KILLA_G

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  1. i'll check tables tonight, I have a ton of what your looking for. I'll make sure they are the lvls you want.

    Whats your in game name?
  2. Quote:
    Originally Posted by SOMEonE Nice View Post
    dude there is no way to softcap on a blaster

    here is a softcap build with a little extra.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Build%:40(A), Decim-Dmg/EndRdx:40(15), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg:40(43), Decim-Acc/Dmg/Rchg:40(46)
    Level 1: Subdual -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Immob/Rng:50(50)
    Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Acc/Dmg/EndRdx:50(40), Posi-Dam%:50(43)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(19)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Fire Breath -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Acc/Dmg/Rchg:50(9), Ragnrk-Acc/Rchg:50(11), Ragnrk-Dmg/EndRdx:50(11)
    Level 10: Hurdle -- Jump-I:50(A)
    Level 12: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(13), RechRdx-I:50(13)
    Level 14: Super Speed -- Zephyr-ResKB:50(A)
    Level 16: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(17), RechRdx-I:50(17)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(21)
    Level 22: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(23), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
    Level 24: Drain Psyche -- Nictus-%Dam:50(A), Nictus-Acc/Heal:50(25), Nictus-Acc/EndRdx/Heal/HP/Regen:50(25), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Rchg:50(37)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(43), KntkC'bat-Dmg/Rchg:35(50)
    Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(48)
    Level 30: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
    Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(33), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34)
    Level 35: World of Confusion -- CoPers-Conf/EndRdx:50(A), CoPers-Conf:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Conf/Rchg:50(36), CoPers-Acc/Rchg:50(37)
    Level 38: Psychic Shockwave -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dmg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(40), Oblit-%Dam:50(40)
    Level 41: Flash Freeze -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/Sleep:50(42), LgcRps-Acc/Sleep/Rchg:50(42), LgcRps-EndRdx/Sleep:50(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45)
    Level 47: Maneuvers -- DefBuff-I:50(A), DefBuff-I:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run



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  3. thanks for the link.

    I didnt see a place where it has a limited amount of uses other than losing it if I switch alignments. I know it says temp power but is it permanent as long as I dont switch powers?
  4. If it has to be a controller I would probably make it an illusion/kin

    You can use the phantom army to tank for you. The rad debuffs will help PA kill faster. Her AM and your siphon speed will bring back the army quicker. While PA has the mobs attention she can lay into them with the fire attacks. You speed boost her so she gets AM back quicker. She will have endurance issues which you can solve with transference. And you'll boost her damage output with Fulcrum shift.

    Thats my thoughts anyways...
  5. I completed it and got an icon saying something like... when this timer expires you will be rewarded with a power" Paraphrased of course.

    How long is this timer? And which power is it going to be? I reaffirmed hero status.

    Thanks
  6. MoSTF

    although Ive been enjoying "Poor Impulse Control"

    really captures my playstyle
  7. I love my stone Tank. PLease dont change it. I like changing into a HUGE rock. Its an unmistakeable representation of the awesomeness of the power.

    Allow the skins to be altered and colored is fine. In nature, Granite does come in different colors right?

    Just dont change the ability to grow and explode into a big *** rock
  8. tl:dr

    Sorry if this has already been suggested.

    I HATE HATE HATE the demons growl, howl whatever it is. One time every 5minutes is fine but seriously the howl is like every 5 seconds.
  9. I started to question your advice after seeing the purple immob set missing lol

    yea I dont see me using the fences now that burn is "fixed" lol. I really like pyre on my tanker and after tonight I'll like it on my brute. My trophy brute felt weak as hell last night. He was pretty badly tarnished after all the changes since I left. Tonight Im taking out the rag and spit shining him back to a glow.
  10. here is another build i came up with using some of your suggestions. I did pull RoTP but was able to replace it another purple set (apocalypse) in fire blast. The cages was awash since I picked up the immob in Pyre.

    I did free up a few slots and dropped in the damage aura and added more procs in it. Also was able to add one slot in burn and added a proc.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(40), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(46)
    Level 1: Fire Shield -- S'fstPrt-ResKB:30(A), TtmC'tng-ResDam:50(39), TtmC'tng-ResDam/EndRdx:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
    Level 2: Haymaker -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39)
    Level 4: Healing Flames -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(5), Dct'dW-Heal/EndRdx:50(5), Dct'dW-Heal/Rchg:50(15), Dct'dW-EndRdx/Rchg:50(37)
    Level 6: Blazing Aura -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(7), Erad-Acc/Dmg/Rchg:30(7), Erad-Dmg:30(15), Sciroc-Dam%:50(31), Oblit-%Dam:50(50)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(13)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Speed -- Zephyr-ResKB:50(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(17), TtmC'tng-ResDam/EndRdx/Rchg:50(17), S'fstPrt-ResKB:30(19)
    Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21)
    Level 22: Rage -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(23), AdjTgt-ToHit/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(37), AdjTgt-Rchg:50(37)
    Level 24: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(25), Efficacy-Acc/Rchg:50(27), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/EndRdx:50(36)
    Level 26: Boxing -- Acc-I:50(A)
    Level 28: Burn -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-%Dam:30(29), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Dam%:50(46)
    Level 30: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(31), TtmC'tng-ResDam/EndRdx/Rchg:50(31)
    Level 32: Foot Stomp -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dmg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(34)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 38: Weave -- LkGmblr-Rchg+:50(A)
    Level 41: Ring of Fire -- GravAnch-Immob:50(A), GravAnch-Immob/EndRdx:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(43)
    Level 44: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(46)
    Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Posi-Dam%:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run



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  11. Quote:
    All Rocos dervish does for you is regen, which you don't need. Switch them out for eradications and use the HP bonus instead. more HP=more life you can leverage before HF is back up.
    I hear ya thanks. Question though. In the build you arent using the proc?

    Quote:
    I would drop Jab, you certainly don't need Jab and Punch. You can pickup Mu Lightning instead, and if you don't end up using Elec Fences, go Pyre Mastery instead. Also, if you don't really die, you can drop RotP for Weave so you have another LotG slot. One last thing I saw in all these builds is that most of the purple sets contain the single damage IO, if you're only slotting 5, that's the one you want to skip, especially on a Brute.
    Jab is in there for the stupefy set, just a mule. I could switch it up though. I dont see needed the fences anymore after the change to burn. I had it in there because of the runaway. I really dont want to have RotP and didnt really need it in the past except for that odd moment. Yesterday though I NEEDED IT. If I can become more survivable after the changes I will consider removing it. I HATE REVIVE powers.

    Are the hero APP's available upon respec eventhough I havent gone through the rogue switch? I havent tried so dont know if its an option?
  12. Getting the first tip missions seems like its the hardest.

    Once I get the first one I start it. I was trying to ghost them but found myself back tracking because of ALL the objectives changing. So what I've been doing after I start the first tip mission, is just about clearing the whole map. My other account just sits inside the map collecting more tip missions. By the time I have finished the first tip mission I usually have all tip missions waiting between my main account and the one just sitting at the door.

    I think the 3 tip mish limit is a PITA, it should be upped to 5 since thats the max amount you can do anyways.
  13. I recently returned to the game about a month ago and have been strictly been playing on blueside. So last night I dusted off my old SS/FA/MU brute who I used to farm with on the nemesis/TV farm years ago. I havent played him in so long that I didnt even have the oro portal power if that tells you how long. Anyways, I wanted to do some ticket farming and searched fire farm in AE. I figured it would be easy since they would all be fire damage and thats what I'm good at so...

    I GOT MY BUTT WHOOPED. SEVERAL TIMES......

    I was set at +2/x8. I was getting hit by fire blasters. It was like I didnt even have any fire protection. (yes I had my toggles on) Im pretty sure I forgot how to farm with him. Of course I remember I used to farm mostly with a fire/kin corr which I guess covered up how squishy I was. But now SOLO on this AE farm it was revealed.

    I noticed burn has changed the mobs didnt seem to run away freaked out which is nice and it seemed like it was all upfront damage.

    Anyways, here is my build. Any critique or help would be greatly appreciated. Thanks,

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(50)
    Level 1: Fire Shield -- S'fstPrt-ResKB:30(A), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam:50(46)
    Level 2: Haymaker -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(40), Hectmb-Acc/Rchg:50(43)
    Level 4: Blazing Aura -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(7)
    Level 6: Healing Flames -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(13)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Speed -- Run-I:50(A)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
    Level 18: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-ToHit/Rchg:50(37), AdjTgt-EndRdx/Rchg:50(40)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(21)
    Level 22: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
    Level 24: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(25), S'fstPrt-ResDam/Def+:30(25), S'fstPrt-ResKB:30(27)
    Level 26: Stealth -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27)
    Level 28: Burn -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Acc/Dmg:50(29), Sciroc-Dmg/EndRdx:50(34)
    Level 30: Jab -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(31), Stpfy-Acc/EndRdx:50(31), Stpfy-Stun/Rng:50(31), Stpfy-Acc/Stun/Rchg:50(34)
    Level 32: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dam%:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(34)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 38: Rise of the Phoenix -- Amaze-Stun:50(A), Amaze-EndRdx/Stun:50(39), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(40)
    Level 41: Electrifying Fences -- GravAnch-Hold%:50(A), GravAnch-Immob:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(43)
    Level 44: Ball Lightning -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Dmg:50(45), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(46)
    Level 47: Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), Krma-ResKB:30(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run



    Code:
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  14. KILLA_G

    New Merit System

    Quote:
    Originally Posted by HolyEvilAoD View Post
    Not really. Consider a hero that's never done a morality mission. If the hero stays a hero, he gets 50 merits on Day 2, that he can turn into an A-Merit immediately. So he's a -20 mil and 1 A-Merit. Then he gets another A-Merit on Day 4, and another on Day 6, so on and so forth.

    Meanwhile, the hero that changes into a vigilante loses out the chance to earn anything on Day 2 besides a change in alignment. Then on Day 4 he earns 60 merits, another 60 on Day 6, and so on. On day 12, he has 300 merits, which could be converted at a rate of 50 per day to 6 A-Merits. Meanwhile, on Day 12 for the hero, he's got 6 A-Merits also.

    So go another 12 days. The vigilante now has 660 merits, while the hero has 12 A-Merits. The vigilante can change the 660 merits into 13 A-Merits (with 10 Merits left over) over the course of 13 days. Of course, before he does that, he needs to switch back to Hero, with means another 2 days added with no merits earned, at which point the hero comes even again with 13 A-Merits.

    So go another 12 days. The vigilante now has 1020 Merits, transformable into 20 A-Merits (with 20 merits left over), while the hero only has 18 A-Merits. The vigilante turns to a hero, while the hero earns another A-Merit, putting him at 19. The vigilante is still ahead in A-Merit earning by 1. Assuming they both continue to run tip and morality missions while the ex-vigilante is changing his Merits into A-Merits, the pure hero will end up with 29 A-Merits, while the vigilante will have 30. But in the course of changing those merits over to A-Merits, the vigilante burned 400 million influence, while the hero only burned 20 mil on changing that original 50 merits to an A-Merit.

    So is one extra A-Merit over the course of 36 days worth the 380 million inf difference? Probably not.

    You might be able to make it mildly profitable over an extremely long stint as a vigilante, but I doubt it.
    Assuming they start at the same time, The vigilante is always going to be behind because he has to become a hero to be able to convert them to A-merits over the course of 50 a day. Now if that changed and you can change ALL your merits at one time then I can see it becoming better to earn as a vigilante.

    Anyone know why there is a 50 merit limit per day for conversion?
  15. KILLA_G

    New Merit System

    Yea I cant see going through that whole process for 2 weeks just to get one purple. Random rolls and getting that rare uncommon is the way to go I think.

    By the way I saw somewhere that the drop rates for PVP recipes has been changed. Does anyone know what it changed from to? And can you get them from Arena matches or is it only from zones?
  16. KILLA_G

    New Merit System

    I was in Fort Trident last night for the first time. I had seen a mention about A-merits and wanted to check them out. So I think I understand how to acquire them. Basically by reaffirming my alignment as hero/villain through morality missions (which can be done doing tip missions for two days) I am rewarded with 1 A-merit.

    I was looking at the price of some of the stuff and thought "cool I can get a LoTG +7.5 in 4 days". Its worth 2 merits. Or the random rolls, you get 5 recipes for 1 A-merit.

    Then I looked at the PVP and Purples and thought OMFG 35 and 20 A-merits respectively. Seems like a huge grind to try to get those. Some were 35 A-merits for PVP and 20 A-merits for purples. Thats 40 days just for a purple, which can be cut down by upconverting 50 merits (from TF/SF) as well as doing morality missions.

    So this is how I broke it down for myself;

    week 1:
    Mon-50 merits from TF;5 tip missions---reward 1 A-merit
    Tue-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
    Wed-50 merits from TF;5 tip missions---reward 1 A-merit
    Thur-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
    Fri-50 merits from TF;5 tip missions---reward 1 A-merit
    Sat-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
    Sun-50 merits from TF;5 tip missions---reward 1 A-merit

    Week 2
    Mon-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
    Tue-50 merits from TF;5 tip missions---reward 1 A-merit
    Wed-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
    Thur-50 merits from TF;5 tip missions---reward 1 A-merit
    Fri-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
    Sat-50 merits from TF;5 tip missions---reward 1 A-merit
    Sun-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits

    In two weeks I will have 21 A-merits enough for the ONE purple. At a cost of 700 TF/SF merits and 280 million INF (from upconverting). IS THIS CORRECT?

    I could probably buy that ONE purple from just the INF spent. This doesnt seem right. AM I MISSING SOMETHING or doing something wrong?
  17. here is a build that will give you perma AM, HAsten, :02 sec downtime on PA. Put in a recharge proc to help with the PA downtime.

    But also give you soft capped defense for smashing/lethal

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Apocalypse - Damage: Level 50
    • (3) Apocalypse - Damage/Recharge: Level 50
    • (3) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Recharge: Level 50
    • (5) Apocalypse - Damage/Endurance: Level 50
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal: Level 50
    • (7) Doctored Wounds - Heal/Endurance: Level 50
    • (7) Doctored Wounds - Endurance/Recharge: Level 50
    • (9) Doctored Wounds - Heal/Recharge: Level 50
    • (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 2: Blind
    • (A) Decimation - Accuracy/Damage: Level 40
    • (11) Decimation - Damage/Recharge: Level 40
    • (11) Decimation - Damage/Endurance: Level 40
    • (13) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (13) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 4: Accelerate Metabolism
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 10: Hurdle
    • (A) Jumping IO: Level 50
    Level 12: Flash
    • (A) Unbreakable Constraint - Hold: Level 50
    • (21) Unbreakable Constraint - Hold/Recharge: Level 50
    • (23) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (23) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (25) Unbreakable Constraint - Endurance/Hold: Level 50
    Level 14: Super Speed
    • (A) Run Speed IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Miracle - +Recovery: Level 40
    • (40) Regenerative Tissue - +Regeneration: Level 30
    Level 18: Phantom Army
    • (A) HamiO:Nucleolus Exposure
    • (25) HamiO:Nucleolus Exposure
    • (27) HamiO:Nucleolus Exposure
    • (27) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    • (31) Performance Shifter - Chance for +End: Level 50
    Level 22: Radiation Infection
    • (A) Discouraging Words - To Hit Debuff: Level 20
    • (43) Discouraging Words - To Hit Debuff/Recharge: Level 20
    • (46) Discouraging Words - To Hit Debuff/Recharge/Endurance: Level 20
    • (46) HamiO:Enzyme Exposure
    Level 24: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
    • (31) Glimpse of the Abyss - Accuracy/Recharge: Level 50
    • (33) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
    • (33) Glimpse of the Abyss - Accuracy/Endurance: Level 50
    • (33) Glimpse of the Abyss - Endurance/Fear: Level 50
    Level 28: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (34) Kinetic Combat - Knockdown Bonus: Level 35
    • (34) Kinetic Combat - Damage/Endurance: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (36) Steadfast Protection - Knockback Protection: Level 30
    • (36) Aegis - Psionic/Status Resistance: Level 50
    Level 32: Phantasm
    • (A) HamiO:Nucleolus Exposure
    • (36) HamiO:Nucleolus Exposure
    • (37) HamiO:Nucleolus Exposure
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 38: Lingering Radiation
    • (A) Curtail Speed - Accuracy/Slow: Level 30
    • (39) Curtail Speed - Accuracy/Endurance: Level 30
    • (39) Curtail Speed - Endurance/Recharge/Slow: Level 30
    • (40) Curtail Speed - Range/Slow: Level 30
    Level 41: Fissure
    • (A) Ragnarok - Damage: Level 50
    • (42) Ragnarok - Damage/Recharge: Level 50
    • (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (42) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Ragnarok - Damage/Endurance: Level 50
    • (43) Force Feedback - Chance for +Recharge: Level 50
    Level 44: Seismic Smash
    • (A) Hecatomb - Damage: Level 50
    • (45) Hecatomb - Damage/Recharge: Level 50
    • (45) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (45) Hecatomb - Accuracy/Recharge: Level 50
    • (46) Hecatomb - Damage/Endurance: Level 50
    Level 47: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run



    Code:
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  18. So heres a build I came up with. It has no slots or enhancements, just an overview of the power picks. I will come up with a build that'll have perma AM and soft cap defense for s/l.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;934;457;914;HEX;|
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  19. oh thx good to know. Reworking it back in.
  20. But dont they break out of the sleep if you attack? Why is it so good?
  21. So if you had to pick seven powers from Electric, which two would you not pick?

    Im looking at electric fences and .....

    static field (sleeps are never any good IMO)
    or the confuse (which can be quite good IMO)
  22. Yea it really seems like all the +end will help Rad with all the toggles.
  23. I have noticed my imps dont attack as fast. What am I basing that on? Nothing. It seems like to me they are taking their time attacking something. I've watched 2 of them standing in front of a minion just waiting. The minion is able to kill them where before it seemed like they would kill the minion first.

    I am having to summon them a lot more now.
  24. I was thinking of going Kin or Rad. What do you think?
  25. Quote:
    Originally Posted by MentalMaden View Post
    It's nice but hardly required. Especially now in the days of enhancement combining.
    Did you mean Inspirations? Not trying to nitpick just asking because I've been gone for some time and returned recently.