Ken_Titus

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  1. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Is PvP in COH / COV any good ?

    [/ QUOTE ]

    yes, only if you play on the hero side.
  2. yes but it's cause stalker are the one that are stealthy.other AT wasn't meant to be.
    that furtivity is only usefull for stalker is false however, as any stealthed AT will not be spotted by player without +per (remember that even stalker have only two pool that can see stealthed foe)
    in fact i find stealth to be enough. as for every AT that will take it, it's more for confort that for "still being what i am" i find it quite good.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    ...they can be played very effectively when they can be seen ...

    [/ QUOTE ]

    i can't agree with that. ok you can survive but you will never be as effective as a rava or a blaster.
    less damage, less life, don't forget that without being hidden you can't crit, that mean that rava and blaster will be able to 2shot or 3 shot you when you you will need 2 or more full attack chain.
  3. maybe cause they don't NEED to be stealthed to be effective?

    by the way not very "hero" attitude i think ^^
  4. hum the fact was that their was too much heros and vilains fighting at the same time to see if stalker was doomed or not.
    easy to AS when it is apocalypse around you

    by the way i saw that our defense was quite the same as those of scrapper safe that they could have tool to touch us that we don't have to do the same. so i think that FA will not allow us to one one with a sr scrapper for exemple like i did (very balanced and funny) at the event. it's sad.
  5. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    I don't think it's anything specific to being ASed, it's just like being 2 shotted by an ice blaster really. If i get ASed by a stalker then fair do's, it's just another jump back from the hosp. If, however, i get ASed by a pair of stalkers time after time after time then i get annoyed. Firstly because i know theres nothing in it for them. Secondly it then starts to feel like a deliberate attempt to greif me and ruin my time in the zone. All that will happen is i'll leave, meaning no-one wins. I play a lot of squishies so i know i'm an easy target for stalkers, but when it's the SAME one 10 times in a row i just end up feeling like i'm being well...stalked, in the nasty RL kinda way not the exciting PvP way.

    I guess it's all down to the player. One of my best online friends plays, amounst other toons, a stalker. He does it for the challenge, he will try to AS the ice tank or the SR scrapper because it's exciting. If he wanted to just amass a huge rep in as little time as possible he'd camp by the hosp and murder the squishies every time.

    Maybe this is a foolish and misguided thought, but i tend to approach PvP with a measure of honour i guess. If i see a lone dominator holding their own against a regen scrapper i'll leave them to it, if i see a person whos afk i wont kill them, if i see someone fall held into a group of nme mobs i'l leap in and hold them (when on my trollers) to stop them getting debt. This isn't because i'm the nicest most altruistic gamer ever to grace a computer game, it's because i was raised with manners and conscience and i take no pleasure kicking someone when they are down.

    I think if more people aproached the PvP environment (actually it applies to PvE too) in the same way we wouldn't be arguing about powersets and AT advantages, we'd just be having a nicer time. Frustration and "whining" stems from bad experiences from other players and their attitudes, not from being a bad loser in a fair fight.

    It's perhaps an unfortunate fact that these kind of people who go out of their way to grief will tend to stear toward playing an AT like a stalker with somewhat of a PvP advantage as they can't be bothered to learn how to make the most of an underdog. This gives the majority or perfecty pleasant and respectable stalkers a bad name.

    It's the behaviour of the players that makes the experience enjoyable or not. When i was playing as my corrupter the other day i was twice in a row teleported by a controller into a group of longbow that inevitably decimated me in seconds. The zone wasn't swamped by villains, the troller didn't gain any rep or bounty, and i gained 65k debt that evening (not that the debt is the point). It was intended with the sole purpose of getting me debt and giving said troller a nasty little kick. Perhaps they couldn't find any kittens to burn that day and i was unlucky enough to become the focus of thier spite. Either way i quietly left the zone, no need to get into a slagging match, but my enjoyment was spoilt by a person looking to greif with no gain other than to enjoy my suffering.

    This is the reason people get overly upset on these boards, theres nothing WRONG with stalkers, or trollers, or scrappers or blappers or ANY AT. Unfortunately there is something wrong with a loud minority of PvP players and they will drive people out of PvP as long as it exists, regardless of nerfs, buffs, AT changes, lvl gaps and the like.

    I for one will continue to PvP, as i refuse to let the actions of a few change the way i want to play the game. But then i'm a glutton for punishment sometimes and others aren't so defiant. These people who are driven out of PvP because of this behaviour are a loss to all of us who PvP in good spirit, and thats a sad thing.

    [/ QUOTE ]

    amen ^_^
    i'm 100% ok with you
  6. the problem is not if they are easily taken down , it more that they still can do and act as the AT it supposed to be.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    3:give people a good chance to react to stalkers(this will help people get more into pvp as they hopefully won't be so upset about dieing if they can react to it)

    [/ QUOTE ]

    that's precisely the point that i don't understand.
    there are already a lot of way of getting rid of them inspi,calltroop, aura,tactick,buff,temp power,the sound of the BU, always being in move....

    i find the 2 or 3 shotting ability or a rava or a blapper way more unfair as their is no way to prevent it or a least lesser.
  7. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    you can't say it isn't fair that stalkers can be countered...


    [/ QUOTE ]
    countered ok
    but find exep for a hold, a build that can nullifiate the tanking ability of a tank? or the killing rate of a blapper/rava.

    it's not a buff /debuff. i mean you can do a kin to help taking down regen or tank by sucking their speed rechar or their end, but during that the tank can still tank and a regen can still tear you in 2 critick if he catch you
  8. Ken_Titus

    regen gameplay?

    first thanx for your answer.

    the more i play the more i see */regen stalker.
    i really don't understand how this set can be saw as great.but on the other hand i must admit that regen scrapper are nightmare to kill.

    why was i lacking heal or did'nt have the time to heal me in fight at RV while obviously dull pain IH and reconstruction seems to work well for some of you.

    i mean even with retsu(i avoid some of the damage contrary to regen) i had to heal myself and ki rin is basically equal to reconstruction :/
  9. by the way i'm not sure that it would be cool. i mean once again, if all AT can be as stealthy as a stalker why playing one?
    personnaly city of ghost is not very appealing for me. let to the heros the advantage they have please... or give us the hero's one too
  10. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    stalkers are the only AT's that have 4 powers in each set that are required to take, which makes our builds very tight.

    [/ QUOTE ]

    &lt;sarcasm&gt;What, he needs to take a whole 4 powers (or 8, depending on how you read the "in each set" part) to win in PvP? Whoa. That's sooo unfair. Oh, the injustice. He obviously _deserves_ to need just 1 power, a big button that says "Win now!", preferrably at level 1.&lt;/sarcasm&gt;

    I routinely play characters that need more than 4 powers from the primaries and secondaries. Some from the pools too.

    Fire tanks and knockback protection, anyone? Yeah, you even have a pool pre-selected for you to just do your job. (Getting knocked back out of aggro range of the whole group is a way to team-wipe.)

    SR Scrappers? You need at least 6 secondaries just to have protection from all 3 attack types. (Melee, ranged _and_ AOE.) And even then Lts and Bosses hit you regularly. Add 2 powers from Medicine which are all but mandatory, CJ is all but pre-selected too (it makes a huge difference for a SR), 3 powers to get Stamina...

    [/ QUOTE ]

    [/ QUOTE ]
    a blaster need 3 power to kill you "ami+BU+focalisation".
    et don't have to mind about not being knocked out of hide, LoS breaking and can do that in one super speed walk or super jump just by crossing you.

    the 4 power we need are not for "winning", they are only to ply play the AT like it was a level 1 (stay in hide to have good damage and cause life is tiny and we have obligation to go at melee range so we must choose or fight)

    a scrapper don't need the sr shield to be a scrapper. i mean you take t cause they protect you and make you diffculte to hit.and save the fact we eat 7 acc inspirations your shield aren't nullifiated by any other power (no that toggle dropping gonna be lower it's even more true).

    like the fire tank can live wihtout knockback protection,annoying yes but supressing that is more a comfort question than a condition to survive.

    the thing is that on the 4 powers stalker need 3 are less and less effective in PvP.

    hide --&gt; we are spotted at 1000 miles and our stealth cap don't allow us to win your + percep cap. and by the way being stealthy or not (i mean choosing to be a hit and run or a scrappeur) is not a choice given to us. i mean if we had the choice between a shield and hide as first power ko being saw would not matter and the fact that being stealthy would demand a lot of power would be normal as it would be a particular build and not the way the AT fonction.

    placate--&gt; this powezr that can be compared to a 10 def or an interruptible weaker BU don't seem to be as effectiv has it was.
    pop a yellow while placated and it's ok.(i do't talk of being hidden here only the untagetable component this power has) so using it for get ride of a foe for 10 sec is no more as automatic as it was and us it as a BU is versatil cause if you get hit before you can it the bonus vanish.

    AS--&gt; yes it is powerfull. but a lot of people forget that in order to fonction (assuming you don't miss) AS need
    1/ being steathed
    2/ 4sec while it can be interrupted and you are doing nothing and are rooted.
    3/that the LoS is not broken

    moreover it is a power that become more than useless if you want to scrapp (yes all don't run while they are spotted or engaged in a multi fight) or just can't go to hide and have the 3 condition completed.

    other at don't need (exept for the snipe of blaster/corr but it saffer cause you are far far away and don't have the "being hide" as a requirement) to matter of 3 think to hit with they big attack

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    WE ARE THE STALKERS, nobody else should be hunting other players thats our job

    [/ QUOTE ]
    i agree but not sure it is well formulated.
    for me it mean that what is the interest to have so much condition to be effective, to have low hp and tight build if we are as furtif as a blaster/rava/cor/domi that would just have picked stealth of the concilement pool?


    to finish
    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Want to talk PvP? Being seen with Tactics is too much for him? Well, that's two powers just to get Tactics, plus Stamina to keep it running, so a total of _5_ that someone is required to take. And that's not even counting that they need defenses or some kind of attack to fight thereafter.

    [/ QUOTE ]

    so first of all tactic eat as stamina as stealth if i recall properly.
    secondly only a tiny part of AT can be effective without stamina so don't tell me you take it only for tactic.

    by the way yes, you took a lot of power, and? that's normal you build a specialized characters: a stalker hunter. (btw no other AT havce to worry about that. i mean stlaker hunter are very good at what they do. find a tank hunter that is as efficent for exemple.)
    and if you are smart you don't have to take tactic, an ir google, a CM buff or just a device blaster and yippi you see stalker.

    what you don't understand is that for a stalker being stealthy is not a special build, it's just normal if not vital not like being a stalker hunter.
  11. Ken_Titus

    regen gameplay?

    with recluse victory event i had the opportunity to a regen stalker at high level and i am a little confused.
    maybe i did not got the trick but blaster 2 shooted me same as rava. i was taking toom uch damage to heal them properly andby the way healing was denying me to attack so i was not going to win anything like that.

    after taht i played a nin and if with retsu i was still sometimes hit hard a lot of hit was dodged which gave me ,plus the self heal of the set, the time to kill my foe.

    alot of time saw that regen was the more good in survival capacity, so i wonder if some regen stalker, or not (although rava have way more PV en regen rate than us), could tell me how this set must be used? maybe heal mustbe poped the good way (i was, even with hasten, quickly lacking of healing to compensate the crit or the BU/AIM i was taking).
  12. must admit that i played a MA/NIN too duringthe event and yes it not as weak as i though. just i am very amazed to see how difficult it is to hit trough elude even with BU 3acc and 3 acc in each power. i wonder how can do otherset that don't have the acc bonus inherent to MA.

    but for the AS i saw really low number, i know that contandant damage are heavily resisted but still.. my as was quit the same damage as a rava crit (which usually was at 480 x 2 even when i was on retsu : / )


    the only think i founded hard was to finish a foe that was running, in that maybe spine is more efficient.
  13. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    The only way to guarantee hitting through it is to powerboost Aim and Build-up, both of which provide more +tohit than tactics+drone.

    [/ QUOTE ]

    i made realise that if bothside have gods mode (elude, personal, force field, etc) heroes seems to have a lot of tool to bosst their acc (aim+BU for blaster FA for tank/rava..)

    i played a ninjutsu stalker on test against rava sr the fight was i miss all my attack andhe seems to hit me as when i don'thave restu on :/
  14. already done that why i ask for the 3 acc
  15. i currently play on the test server and i find my toons that rely on melee attack to miss a looooot.
    for exemple a MA/nin stalker i miss 2/3 of my blow O_O

    so is acc needed now?

    moreover i use to see the "miss" mention when my attack failed, on test i saw "dodged" and "deflected " a lot.

    what are those new miss statut? how does it work?
  16. but MA have less attack than spines and claw it make the effectiveness comming later.. so is it a set for high level PvP only? even in PvE after the as i have only too low level attack to follow up 'till level 26 (cobra strike can disorient one for a moment but with only 2 attack that can scrappe it only give a delay to the problem)

    so exepet the basic hit and run 'till level 26 ....
  17. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Martial arts has a better build up

    [/ QUOTE ]

    can you please explain?
  18. are we in the stalker channel? ^^'
  19. they don't take it 'cause with em, you can stun the foe before it replies, so non need of melee protection.
    it's for hit and runner.

    by the way em is not the best srapping set IMO
  20. so the builder was wrong when telling me that impale and eviscerate were higher damage than hum.. bah crane kick as MA lack another high level attaque available in siren.

    how am i supposed to deal with that missing attaque? i currently have thunder/crippling axe kick and assassin blow

    at siren i will only have 3 attack to scrappe it out ? is it enough?

    is cobra strike a must have or can i skip it? i already played a energy stalker, true that stun was usefull but did'nt worth an attaque cause of the no damageness of it : /
  21. i looked in several forum both scrapper and stalker says that MA is the boss killer (if we take energy out).
    but after having take a look at a builder (maybe not a good one i don't know) it seems that MA damage are weaker than for exemple spines's one.
    i heard that damage were good : /

    maybe the popularity is due to thekind of sorf control that represent MA secondary effects but, stun, or knockback is quite well resisted in pvp.

    what is the strengh of MA?
  22. the fact is ther are already 3 -rech and 3 health slotted and... (i can be wrong of course cause it was a long time) i feel like reconstruction is longer tu recharge than for exemple kuji in sha,the heal of the ninjutsu set i use to play with.
  23. Ken_Titus

    defense in i7?

    hum... nobody PvP on RV?
  24. all is in the title ^^
    i ask cause i find dull pain and IH et even reconstruction to be a little long in recherge time. i mean this set rely only on heal so if i lack them due to recharge time...