StJ/Inv Brute help


ClawsandEffect

 

Posted

I've been toying around with the idea of making an invuln brute for quite awhile now, though I really have no clue where to start with it. I've been playing a StJ/Regen brute and have him almost a level 24, and he's beating just about everything in his path down, so I figured I'd try pairing StJ with Invuln. Any build suggestions? I'll be posting my own try at it pretty soon here, just toying around in Mids at the moment.


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Here's the test build...opinions?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Test Brute: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Initial Strike

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Resist Physical Damage
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (46) Aegis - Resistance: Level 50
  • (50) Aegis - Resistance/Endurance: Level 50
Level 2: Sweeping Cross
  • (A) Obliteration - Damage: Level 50
  • (23) Obliteration - Accuracy/Recharge: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Dull Pain
  • (A) Doctored Wounds - Recharge: Level 50
  • (5) Doctored Wounds - Heal: Level 50
  • (5) Doctored Wounds - Endurance/Recharge: Level 50
  • (9) Doctored Wounds - Heal/Recharge: Level 50
  • (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
Level 8: Rib Cracker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (11) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 10: Resist Elements
  • (A) Impervium Armor - Resistance: Level 40
  • (43) Impervium Armor - Resistance/Endurance: Level 40
Level 12: Combat Readiness
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Luck of the Gambler - Defense: Level 50
Level 16: Unyielding
  • (A) Reactive Armor - Resistance: Level 40
  • (17) Reactive Armor - Resistance/Endurance: Level 40
  • (17) Reactive Armor - Resistance/Recharge: Level 40
  • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 18: Spinning Strike
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (19) Positron's Blast - Damage/Endurance: Level 50
  • (21) Positron's Blast - Damage/Recharge: Level 50
  • (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (23) Positron's Blast - Chance of Damage(Energy): Level 50
Level 20: Resist Energies
  • (A) Impervium Armor - Resistance: Level 40
  • (42) Impervium Armor - Resistance/Endurance: Level 40
  • (50) Impervium Armor - Resistance/Recharge: Level 40
Level 22: Boxing
  • (A) Stupefy - Stun/Range: Level 50
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Defense/Endurance: Level 50
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Endurance/Recharge: Level 50
Level 30: Shin Breaker
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Mako's Bite - Damage/Recharge: Level 50
  • (42) Mako's Bite - Accuracy/Damage: Level 50
  • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 32: Crushing Uppercut
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (33) Touch of Death - Damage/Endurance: Level 40
  • (33) Touch of Death - Damage/Recharge: Level 40
  • (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (34) Touch of Death - Chance of Damage(Negative): Level 40
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Recharge: Level 50
Level 38: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (39) Perfect Zinger - Taunt/Recharge: Level 50
  • (39) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (39) Perfect Zinger - Accuracy/Recharge: Level 50
  • (40) Perfect Zinger - Taunt/Range: Level 50
  • (40) Perfect Zinger - Chance for Psi Damage: Level 50
Level 41: Gloom
  • (A) Decimation - Accuracy/Damage: Level 40
  • (43) Decimation - Damage/Endurance: Level 40
  • (43) Decimation - Damage/Recharge: Level 40
  • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (45) Decimation - Accuracy/Damage/Recharge: Level 40
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
Level 47: Dark Obliteration
  • (A) Siphon Insight - ToHit Debuff: Level 50
  • (48) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (48) Siphon Insight - Accuracy/Recharge: Level 50
  • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (50) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 49: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (37) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 24.25% Defense(Smashing)
  • 24.25% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 19.25% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% FlySpeed
  • 196.8 HP (13.13%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 15.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 10% (0.17 End/sec) Recovery
  • 50% (3.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 9% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Initial Strike)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Resist Physical Damage)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Obliteration
(Sweeping Cross)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Rib Cracker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Resist Elements)
  • 2.5% (0.04 End/sec) Recovery
Rectified Reticle
(Combat Readiness)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Positron's Blast
(Spinning Strike)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Impervium Armor
(Resist Energies)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Shin Breaker)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Touch of Death
(Crushing Uppercut)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Tough Hide)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.62 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Decimation
(Gloom)
  • MezResist(Immobilize) 2.75%
  • 16.87 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Dark Watcher's Despair
(Darkest Night)
  • 22.49 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Siphon Insight
(Dark Obliteration)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Efficacy Adaptor
(Stamina)
  • 16.87 HP (1.13%) HitPoints



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My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

I can't open Mids right now, but a quick glance shows me you have attacks under slotted and invincibility overslotted, as well as hasten.

Once I am home, I will tinker a bit.


 

Posted

Ok, sorry it took a while, I was all busy and stuff.

Here's a build I tossed together: Important tips: It's got initial strike for fury and combo levels, use it. Crossing strike is your bread and butter finisher, treat it like a single target attack and you'll be fine. Rib cracker is your debuffer, throw it every time it's up.

Crushing uppercut and spinning strike are tasty: Crushing should be thrown every time you hit combat readiness, and you should hit combat readiness like it was on fire. Consider putting it on auto.

Defense wise, it's not the toughest, but hey, it's an INVULN. Even wimpy invulns are as tough as a slab of concrete. In keeping with the street hard-case vibe, it's got unstoppable, for when you decide that WILL keep fighting, no matter what the opposition thinks. If you hate unstoppable, put in physical perfection with another performance shifter instead for that energizer bunny feeling.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Street Warrior: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Heavy Blow -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23), Aegis-ResDam(31), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(43)
Level 2: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(39)
Level 4: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Rchg(7), C'ngBlow-Dmg/Rchg(11), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(36)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(43)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(45)
Level 12: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(43)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(31)
Level 18: Spinning Strike -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(19), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Zinger-Dam%(36)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Combat Readiness -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42)
Level 28: Invincibility -- HO:Cyto(A), LkGmblr-Rchg+(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx(42)
Level 30: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 38: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-Psi/Status(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-EndRdx/Rchg(45)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

I have a StJ/Invuln sitting at level 18 at the moment.

Due to the lack of places to slot PBAoE sets my build isn't softcapped, so I settled for 41% to S/L/E/N, on the theory that Invincibility should keep me softcapped in most situations. I need to have 4 or 5 in range to hit softcap, so that shouldn't be an issue.

Looks pretty tough so far, and I'm having no major survival issues other than jumping into things that are still over my head (that'll change once I get my defense up there though)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I have a StJ/Invuln sitting at level 18 at the moment.

Due to the lack of places to slot PBAoE sets my build isn't softcapped, so I settled for 41% to S/L/E/N, on the theory that Invincibility should keep me softcapped in most situations. I need to have 4 or 5 in range to hit softcap, so that shouldn't be an issue.
Indeed. I reallly like Spinning Strike, it looks just awesome and the numbers are nice, but the targeted AOE sets just STINK. The loss of an eradication/obi throws a lot of monkey wrenches into builds.

I never worry too much about softcapping an invuln, in aggressive play it tends to take care of itself as long as you get 'close.'

It's like the handgrenade of armor sets.



Quote:
Looks pretty tough so far, and I'm having no major survival issues other than jumping into things that are still over my head (that'll change once I get my defense up there though)

Yeah, this build is a bit of an experiment..... I left off shin breaker in favor of initial strike, figuring the extra and faster fury would be a better way to go. I'm not for sure the dps would benefit or suffer over time, but the livability of the toon is bound to be better. I like having attacks ready to throw.

Street Justice is a very odd set to build for. I think I'm impressed that the dev's are able to come up with things that are so fresh after seven years....


 

Posted

Also looking at a StJ/Inv Brute. My planned build is below, might not be the most optimal, but I was trying to blend concept and performance. Comments welcome.

http://www.cohplanner.com/mids/downl...A259A7B983DDB2


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker