Kemphler

Apprentice
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    95
  • Joined

  1. One thing I noticed after I posted the build, I have two loose slots in that build. Not entirely sure where to place them yet, but I also regret saying Human/Dwarf biform for just a mez breaker, as I went over Dechs' MFing Warshade guide and remembered that its really going to be either Human with dwarf for a set mule, or a tri-form. I'm looking at a roughly 1 billion inf budget, though if need be I will be able to stretch it up to 3-4 billion...Though not without some kicking and screaming. Apologies for the shoddy work on the build I posted.
  2. Quote:
    Originally Posted by Vauluur View Post
    You must not be looking hard enough, because that already happened.
    Indeed, Warshades got Shadow Slip (zone tp) PBs got Quantum Acceleration (Afterburner clone).
  3. Alright, I've been working on this warshade build for awhile now, and I've also been playing a partially IO'd, mainly common IO'd Warshade human form to see how it plays out basically. I'm not entire sold on the human form only, as I seem to be getting mezzed quite abit, and I don't want to be relying on the clarion destiny, so I built in at least 'some' status resistance. I've also gone for a somewhat medium budget build, with my defenses sitting at 17.5%, not quite what I'd like considering how much I get mezzed. This brings me to wonder if it would be worth looking into a human/dwarf combination, spending the majority of my time in human form however and using the dwarf as a set holder/double mire/mez breaker. My goal is to eventually purple the build out, but at the moment I can't afford it, so I'm just trying to figure out what the general opinion on this kind of situation would be. Any advice or even rebuilds would be appreciated, as I am mainly looking for something that will be very soloable, but also able to be a team player when need be.

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  4. Final reminder about the Costume contest! The THUGS 4th Anniversary Costume Contest will be held on top of the Golden Giza in St. Martial at 10PM Central, 11 Eastern, 8 Pacific, tonight! We hope to see as many people there as we can get!
  5. Just figured I'd remind everyone about the costume contest. We're hoping for a large turnout, as we've got a large amount of prize money going out. We hope to see as many people as possible there!
  6. Quote:
    Originally Posted by DevilYouKnow View Post
    The least offensive things I've heard in broadcast was trashtalk. I can't really type some of the more offensive stuff.

    I'm sure there are cool PvP players out there. They must be playing on some weird server or schedule.
    Haven't finished going over the entire forum yet, but Virtue has a few cool PvP players, we're mainly out wednesday and friday nights at 10PM central....But I do know how you feel about the trash talkers. There is still plenty of them.

    On a side note...I am very glad they finally told us its going to be darkness control, and also 'when' titan weapons is coming out. Also, I'm curious as to the details of I22 now....Death Incarnate...ominous much? And also, taking from the UStream, I'd love to see the Praetorian stuff just end with States and Tyrant brofisting, even though it'd be utterly anti-climactic.
  7. To celebrate the 4 year anniversary of T.H.U.G.S. we will be holding a special Costume Contest on December 4th where 4 Billion in prizes will be given out!

    The time it will be held at is 10 PM Central Time (8PM Pacific/11PM Eastern)

    There will be 20 honorable mentions, each receiving 100 million inf as a prize.

    There will be 2 runner ups, each receiving 500 million inf as a prize.

    The grand prize winner will receive 1 billion inf as a prize.

    This costume contest will be held on top of the Golden Giza in St. Martial.

    We hope to see everyone there!
  8. Kemphler

    Ice/Kin Troller

    I could use some input on this build I got set up for my troller. I like where it is, but if anyone thinks they can make it better without raising the price on it too much, that'd be great. Also, this is for all around PvE playing, including hopefully taking out AVs.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mighty Snowcone: Level 50 Technology Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(23)
    Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(23), Nictus-Acc/Heal:50(25), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29), Nictus-Acc/EndRdx/Rchg:50(29)
    Level 2: Frostbite -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(31), Enf'dOp-Acc/EndRdx:50(31), Enf'dOp-Immob/Rng:50(31), Enf'dOp-Acc/Immob/Rchg:50(33), Enf'dOp-Acc/Immob:50(33)
    Level 4: Siphon Power -- RechRdx-I:50(A), Acc-I:50(5), RechRdx-I:50(5)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Arctic Air -- CoPers-Conf%:50(A), CoPers-Conf:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Conf/EndRdx:50(17), CoPers-Conf/Rchg:50(19)
    Level 10: Siphon Speed -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(11), CtlSpd-Acc/EndRdx:30(11), CtlSpd-EndRdx/Rchg/Slow:30(13), CtlSpd-Rng/Slow:30(13)
    Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15), EndRdx-I:50(19)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
    Level 16: Hover -- LkGmblr-Rchg+:50(A)
    Level 18: Flash Freeze -- LgcRps-Acc/Rchg:50(A), LgcRps-Sleep/Rng:50(40), LgcRps-Acc/Sleep/Rchg:50(40), LgcRps-Acc/Sleep:50(43)
    Level 20: Speed Boost -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/EndRdx:50(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(25)
    Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
    Level 28: Inertial Reduction -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(46)
    Level 30: Glacier -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(37), BasGaze-Acc/EndRdx/Rchg/Hold:30(37), BasGaze-EndRdx/Rchg/Hold:30(40)
    Level 32: Jack Frost -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(34), S'bndAl-Acc/Rchg:50(34), S'bndAl-Dmg/EndRdx:50(34)
    Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(46)
    Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(39), Acc-I:50(39), Acc-I:50(39)
    Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43)
    Level 44: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(45), C'ngImp-Acc/Dmg:50(46)
    Level 47: Earth's Embrace -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-EndRdx/Rchg:50(48)
    Level 49: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 10.19% Defense(Smashing)
    • 10.19% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.94% Defense(Melee)
    • 7.69% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 2% Enhancement(RunSpeed)
    • 2% Enhancement(JumpHeight)
    • 2% Enhancement(FlySpeed)
    • 4% Enhancement(Sleep)
    • 2% Enhancement(JumpSpeed)
    • 34% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Confused)
    • 9% Enhancement(Heal)
    • 77.5% Enhancement(RechargeTime)
    • 106.8 HP (10.5%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 4.4%
    • MezResist(Immobilize) 3.3%
    • MezResist(Terrorized) 2.2%
    • 15% (0.25 End/sec) Recovery
    • 56% (2.37 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.88% Resistance(Negative)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Block of Ice)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Touch of the Nictus
    (Transfusion)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    Enfeebled Operation
    (Frostbite)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Coercive Persuasion
    (Arctic Air)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Curtail Speed
    (Siphon Speed)
    • MezResist(Immobilize) 1.1%
    • 2% Enhancement(Slow)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 2.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Lethargic Repose
    (Flash Freeze)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Efficacy Adaptor
    (Speed Boost)
    • 11.45 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Weave)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Inertial Reduction)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Glacier)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Soulbound Allegiance
    (Jack Frost)
    • 16% (0.68 HP/sec) Regeneration
    • 30.52 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • MezResist(Held) 4.4%
    Efficacy Adaptor
    (Transference)
    • 11.45 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Fissure)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Crushing Impact
    (Seismic Smash)
    • MezResist(Immobilize) 2.2%
    • 11.45 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Earth's Embrace)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    Luck of the Gambler
    (Rock Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)



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  9. Here's the test build...opinions?

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Test Brute: Level 50 Natural Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Initial Strike
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Resist Physical Damage
    • (A) Aegis - Psionic/Status Resistance: Level 50
    • (46) Aegis - Resistance: Level 50
    • (50) Aegis - Resistance/Endurance: Level 50
    Level 2: Sweeping Cross
    • (A) Obliteration - Damage: Level 50
    • (23) Obliteration - Accuracy/Recharge: Level 50
    • (25) Obliteration - Damage/Recharge: Level 50
    • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Obliteration - Chance for Smashing Damage: Level 50
    Level 4: Dull Pain
    • (A) Doctored Wounds - Recharge: Level 50
    • (5) Doctored Wounds - Heal: Level 50
    • (5) Doctored Wounds - Endurance/Recharge: Level 50
    • (9) Doctored Wounds - Heal/Recharge: Level 50
    • (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Rib Cracker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (11) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 10: Resist Elements
    • (A) Impervium Armor - Resistance: Level 40
    • (43) Impervium Armor - Resistance/Endurance: Level 40
    Level 12: Combat Readiness
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Luck of the Gambler - Defense: Level 50
    Level 16: Unyielding
    • (A) Reactive Armor - Resistance: Level 40
    • (17) Reactive Armor - Resistance/Endurance: Level 40
    • (17) Reactive Armor - Resistance/Recharge: Level 40
    • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 18: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (19) Positron's Blast - Damage/Endurance: Level 50
    • (21) Positron's Blast - Damage/Recharge: Level 50
    • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (23) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 20: Resist Energies
    • (A) Impervium Armor - Resistance: Level 40
    • (42) Impervium Armor - Resistance/Endurance: Level 40
    • (50) Impervium Armor - Resistance/Recharge: Level 40
    Level 22: Boxing
    • (A) Stupefy - Stun/Range: Level 50
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Defense/Endurance: Level 50
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense: Level 50
    • (29) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (31) Luck of the Gambler - Endurance/Recharge: Level 50
    Level 30: Shin Breaker
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Damage/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Damage: Level 50
    • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 32: Crushing Uppercut
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (33) Touch of Death - Damage/Endurance: Level 40
    • (33) Touch of Death - Damage/Recharge: Level 40
    • (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (34) Touch of Death - Chance of Damage(Negative): Level 40
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense/Recharge: Level 50
    Level 38: Taunt
    • (A) Perfect Zinger - Taunt: Level 50
    • (39) Perfect Zinger - Taunt/Recharge: Level 50
    • (39) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (39) Perfect Zinger - Accuracy/Recharge: Level 50
    • (40) Perfect Zinger - Taunt/Range: Level 50
    • (40) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 41: Gloom
    • (A) Decimation - Accuracy/Damage: Level 40
    • (43) Decimation - Damage/Endurance: Level 40
    • (43) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (45) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 47: Dark Obliteration
    • (A) Siphon Insight - ToHit Debuff: Level 50
    • (48) Siphon Insight - Accuracy/ToHit Debuff: Level 50
    • (48) Siphon Insight - Accuracy/Recharge: Level 50
    • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
    • (50) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    Level 49: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (37) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 24.25% Defense(Smashing)
    • 24.25% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 19.25% Defense(Melee)
    • 3.63% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 62.5% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 4% FlySpeed
    • 196.8 HP (13.13%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.95%
    • 10% (0.17 End/sec) Recovery
    • 50% (3.12 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 9% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat
    (Initial Strike)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Resist Physical Damage)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Obliteration
    (Sweeping Cross)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Rib Cracker)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Impervium Armor
    (Resist Elements)
    • 2.5% (0.04 End/sec) Recovery
    Rectified Reticle
    (Combat Readiness)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Positron's Blast
    (Spinning Strike)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Impervium Armor
    (Resist Energies)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Shin Breaker)
    • MezResist(Immobilize) 3.3%
    • 22.49 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Touch of Death
    (Crushing Uppercut)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.62 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Decimation
    (Gloom)
    • MezResist(Immobilize) 2.75%
    • 16.87 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Darkest Night)
    • 22.49 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Siphon Insight
    (Dark Obliteration)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Winter's Gift
    (Super Jump)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Efficacy Adaptor
    (Stamina)
    • 16.87 HP (1.13%) HitPoints



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  10. I've been toying around with the idea of making an invuln brute for quite awhile now, though I really have no clue where to start with it. I've been playing a StJ/Regen brute and have him almost a level 24, and he's beating just about everything in his path down, so I figured I'd try pairing StJ with Invuln. Any build suggestions? I'll be posting my own try at it pretty soon here, just toying around in Mids at the moment.
  11. I'm not entirely sure, but I think that disappeared back around I-13 or so. Was awhile back now.
  12. Kemphler

    Tri-Form PB

    Alright. This is my Tri-Form PB build, I-21 compliant, with a focus on keeping Light Form, Inner Light, Photon Seekers, and Essence Boost all perma. I didn't get all resistances up to 85% while in lightform, but they are very close. Haste rate is up to 161.25% with hasten up, and I managed to fit in some Slow protection for when I drop into Dwarf. Now that Light Form holds over to the other forms, Tri-Form really seems to be the way to go, being that I was able to focus on making Dwarf a Mez-Breaker/PBAoE/Heal self form, Nova became the form for hitting large mobs with a couple of good AoEs, and then drop down to human to mangle the survivors with Radiant Strike and Incandescent Strike. I've also got the flexiblity of just staying in human form, as I have a continuous attack chain possible with it, and with reform essence up relatively fast, I should be able to just go through mobs. My only 'real' concern with this build is how low my defenses are, and that I didn't cap all my resistance aside from Psionic. Other than that, I think this will be a pretty good build, though I would definately appreciate some input from people who have a tad bit more experience with PBs than me. Not sure which Alpha to go with, though I'm thinking Musculature Core for more damage and defense debuffs, though I could also see just going with Spiritual, so as to get reform essence up faster and also get Hasten Perma.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tri Form PB: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment

    Hero Profile:
    Level 1: Glinting Eye
    • (A) Devastation - Chance of Hold: Level 50
    Level 1: Incandescence
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (25) Steadfast Protection - Knockback Protection: Level 30
    Level 2: Gleaming Blast
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 4: Essence Boost
    • (A) Doctored Wounds - Heal: Level 50
    • (13) Doctored Wounds - Recharge: Level 50
    • (15) Doctored Wounds - Endurance/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 6: Bright Nova
    • (A) Performance Shifter - Chance for +End: Level 50
    • (7) Freebird - +Stealth: Level 50
    Level 8: Radiant Strike
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (17) Mako's Bite - Accuracy/Damage: Level 50
    • (23) Mako's Bite - Damage/Endurance: Level 50
    • (23) Mako's Bite - Damage/Recharge: Level 50
    • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    Level 12: Inner Light
    • (A) Recharge Reduction IO: Level 50
    Level 14: Proton Scatter
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (40) Positron's Blast - Damage/Recharge: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Damage/Range: Level 50
    • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 18: Incandescent Strike
    • (A) Hecatomb - Damage/Endurance: Level 50
    • (19) Hecatomb - Damage/Recharge: Level 50
    • (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (21) Hecatomb - Accuracy/Recharge: Level 50
    • (21) Hecatomb - Chance of Damage(Negative): Level 50
    Level 20: White Dwarf
    • (A) Performance Shifter - Chance for +End: Level 50
    • (27) Impervium Armor - Resistance: Level 40
    • (43) Impervium Armor - Resistance/Endurance: Level 40
    Level 22: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Conserve Energy
    • (A) Recharge Reduction IO: Level 50
    Level 26: Solar Flare
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Accuracy/Recharge: Level 50
    • (43) Obliteration - Damage: Level 50
    • (45) Obliteration - Damage/Recharge: Level 50
    • (45) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 28: Reform Essence
    • (A) Doctored Wounds - Heal: Level 50
    • (29) Doctored Wounds - Recharge: Level 50
    • (29) Doctored Wounds - Endurance/Recharge: Level 50
    • (31) Doctored Wounds - Heal/Recharge: Level 50
    • (31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 30: Pulsar
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (50) Stupefy - Endurance/Stun: Level 50
    • (50) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 32: Photon Seekers
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (34) Endurance Reduction IO: Level 50
    Level 35: Restore Essence
    • (A) Recharge Reduction IO: Level 50
    Level 38: Light Form
    • (A) Reactive Armor - Resistance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Endurance/Recharge: Level 40
    • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (40) Reactive Armor - Resistance/Endurance: Level 40
    • (40) Recharge Reduction IO: Level 50
    Level 41: Dawn Strike
    • (A) Scirocco's Dervish - Damage/Recharge: Level 50
    • (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (48) Scirocco's Dervish - Damage/Endurance: Level 50
    • (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 44: Glowing Touch
    • (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 47: Quantum Flight
    • (A) Endurance Reduction IO: Level 50
    Level 49: Quantum Acceleration
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Cosmic Balance
    Level 1: Energy Flight
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 10: Combat Flight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (27) Efficacy Adaptor - EndMod/Endurance: Level 50
    ------------
    Level 20: White Dwarf Antagonize
    • (A) Mocking Beratement - Taunt: Level 50
    • (36) Mocking Beratement - Taunt/Recharge: Level 50
    • (36) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (37) Mocking Beratement - Accuracy/Recharge: Level 50
    • (37) Mocking Beratement - Taunt/Range: Level 50
    • (37) Mocking Beratement - Recharge: Level 50
    Level 20: White Dwarf Flare
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Obliteration - Accuracy/Recharge: Level 50
    • (9) Obliteration - Damage/Recharge: Level 50
    • (9) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (13) Obliteration - Damage: Level 50
    Level 20: White Dwarf Smite
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Mako's Bite - Accuracy/Damage: Level 50
    • (46) Mako's Bite - Damage/Endurance: Level 50
    Level 20: White Dwarf Step
    • (A) Empty
    Level 20: White Dwarf Strike
    • (A) Mako's Bite - Damage/Endurance: Level 50
    • (45) Mako's Bite - Accuracy/Damage: Level 50
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 20: White Dwarf Sublimation
    • (A) Doctored Wounds - Heal: Level 50
    • (3) Doctored Wounds - Recharge: Level 50
    • (3) Doctored Wounds - Endurance/Recharge: Level 50
    • (5) Doctored Wounds - Heal/Recharge: Level 50
    • (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 6: Bright Nova Blast
    • (A) HamiO:Nucleolus Exposure
    Level 6: Bright Nova Bolt
    • (A) HamiO:Nucleolus Exposure
    Level 6: Bright Nova Detonation
    • (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
    Level 6: Bright Nova Scatter
    • (A) Positron's Blast - Damage/Recharge: Level 50
    • (31) Positron's Blast - Damage/Range: Level 50
    • (34) Positron's Blast - Damage/Endurance: Level 50
    • (34) Positron's Blast - Accuracy/Damage: Level 50
    • (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 4.88% Defense(Melee)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 8.31% Defense(Fire)
    • 8.31% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Ranged)
    • 8.94% Defense(AoE)
    • 1.8% Max End
    • 91.25% Enhancement(RechargeTime)
    • 12% Enhancement(Heal)
    • 60% Enhancement(Accuracy)
    • 80.32 HP (7.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 8.55%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 9.1%
    • 15.5% (0.26 End/sec) Recovery
    • 10% (0.45 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 9.45% Resistance(Fire)
    • 9.45% Resistance(Cold)
    • 3.13% Resistance(Negative)
    ------------
    Set Bonuses:
    Steadfast Protection
    (Incandescence)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Doctored Wounds
    (Essence Boost)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (Radiant Strike)
    • MezResist(Immobilize) 3.3%
    • 16.06 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Positron's Blast
    (Proton Scatter)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Incandescent Strike)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Impervium Armor
    (White Dwarf)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Solar Flare)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Reform Essence)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Stupefy
    (Pulsar)
    • 2.5% (0.04 End/sec) Recovery
    • 20.08 HP (1.87%) HitPoints
    Expedient Reinforcement
    (Photon Seekers)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Reactive Armor
    (Light Form)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Scirocco's Dervish
    (Dawn Strike)
    • 10% (0.45 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Quantum Acceleration)
    • 7.5% Enhancement(RechargeTime)
    Winter's Gift
    (Energy Flight)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Luck of the Gambler
    (Combat Flight)
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 12.05 HP (1.12%) HitPoints
    Mocking Beratement
    (White Dwarf Antagonize)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (White Dwarf Flare)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (White Dwarf Smite)
    • MezResist(Immobilize) 3.3%
    • 16.06 HP (1.5%) HitPoints
    Mako's Bite
    (White Dwarf Strike)
    • MezResist(Immobilize) 3.3%
    • 16.06 HP (1.5%) HitPoints
    Doctored Wounds
    (White Dwarf Sublimation)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Bright Nova Scatter)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)



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  13. Kemphler

    Human-Only WS?

    Alright, this is a rather large experiment on my part as I'm not used to the Kheldian ATs much if at all. Based on some of the guides I've read over however, I know that WSs tend to shine with tri-form builds, ala the MFing Warshade. This is my attempt at a useable Human Only form however, with a strong focus on recharge, as I figured getting the Mire, Eclipse, and Stygian Circles up as much as possible are a must do. I've also got the Purple Fluffies of Death going pretty good as well, with the ability to have 2 up at all times, and 3 up for a few seconds. Input on this is very much appreciated, and I will be trying out a tri-form build at some point, though thats going to take some playing my WS more.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WS Human Only: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leadership

    Hero Profile:
    Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(36), Decim-Acc/Dmg/Rchg:40(36), Decim-Acc/EndRdx/Rchg:40(36), Decim-Build%:40(37)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3), Aegis-Psi/Status:50(45)
    Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(11), Enf'dOp-Acc/EndRdx:50(29), Enf'dOp-Immob/Rng:50(29), Enf'dOp-Acc/Immob/Rchg:50(31), Enf'dOp-Acc/Immob:50(31)
    Level 4: Orbiting Death -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(5), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Boxing -- Stpfy-Stun/Rng:50(A)
    Level 10: Shadow Blast -- TmpRdns-Dmg/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(37), TmpRdns-Rng/Slow:50(37), TmpRdns-EndRdx/Rchg/Slow:50(40), TmpRdns-Acc/Slow:50(40)
    Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Dmg:50(17)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15)
    Level 16: Tough -- S'fstPrt-ResKB:30(A)
    Level 18: Gravity Well -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(19), BasGaze-Acc/Rchg:30(25), Dmg-I:50(27), Dmg-I:50(27)
    Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
    Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(23), Efficacy-EndMod:50(23), Efficacy-EndMod/EndRdx:50(25)
    Level 24: Nebulous Form -- Winter-ResSlow:50(A)
    Level 26: Unchain Essence -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dam%:50(43), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(45)
    Level 28: Inky Aspect -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(40), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/Rchg:50(42), Stpfy-Acc/Stun/Rchg:50(42)
    Level 30: Gravitic Emanation -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(31), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/Rchg:50(34), Stpfy-Acc/Stun/Rchg:50(34)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg:50(48), RechRdx-I:50(50)
    Level 35: Stygian Return -- RechRdx-I:50(A)
    Level 38: Eclipse -- Aegis-ResDam/Rchg:50(A), ImpArm-ResDam/Rchg:40(39), TtmC'tng-ResDam/Rchg:50(39), RctvArm-ResDam/Rchg:40(39)
    Level 41: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Dmg:50(48)
    Level 44: Grant Invisibility -- LkGmblr-Rchg+:50(A)
    Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48)
    Level 49: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(50)
    ------------
    Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(3), Zephyr-ResKB:50(5)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Zephyr-ResKB:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Acc:50(50)
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 7.38% Defense(Melee)
    • 7.06% Defense(Smashing)
    • 7.06% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 3.15% Max End
    • 3% Enhancement(Immobilize)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(JumpSpeed)
    • 36% Enhancement(Accuracy)
    • 6% Enhancement(Stun)
    • 91.3% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 108.4 HP (10.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -16)
    • Knockup (Mag -16)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 5.25%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 9.1%
    • MezResist(Terrorized) 2.5%
    • 14% (0.23 End/sec) Recovery
    • 40% (1.79 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Ebon Eye)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Steadfast Protection
    (Absorption)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Aegis
    (Absorption)
    • 3% Resistance(Psionic)
    Enfeebled Operation
    (Gravimetric Snare)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Obliteration
    (Orbiting Death)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Tempered Readiness
    (Shadow Blast)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Obliteration
    (Sunless Mire)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Cloak)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Gravity Well)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.45 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stygian Circle)
    • 12 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Winter's Gift
    (Nebulous Form)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Positron's Blast
    (Unchain Essence)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Stupefy
    (Inky Aspect)
    • 2.5% (0.04 End/sec) Recovery
    • 20.1 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Stupefy
    (Gravitic Emanation)
    • 2.5% (0.04 End/sec) Recovery
    • 20.1 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Dark Extraction)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.45 HP/sec) Regeneration
    Obliteration
    (Quasar)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Blessing of the Zephyr
    (Shadow Step)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Blessing of the Zephyr
    (Shadow Recall)
    • Knockback (Mag -4), Knockup (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints



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  14. Quote:
    Originally Posted by Gideon View Post
    You maybe missed the point. We used to have downtimes outside prime eu time. They got removed when the Eu community stuff was folded into the US community stuff. We were repeatedly assured we wouldn't be treated as second class citizens.

    Starting to feel distinctly second-class here.
    Yeah i missed the point on that. My apologies. Gotta do more research into the EU stuff ><. Sorry for being ignorant on that end.
  15. Quote:
    Originally Posted by SolarSentai View Post
    According to the CoH Facebook Page (which I know you all -love-):
    Bloody hell....the facebook page again? Why the heck do they not post that crap here on the forums! Way to treat your forum community well paragon.
  16. No offense to the EU players, but you do realise that Paragon Studios is based in the U.S., not in the EU, hence why the downtimes line up more with the NA work days, rather than the EU. If they were based in the EU, the same thing would be happening to the NA players rather than the EU players. That all being said, this head start 'is' effectively a huge open beta, as CoX freedom still doesnt allow in F2P and premiums, and only VIPs. Hence all the downtimes as of late. Kinda a bad idea in some aspects, but i know there have been alot of people buying stuff on the paragon market lately, and as such Paragon probably has had a big influx of cash to spend on new server shinyness for us to be happy about once the maintenance is over. Just my two cents, beat me down if ya want i guess >.>
  17. Quote:
    Originally Posted by Grouchybeast View Post
    Everyone was politely ignoring the prices on the temp costumes, and now you've gone and pointed them out. I play on Neopets, and so I'm used to overpriced and not very attractive pixels, but seriously, this is just silly. Even 600 points for a pretty old style NPC model that can't be customized and is incompatible with several powers is far too much.
    Its not just incompatible with several powers, using this effectively neuters the entire stalker AT as they are based around their stealth, which this is not compatible with.
  18. Quote:
    Originally Posted by Matt_King View Post
    Guess we'll find out tomorrow. I thought they would have announced that part though if it was truely going live for the free players tomorrow.
    Likewise. But I'm just trying to connect puzzle pieces here....So what if I'm jamming them together with a hammer?
  19. Sooo wait. This means that tomorrow Freedom goes live for all? I mean, that leveling pact post 'does' state that once Freedom goes live, at the end of the head start, the leveling pacts will be taken down. I suppose thats a plus side.
  20. Overall? I'll be far more excited when we get past these permanant costume powers and switch to something more like...oh say....street justice?...Please?

    Regardless, if the permanant costume power prices were more along the likes of 250 - 400 points, I'd be more willing to buy them. But 600, as a sale price, is rediculous. As stated before, we can do much better in the Character Creator, for much cheaper.
  21. I was thinking of going with either the Musc Alpha with the end mod to get abit more endurance running, or the Cardiac for end reduction and a further increase to my resistance in order to cut my endurance costs. I also know I'm going to go for the Ageless Destiny, so endurance won't quite be as much of an issue with that. And as mentioned before, if the build needs to be completely reworked in order to go after AVs, costs won't be much of an issue for me, just need some hints and pointers, or even a fully fleshed out build to get me going in the right direction.
  22. Alright. I have a bit of a request. I've got a pretty decent SS/Dark brute build that I'd like some opinions on, and also I was wondering if anyone knows how viable it will be for soloing things such as AVs. If it 'isn't' viable for AVs, I'd very much appreciate someone to retool it so that it will be able to.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arawn Cathal: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Dark Embrace
    • (A) Titanium Coating - Resistance: Level 50
    • (23) Titanium Coating - Resistance/Endurance: Level 50
    • (25) Titanium Coating - Resistance/Recharge: Level 50
    • (27) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (34) Titanium Coating - Endurance/Recharge: Level 50
    • (36) Titanium Coating - Endurance: Level 50
    Level 2: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (5) Kinetic Combat - Damage/Endurance: Level 35
    • (15) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (33) Reactive Armor - Resistance/Recharge: Level 40
    • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (33) Reactive Armor - Resistance: Level 40
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (9) Touch of Death - Damage/Endurance: Level 40
    • (9) Touch of Death - Damage/Recharge: Level 40
    • (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (13) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (13) Touch of Death - Chance of Damage(Negative): Level 40
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense: Level 50
    Level 12: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (34) Reactive Armor - Resistance/Recharge: Level 40
    • (34) Reactive Armor - Resistance: Level 40
    • (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Dark Regeneration
    • (A) Doctored Wounds - Recharge: Level 50
    • (17) Doctored Wounds - Heal: Level 50
    • (17) Doctored Wounds - Endurance/Recharge: Level 50
    • (19) Doctored Wounds - Heal/Recharge: Level 50
    • (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 20: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Luck of the Gambler - Defense: Level 50
    • (23) Luck of the Gambler - Defense/Recharge: Level 50
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (43) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Kinetic Combat - Damage/Recharge: Level 35
    • (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (25) Steadfast Protection - Knockback Protection: Level 30
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) HamiO:Enzyme Exposure
    Level 28: Cloak of Fear
    • (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
    • (29) Siphon Insight - ToHit Debuff: Level 50
    • (29) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
    • (31) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    • (31) Siphon Insight - Accuracy/Recharge: Level 50
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    Level 32: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Oppressive Gloom
    • (A) Stupefy - Endurance/Stun: Level 50
    • (40) Stupefy - Accuracy/Recharge: Level 50
    • (40) Stupefy - Accuracy/Endurance: Level 50
    • (42) Stupefy - Stun/Range: Level 50
    • (43) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 38: Soul Transfer
    • (A) HamiO:Peroxisome Exposure
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    • (42) Performance Shifter - EndMod: Level 50
    • (42) Performance Shifter - EndMod/Accuracy: Level 50
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - Heal: Level 50
    • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (45) Efficacy Adaptor - EndMod: Level 50
    • (45) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 47: Laser Beam Eyes
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 49: Taunt
    • (A) Mocking Beratement - Taunt/Range: Level 50
    • (50) Mocking Beratement - Taunt/Recharge: Level 50
    • (50) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (50) Mocking Beratement - Accuracy/Recharge: Level 50
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Musculature Radial Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Paralytic Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------
    Level 1: Brawl
    • (A) Pounding Slugfest - Disorient Bonus: Level 30
    Level 1: Fury
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (37) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 29.3% Defense(Smashing)
    • 29.3% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 25.5% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 27% Enhancement(Accuracy)
    • 46.3% Enhancement(RechargeTime)
    • 14% FlySpeed
    • 247.4 HP (16.5%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 13.2%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 8% (0.13 End/sec) Recovery
    • 42% (2.62 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 14% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat
    (Jab)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Titanium Coating
    (Dark Embrace)
    • MezResist(Sleep) 2.2%
    • 22.5 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Murky Cloud)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Touch of Death
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Obsidian Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Doctored Wounds
    (Dark Regeneration)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Cloak of Darkness)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Siphon Insight
    (Cloak of Fear)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Stupefy
    (Oppressive Gloom)
    • 2.5% (0.04 End/sec) Recovery
    • 28.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Superior Conditioning)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.75 HP/sec) Regeneration
    Efficacy Adaptor
    (Physical Perfection)
    • 16.9 HP (1.13%) HitPoints
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Efficacy Adaptor
    (Stamina)
    • 16.9 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery



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  23. Sunday's Costume Contest went very well! Thank you all who came and congratulations to all who won!



    Winners of the CC:



    Grand Prize Winner at 100 million:

    Dr V's Pet Project



    Honorable Mentions at 25 million:

    Red Rose Dying
    Huntsman Mu'Teridom
    Cthun
    Salt in Wounds
    Dawn of Rage
    Revi Eversio

    Remember that our Costume contests are each Sunday at 11PM Eastern, 8 PM Pacific.