Human-Only WS?


Dechs Kaison

 

Posted

Alright, this is a rather large experiment on my part as I'm not used to the Kheldian ATs much if at all. Based on some of the guides I've read over however, I know that WSs tend to shine with tri-form builds, ala the MFing Warshade. This is my attempt at a useable Human Only form however, with a strong focus on recharge, as I figured getting the Mire, Eclipse, and Stygian Circles up as much as possible are a must do. I've also got the Purple Fluffies of Death going pretty good as well, with the ability to have 2 up at all times, and 3 up for a few seconds. Input on this is very much appreciated, and I will be trying out a tri-form build at some point, though thats going to take some playing my WS more.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

WS Human Only: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(36), Decim-Acc/Dmg/Rchg:40(36), Decim-Acc/EndRdx/Rchg:40(36), Decim-Build%:40(37)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3), Aegis-Psi/Status:50(45)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(11), Enf'dOp-Acc/EndRdx:50(29), Enf'dOp-Immob/Rng:50(29), Enf'dOp-Acc/Immob/Rchg:50(31), Enf'dOp-Acc/Immob:50(31)
Level 4: Orbiting Death -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(5), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Boxing -- Stpfy-Stun/Rng:50(A)
Level 10: Shadow Blast -- TmpRdns-Dmg/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(37), TmpRdns-Rng/Slow:50(37), TmpRdns-EndRdx/Rchg/Slow:50(40), TmpRdns-Acc/Slow:50(40)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Dmg:50(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15)
Level 16: Tough -- S'fstPrt-ResKB:30(A)
Level 18: Gravity Well -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(19), BasGaze-Acc/Rchg:30(25), Dmg-I:50(27), Dmg-I:50(27)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(23), Efficacy-EndMod:50(23), Efficacy-EndMod/EndRdx:50(25)
Level 24: Nebulous Form -- Winter-ResSlow:50(A)
Level 26: Unchain Essence -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dam%:50(43), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(45)
Level 28: Inky Aspect -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(40), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/Rchg:50(42), Stpfy-Acc/Stun/Rchg:50(42)
Level 30: Gravitic Emanation -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(31), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/Rchg:50(34), Stpfy-Acc/Stun/Rchg:50(34)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg:50(48), RechRdx-I:50(50)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg:50(A), ImpArm-ResDam/Rchg:40(39), TtmC'tng-ResDam/Rchg:50(39), RctvArm-ResDam/Rchg:40(39)
Level 41: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Dmg:50(48)
Level 44: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48)
Level 49: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(50)
------------
Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(3), Zephyr-ResKB:50(5)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Zephyr-ResKB:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Acc:50(50)
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 7.38% Defense(Melee)
  • 7.06% Defense(Smashing)
  • 7.06% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 3.15% Max End
  • 3% Enhancement(Immobilize)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(JumpSpeed)
  • 36% Enhancement(Accuracy)
  • 6% Enhancement(Stun)
  • 91.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 108.4 HP (10.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 9.1%
  • MezResist(Terrorized) 2.5%
  • 14% (0.23 End/sec) Recovery
  • 40% (1.79 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Decimation
(Ebon Eye)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Absorption)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Aegis
(Absorption)
  • 3% Resistance(Psionic)
Enfeebled Operation
(Gravimetric Snare)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Obliteration
(Orbiting Death)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Tempered Readiness
(Shadow Blast)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Obliteration
(Sunless Mire)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Shadow Cloak)
  • 10% (0.45 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • Knockback (Mag -4), Knockup (Mag -4)
Basilisk's Gaze
(Gravity Well)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.45 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Stygian Circle)
  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Winter's Gift
(Nebulous Form)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Positron's Blast
(Unchain Essence)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Stupefy
(Inky Aspect)
  • 2.5% (0.04 End/sec) Recovery
  • 20.1 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Stupefy
(Gravitic Emanation)
  • 2.5% (0.04 End/sec) Recovery
  • 20.1 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Dark Extraction)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.45 HP/sec) Regeneration
Obliteration
(Quasar)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.45 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Blessing of the Zephyr
(Shadow Step)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Shadow Recall)
  • Knockback (Mag -4), Knockup (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints



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My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

You are correct that on your budget, you'd probably get more out of Tri Form but if you ever decide to invest more into your Warshade, Human Form Only is the way to go. Your build doesn't look bad but there are some things that could be changed for better performance...

You don't need 4 slots in Stygian Circle, at most I would go with two Efficacy Adaptors for the HP bonus. Same thing with Stamina- Either 2 slot with Efficacy Adaptors or one slot with a performance Shifter proc.

The best 4 slotting for Eclipse is two Nucleolus Exposure and 2 Recharge IO's, it lets you cap your resists to all damage with just 5 targets.

Shadow Blast is a big part of your attack chain, if you're not going to put Apocalypse in it I would at least go with Decimation.

If you're going to 2 slot tactics, use rectified recticles for the s/l defense bonus.

I wouldn't three slot Shadow Step for that tiny ranged defense bonus. If you want to pick up more positional defense, drop Grant Invisibility for Combat Jumping.

I would lose the Aegis resistance IO in Absorption and put the whole Steadfast set in there- It's not going to do you much good.

Also for your attack chain- I think you're going to have trouble without E-Drain in tough fights. My Human Form chain is S Blast>E Drain>S Blast>G Well. If I were you I would drop Nebulous Form, pick up E Drain and get slots for it by taking them out of Ebon Eye.


 

Posted

Alright. After playing a previous Human WS build on the live servers for awhile now, and having gotten a feel for it, I've decided to retool my build abit. My new build has 37% S/L defense, nearly perma Hasten, Perma Eclipse as long as hasten is going, and some decent damage coupled with decent mitigation. Input on this build would be appreciated, and I'm able to afford just about any changes suggested, though I would like to see my defense staying somewhere around or above 35% S/L. An alpha suggestion would also be much appreciated, though I'm currently working on the musculature tree as I have a high haste rate current making spiritual less needed, I think.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

True Human Only: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Bolt -- CtlSpd-Acc/Slow:30(A), CtlSpd-Acc/EndRdx:30(45), CtlSpd-Dmg/Slow:30(46), CtlSpd-EndRdx/Rchg/Slow:30(48), CtlSpd-Rng/Slow:30(48)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(40), Enf'dOp-EndRdx/Immob:50(40), Enf'dOp-Immob/Rng:50(40), Enf'dOp-Acc/Immob/Rchg:50(42), Enf'dOp-Acc/Immob:50(42)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(5)
Level 6: Orbiting Death -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(9)
Level 10: Stealth -- LkGmblr-Rchg+:50(A)
Level 12: Sunless Mire -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(19)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/Rchg:50(17)
Level 16: Dark Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
Level 18: Gravity Well -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(21), BasGaze-Acc/Rchg:30(23), BasGaze-Acc/EndRdx/Rchg/Hold:30(23), HO:Nucle(25), HO:Nucle(25)
Level 20: Essence Drain -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), Efficacy-Acc/Rchg:50(31)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(29)
Level 28: Unchain Essence -- Posi-Dmg/Rchg:50(A), Posi-Dmg/Rng:50(36), Posi-Dmg/EndRdx:50(36), Posi-Acc/Dmg:50(36), Posi-Acc/Dmg/EndRdx:50(37)
Level 30: Inky Aspect -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/Stun/Rchg:50(45), Stpfy-Stun/Rng:50(50)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), S'bndAl-Dmg/Rchg:50(34), S'bndAl-Acc/Rchg:50(34)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(39), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Quasar -- Dmg-I:50(A)
Level 44: Tough -- S'fstPrt-ResKB:30(A)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-EndRdx/Rchg:50(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel/EndRdx:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow:50(A)
------------
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 23.31% Defense(Smashing)
  • 23.31% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.13% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 90% Enhancement(RechargeTime)
  • 2% Enhancement(RunSpeed)
  • 2% Enhancement(FlySpeed)
  • 2% Enhancement(JumpSpeed)
  • 2% Enhancement(JumpHeight)
  • 60% Enhancement(Accuracy)
  • 116.5 HP (10.87%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 11.85%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 15% (0.25 End/sec) Recovery
  • 46% (2.05 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 1.88% Resistance(Negative)
------------
Set Bonuses:
Curtail Speed
(Shadow Bolt)
  • MezResist(Immobilize) 1.1%
  • 2% Enhancement(Slow)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 2.5% Enhancement(RechargeTime)
Steadfast Protection
(Absorption)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Enfeebled Operation
(Gravimetric Snare)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Obliteration
(Orbiting Death)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.45 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Sunless Mire)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Shadow Cloak)
  • 10% (0.45 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Dark Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Gravity Well)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Essence Drain)
  • MezResist(Immobilize) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Efficacy Adaptor
(Stygian Circle)
  • 12.05 HP (1.12%) HitPoints
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Absolute Amazement
(Gravitic Emanation)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Unchain Essence)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Stupefy
(Inky Aspect)
  • 2.5% (0.04 End/sec) Recovery
  • 20.08 HP (1.87%) HitPoints
Expedient Reinforcement
(Dark Extraction)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Soulbound Allegiance
(Dark Extraction)
  • 16% (0.71 HP/sec) Regeneration
Steadfast Protection
(Tough)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Weave)
  • 10% (0.45 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 16.06 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Winter's Gift
(Shadow Recall)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Quote:
Originally Posted by Kemphler View Post
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(5)
You are not permitted by the game to take Hasten at Level 4 ... only at Levels 6+.

And speaking of Hasten, I often put just two slots, rather than three, into the power. In the context of your build specifically, dropping the third slot costs you all of 131.1s - 125.3s = 5.8s of recharge time. Considering that Hasten isn't perma without an Alpha Slot dedicated to Recharge ... and is 116.9s (2 slots) vs 115s (3 slots) when using a Spiritual Core Paragon Alpha ... and is 120.3s (2 slots) vs 117.6s (3 slots) when using a Spiritual Radial Paragon Alpha ... you may want to consider "harvesting" that third slot out of Hasten for use elsewhere (like, say, Stamina).

Other than that, this is a rather ... interesting ... build.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
You are not permitted by the game to take Hasten at Level 4 ... only at Levels 6+.
Redlynne, I would like to welcome you to i21, where you can now take pool powers as low as level 4. You can even take T3 travel powers, such as flight or teleport, at level 4.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Feh. Cheated by Mids' again ...


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Feh. Cheated by Mids' again ...
Update your Mids. I21 changes are reflected.


 

Posted

Actually, mids is kinda weird with Hasten. Had to go into the database editor to be able to show the ingame ability to take hasten at level 4. Regardless >.>


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Also, Redlynne, why is this build 'interesting'? Rather curious as I'm doing my best to make a good WS human only build. I'd have gone tri-form, but I have difficulties in switching between forms constantly, spending the vast majority of my time in human form (about 85 - 90%).


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Kemphler, looking at the second build you posted in this thread makes me think that you didn't listen to anything I told you when I tried to help with the first one...

Shadow Blast is a big part of your single target attack chain. You can't just not take it. You slotted Shadow Bolt instead? And slotted it for slow? Without even taking Shadow Blast? Fwahh.


Ok, here's the deal. You need a single target attack chain. It's what you do against single targets. Arch Villains are single targets. Your build is level 50, right? So I'm assuming you're playing at level 50, doing level 50 content.

You want to build for survivability and damage output, so I'm assuming you don't just do 0x8 radio missions. That means you're probably doing Incarnate content and end game TF's, so you're going to be fighting lots of AV's. For AV's, you need strong single target damage.

You basically have two options in terms of an attack chain. The first is G Well>Eye>S Blast>Eye. This will yield you the highest DPS available to a Warshade with ideal slotting, ie: purple and PVP procs and through the roof enhancement values.

Your second option is G Well>E Drain>S Blast, or something to that effect. This chain will be less damage, but it'll also provide you with a heal every time you hit E Drain, which will be particularly helpful to you since you haven't managed to softcap your defense, and judging by your lack of high end enhancements it doesn't seem like you're after the best DPS attack chain anyways.

So, my advice to you: Take Shadow Blast. Take all of those slots out of Bolt. 1 slot it and never use it. Get some better values for E Drain. Slot Gravity Well as an attack. 4 Kinetic Combats, a nucleo, and a proc are good enough for both.

As for your alpha slot: Go Spiritual Core Paragon. Musculature just isn't something I'd recommend because Spiritual benefits Warshades in way too many ways. You get a free Heal enhancement for Stygian Circle (not that you needed it) and Essence Drain (So you don't really need to slot it for heal.) You can slot Unchain Essence as an attack and get a free stun enhancement for it. And also, there's the recharge. Recharge is good. It'll save you a slot in hasten.

And now on to more stuff.

First, why do you have Quasar? it's a nuke with a crash. This is a human form Warshade build. It has toggles. Crash plus toggles is bad. And even if for some reason it was logical to take Quasar (which it isn't) it won't be doing you any good one slotted. Bad choice.

Dark Detonation. I've never used this power. It scatters mobs away from your Mire and Eclipse radius. It also scatters mobs outside of Orbiting Death. And it does crappy damage. None of these things are good. Dark Detonation isn't good.

You overslotted Shadow Cloak. 3 slots max in defensive toggles- The slot crunch is rough. If you're not getting the defense values you want, 3 slot w/ LOTG recharges and 2 Enzyme Exposure. On my build, I am able to softcap s/l defense and still keep the 3 slotted LOTG sets for the set bonuses, but if you aren't, just use Enzymes. Don't waste slots.

Stealth? You can't run that with Shadow Cloak. Take Maneuvers and Vengeance for your LOTG mules. They're actually useful.

Why did you 3 slot Inky with Stupefy? I 6 slot it with the same set on my build for the recharge bonus. That would make sense, but you didn't do that. You did something silly. Stop doing silly things. You're making me pull my hair out.

You should have Dwarf for the set bonus mules. You made too many bad power choices, and Dwarf would have been a great power choice. It would let you stop doing things like overslotting a single target immobilize and overslotting a t1 blast you'll never use for slow.

dwarf would also provide you with 3 free kinetic combat mules to softcap your s/l defense and free up wasted slots you've used on stuff like getting proper enhancement values for your powers and taking things that will actually help your performance.


 

Posted

Outside of possibly trying to solo S/L based AV's with no inspirations I really don't understand the reasoning behind softapping S/L defense on a warshade.

Don't get me wrong, I have plenty of S/L softcapped toons and I know even with everything a WS has, more mitigation is more mitigation, but it seems like a waste. You have hard capped Res to all damage types, a perma mag 2 stun to handle pretty much all minion damage. A Mag 3 stun on a 12 second recharge to effectively stun even bosses when stacked with the mag 2 aura. If the controls and hard capped damage res wasn't enough, you have a massive heal up every 8 seconds, that with just a few bodies will take you from 1 hp to full. (As well for endurance) On top of that? You have two, possibly 3 Mini Nukes (If you count judgement) if you need to make some dead bodies fast, and you seldom do thanks to your health at best slowly dropping with hard capped resistances.

In my experience, getting more HP (In the 1550 - 1600 range), proccing out attacks, and adding enough recharge to have 3 pets out perma gets you further in the long run.


 

Posted

Alrighty...After the face slap, here's what I've got going for me now. Much more ST damage oriented, pulled more defense out, and got rid of my nuke crash.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Human Only: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Shadow Bolt -- CtlSpd-Acc/Slow:30(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3)
Level 2: Ebon Eye -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(40), Dev'n-Dmg/Rchg:50(40), Dev'n-Acc/Dmg/Rchg:50(40), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(5)
Level 6: Orbiting Death -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-%Dam:50(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), HO:Enzym(9), HO:Enzym(9)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(17), HO:Enzym(48)
Level 12: Sunless Mire -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(13), Armgdn-Acc/Rchg:50(13), Armgdn-Dmg/EndRdx:50(17), Armgdn-Dam%:50(19)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A), HO:Enzym(15), HO:Enzym(15)
Level 16: Shadow Blast -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43), Apoc-Dmg:50(43)
Level 18: Gravity Well -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23), HO:Nucle(25), Hectmb-Dam%:50(25)
Level 20: Essence Drain -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34), HO:Nucle(37), Mako-Dam%:50(37)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), Efficacy-Acc/Rchg:50(31)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(29)
Level 28: Unchain Essence -- Posi-Dmg/Rchg:50(A), Posi-Dmg/Rng:50(36), Posi-Dmg/EndRdx:50(36), Posi-Acc/Dmg:50(36), Posi-Acc/Dmg/EndRdx:50(37)
Level 30: Inky Aspect -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/Stun/Rchg:50(45), Stpfy-Acc/EndRdx:50(45), Stpfy-Acc/Rchg:50(46), Stpfy-Stun/Rng:50(50)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), S'bndAl-Dmg/Rchg:50(34), S'bndAl-Acc/Rchg:50(34)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(39), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Assault -- EndRdx-I:50(A)
Level 44: Tough -- S'fstPrt-ResKB:30(A)
Level 47: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(48), HO:Enzym(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 50: Spiritual Core Paragon
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(42)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel/EndRdx:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow:50(A)
------------
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 14.25% Defense(Melee)
  • 19.88% Defense(Smashing)
  • 19.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 48% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 5% FlySpeed
  • 172.7 HP (16.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.8%
  • MezResist(Immobilize) 13.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 14.5% (0.24 End/sec) Recovery
  • 44% (1.96 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 5% RunSpeed



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Quote:
Originally Posted by MrLiberty View Post
Outside of possibly trying to solo S/L based AV's with no inspirations I really don't understand the reasoning behind softapping S/L defense on a warshade.

Don't get me wrong, I have plenty of S/L softcapped toons and I know even with everything a WS has, more mitigation is more mitigation, but it seems like a waste. You have hard capped Res to all damage types, a perma mag 2 stun to handle pretty much all minion damage. A Mag 3 stun on a 12 second recharge to effectively stun even bosses when stacked with the mag 2 aura. If the controls and hard capped damage res wasn't enough, you have a massive heal up every 8 seconds, that with just a few bodies will take you from 1 hp to full. (As well for endurance) On top of that? You have two, possibly 3 Mini Nukes (If you count judgement) if you need to make some dead bodies fast, and you seldom do thanks to your health at best slowly dropping with hard capped resistances.

In my experience, getting more HP (In the 1550 - 1600 range), proccing out attacks, and adding enough recharge to have 3 pets out perma gets you further in the long run.

The majority of incoming damage attacks in the game are s/l. While tough enemy groups do have other types of attacks, softcapping s/l defense lets me solo every enemy group in the game that I've ever tried on 54x8 with minimal or no inspiration usage. It also helps greatly with soloing AV's.

Every time you use a mitigation power (a stun) you are executing an attack that is not damaging. Nine times out of ten when I use gravitic emanation it is as a courtesy to others on my team. When you are fighting 54x8 malta and you get to the bottom of a spawn, there are 2 full health Zeus titans left, and your Eclipse and Mire both ran out, you are dead without high defense, unless you run away, which means at the end of the mission you'll be left with either living bosses scattered all over the map or a bunch of them all together who followed you and then proceed to beat the crap out of you. No fun at all.


 

Posted

I was just messing around on my human form WS today and figured I'd take him for an AV solo, granted it was only level 51 bobcat but I figured W/E we'll see what happens. When I had 3 pets up her health was melting away. It wasn't until they randomly closed into melee and got caught in an unlucky spin attack that I had to start dragging her spawn to spaw to wear her down. All in all, still pretty easy given no mentionable S/L defense. I think I used 4 small purples during the fight though I question if I even needed them as there was plenty of time where I let them lapse. So S/L AV solo with no S/L defense, check.

That being said, the instance you used solo'ing the last two zeus titans in a spawn, I figured I'd grab a Malta mission and find a spawn with two of them. It took long enough to solo the spawn that eclipse, mire, unchain and judgement was up for each spawn. Walked in, eclipsed/mired leveled everything then started to work on the bosses. Managed to drop the first titan just around the time eclipse went down. (Though I have all 3 res shields slotted in my build for pre eclipse levels) Shortly after it died, a LT wandered back into the fight, so every 8 seconds I was getting a 900 point heal from the downed titan and another 500 from the LT. Between some short lasting stuns and some DPS the second titan went down, the 900 point heal from his death topping me back off.


So again, while soft capped S/L defenses are nice, similar things can be accomplished with only say 7-10% defense to all. Personally I wouldn't make a habbit of solo'ing +4's because a stray baddie tends to kill off your pets before you can do much about it, and that just makes things slow.

Like I said there is nothing wrong with softcapping S/L there is nothing wrong building for it. It just feels like an extreme niche to try to fit the build into.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Don't get me wrong, I have plenty of S/L softcapped toons and I know even with everything a WS has, more mitigation is more mitigation, but it seems like a waste. You have hard capped Res to all damage types, a perma mag 2 stun to handle pretty much all minion damage. A Mag 3 stun on a 12 second recharge to effectively stun even bosses when stacked with the mag 2 aura. If the controls and hard capped damage res wasn't enough, you have a massive heal up every 8 seconds, that with just a few bodies will take you from 1 hp to full.
You and me? Same page. Totally same page.

Softcap is awesome. It's just not a necessity.

Then again, I'm the one running a completely non-recommended Tri-Form Warshade build. I also have an unhealthy obsession with challenging myself to die before Stygian Return recharges.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You and me? Same page. Totally same page.

Softcap is awesome. It's just not a necessity.

Then again, I'm the one running a completely non-recommended Tri-Form Warshade build. I also have an unhealthy obsession with challenging myself to die before Stygian Return recharges.
I have definately read your guide Dechs, and its what brought me to play a WS. However, I never could bring myself to keep switching between the different forms, and ended up spending the majority of my time in human or dwarf form. After reading the past few comments and trying to build it, I'm starting to think that a 'just human' WS wouldn't be very viable for what I'm aiming at. This is a Human/Dwarf build with the idea of keeping recharge high, HP and Regen high, ST damage high, and also be able to keep targets mezzed. I appreciate all the help thus far, and I'm sorry for frustrating TwoHeadedBoy so much with this. I've come to realise that you can't just 'make' a WS build, but have to play it and find out what works and what doesn't. Once again, thanks for the assistance so far, and I'd like some input on the build as it is right now.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Travern: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment

Villain Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg:40(A), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(17), Decim-Dmg/EndRdx:40(40), Decim-Dmg/Rchg:40(42)
Level 1: Absorption -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(3)
Level 2: Gravity Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-ResDam/Rchg:50(42)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 6: Orbiting Death -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 12: Sunless Mire -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:49(15), Oblit-Acc/Dmg/Rchg:49(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A)
Level 16: Shadow Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46)
Level 18: Gravity Well -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(21), HO:Nucle(21), HO:Nucle(23)
Level 20: Black Dwarf -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/Rchg:50(23), TtmC'tng-ResDam/EndRdx:50(25)
Level 22: Stygian Circle -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(27)
Level 24: Nebulous Form -- EndRdx-I:45(A)
Level 26: Gravitic Emanation -- Amaze-EndRdx/Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Stun:50(29), Amaze-Acc/Stun/Rchg:50(29), Amaze-Acc/Rchg:50(31)
Level 28: Essence Drain -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33)
Level 30: Unchain Essence -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(34)
Level 32: Dark Extraction -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg:50(36), ExRmnt-Acc/Rchg:50(36), S'bndAl-Dmg/Rchg:50(37), S'bndAl-Acc/Rchg:50(37)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- HO:Nucle(A), HO:Nucle(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Inky Aspect -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(43), Stpfy-EndRdx/Stun:50(43), Stpfy-Stun/Rng:50(43), Stpfy-Acc/Stun/Rchg:50(45)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Musculature Boost
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 1: Shadow Step -- Empty(A)
Level 2: Rest -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Numna-Heal/EndRdx:50(46), Mrcl-Rcvry+:40(50)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), P'Shift-EndMod/Acc:50(25)
Level 1: Dark Sustenance
Level 4: Ninja Run
------------
Level 1: Black Dwarf Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(5)
Level 1: Black Dwarf Smite -- Stpfy-Stun/Rng:50(A), Stpfy-EndRdx/Stun:50(37), Stpfy-Acc/EndRdx:50(39)
Level 1: Black Dwarf Drain -- Empty(A)
Level 1: Black Dwarf Mire -- Empty(A)
Level 1: Black Dwarf Step -- Empty(A)
Level 1: Black Dwarf Antagonize -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rng:50(48), Mocking-Acc/Rchg:50(48), Mocking-Taunt:50(48), Mocking-Rchg:50(50), Mocking-Taunt/Rchg/Rng:50(50)



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My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Quote:
Originally Posted by Kemphler View Post
I've come to realise that you can't just 'make' a WS build, but have to play it and find out what works and what doesn't.
This is the exact reason you I was so reluctant to post my build in the first place, or to give example builds with my guide.

So much of building a WS is figuring out how to build your WS. It's going to be trial and error. It's going to take a lot of respecs. But in the end you'll have something you love to play.

As for the latest build you posted, this is what I'd do with it.

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I dropped Dwarf form because you only had two attacks slotted anyway. Believe me, you'd have found staying in Dwarf to be a great deal more frustrating then just sitting there mezzed.

Which brings me to the other 'potential problem.' You haven't built any defense of note, so you're going to have to be active with your mez attacks to be able to avoid receiving them. Without Dwarf as a breakfree, you'll quickly learn to tag the enemy mezzers fast. If you've ever played a blaster, though, this should be second nature.

I put Dark Detonation back in and used some frankenslotting to get the best enhancement out of those slots. THB doesn't like knockback, and I'm not exactly a fan of it myself, but an attack is an attack, and human form is light on the AoE as it is. That might not be such a bad thing, though. Low AoE means you spread out your Stygian Circle food a bit more. Eh, I'm unconvinced, but it was the best thing I could have put in that slot.

Overall I think it's still a solid build. Perma everything.

Oh, here's another idea. Drop the Dark Detonation for lol Shadow Slip, and spread the slots out for a few melee defense bonuses.

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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I dropped Dwarf form because you only had two attacks slotted anyway. Believe me, you'd have found staying in Dwarf to be a great deal more frustrating then just sitting there mezzed.
I really only used dwarf form as a set holder in order to get abit more recharge and HP, though comparing my build to the second suggestion you brought up, I think that losing a little HP, Recov, and max end in place of around 10% higher defense may be worth it, though being short that extra recharge I lose perma hasten, but just barely, so that would be a non-issue, as it would be fixed as soon as I get another Purple set going. And as for the getting mezzed...I figure I'm going to go for the clarion destiny anyways, as once I get the T4 it'll be perma, and mezzing won't be much of an issue. Beyond this though, I think I'm getting to the point where I'm decently satisfied with the effectiveness of the build. Only issue I've been having in game has been giant monsters really, and enemies that don't leave bodies behind, but thats what inspires are for.


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Now I've got one more question...would it be a good idea to go with the spiritual alpha, or could I make do with say, Musculature or Intuition? I do believe that, if not using the Spiritual, I should probably use Intuition as it will boost my hold in gravity well, my damage, my slows, and my range. As it stands right now, I'm pretty happy with my recharge, though it seems that even with perma hasten, people have said 'doesn't matter, spiritual anyways'.


My circle is more like an egg. . .a handicapped egg. - A math professor

 

Posted

Unfortunately, recharge suffers from diminishing returns simply because of where bonuses are in the formula. When you add defense to a build, every % you get actually does more for your survivability than the % that came before it, but the opposite is true for recharge.

That said, I typically go for "enough" recharge to perma the things I want perma. So your thoughts are probably correct, that you'd get more mileage out of Musculature. Keep in mind that it will also boost the damage of Judgements and Lore pets.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by MrLiberty View Post
I was just messing around on my human form WS today and figured I'd take him for an AV solo, granted it was only level 51 bobcat but I figured W/E we'll see what happens. When I had 3 pets up her health was melting away.
See, I never use fluffies when I solo AV's because of the fact that they aren't controllable. They are more likely to kill my buff food and make my Mires suffer than they are to attack my target... That's assuming that they don't just die, like they usually do. It just seems counter intuitive to even attempt to use them to me, when I have the personal DPS to down high level AV's on my own anyways.

Quote:
It wasn't until they randomly closed into melee and got caught in an unlucky spin attack that I had to start dragging her spawn to spaw to wear her down. All in all, still pretty easy given no mentionable S/L defense. I think I used 4 small purples during the fight though I question if I even needed them as there was plenty of time where I let them lapse. So S/L AV solo with no S/L defense, check.
The more time you spend healing yourself off of bodies the more bodies you need to provide yourself with, which means A.) Killing your buff food faster and B.) Interrupting your attack chain more frequently. The end result is that it takes longer than it should and/or you aren't able to pump out consistent DPS needed to solo high level AV's. Even if they aren't pure lethal damage like Bobcat (iirc) is, they're still bound to have attacks that are at least part smashing or lethal damage, like just about every enemy group in the game.
Quote:
That being said, the instance you used solo'ing the last two zeus titans in a spawn, I figured I'd grab a Malta mission and find a spawn with two of them. It took long enough to solo the spawn that eclipse, mire, unchain and judgement was up for each spawn.
That's... Not good. I usually alternate Judgement and Unchain every other spawn, sometimes not having a nuke handy at all until clean up time. Orbiting Death reactive and proc'd out does good AOE damage, if you aren't spending a lot of time mitigating and healing you can generally focus your ST chain on bosses and let OD kill most of the minions. By the time you're through with the bosses you'll have some adds scattering, which is why the nukes are nice- They take out the extras before you can suffer from a lack of a taunt aura (*shakes fist at lack of a taunt aura*)

Quote:
Walked in, eclipsed/mired leveled everything then started to work on the bosses. Managed to drop the first titan just around the time eclipse went down.
It took you 90 seconds to kill one boss? That is not good. Really not good. What is your attack chain?


 

Posted

So. After much trial and error playing my Human-Only shade, and along with the new instant transformations that were brought along in I23, I figured I'd redo my Shade's build a little bit. As it stands now, I've got both mire's perma, and only took dwarf form so I can quick switch over and pop the mire off after hitting the human mire, then pop back and start popping everything. The main things I'm wondering about are if there are really any better powers I could switch out for, or if this is looking good as is, and if there is really any better slottings I could go with.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Human Main: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(48), Decim-Dmg/Rchg(48), Decim-Dmg/EndRdx(50), Decim-Acc/Dmg(50)
Level 1: Absorption -- GA-3defTpProc(A), S'fstPrt-ResKB(9)
Level 2: Ebon Eye -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg(48)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Shadow Blast -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(43), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(45), Apoc-Dam%(45)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9)
Level 10: Boxing -- Empty(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(19), Ksmt-ToHit+(19)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Gravity Well -- SKheldiansG-Dmg/Rchg(A), SKheldiansG-Acc/Dmg/Rchg(21), SKheldiansG-Dmg/EndRdx/Rchg(21), SKheldiansG-Acc/Dmg/EndRdx/Rchg(23), SKheldiansG-Rchg/FormBuff(23)
Level 20: Black Dwarf -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(50)
Level 24: Dark Detonation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(36), FrcFbk-Rechg%(36), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37)
Level 26: Unchain Essence -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(34), Posi-Acc/Dmg(36)
Level 28: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Dark Extraction -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Dmg/EndRdx(33), S'bndAl-Acc/Rchg(33)
Level 35: Stygian Return -- Empty(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- Winter-ResSlow(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Zephyr-ResKB(A)
Level 10: Swift -- Run-I(A)
Level 10: Health -- Numna-Regen/Rcvry+(A)
Level 10: Hurdle -- Jump-I(A)
Level 10: Stamina -- P'Shift-End%(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 20: Black Dwarf Drain -- Nictus-%Dam(A)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(7)
Level 20: Black Dwarf Smite -- Mako-Dam%(A)
Level 20: Black Dwarf Step -- Zephyr-Travel/EndRdx(A)
Level 20: Black Dwarf Strike -- Mako-Dam%(A)
Level 50: Clarion Core Epiphany
Level 50: Phantom Radial Superior Ally
Level 50: Preemptive Radial Flawless Interface
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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My circle is more like an egg. . .a handicapped egg. - A math professor