic/Toxic Blaster/Controller Hybrid coming your way!!
Congratulations!! -
Video here for those who haven't seen it... o.o
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Sure, I can do that!!
Also, you know about the BotZ change that has so many nerdraging, right?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Outback: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Lightning Bolt- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Efficacy Adaptor - EndMod/Endurance
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (9) Efficacy Adaptor - EndMod/Recharge
- (9) Efficacy Adaptor - EndMod/Accuracy
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Flight Speed IO
- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Numina's Convalescence - Heal
- (27) Numina's Convalescence - +Regeneration/+Recovery
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Endurance
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Force Feedback - Chance for +Recharge
- (36) Force Feedback - Damage/Endurance/Knockback
- (36) Force Feedback - Accuracy/Knockback
- (37) Force Feedback - Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (37) Force Feedback - Damage/Endurance/Knockback
- (37) Force Feedback - Damage/Knockback
- (39) Force Feedback - Recharge/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Efficacy Adaptor - EndMod/Endurance
- (39) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (50) Impervium Armor - Resistance/Recharge
- (50) Impervium Armor - Resistance
- (A) Endurance Modification IO
- (A) Endurance Modification IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 26.6% Defense(Energy)
- 26.6% Defense(Negative)
- 1.88% Defense(Psionic)
- 2.5% Defense(Melee)
- 38.1% Defense(Ranged)
- 2.5% Defense(AoE)
- 6% Enhancement(Heal)
- 28% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 31% FlySpeed
- 135.5 HP (11.2%) HitPoints
- 31% JumpHeight
- 31% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 6.6%
- MezResist(Terrorized) 5.5%
- 19% (0.32 End/sec) Recovery
- 62% (3.12 HP/sec) Regeneration
- 31% RunSpeed
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Set Bonuses:
Thunderstrike
(Lightning Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ball Lightning)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
(Charged Bolts)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Hover)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Havoc Punch)- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fly)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Health)- 12% (0.6 HP/sec) Regeneration
- 22.6 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tesla Cage)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stamina)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Lightning Clap)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.5 HP/sec) Regeneration
(Thunder Strike)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.5 HP/sec) Regeneration
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Thunderous Blast)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Power Sink)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Shocking Grasp)- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shocking Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Charged Armor)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
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Yup. Check out this arcticle at MMORPG.Com, and this live blog from NewsARama.com, and finally, this YouTube Video.
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That we already knew.
The current theory is that I17 will enter Open Beta on Monday, since Positron said that the GR Friends & Family Closed Beta will start next week. -
Well, with the announcement this morning that the GR Friends & Family Beta will start next week, I17 may go open come Monday...
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And now I wanna check out Kinetic Melee and Electrical Control.
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Been running Win7 64-bit and CoH on my new compy since about the end of Feb. Only issue I had was related to the UAC. Once I disabled that, It's been smooth sailing.
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So far, the only standard AT I'm not enjoying the journey to 50 on is my Stalker. >.<