-
Posts
1902 -
Joined
-
-
Quote:I think you may have misread Bad Influence - I read it as meaning that they've run several of their own alts through the arc but won't be running any more through soon.Wait a second. Running people through it? So you ARE teaming and at one point DID have extra people to help you deal with Trapdoor's bifurcations? Fascinating.
-
Quote:AFAIK It's usual to see this type of thing with competitions partly as there's a fair bit of variation geographicically regarding what counts as a skill-based competition vs luck-based lottery/gambling (with associated tax-implications and age-restrictions).I've seen so many "contest open only to residents of the Us and Canada" and "offer not valid in Europe" or whatever that seems to point to legal issues.
Maybe it's something with tax laws.
And this can be made more harder if physical prizes/goods are involved (e.g. delivery costs and differering power/safety/interference requirements).
It's complicated enough that it's far easier for a company to just state that entrants from outside it's home territory aren't eligible.
But here:
- there's no physical items/goods.
- there's no contest/competition/lottery.
- IIRC there was a 12-month offer last year and, AFAIK, we can still buy 12 month subs without the bonus time.
- the offer is only for players/accounts on the NA servers, not the EU servers. A player physically located in the EU playing with 2 accounts on both sets of servers can take advantage of the offer on one account but not the other. AFAIK, if it was EU legislation restricting the sale this would not be the case. -
Darn fine video, as they always are.
-
Quote:Wouldn't that be down to the upgraded hardware rather than geographical position of the server.Apparently the transfer even beat up Lag Hill; SG friends said they ran into no lag where theres usually loads.
However, I wasnt there, so I cant attest wether it was true or not. May run an ITF to double check. Sceptical, but if it were true it'd be awesome. -
Doesn't the presence of magic in the CoX multiverse pretty much negate any talk about RL possibilities?
True magic and the will of gods exist within CoX and through them the impossible can be made possible. -
Quote:I can't remember - do incarnate abilities/effects only apply at level 50 or only apply whilst doing incarnate activities?Do you think being shifted to 51 will effect the range you get while throwing minions around Atlas?
If it's the latter then we may never know as it's possible that they'll never be effective in Atlas Park. -
-
Quote:I'm sure that this will happen from time to time, although I'd still be pretty surprised if this was common (unless a servers community has a change of general atmosphere) as I'd guess players would soon identify the mood of a server before they've created a shedload of high level characters...There are indeed reasons to move other than performance - like not particularly caring for the general atmosphere of the players community on a particular server.
I think the biggest problem I'd expect with a transfer period immediately after any list merge is that the traffic would be overwhelmingly from EU servers to US servers.
Most NA players should have found at least one server in the 100 or so (ok - maybe slight hyperbole, but I can't remember the exact number offhand - c.12 iirc) in the NA list that has an atmosphere/population that they're quite happy with. With so many servers there's going to be some variation.
With the EU having 4 servers (and 2 of them being non-English speaking) there's just not the variety of moods/atmospheres. And as EU playing populations have (at times) dwindled there's often apeared to be a shift to a single English speaking server (Union) as it was seen to have a more active, but still small, population.
Now it's well known that some of the NA servers have much greater populations - okay, it's often mentioned that the quality may not be top notch, but just having a large population makes the NA servers seem like some sort of CoX utopia for many EU players.
So in the event of a list merge, I'd expect:
* some NA players to see the EU servers as some new space for cheap altitis, on a par to most of the NA server list (except the big 2);
* some NA players to see the EU servers as a place to team with some of the EU forumites they know;
* some EU players to see the NA servers as tons of space for cheap altitis;
* many EU players to see the NA servers as the promised land where players are everywhere and teaming is easy.
Given that NA and EU forumite/friend teaming would be able to occur on any server, I'd even imagine that more EU players would roll an alt or transfer to the NA servers to team rather than the reverse.
I might be wrong... -
Quote:For reasons other than server performance issues with higher population?Anecdotal evidence from the first round of free server transfers (in which Freedom and Virtue apparently switched population levels) suggests that it's not particularly rare. As people like to point out on a semi-regular basis around here, a lot of people enjoy less populated servers.
I ask as I went on to mention perceived server performance issues as a reason for moving to a less populated server.
It's interesting news to me if people moved because they actively wanted to be on a server with lower population but not due to perceived performance issues. Is that what you're saying people have done, according to anecdotal evidence? -
Quote:As foretold in the Book of Revelations of Dave the Deluded the loss of DOOOOOOM-saying amongst CoX forumites is a sure sign of impending DOOOOOOOOM.Ok, I am seeing a COMPLETE lack of DOOOOOM posts in here!! What's going on, are we not Forumites?? Shouldn't someone be looking for the Bad Thing about this??
End times are here. -
Quote:Which I briefly considered then dismissed, as what sort of MMO player decides to knowingly move from a high population server to a low population server?One option - and it would take a lot of doing - following a list merge would be to offer transfers from only the highest population servers to give some kind of load balancing, but that also has some issues.
I guess that if SGs (including bases) could do a wholesale move then you might get them moving if the high population server is deemed to have performance issues, but otherwise I'd imagine that it appeals most to individuals and small groups who aren't well established/don't have ties to other players on the home server. Does attracting a lot of solo/duo players to an EU server help much?
Better IMO to list merge and have no extraordinary transfer period. -
-
Quote:As you note, drop rates can be easily altered, but do they necessarily need to be?The problem is, If I remember correctly, you need something like 16 shards to get one of the common boosts and 32 shards to get enough for one of the uncommon boosts, and they don't drop very often. So building your way up to one of the rare ones without running TFs, is going to take a LONG Time.
IIRC this is the new CoX endgame - it's not meant to be something that's done in 5 minutes then players get back to the usual moaning about nothing to do/whens the next issue...
If rare can be gained within a couple of months of casual gameplay (doing whatever you'd be doing without the new system, not grinding TFs) is that too slow/too fast or about right? -
Quote:I guess that geographic disparity may have been one of the hurdles to cross before a server-list merge could be implemented - and if so then this'll be one hurdle crossed.Okay, the servers are going to be in the U.S.... in the same data center with the U.S. servers. Yet only EU accounts can access EU Servers and US accounts can access U.S. servers.
Yeeeeeeeaaaaaaahhhhh... *tsk*
It seems like the EU guys are really happy about this, but from an IT perspective it sounds pretty dumb, why not just give 'em the whole steak rather than a bone and let 'em access the US servers if'n they want? I'll even go so far as to say EU account holders could have exclusive access to the EU servers.
For me, Superheroes have always been about multiculturalism, so seeing a German, French, or UK SGs running around on my server would be a wonderful thing.
If an eventual list merge is on the cards (*crosses fingers*) but required server relocation then they'd have been mad to try doing it all in one go. The more you change in one go the greater the chance that Mr Cockup comes to play.
So IMO the EU guys can be pretty happy as it suggests that an eventual list merge may have been reconsidered, and it makes sense from the IT perspective to do it in 2 (or more) stages rather than one massive set of changes that breaks the game for everyone...
Usually I don't run a reservation/booking system, but given that it's you... -
The events page shows the Banner badges as part of Halloween 2009 badges...
Are they still available this year?
I'd guess it a backwards step to remove the badges whilst keeping the banners in-game, so I imagine that they're probably still available, but would like to check since I missed these last year. -
You may have made up your mind already, but I'm jumping in with another mention in favour of the ASUS G73Jh ROG (or the Beast as I call it - it is a little large for a laptop).
-
Quote:But last I looked we can't injure ingame civillians anyway.The mediport system is only available to registered heroes, not civiliains - the new hero arc in I19 actually deals with that part of the lore.
The point I was making was that if the powers existed in reality and would be lethal to you or I, they would still be fine for use by heroes ingame as no-one dies ingame (unless your imagination/RP deem otherwise).
I think that that still stands.
On a slightly different note: surely even lethal force leading to lasting death could be justified by true heroes if the cost of not using that force was a greater loss of innocent life. Ends justifying means and all that...
And if a super has powers that can be lethal, isn't it less heroic to just ignore evil deeds rather than to intervene in the only way they can? Of course, one imagines that the hero with lethal powers would do all that they can to minimise any unneccesary damage/suffering. -
Within the game isn't it the case that the hospitalisation/Zig-away teleportation network means that no-one is ever dead unless your imagination dictates otherwise?
So a hero can reasonably use powers that would be lethal to a civilian (if they existed in RL) with no worries about actual loss of life. I guess that the difference between heroic and villainous intentions would be just the intentions and possibly whether minimum force/suffering is used or if the metahuman has a sadistic streak. -
This is misleading -you can already get this aura as a natural origin using chilli and vindaloo.
And I love this aura... shame as I usually manage to resist costume/aura MTs. -
-
What do the traffic lights indicate?
Is it measuring number of players logged in, or some form of server load which may vary depending upon what players are doing? If the latter - are the new Praetorian zones/missions more server-intensive than the old zones/missions?
Just asking - not dooooming or mooooding, but I suspect it's not just an indication of player population. -
Quote:That almost seems ungrateful given that we get unlimited - yes unlimited - transfers between Union and Defiant...Anything EU side
I dearly wish they'd open EU-US transfers and let me pull those characters I've put 4.5 years of play time over to the US.
Or take one of your 50s off to see if an IO'd build helps cope with French or German translation.
I can see it being darn useful for NA players, but, as per the Xmas transfers, the whelm-mark is about 6 feet above my head.