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Quote:I think that's one of the reasons I like using all four combos. On my scrapper, with 1 Recharge SO slotted, everything recharges in the perfect amount of time to chain all 4. Heck, I usually finish off a group before I can get off Sweep, the last of my attack chain, unless there's a Boss+ in the group.The dicey thing with slotting it, especially if you're going for set bonuses, is that it really likes high recharge and accuracy. You don't want to miss, and you want those combos recharging ASAP. Means sometimes making some tradeoffs, at least if you're like me and favor offense over defense.
If I use Hasten, things recharge too fast, and break my rythem for my combos.
I'm sure that if I went with just 2 combos, I'd be wanting more recharge, though... -
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Quote:Actually, they currently have 50 Protection. Castle then said he was going to drop it to 15, but instead, dropped it to 10.This is a known issue. The resistance is correct. When you get a successful hold on a green mito the resistance drops to 20% and the regeneration and healing stops. Currently they have mag 52 hold protection, though (so you need to stack mag 53 to hold it). This was lowered to mag 12 internally and should come with a patch soon(tm).
The patch has been checked in, so it's out of his hands, and as you noted, should be in a patch Soon™. -
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In reality, the point of a lightning rod is to channel the energy from a lightning strike harmlessly into the ground. Therefore, it makes sense that Lightning Rod must be used only on the ground.
However, CoH suspends parts of reality for fun. I'd have no problem with LR being useable while in the air, but I can understand the concept of why it isn't. -
Same here, Father Xmas. I clicked on the 1 to open that tab, named it System Monitor, assigned it System, NPC, and Auction House channels, detached it, and placed it over my power trays. If I don't see my bid as having been canceled there after clicking the button, I wait for the system to catch up, and show it being back in the AH UI. If it doesn't, I'll bid 1 Inf on something, and that usually forces a refresh and makes it reappear.
The market has been doing this since it first debuted in Issue 9. -
See what I mean about me being the only person who uses all 4 combos?
If the OP is going to pair Willpower with Dual Blades, then Acrobatics isn't needed. Grabbing Indomitable Will at 10 (a must, IMO) will give Mag 10.4 to Stun, Hold, Fear, Sleep, Confuse, and Immobilize, and Mag 10 to Knockback and Knockup. It's pretty much Willpower's version of Integration. -
Very true. They said they've been wanting to do GR since what, Issue 6, when CoV launched?
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Nope. They only Chest Emblems that are unlockable are:
Arachnos Symbol Version 1 - From the City Of Villains Collector's Edition
Arachnos Symbol Version 2 - From the 30 Month Veterans Reward. This also unlocks Freedom Phalanx, Vindicators, Vanguard, PPD, Cage Consortium, CoT, and Council Logos.
Greek Alphabet Characters - From the 6 Month Veterans Reward. -
Currently, you can't. Pet Emotes are broken. See this thread. It's totally in the wrong forum, but there's the answer.
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Welcome back!!
For a GR Pre-Order, I suggest doing it at Amazon via Badge-Hunter. Beef Cake will get a 4% commission that he'll put into the website to keep it going. I pre-ordered my 2 copies already. -
Nah. This bug has popped up on and off for a few years now. Occasionally, the game likes to give credit for History badges to the opposite faction in any zone both can go into, i.e. PvP or Co-op.
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You might want to change the title of the thread to something like CoH Monthly Claendars, since it's no longer 2009... >.>
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After taking my DB/WP Scrapper to 50 in about 3 weeks after the sets came out, I can say I love both sets.
The hardest thing about Dual Blades is learning the Combos, though it's not really any harder than learning anything else in the game. It's just new, and unique.
Apparently, I'm one of the few people who uses ALL the combos in Dual Blades.
My opinions are as follows:
For Dual Blades, pick Nimble Slash as your starting power. Power Slice isn't bad, but the combo that requires it isn't available until you pick up One Thousand Cuts, and that's not available until Level 32. By taking Nimble Slash at creation, and picking up Abalting Strike at 2, and Typhoon's Edge by 6, you can have your very first Combo, Weaken: Nimble Slash -> Ablating Strike -> Typhoon's Edge.
And if you grab Blinding Feint at 8, you'll have your second combo, Empower: Nimble Slash -> Ablating Strike -> Blinding Feint. At this point, you can set up a pretty decent attack chain: Nimble Slash -> Ablating Strike -> Typhoon's Edge (Weaken Combo) -> Brawl -> Nimble Slash -> Ablating Strike -> Blinding Feint (Empower Combo), and start all over.
Personally, I take every power from Dual Blades, and from Willpower, I skip Resurgence and Strength Of Will. Resurgence is an OK Rez power, but I feel you're better off just using an Awaken. And Strength Of Will is a very situational power. I found I almost never used it, so I dumped it.
Dual Blades/Willpower is a pretty decent combination, and it's fun to play. IMO, you can't go wrong with it. -
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Back to OT for a moment...
I've done the various random statements stuff, generally using /bindloadfile to load the next whatever. But I tend to get bored with them before 2 weeks is over...
Quote:I remember that!! It was the very first computer I ever got to use. Was in... 4th grade, I think...
Then, we got a Trash80 as our first home compy, and I whipped out my mad programmin' skillz!! Got an A in 8th grade programing a Jeopardy! clone on the Trash80!!Later, my aunt got an Adam computer. It was weird playing games on a cassette tape, after using carts for the Atari 2600...
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