JusticeZero

Legend
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  1. Quote:
    Originally Posted by Vel_Overload View Post
    Extremely low damage (0.6 multiplier)
    the buff primary also means that 1: our damage is competing with TANKERS, not scrappers, because of the relative survivability and 2: we can leverage damage enhancement more strongly.
    Quote:
    poor soloing skills and a broken Archetype-power?
    I solo my Defenders just fine, thank you. And the AT power is pretty useful really. None of the hero powers are earth shattering.
    Quote:
    Controller and Corruptors can do everything we can do and then some.
    We can do everything a Corruptor can do and then some, too. You're acting like red numbers are the alpha and omega of all value in any AT. News flash: It's not.
    Controllers are usually too busy controlling and choking down blues to use their buff powers to full effect, even if they had the slots to spare on getting them fully kitted out. MM's have even lower buff numbers, and even if they aren't massively end-heavy like the 'trollers are, they have an army of idiot pets to herd; they generally don't have time to buff the whole team too unless everyone is very patient.
    Quote:
    all the while having that lovely containment bonus.
    ...Which brings their damage output up to about where ours is... Laughable times two doesn't necessarily equal amazing. I can't seem to get my controllers to substantially out-DPS my main, who is a FF Defender.
    Quote:
    If you had to choose between a Kinetic Defender and say, a Kinetic Controller who would you honestly go with for soloing, or even as an extra teammate.
    The Kin Defender. They're probably going to be a better teammate, especially since so many /Kin 'trollers are 'lolhotfeet' and get everyone killed with their immobilizes.
    Quote:
    Vigilance.. rewards bad Defenders.
    I hear this all the time, and it's no more true now than it was before. If teammates are plowing along, mildly scuffed up but pretty much otherwise unhurt by the huge amount of stuff that is not damaging them, that's a good job of Defending. I sometimes have to pull out the stops when it hits the fan. A couple people in the red and i'm cracking recharge boosters, dropping the kitchen sink. I don't want to be flatlining my blue when i'm doing that, and I have better things to do with my slots on those powers than putting them in end redux.
    Quote:
    Power Proliferation is something I really love..but...
    Dark Miasma and Cold Domination thus far are the only two primaries that Defenders have a monopoly of as of Hero Side.
    See, that word 'but' means "I do not like Power Proliferation". Cold is no longer monopolized with i16. Viva la difference. It's not like Controllers even slot or use those powers in the same way as Defenders do. You say 'there is nothing that makes a Defender better" but there is; they have it as a Primary and have bigger buff numbers. The advantage is not insubstantial; the difference between almost softcapping someone's def and getting them about halfway there is pretty huge. Get the memo, you even said it earlier!
    No, nobody 'omgneeds' buffs. They're an edge; a big one. Godmode is always in demand. Defenders work fine. Get off your panic attack and play the dang game.
  2. Was considering combining 6ed Caltrops and Jounins with stealth pool to make a KoA build and slice up enemies from the feet up, with ninjas knifing mobs in the back as they try to escape. Does this strategy particularly work?
  3. Meh. Linux (I use Ubuntu) is more user-friendly than any version of Windows out there these days, and it's easy to set up as a dual boot. Just let Windows install first after you partition, because the ones out now wreck everything on the drive in a fit of megalomania when installed. Then you can go in and marginalize Windows to it's little ghetto spot and it will never notice.
    My only issue with it is the whole costume select window issue with wine, that I don't know how to work around save by borrowing my wife's computer.
  4. It seems like there's plenty of arcs and content to get to 50 a couple times without doing the same things unless i'm missing something; I see no reason to focus more on 45-50 content that doesn't apply to other level ranges such as 1-10 or 35-45.
  5. [ QUOTE ]
    No, I don't "need" these things.
    I want to. These are "shinies". They are incentives, meant to encourage us to play, meant to enhance the play experience.

    [/ QUOTE ]

    I fail to understand why the availability of those optional "shinies" needs to be dumbed down to make it easier for you to acquire them en masse without investing much time. You just stated a pretty good case for leaving the difficulty to get them right where it is.
  6. Revamped chalet:
    Aesthetically, I do not like the advanced ski route. It looks too busy and too contrived.

    I would like a "summer chalet", it doesn't need to have much purpose beyond merely existing, really; just some nice scenery for villains and heroes to interact in. I'd prefer if the winter chalet was brought to a design that looked more like a 'natural' shard island formation that just happenned to be well suited for a ski route.

    The slalom is ANNOYING when I miss a checkpoint. I'd rather there be a penalty for missing a checkpoint rather than having to spend a minute trudging up to try to find a way to go through the flags, else sit around bored while the clock runs out.
    Some of the geysers still don't seem to be aimed very well..

    BNY missions are cool the first couple times, then they make me want to claw my eyes out. Could we maybe make it more of a new year task/strike force with a correspondingly larger reward, so that we can see more variety and less repetition? This would also address the silliness of teams of level 30-50 characters repeatedly doing level 1 BNY missions.

    There is still a present right next to the Founders Falls exit; a WL spawned there will smash flat anyone exiting from the D.

    The recipes and variety of rewards thus given I liked quite a bit. The candy cane merchant was major win.

    Would like a non-cape scarf as Shoulder as a reward next time, perhaps.

    Dislike the aesthetics of the Chalet entrance, especially when it isn't winter. It's hard to find (redside ramps to the bar are confusing as heck!) and looks a bit goofy.

    I miss ice on the lakes and rivers outside the Chalet..

    I realize it might be a pain, but would it be possible to drop particle snow on the city sometimes? maybe other random craziness would happen that we could rescue citizens from while the snow fell.

    The level dynamics of 'naughty' presents discourage people from opening presents in level-appropriate zones. Suggest spawns be tied to the level of the box opener within the limits of the zone instead, rather than encouraging people to do their gift hunting in outleveled zones.
  7. One bug there - Meg gives a mission to hunt Vahzilok in the Hollows - we spent several game nights searching, and have yet to encounter one single Vahzilok in the entire zone.
  8. Blank doors, like the ones in indoor missions, s wall details.
  9. Want more styles of decor available. For instance,
    Bio (magic base items, but artistically like bioengineered trees and hamidonesque things),
    Ramshackle (Gritty, steampunk-ish Tech base items that look scorched and damaged and throw sparks and leak steam and stuff),
    Infernal (Magic base equipment, but made to look evil and black magicky, with bones and lovecraftian stuff in it),
    Contemporary (Tech items... look, just have the devs walk into the server room and start snapping pictures. Racks of HD's, diesel generators, and suchlike

    Also need a bit more furniture. Maybe a bunk bed, each one just big enough for one person. And blank doors so we can at least point at a blank wall and say "private rooms are over there."
  10. There seems to be more than one walllean result in practice - two positions, similar to the old dance.

    (ed: duh)
  11. [ QUOTE ]
    wow...you obviously never read many X-men comics. Wolverine was...
    A. a Gambler.
    B. a Drinker.
    C. a Womanizer.
    D. a patron of many a gentlemens club.

    [/ QUOTE ]
    And that's perfectly fine, as nothing prevents Wolverine from moseying over to the red side for some shady dealing, and to check on the monkey fights with a catgirl on his lap. But not every hero is like Wolverine. For every 'realistic' shady anti-hero, there's a virtuous and upstanding hero who would want his or her social scene to be reasonably upstanding and innocent.
  12. I do not like the fact that the 'monkey fight arena' (a "den of iniquity" type of thing if ever I have seen it) is located on the HERO side of the bar. My heroes do not approve of such a thing, and having it on their side makes the place even more disreputable to them. Put all of the shady and questionable things red-side. If i'm in the blue side bar I want to be surrounded by virtuous things.
  13. Can't we have some female detectives please?
  14. One of the people in my SG - an Ill/Emp controller - has several times had an issue where they get the 'Stop the Arson!' side mission, defuse a bomb, then use Heal Aura, and are booted out of the mission.

    Some of the bank layouts are very easy to have the robbers walk past you, which is frustrating.

    It seems as though the bank robbery is triggered by proximity. Could that be changed to be triggered by the first person walking into the bank instead, and make that change apparent? That way people wouldn't panic so much about needing to run -past- numerous mobs to get to the bank 'right away' and getting mowed down by Sappers and such.

    For low damage characters, I have to pack lots of reds in order to defeat the door guards in a bank before being tackled by the robbers. That makes it a double hit of difficulty, because now I have to fight the robbers while being attacked by the door guards that I was still whittling. Usually I can manage that, but then again, I usually have multiple 6-slotted attacks on my Defenders.

    I like seeing Terrorize, but i'll have to admit that the sight of an SR Scrapper running Tactics cowering with six Terrorize icons on his bar is a bit bothersome. My Controller would love to be able to pump out AOE fear powers that fast. This is actually a design issue - I don't mind heroes having a weakness per se, but I would rather they not have the same weakness. One does not prepare to fight the entire JLA by putting on a Kryptonite suit, because that would only stop one person. However, CoX seems lately to like to give everything psi damage and Fear because virtually nobody is resistant to that.
  15. I need some info. I have a hero who's background is that of a Shadow Shard refugee, and i've dug up everything I can find hero side.

    However, I will not be able to do the same in the forseeable future with any missions in the Shadow Shard on the villain side. I'm told that there's some good dialogue in those missions, too.

    Would anyone know where I can find all the dialogue, text, etc. for all of those missions? Or otherwise be able to get it to me?
  16. First, i'm guessing the group was in view of the mobs when the fireball hit. That's a total n00b mistake there, and not a pull. Fireballs are actually a very good tool to pull, if you're actually PULLING and not just "opening from range", often confused with pulling. It gets one group to seperate from the room and come to the ambush spot where they can easily be dealt with by a Dominator/Controller AOE.

    Many of the noob mistakes I see involve people ignoring the contributions of other players. For instance, it was pretty ridiculous watching a tank, blaster, and two scrappers in the Hollows wipe to one third of a spawn of Trolls while the two Defenders fruitlessly kept yelling at them to come into the clouds, where they were successfully tanking the other 2/3 of the mob.

    I've learned to dread Controllers with AOE immobilize powers too; far too often have we arranged a mob to march into a tight ambush, only to have fire cages sprout up locking the mob in a scattered space firing on us guarded by the extra spawns we were working so hard to seperate them from.

    Empaths standing around doing exactly nothing for the stretches of a mission when we're not taking significant damage annoy the hell out of me too. Do they really think i'm stupid enough to not notice that their 'total focus to their primary' involves squirreling away power picks in minimally effective power pools and putting lots of extra slots in pointless nonsense things just so they can claim nothing was left to get any soft controls or contributory damage?
  17. Why I should care how a set performs in PvP is beyond me.. that's like telling me that it's OK that my computer suddenly crashes all the time because "It's very efficient at heating the room".
  18. Yeah.. I am a bit irritated that once again, one of the less popular and widely considered least desirable Defender sets got nerfed. Shades of DA, SR, IA here.
  19. [ QUOTE ]
    I'm sitting here scratching my head about what's causing this huge uproar over this change...It still has one of the highest, if not THE highest, to-hit debuffs in the game

    [/ QUOTE ]
    Because if the acc debuff was entirely removed, I would hardly notice. I don't slot the acc debuff, I don't notice the acc debuff, the thing I pay attention to is the fact that mobs are no longer swinging their massive melee attacks at me and the blasters next to me. With a much longer length of time between tics, I lose that.
  20. [ QUOTE ]
    If you strike Trick Arrow down now, it will become more powerful than you can possibly imagine.

    [/ QUOTE ]
    Really?
    *tries to strike Trick Arrow down*
    *can't do enough damage with the arrows to overcome passive regen*

    Aww..
  21. [ QUOTE ]
    But I am deeply underwhelmed with Vigilance, and was the very first time I heard it described. On an empath, or any reactive powerset, I can see its use. On a proactive powerset, I cannot.

    [/ QUOTE ]
    My expeience has been the opposite. Even though I am a soloist, when soloing I can pace myself. In a group I don't have that luxury, fights run longer than they would if I was soloing. If it's just me, and maybe another mitigation based friend or two, my blue bar doesn't move. Damage comes in at a slooow pace and suddenly I don't have endurance problems, the fight ends before anyone really gets hurt enough to worry about.

    What breaks this up is an empath, who is often obsessive about keeping everyone at 100% health all the time. I groan when I see them in the group, because it means i'm going to be sucking wind in the longer battles, and furthermore, i'm going to need to be using a lot of blues and adding downtime with Rest.
  22. Also want to note that Trick Arrow needs attention a LOT sooner than "some time in the future". It's been 6 months, and it is referred to by such lovely titles as "The powerset created so that Ice/Mace tanks would have someone to feel utterly superior to".
  23. I would gladly trade in the range of Mental Blast for a faster animation. Heck, replace it with Probe for all I care. I don't often get use out of the extra range - I do on occasion, but it's loss would not be sorely missed - but I do find the power a beast to use because of the horrendous animation time.

    Plus, even in the early game, there is a ubiquitously common villain group which is HIGHLY resist to Psi - the Vahzilok - and Psi resists proceed to become more and more common from there.

    Added to the fact that those resists aren't "Oh curses, I need to attack one more time", they are "Oh @#$#%&, I need to go beg on Broadcast for someone to come kill the mission entirely filled with wall to wall scary zombies/robots for me because I think my main damage on that one I managed to single pull was done with Brawl.." it becomes a real beast.

    My Kin/Psi skipped the 20-30 magic contacts entirely because of an inability to fight Banished Pantheon due to their obscene resists. Vahzilok were done with great pain. Council missions often reduce me to tears when I discover them teeming with robots. Now i'm fighting Nemesis and find those missions loaded with robots, and sometimes my SG takes me on level 50 missions with them and much of that stuff is resist to psi.. and when it isn't, usually it's not resist to much of anything, so the martial artists and guys with swords are chewing through it with their blazing attack chains anyways. I want to think i'm useful when Paragon Preotectors pop MOG, but alas, I can't hit them when they do that. I manage to be effective because of my later blasts, but Mental Blast I took off my bar long ago.

    Dominators hate it too. They note that their DPS goes down when they use MB on account of it's horrific animation time for low payoff; advice there is to skip it.
  24. [ QUOTE ]
    [ QUOTE ]
    PSI IS NOT A RARELY RESISTED DAMAGE TYPE. IT IS ONE OF THE MOST RESISTED DAMAGE TYPES IF NOT THE MOST RESISTED IN THE GAME

    [/ QUOTE ]

    i'm pretty sure there are some assault rifle blasters, trick arrow and archery defenders who might want to argue this point with you.

    [/ QUOTE ]
    Actually, my /psy Defender is reduced to tears at facing obscene resists much more often than my /archery Defender is. It's more painful to face one mob with 80% resist to your damage type than to face a couple mobs with 15% resist.
  25. [ QUOTE ]
    Just want to add that +range also does not make Psy balanced. If we were talking about a blaster, +range would be awesome, but for a defender, they would get booted quickly if they stayed all the back at max range where they can no longer use any of their buffs/debuffs/heals or bubbles because they are too far away to reach.

    [/ QUOTE ]Have to nitpick here - my /psy Defender gets put on pulling duty pretty often because of that range. However, it is pretty irritating that very quickly, a /psy snipe has shorter range than pretty much any enemy in the game.