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Posts
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Joined
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One thing I noticed after I posted the build, I have two loose slots in that build. Not entirely sure where to place them yet, but I also regret saying Human/Dwarf biform for just a mez breaker, as I went over Dechs' MFing Warshade guide and remembered that its really going to be either Human with dwarf for a set mule, or a tri-form. I'm looking at a roughly 1 billion inf budget, though if need be I will be able to stretch it up to 3-4 billion...Though not without some kicking and screaming. Apologies for the shoddy work on the build I posted.
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Alright, I've been working on this warshade build for awhile now, and I've also been playing a partially IO'd, mainly common IO'd Warshade human form to see how it plays out basically. I'm not entire sold on the human form only, as I seem to be getting mezzed quite abit, and I don't want to be relying on the clarion destiny, so I built in at least 'some' status resistance. I've also gone for a somewhat medium budget build, with my defenses sitting at 17.5%, not quite what I'd like considering how much I get mezzed. This brings me to wonder if it would be worth looking into a human/dwarf combination, spending the majority of my time in human form however and using the dwarf as a set holder/double mire/mez breaker. My goal is to eventually purple the build out, but at the moment I can't afford it, so I'm just trying to figure out what the general opinion on this kind of situation would be. Any advice or even rebuilds would be appreciated, as I am mainly looking for something that will be very soloable, but also able to be a team player when need be.
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Final reminder about the Costume contest! The THUGS 4th Anniversary Costume Contest will be held on top of the Golden Giza in St. Martial at 10PM Central, 11 Eastern, 8 Pacific, tonight! We hope to see as many people there as we can get!
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Just figured I'd remind everyone about the costume contest. We're hoping for a large turnout, as we've got a large amount of prize money going out. We hope to see as many people as possible there!
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Quote:Haven't finished going over the entire forum yet, but Virtue has a few cool PvP players, we're mainly out wednesday and friday nights at 10PM central....But I do know how you feel about the trash talkers. There is still plenty of them.The least offensive things I've heard in broadcast was trashtalk. I can't really type some of the more offensive stuff.
I'm sure there are cool PvP players out there. They must be playing on some weird server or schedule.
On a side note...I am very glad they finally told us its going to be darkness control, and also 'when' titan weapons is coming out. Also, I'm curious as to the details of I22 now....Death Incarnate...ominous much? And also, taking from the UStream, I'd love to see the Praetorian stuff just end with States and Tyrant brofisting, even though it'd be utterly anti-climactic. -
To celebrate the 4 year anniversary of T.H.U.G.S. we will be holding a special Costume Contest on December 4th where 4 Billion in prizes will be given out!
The time it will be held at is 10 PM Central Time (8PM Pacific/11PM Eastern)
There will be 20 honorable mentions, each receiving 100 million inf as a prize.
There will be 2 runner ups, each receiving 500 million inf as a prize.
The grand prize winner will receive 1 billion inf as a prize.
This costume contest will be held on top of the Golden Giza in St. Martial.
We hope to see everyone there! -
I could use some input on this build I got set up for my troller. I like where it is, but if anyone thinks they can make it better without raising the price on it too much, that'd be great. Also, this is for all around PvE playing, including hopefully taking out AVs.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Mighty Snowcone: Level 50 Technology Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(23)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(23), Nictus-Acc/Heal:50(25), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29), Nictus-Acc/EndRdx/Rchg:50(29)
Level 2: Frostbite -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(31), Enf'dOp-Acc/EndRdx:50(31), Enf'dOp-Immob/Rng:50(31), Enf'dOp-Acc/Immob/Rchg:50(33), Enf'dOp-Acc/Immob:50(33)
Level 4: Siphon Power -- RechRdx-I:50(A), Acc-I:50(5), RechRdx-I:50(5)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Arctic Air -- CoPers-Conf%:50(A), CoPers-Conf:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Conf/EndRdx:50(17), CoPers-Conf/Rchg:50(19)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(11), CtlSpd-Acc/EndRdx:30(11), CtlSpd-EndRdx/Rchg/Slow:30(13), CtlSpd-Rng/Slow:30(13)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15), EndRdx-I:50(19)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
Level 16: Hover -- LkGmblr-Rchg+:50(A)
Level 18: Flash Freeze -- LgcRps-Acc/Rchg:50(A), LgcRps-Sleep/Rng:50(40), LgcRps-Acc/Sleep/Rchg:50(40), LgcRps-Acc/Sleep:50(43)
Level 20: Speed Boost -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/EndRdx:50(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(25)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Inertial Reduction -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(46)
Level 30: Glacier -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(37), BasGaze-Acc/EndRdx/Rchg/Hold:30(37), BasGaze-EndRdx/Rchg/Hold:30(40)
Level 32: Jack Frost -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(34), S'bndAl-Acc/Rchg:50(34), S'bndAl-Dmg/EndRdx:50(34)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(46)
Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(39), Acc-I:50(39), Acc-I:50(39)
Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(45), C'ngImp-Acc/Dmg:50(46)
Level 47: Earth's Embrace -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-EndRdx/Rchg:50(48)
Level 49: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 10.19% Defense(Smashing)
- 10.19% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.94% Defense(Melee)
- 7.69% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(FlySpeed)
- 4% Enhancement(Sleep)
- 2% Enhancement(JumpSpeed)
- 34% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Confused)
- 9% Enhancement(Heal)
- 77.5% Enhancement(RechargeTime)
- 106.8 HP (10.5%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 3.3%
- MezResist(Terrorized) 2.2%
- 15% (0.25 End/sec) Recovery
- 56% (2.37 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.88% Resistance(Negative)
Set Bonuses:
Basilisk's Gaze
(Block of Ice)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Transfusion)- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Frostbite)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Arctic Air)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Siphon Speed)- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 2.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Flash Freeze)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Speed Boost)- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Weave)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Inertial Reduction)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Glacier)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Jack Frost)- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
(Transference)- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Fissure)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Seismic Smash)- MezResist(Immobilize) 2.2%
- 11.45 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Earth's Embrace)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Rock Armor)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
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Here's the test build...opinions?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Brute: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Aegis - Psionic/Status Resistance: Level 50
- (46) Aegis - Resistance: Level 50
- (50) Aegis - Resistance/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (23) Obliteration - Accuracy/Recharge: Level 50
- (25) Obliteration - Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (5) Doctored Wounds - Heal: Level 50
- (5) Doctored Wounds - Endurance/Recharge: Level 50
- (9) Doctored Wounds - Heal/Recharge: Level 50
- (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (11) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Impervium Armor - Resistance: Level 40
- (43) Impervium Armor - Resistance/Endurance: Level 40
- (A) Rectified Reticle - To Hit Buff: Level 20
- (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (15) Luck of the Gambler - Defense: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (17) Reactive Armor - Resistance/Recharge: Level 40
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Damage/Endurance: Level 50
- (21) Positron's Blast - Damage/Recharge: Level 50
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (23) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Impervium Armor - Resistance: Level 40
- (42) Impervium Armor - Resistance/Endurance: Level 40
- (50) Impervium Armor - Resistance/Recharge: Level 40
- (A) Stupefy - Stun/Range: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (31) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Achilles' Heel - Chance for Res Debuff: Level 20
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Mako's Bite - Damage/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Damage: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Perfect Zinger - Taunt: Level 50
- (39) Perfect Zinger - Taunt/Recharge: Level 50
- (39) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (39) Perfect Zinger - Accuracy/Recharge: Level 50
- (40) Perfect Zinger - Taunt/Range: Level 50
- (40) Perfect Zinger - Chance for Psi Damage: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (43) Decimation - Damage/Endurance: Level 40
- (43) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Dark Watcher's Despair - To Hit Debuff: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (A) Siphon Insight - ToHit Debuff: Level 50
- (48) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (48) Siphon Insight - Accuracy/Recharge: Level 50
- (48) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (50) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (37) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (37) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 24.25% Defense(Smashing)
- 24.25% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 4.88% Defense(Psionic)
- 19.25% Defense(Melee)
- 3.63% Defense(Ranged)
- 4.56% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 62.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 4% FlySpeed
- 196.8 HP (13.13%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 10% (0.17 End/sec) Recovery
- 50% (3.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3% Resistance(Psionic)
- 9% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Initial Strike)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Resist Physical Damage)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
(Sweeping Cross)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Rib Cracker)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Resist Elements)- 2.5% (0.04 End/sec) Recovery
(Combat Readiness)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Spinning Strike)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Resist Energies)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Invincibility)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 7.5% Enhancement(RechargeTime)
(Shin Breaker)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Crushing Uppercut)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough Hide)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Gloom)- MezResist(Immobilize) 2.75%
- 16.87 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Darkest Night)- 22.49 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Dark Obliteration)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Super Jump)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Stamina)- 16.87 HP (1.13%) HitPoints
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1508;704;1408;HEX;| |78DA65944953135110C7DF3083210B4B08246C610941C23626259EAD42C4C22218C| |5F2E0968AF880B1A62671265139EAD98B2717FC0C5EDCD08325E2EE87F0A81E5CEE| |2EB133FF36A4CC5452BF7E3DFDFAFDBBDF9B97BE321BB877E8EA7EA1F80F9839C7C| |9CED8A5A2F42CE68A253B67AA4208DF71E91407E1A661876B65D3D294529FB17397| |4DC35A8DC2392B57A4E5487DDEBA54322D69E7CE19A6515C0FCE5B6BD2965651FF6| |7F832F9BCA92F15A43C1F70CD05992B509E66773067ACAE156914744794CC700C64| |8A1C2C18CB3A165BCA97CC6C3AE714A5BDDE45C212F4DF0E0B7ECAAAC810629A683| |8CA3C06B62C81CF2A618A1BDB20F69191D2C4D434984A82AFC21C22CA8DCACF06D7| |17FE0576FD66FE01FBCBE090505D3EA7592AE66A6A06F9B423CC05B029CD5C0463D| |4E146D6D438215CDFAEFFF8863479B8460FD7E8E31A7D5C63806BDC2278914FF126| |C818D5C4781C7C4D79FCC8A3F837487B88E6DD05C3B44033CF6BEE84B6960EF0057| |95BF14E6D8D21575B3F73006C1F02DFD11A41EE41F03EF4B73F003B1E321F83E14D| |709B10E21E8458F3186B4E8D800AE9EB445ED1790DBA54F245304F442A4694FA4CB| |E6ECED5CD75F4701D3D6DE04B7ADBAB28AEC65E8EE9E3983E8EE90F31DBC1F75457| |94EB8A6EA167F10BD03FBA068EAD300DF003CD19E0B3347052B8750C9E629E669E0| |187CE32B3E0ABCA7672CF63AC7198350EB3C6E120F896D619E175462C9CC9DD7966| |8179111CB5990EB8ACE23BAAD495B889B5C76F316F839377981BE0C78010137C1E2| |71E21CFE45370EA09731394945FE7FCBA07DFC99E26A697E903537E30427B98E4BD| |4EF6C2F7D547DF25EFB53285FE7EDFF129CA09F4227E18E7E55B6D7C02F13F6AE3A| |F435FFC06D8A755EF11FAD123C6EB3CC93A4FAACEB3B7CE335DE799D3AAF7507961| |C7A6CB035A325AF50E128A3BC3DB56BD59CA9F766EBCF2E71AFB4B8DFD179F58E65| |C| |-------------------------------------------------------------------|
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I've been toying around with the idea of making an invuln brute for quite awhile now, though I really have no clue where to start with it. I've been playing a StJ/Regen brute and have him almost a level 24, and he's beating just about everything in his path down, so I figured I'd try pairing StJ with Invuln. Any build suggestions? I'll be posting my own try at it pretty soon here, just toying around in Mids at the moment.
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I'm not entirely sure, but I think that disappeared back around I-13 or so. Was awhile back now.
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Alright. This is my Tri-Form PB build, I-21 compliant, with a focus on keeping Light Form, Inner Light, Photon Seekers, and Essence Boost all perma. I didn't get all resistances up to 85% while in lightform, but they are very close. Haste rate is up to 161.25% with hasten up, and I managed to fit in some Slow protection for when I drop into Dwarf. Now that Light Form holds over to the other forms, Tri-Form really seems to be the way to go, being that I was able to focus on making Dwarf a Mez-Breaker/PBAoE/Heal self form, Nova became the form for hitting large mobs with a couple of good AoEs, and then drop down to human to mangle the survivors with Radiant Strike and Incandescent Strike. I've also got the flexiblity of just staying in human form, as I have a continuous attack chain possible with it, and with reform essence up relatively fast, I should be able to just go through mobs. My only 'real' concern with this build is how low my defenses are, and that I didn't cap all my resistance aside from Psionic. Other than that, I think this will be a pretty good build, though I would definately appreciate some input from people who have a tad bit more experience with PBs than me. Not sure which Alpha to go with, though I'm thinking Musculature Core for more damage and defense debuffs, though I could also see just going with Spiritual, so as to get reform essence up faster and also get Hasten Perma.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Tri Form PB: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Glinting Eye- (A) Devastation - Chance of Hold: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (25) Steadfast Protection - Knockback Protection: Level 30
- (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (13) Doctored Wounds - Recharge: Level 50
- (15) Doctored Wounds - Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Freebird - +Stealth: Level 50
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) Mako's Bite - Accuracy/Damage: Level 50
- (23) Mako's Bite - Damage/Endurance: Level 50
- (23) Mako's Bite - Damage/Recharge: Level 50
- (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (40) Positron's Blast - Damage/Recharge: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Range: Level 50
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Hecatomb - Damage/Endurance: Level 50
- (19) Hecatomb - Damage/Recharge: Level 50
- (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (21) Hecatomb - Accuracy/Recharge: Level 50
- (21) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (27) Impervium Armor - Resistance: Level 40
- (43) Impervium Armor - Resistance/Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Accuracy/Recharge: Level 50
- (43) Obliteration - Damage: Level 50
- (45) Obliteration - Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (29) Doctored Wounds - Recharge: Level 50
- (29) Doctored Wounds - Endurance/Recharge: Level 50
- (31) Doctored Wounds - Heal/Recharge: Level 50
- (31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (50) Stupefy - Endurance/Stun: Level 50
- (50) Stupefy - Accuracy/Stun/Recharge: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (34) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Endurance/Recharge: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (40) Reactive Armor - Resistance/Endurance: Level 40
- (40) Recharge Reduction IO: Level 50
- (A) Scirocco's Dervish - Damage/Recharge: Level 50
- (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (48) Scirocco's Dervish - Damage/Endurance: Level 50
- (48) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (50) Scirocco's Dervish - Accuracy/Damage: Level 50
- (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
Level 1: Energy Flight- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Empty
- (A) Recharge Reduction IO: Level 50
Level 10: Combat Flight- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Flight Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (27) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 20: White Dwarf Antagonize- (A) Mocking Beratement - Taunt: Level 50
- (36) Mocking Beratement - Taunt/Recharge: Level 50
- (36) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (37) Mocking Beratement - Accuracy/Recharge: Level 50
- (37) Mocking Beratement - Taunt/Range: Level 50
- (37) Mocking Beratement - Recharge: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Obliteration - Accuracy/Recharge: Level 50
- (9) Obliteration - Damage/Recharge: Level 50
- (9) Obliteration - Accuracy/Damage/Recharge: Level 50
- (13) Obliteration - Damage: Level 50
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Damage: Level 50
- (46) Mako's Bite - Damage/Endurance: Level 50
- (A) Empty
- (A) Mako's Bite - Damage/Endurance: Level 50
- (45) Mako's Bite - Accuracy/Damage: Level 50
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (3) Doctored Wounds - Recharge: Level 50
- (3) Doctored Wounds - Endurance/Recharge: Level 50
- (5) Doctored Wounds - Heal/Recharge: Level 50
- (5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) HamiO:Nucleolus Exposure
- (A) HamiO:Nucleolus Exposure
- (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (A) Positron's Blast - Damage/Recharge: Level 50
- (31) Positron's Blast - Damage/Range: Level 50
- (34) Positron's Blast - Damage/Endurance: Level 50
- (34) Positron's Blast - Accuracy/Damage: Level 50
- (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 4.88% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 3.63% Defense(Ranged)
- 8.94% Defense(AoE)
- 1.8% Max End
- 91.25% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 60% Enhancement(Accuracy)
- 80.32 HP (7.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 8.55%
- MezResist(Immobilize) 13.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 9.1%
- 15.5% (0.26 End/sec) Recovery
- 10% (0.45 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 9.45% Resistance(Fire)
- 9.45% Resistance(Cold)
- 3.13% Resistance(Negative)
Set Bonuses:
Steadfast Protection
(Incandescence)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Essence Boost)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Radiant Strike)- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Proton Scatter)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Incandescent Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(White Dwarf)- 2.5% (0.04 End/sec) Recovery
(Stealth)- 7.5% Enhancement(RechargeTime)
(Solar Flare)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Reform Essence)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Pulsar)- 2.5% (0.04 End/sec) Recovery
- 20.08 HP (1.87%) HitPoints
(Photon Seekers)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Light Form)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Dawn Strike)- 10% (0.45 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Quantum Acceleration)- 7.5% Enhancement(RechargeTime)
(Energy Flight)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Combat Flight)- 7.5% Enhancement(RechargeTime)
(Stamina)- 12.05 HP (1.12%) HitPoints
(White Dwarf Antagonize)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(White Dwarf Flare)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(White Dwarf Smite)- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
(White Dwarf Strike)- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
(White Dwarf Sublimation)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Bright Nova Scatter)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1721;733;1466;HEX;| |78DA6D944B4F135114C7EFB4775AFAC0526A6911286DA1B650A834B2343122D1901| |46882714B8A4CE96069C9B420B851E3D68D2B3F82AEDCF8FA3A7E0144C557E4311E| |E6FCA1A3E324CD6FFABFE775E79E73E7776683AF6F3FB92E94DE9BF54AABB55CD62| |AF7B415436FAC698677A1D2DE322A75414FE08EA1276F358D8D6479C64BFF3376C3| |E5C56A556BB4F46DAD50DADAD01BCDADD6F20C856B8FFE6535AB39AC6E50FCF05CA| |3A6195AA35D387BF1979BCD7A616953D35683D66B49AB6C528CB0F567AEB1ADB7F4| |15BDAEB7774367CBAB9AD1AAE99B224EB515E9F75B15784C215E9D8A52EC753445C| |4142186A488C79987B4A6C05E79C9F6FBA4B95993EE45C5D28265E6851238CFEC59| |601E918F8A1CEA0B97A5798E79ED9816BC88E75DE71C3D5566DF1A5863C675669A1| |C7C5661A6CB9767CDFF0F4D8A1B601B118076425A377275BF612DFB8E39F6167C0F| |7E406ECA15C2370845B966C523441871C2E3BC9FDE2C98635E1C03F3CC03CA1D611| |F5704DFE0528EE265A5181F657653AE28724591EB3BF9C5A0C5B00F49F9FB91BFDF| |E458E347E02173E2183C617EA33803F019C0B90DE2DC06716E099C5B02E7E6A23C4| |3A879E8116BC5C7E053A6876C861177789F7325BF8207E017662AC5F5FFA45AD2D8| |531A7BFA455A86CF4BCDA4F97B5C1E0693608A994D80F055A9861C6AC8EDB076651| |77C003E6416B7996EF2C9A3863CF6FB836A28402BA0D68F742053D0A6702683D236| |47263D226129A7E59B66CEBE3AE0E65371784C3994A243B9EA50A61D4AC9A194A56| |D6AF1857C3DE7536B2ED1BA0FEB3EEC68CF4F3E98166504936ED7EEB2DD27BB9663| |BBCF1D4D519EA1B39FA3FBE579D7AB911A6B233AB8CE1CBD0FD6C10D66B4E32B23E| |8720FBABC0BDDDD85EE0EA2EBFBA46DCA709B4CE23699C46D12EBD88888F5C5E276| |2F584D9C79214ABFBD1ACC8F0BF3E3C2FC48CC8F443FF9E4F9BD27D46B04E916FEF| |F6801BB368D1D7534A9E28E4AE06E4AE1AE4AE10E1BC15DF5071DEF0502| |-------------------------------------------------------------------|
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Alright, this is a rather large experiment on my part as I'm not used to the Kheldian ATs much if at all. Based on some of the guides I've read over however, I know that WSs tend to shine with tri-form builds, ala the MFing Warshade. This is my attempt at a useable Human Only form however, with a strong focus on recharge, as I figured getting the Mire, Eclipse, and Stygian Circles up as much as possible are a must do. I've also got the Purple Fluffies of Death going pretty good as well, with the ability to have 2 up at all times, and 3 up for a few seconds. Input on this is very much appreciated, and I will be trying out a tri-form build at some point, though thats going to take some playing my WS more.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
WS Human Only: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(36), Decim-Acc/Dmg/Rchg:40(36), Decim-Acc/EndRdx/Rchg:40(36), Decim-Build%:40(37)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3), Aegis-Psi/Status:50(45)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(11), Enf'dOp-Acc/EndRdx:50(29), Enf'dOp-Immob/Rng:50(29), Enf'dOp-Acc/Immob/Rchg:50(31), Enf'dOp-Acc/Immob:50(31)
Level 4: Orbiting Death -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(5), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Boxing -- Stpfy-Stun/Rng:50(A)
Level 10: Shadow Blast -- TmpRdns-Dmg/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(37), TmpRdns-Rng/Slow:50(37), TmpRdns-EndRdx/Rchg/Slow:50(40), TmpRdns-Acc/Slow:50(40)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Dmg:50(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15)
Level 16: Tough -- S'fstPrt-ResKB:30(A)
Level 18: Gravity Well -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(19), BasGaze-Acc/Rchg:30(25), Dmg-I:50(27), Dmg-I:50(27)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(23), Efficacy-EndMod:50(23), Efficacy-EndMod/EndRdx:50(25)
Level 24: Nebulous Form -- Winter-ResSlow:50(A)
Level 26: Unchain Essence -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dam%:50(43), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(45)
Level 28: Inky Aspect -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(40), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/Rchg:50(42), Stpfy-Acc/Stun/Rchg:50(42)
Level 30: Gravitic Emanation -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(31), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/Rchg:50(34), Stpfy-Acc/Stun/Rchg:50(34)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg:50(48), RechRdx-I:50(50)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg:50(A), ImpArm-ResDam/Rchg:40(39), TtmC'tng-ResDam/Rchg:50(39), RctvArm-ResDam/Rchg:40(39)
Level 41: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Dmg:50(48)
Level 44: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48)
Level 49: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(50)
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Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(3), Zephyr-ResKB:50(5)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Zephyr-ResKB:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Acc:50(50)
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 7.38% Defense(Melee)
- 7.06% Defense(Smashing)
- 7.06% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 4.88% Defense(AoE)
- 3.15% Max End
- 3% Enhancement(Immobilize)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(JumpSpeed)
- 36% Enhancement(Accuracy)
- 6% Enhancement(Stun)
- 91.3% Enhancement(RechargeTime)
- 10% FlySpeed
- 108.4 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 9.1%
- MezResist(Terrorized) 2.5%
- 14% (0.23 End/sec) Recovery
- 40% (1.79 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Negative)
- 3% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Decimation
(Ebon Eye)- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Absorption)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Absorption)- 3% Resistance(Psionic)
(Gravimetric Snare)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Orbiting Death)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Shadow Blast)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
(Sunless Mire)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Shadow Cloak)- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)- Knockback (Mag -4), Knockup (Mag -4)
(Gravity Well)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stygian Circle)- 12 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Nebulous Form)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Unchain Essence)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Inky Aspect)- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Gravitic Emanation)- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Dark Extraction)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.45 HP/sec) Regeneration
(Quasar)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Shadow Step)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Shadow Recall)- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
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Quote:Yeah i missed the point on that. My apologies. Gotta do more research into the EU stuff ><. Sorry for being ignorant on that end.You maybe missed the point. We used to have downtimes outside prime eu time. They got removed when the Eu community stuff was folded into the US community stuff. We were repeatedly assured we wouldn't be treated as second class citizens.
Starting to feel distinctly second-class here. -
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No offense to the EU players, but you do realise that Paragon Studios is based in the U.S., not in the EU, hence why the downtimes line up more with the NA work days, rather than the EU. If they were based in the EU, the same thing would be happening to the NA players rather than the EU players. That all being said, this head start 'is' effectively a huge open beta, as CoX freedom still doesnt allow in F2P and premiums, and only VIPs. Hence all the downtimes as of late. Kinda a bad idea in some aspects, but i know there have been alot of people buying stuff on the paragon market lately, and as such Paragon probably has had a big influx of cash to spend on new server shinyness for us to be happy about once the maintenance is over. Just my two cents, beat me down if ya want i guess >.>
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Quote:Its not just incompatible with several powers, using this effectively neuters the entire stalker AT as they are based around their stealth, which this is not compatible with.Everyone was politely ignoring the prices on the temp costumes, and now you've gone and pointed them out. I play on Neopets, and so I'm used to overpriced and not very attractive pixels, but seriously, this is just silly. Even 600 points for a pretty old style NPC model that can't be customized and is incompatible with several powers is far too much.
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Sooo wait. This means that tomorrow Freedom goes live for all? I mean, that leveling pact post 'does' state that once Freedom goes live, at the end of the head start, the leveling pacts will be taken down. I suppose thats a plus side.
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Overall? I'll be far more excited when we get past these permanant costume powers and switch to something more like...oh say....street justice?...Please?
Regardless, if the permanant costume power prices were more along the likes of 250 - 400 points, I'd be more willing to buy them. But 600, as a sale price, is rediculous. As stated before, we can do much better in the Character Creator, for much cheaper. -
I was thinking of going with either the Musc Alpha with the end mod to get abit more endurance running, or the Cardiac for end reduction and a further increase to my resistance in order to cut my endurance costs. I also know I'm going to go for the Ageless Destiny, so endurance won't quite be as much of an issue with that. And as mentioned before, if the build needs to be completely reworked in order to go after AVs, costs won't be much of an issue for me, just need some hints and pointers, or even a fully fleshed out build to get me going in the right direction.
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Alright. I have a bit of a request. I've got a pretty decent SS/Dark brute build that I'd like some opinions on, and also I was wondering if anyone knows how viable it will be for soloing things such as AVs. If it 'isn't' viable for AVs, I'd very much appreciate someone to retool it so that it will be able to.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Arawn Cathal: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Titanium Coating - Resistance: Level 50
- (23) Titanium Coating - Resistance/Endurance: Level 50
- (25) Titanium Coating - Resistance/Recharge: Level 50
- (27) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (34) Titanium Coating - Endurance/Recharge: Level 50
- (36) Titanium Coating - Endurance: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (33) Reactive Armor - Resistance/Recharge: Level 40
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (33) Reactive Armor - Resistance: Level 40
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (9) Touch of Death - Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (13) Touch of Death - Damage/Endurance/Recharge: Level 40
- (13) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (34) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance: Level 40
- (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (17) Doctored Wounds - Heal: Level 50
- (17) Doctored Wounds - Endurance/Recharge: Level 50
- (19) Doctored Wounds - Heal/Recharge: Level 50
- (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
- (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (25) Steadfast Protection - Knockback Protection: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) HamiO:Enzyme Exposure
- (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (29) Siphon Insight - ToHit Debuff: Level 50
- (29) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (31) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (31) Siphon Insight - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (37) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Stupefy - Endurance/Stun: Level 50
- (40) Stupefy - Accuracy/Recharge: Level 50
- (40) Stupefy - Accuracy/Endurance: Level 50
- (42) Stupefy - Stun/Range: Level 50
- (43) Stupefy - Accuracy/Stun/Recharge: Level 50
- (A) HamiO:Peroxisome Exposure
- (A) Performance Shifter - Chance for +End: Level 50
- (42) Performance Shifter - EndMod: Level 50
- (42) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (45) Efficacy Adaptor - EndMod: Level 50
- (45) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Mocking Beratement - Taunt/Range: Level 50
- (50) Mocking Beratement - Taunt/Recharge: Level 50
- (50) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (50) Mocking Beratement - Accuracy/Recharge: Level 50
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Musculature Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Ageless Core Epiphany
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Level 1: Brawl- (A) Pounding Slugfest - Disorient Bonus: Level 30
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (37) Regenerative Tissue - +Regeneration: Level 30
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (37) Efficacy Adaptor - EndMod/Endurance: Level 50
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 29.3% Defense(Smashing)
- 29.3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 25.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 3% Enhancement(Stun)
- 27% Enhancement(Accuracy)
- 46.3% Enhancement(RechargeTime)
- 14% FlySpeed
- 247.4 HP (16.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 13.2%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 8% (0.13 End/sec) Recovery
- 42% (2.62 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 14% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Kinetic Combat
(Jab)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Dark Embrace)- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Haymaker)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Murky Cloud)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Obsidian Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Dark Regeneration)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Cloak of Darkness)- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Weave)- 7.5% Enhancement(RechargeTime)
(Cloak of Fear)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Maneuvers)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Oppressive Gloom)- 2.5% (0.04 End/sec) Recovery
- 28.1 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Superior Conditioning)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Physical Perfection)- 12% (0.75 HP/sec) Regeneration
(Physical Perfection)- 16.9 HP (1.13%) HitPoints
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Stamina)- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
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Sunday's Costume Contest went very well! Thank you all who came and congratulations to all who won!
Winners of the CC:
Grand Prize Winner at 100 million:
Dr V's Pet Project
Honorable Mentions at 25 million:
Red Rose Dying
Huntsman Mu'Teridom
Cthun
Salt in Wounds
Dawn of Rage
Revi Eversio
Remember that our Costume contests are each Sunday at 11PM Eastern, 8 PM Pacific.