Kheldarn

Ebil-o FTL Jun-28-2010
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  1. Kheldarn

    extra lvls

    Quote:
    Originally Posted by je_saist View Post
    My theory on this is simple: Go Play Planetside

    You had both Level Experience and Command Experience. Level Experience was gained for doing "stuff" in the game. Command Experience was granted for your team-mates having done stuff, and for being in command when an enemy base fell.

    The actual system worked well enough in Planetside, so my suspicion is, based on what we know so far, is that the Incarnate system will be similar. I can see rewards for completing in-game challenges like Task Forces contributing to Incarnate Levels.
    Kinda like Base & Job Levels in RO? I can handle that.
  2. Kheldarn

    Kinetic Melee!

    Quote:
    Originally Posted by DarkEther View Post
    I think we need more slots.
    Very yes!!
  3. Really? Huh. I knew that there was supposed to be a better, not so crude video of Kinetc Melee coming. Didn't know about the DS video. Neat!!
  4. Quote:
    Originally Posted by Gulver View Post
    There's one thing I don't get....

    On one of the screen in the above video, there was a line that said "Going Rogue Closed Beta start next week for Family and Friends."

    How can GR go into closed beta next week when we are still in i17 closed beta?
    Well, it's been said a couple of times already that there are currently 2 Training Rooms up and running...

    However, IIRC, there's also an in-house (or in-house-like) server that only the Devs have access to, where they do their initial testing. It would make sense to me that this server is where the Friends & Family Closed Beta happens...
  5. Quote:
    Originally Posted by InfamousBrad View Post
    Over and over again, they've said "We will never raise the level cap." Technically, they're keeping this promise, if the 10 Incarnate levels don't raise your base stats. But only technically.

    I don't mind this system, I'll probably participate in it, and in particular the idea of it being tied into new zone events really catches my eye. On the other hand? I really hate the name. In all of the lore to date, it's impossible for anyone of any other origin to become an Incarnate. Incarnates are incarnate at their origin, that is to say, they got their powers directly from the Well of the Furies.

    I saw in the cellphone-cam video from the PAX East panel that Positron said that it was what "we're currently calling" it. Does that mean that you're at all open to suggestions for a different name? Because if you are, my nomination is "Signature Hero" and "Arch Villain." After all, in game mechanics terms, what separates a level 50 (or above, but you know what I mean) signature hero or arch villain from a mere elite boss (the current in-game NPC equivalent of a player character) is that they have powers not ordinarily available to others, either because they're reserved for signature heroes and arch villains and giant monsters (like the Purple Triangles of Doom) or because they're powers not typically offered to that archetype. So saying that people who buy Going Rogue, reach level 50, and participate in the new end game system "become Incarnates" makes no sense, but saying that they become "signature characters" fits the game lore perfectly.

    Or I'm open to other suggestions. But seriously, "Incarnates?" Does not work for me at all.
    Aye, I'll agree with this. In the game lore, it's mentioned that there was once a 6th Origin, but that it's been "lost". That 6th Origin was Incarnate. Technically, you can't become an Incarnate unless you start as an Incarnate, just like you can't start as a Science Origin character, and then become a Natural Origin character.

    At least... not yet... >.>
  6. Kheldarn

    Kinetic Melee!

    Quote:
    Originally Posted by ShadowWings View Post
    YouTube wont work for me, anyone able to load the video like on another website? D: or have pics?
    Is it the video that won't work, or YouTube itself? Try viewing the video normally, here...


    Quote:
    Originally Posted by treboreleets View Post
    The first thing I thought was "Oh great, now there'll be even more DBZ rip-offs."
    Yeah, I thought that, too. And I don't even like DBZ or animé... :|
  7. Well, they did say that it was a crude video... *shrugs* For now, I'm adopting a "wait and see" attitude. Wanna get my hands-on with it.
  8. So far, I'm interested in all 4 sets. The thing that I like the most, however, is that all 10 of the basic ATs will have a new powerset with the launch of GR.
  9. Quote:
    Originally Posted by Dispari View Post
    Good odds you'll get to see DS soon at least. Devs said it'd launch at the same time as i17, meaning it's probably being tested right now, and we can see it when it goes open.
    Probably next week, since that's when the GR F&F CB starts. WHICH next week, I dunno yet...
  10. [Guardian]Savannah Nightwolf 2: INCARNATES!!
    [Guardian]Savannah Nightwolf 2: http://www.mmorpg.com/gamelist.cfm/g...Announced.html
    [Guardian]Pepsiman: *make Tiny Pepsi Incarnates*

    [Guardian]Hero of Steel: The PAX info sounds great. New powersets Kinetic Melee & Electric Control. And lvl 50 content for issue 19.
    [Guardian]Pepsiman: 0_0 GREMLINS!!!!!
    [Guardian]Pepsiman: *squeee*
    [Guardian]Pepsiman: dey will be my tiny electric pepsimen.....

    [Guardian]Savannah Nightwolf 2: "And now there are Doppelgangers, enemies that are yourself!" - I called it!!
    [Guardian]StoneQuarry: crap you mean they will be two pepsi Nooooooooooooooooooooo
    [Guardian]Pepsiman: o_o
    [Guardian]Raya Light: O.O
    [Guardian]Pepsiman: j00 mean 4
    [Guardian]Raya Light: we can barely handle one!

    There will be FOUR INCARNATE ELECTRIC PEPSIMENS!!
  11. Sonic/Toxic Blaster/Controller Hybrid coming your way!!

    Congratulations!!
  12. Kheldarn

    Help with Mids

    Sure, I can do that!!

    Also, you know about the BotZ change that has so many nerdraging, right?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Outback: Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Lightning Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Electric Fence
    • (A) Accuracy IO
    Level 2: Ball Lightning
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (9) Efficacy Adaptor - EndMod/Recharge
    • (9) Efficacy Adaptor - EndMod/Accuracy
    Level 4: Charged Bolts
    • (A) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    • (11) Thunderstrike - Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Swift
    • (A) Flight Speed IO
    Level 10: Havoc Punch
    • (A) Mako's Bite - Accuracy/Damage
    • (17) Mako's Bite - Damage/Endurance
    • (17) Mako's Bite - Damage/Recharge
    • (19) Mako's Bite - Accuracy/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (21) Mako's Bite - Chance of Damage(Lethal)
    Level 12: Hasten
    • (A) Recharge Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (23) Numina's Convalescence - Endurance/Recharge
    • (23) Numina's Convalescence - Heal/Recharge
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    • (25) Numina's Convalescence - Heal
    • (27) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Tesla Cage
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (33) Efficacy Adaptor - EndMod/Recharge
    • (33) Efficacy Adaptor - EndMod
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: Lightning Clap
    • (A) Force Feedback - Chance for +Recharge
    • (36) Force Feedback - Damage/Endurance/Knockback
    • (36) Force Feedback - Accuracy/Knockback
    • (37) Force Feedback - Recharge/Endurance
    Level 26: Voltaic Sentinel
    • (A) Endurance Reduction IO
    Level 28: Thunder Strike
    • (A) Force Feedback - Chance for +Recharge
    • (37) Force Feedback - Damage/Endurance/Knockback
    • (37) Force Feedback - Damage/Knockback
    • (39) Force Feedback - Recharge/Endurance
    Level 30: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Thunderous Blast
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (45) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (39) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - Accuracy/Recharge
    • (42) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Shocking Grasp
    • (A) Mako's Bite - Accuracy/Damage
    • (42) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Shocking Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (46) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Charged Armor
    • (A) Impervium Armor - Resistance/Endurance
    • (50) Impervium Armor - Resistance/Recharge
    • (50) Impervium Armor - Resistance
    Level 47: EM Pulse
    • (A) Endurance Modification IO
    Level 49: Surge of Power
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 1.25% Defense(Fire)
    • 1.25% Defense(Cold)
    • 26.6% Defense(Energy)
    • 26.6% Defense(Negative)
    • 1.88% Defense(Psionic)
    • 2.5% Defense(Melee)
    • 38.1% Defense(Ranged)
    • 2.5% Defense(AoE)
    • 6% Enhancement(Heal)
    • 28% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 31% FlySpeed
    • 135.5 HP (11.2%) HitPoints
    • 31% JumpHeight
    • 31% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 6.6%
    • MezResist(Terrorized) 5.5%
    • 19% (0.32 End/sec) Recovery
    • 62% (3.12 HP/sec) Regeneration
    • 31% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Lightning Bolt)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Efficacy Adaptor
    (Ball Lightning)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    Thunderstrike
    (Charged Bolts)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Hover)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • Knockback Protection (Mag -4)
    Mako's Bite
    (Havoc Punch)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Blessing of the Zephyr
    (Fly)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Tesla Cage)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Efficacy Adaptor
    (Stamina)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Force Feedback
    (Lightning Clap)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.5 HP/sec) Regeneration
    Force Feedback
    (Thunder Strike)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.5 HP/sec) Regeneration
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • Knockback Protection (Mag -4)
    Efficacy Adaptor
    (Thunderous Blast)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Power Sink)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (Shocking Grasp)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Thunderstrike
    (Shocking Bolt)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Impervium Armor
    (Charged Armor)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
  13. That we already knew.

    The current theory is that I17 will enter Open Beta on Monday, since Positron said that the GR Friends & Family Closed Beta will start next week.
  14. Well, with the announcement this morning that the GR Friends & Family Beta will start next week, I17 may go open come Monday...
  15. And now I wanna check out Kinetic Melee and Electrical Control.
  16. Kheldarn

    Windows 7

    Been running Win7 64-bit and CoH on my new compy since about the end of Feb. Only issue I had was related to the UAC. Once I disabled that, It's been smooth sailing.
  17. Quote:
    Originally Posted by bAss_ackwards View Post
    Where did he put all that hair? Hair shrinking technology?
    Have you seen Austin Powers in Goldmember? Same thing...
  18. Little Orphan Annie Get Your Gun
  19. Happy Birthday!!

    Hope it's a good one!!
  20. Kheldarn

    ATTN: Guardian

    With the pineapples.
  21. Kheldarn

    Moooooo

    Congratulations!!

    *milks Hellcow Nova*
  22. So far, the only standard AT I'm not enjoying the journey to 50 on is my Stalker. >.<