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Posts
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Joined
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*tap*tap*tap*tap*
Heeellllooo.... hello? Level five here with 92 days since last played! Hello? Come on! I could at least be picking up Day Job badges! *tap*tap*tap* You there? I'm bloated with patrol experience here. Don't make me wait for Issue 19... Guys? Anyone?...
Yeah, that's cool. Pick the level 50 again. Jerk. -
In a game like CoH, I don't understand where the complaint is that there's too much "plot". If you had to stop halfway through a taskforce and answer questions about Spanky's Boardwalk or had to locate the next mission door solely using clues gained from the history of Superdyne, I could see a complaint. But having a window to click through doesn't really affect gameplay for those who want to just hit the objectives and move on.
How does it negatively affect your gameplay to have an "overload" of information you don't want? The worst thing I can think of is that your own self-made bio doesn't match with game canon but that's a really minor complaint. -
Provided it's not required to play the game (this is an MMO, not a puzzle/riddle game), give me as much information as you want. People who don't want it will click their mouse, find out that they need to "Free John Smith from the Freakshow" and skip the ending blurb, rushing along to find out that now they need to "Disable Three Terminals". There's nothing really wrong with that and it's good that the game allows you to play that way if you so choose.
On the other hand, if you're into plot then it's great that the game provides it. You want to know esoteric lore, you can find it out. You want to actually read all those plaques and signs and statues and learn the early history of Paragon City, it's all there for you. Or just click them and run on, looking for that badge. Whichever. -
Quote:"Even healthier" doesn't mean much. If you were expecting revenue of $1,000,000* and you find yourself making $15,000 then "doubling revenue" to $30,000 via a new system is a success over where you were but it doesn't mean you ever met expectations. Since "other examples" refuse to release any numbers aside from saying they "doubled revenue", I would take any claims of glowing successes with a grain of salt. Stopping the bleeding isn't the same thing.I dunno, there may or not have been other examples, possibly featuring wee hairy-footed types, which seemed to have been pretty healthy too but which also may or may not have gone down the same route and may have been recently reporting that now they are even healthier.
* Completely imaginary numbers for illustration purposes -
I usually have my characters' costumes done either right out of the gate or by level 2 or 3 once I can see them in the daylight and make a few tweaks. I'm usually satisfied enough with them that I rarely bother with cape or aura missions because I don't need to tinker further and came up with a costume concept that didn't need a cape/aura back at creation. Likewise with unlocking costume slots.
I seem to be an oddity in this though. -
Is it really that high a cost for a sure thing? I mean, at the end, you're guaranteed to have exactly the recipe you wanted. How long would you have to PvP on average to gain that same PVP IO?
If you think it's quicker to PVP (and it should be since that's the intended route) then go for it. If you'd rather take the alternate route for a sure crack at the exact PVP IO you want, there it is.
In the market forum, there's four or five threads (edit: My mistake -- there's eight threads on the first page) selling one of the most sought after IOs so evidently people are managing to get them. The sudden bloom of them would make me guess that everyone's A-Merit gathering is paying off at about the same time. -
Maybe he plays a tank and saw another tank with a temp power pet.
Mr Imposible, there are some temporary power pets with limited charges anyone can use such as Shivans, Warwolfs, Vanguard Heavies and Amy Jonnson. These are usually acquired by completing specific mission arcs, task forces, zone events or purchased with special merits. -
"Lawful" is respect for a strict and established order. It doesn't have to be respect for the current established order. Heroes don't stop being "lawful" while running the Statesman TF just because they're undoubtably in willful violation of the laws of the Rogue Isles while trying to defeat its Head of State.
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Well, a rogue seems to be one in it for personal gain and wealth. I also see a rogue as having some moral boundaries in that I wouldn't expect them to blow up an orphanage full of crippled kittens just for $10 whereas the right kind of villain may do it just for giggles.
Vigilantes put their quest for justice/vengeance ahead of man's law or due process. I'm not a big fan of the "Let's let a thousand crippled orphan kittens die if I can just punch this villain" storyline for vigilantes as I personally see it more as "Getting the bad guy is more important than staying within the law but a moral compass is what keeps me from being one of the bad guys". Unfortunately the tip missions for vigilantes seem to have you more concerned with punching bad guys than paying any attention at all to the welfare of others. That seems more like a villain who just likes beating up other villains than it does a less-than-pure hero.
As for your character, I suppose it depends on your goals. I have a vigilante but it's a "hero" who finds the laws constricting and traditional heroes such as the Freedom Phalanx to be stuffy and full of themselves. Breaking into the PPD to get some info is completely fine with her and there's nothing wrong with keeping that cash and equipment she "confiscated" from Crey rather than giving it over as evidence if it helps finance her own equipment development. I have a rogue who is happy to rob banks, jewelry stores and steal shiny precious things but isn't out to be overlord of the world or wantonly kill people just because. She's in it for fun and greed and thinks "power" would be desperately boring if it meant she had to make the trains run on time. Cops and Longbow and heroes in her way are just part of the game but she has no stomach for murdering "true" innocents. -
Quote:That would be an interesting experiment. Especially if grinding them was on a per character basis versus a global purchased unlock. As long as the requirements weren't insane like "Defeat 1,000 Giant Monsters in Peregrine" I could see that being something to try.I think the best way to go forward with boosters would be to implement them so:-
A) You can purchase them from the store or
B) You can grind you way to earning the same costume parts or temp powers
Not for this booster since it's already made and plans are set for it but I bet something like you describe would still be profitable. -
Quote:I think the primary gripe people had with the mutant booster (aside from the "No Furries Bits" thing) was the limited scope of the pieces. The individual Magic or Cyborg pieces lend themselves to different concepts easier than the individual mutant pieces do. If you saw the mutant pack screenshots and thought "I never wanted a character with spiky organic bits" then you didn't have many other places to go with it.It had more pieces than Super Science or Cyborg. Cyborg didn't even have one full costume set, since it completely lacked a Top piece. Magic mainly had more because of gender-exclusive pieces, leaving us with the abundant Martial Arts, which is a really great set for the price, especially since everything but the hairstyles can be used on all character models.
It's a trade-off. For the things mutant is good at, it excels like no other part can. But it doesn't go much beyond that. Likewise, this booster is great if you always wanted a thunderstorm aura or a cape of leaves but, if those things don't jump out at you, it has a lot less to offer than packs with more flexible pieces. -
Quote:Coincidentally, the mutant booster was where I started really noticing people lament the downward slide in Booster quality so I don't know if I'd make that my benchmark.The Mutant Booster had 19 costume pieces and 5 emotes.
The Origins Pack has 15 costume pieces - including 10 auras, which (barring some really weird SCR about the game engine) are almost certainly more work to develop than a single costume piece, being a mesh and animation, rather than just a mesh.
Auras, while technically costume pieces, don't have the flexibility of "real" costume pieces. I've probably used the martial arts boots and gloves in dozens of applications but there's not much to do with swirling leaves except for look like you have some leaves swirling around you.
I'll be thankful if and when they get back to more traditional booster packs. I'm happy for those who are excited about this one but I can't see spending ten bucks on something so limited in scope. Not that ten bucks will break me but I also don't go around giving people $10 for stuff I don't think is worth it just to prove how little ten bucks will hurt me. -
Eh, bit skimpy for the price. Of course I rarely use auras anyway so -- for me -- it has even less value.
I won't bother moaning and griping about it. Folks who think it's worth it should buy it and enjoy it. I'll save myself ten bucks and hold close the lesson the Party Pack taught me: Just 'cause they make it doesn't mean I have to buy it. And I'll wait and hope for a more traditional booster with a focus on costume pieces (I know auras technically qualify but you know what I mean). -
EQ didn't have the same tradition of giving out free content that CoH does. There were a couple free zones in EQ but 99% of the content was bought and paid for. On the other hand, they got into "hot zones" where select zones would give extra experience and special loot. At least once, they changed the zones but didn't have new loot to go with it (they recycled the old loot) and some folks were all upset about it. I suppose once you get used to something you come to expect it and being told "They don't have to do anything!" never really makes anyone feel better about their disappointment.
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Quote:Everquest was originally $12.99 a month (1999) and increased to $14.99 in 2005. Planetside went from $12.99 to $14.99 in 2007 (I only saw that while looking for the EQ dates).I have to ask, has ANY modern mmo increased it's sub fees from where it originally started?
Since then, $14.99 seems to be the standard monthly rate and I can't imagine anyone wanting to be the first to increase to seventeen a month when everyone else is still at fifteen bucks. -
I used this guide as the basis for my War Mace Shield tanker and he's a beast at level 50. Like others said, he really started to come into his own in the late 20's or early thirties and just became unstoppable from there. Like one level I was playing +1/x3 and a couple levels later I was running +2/x8 and going AFK during combat to refill my drink. Slotted up with sets now, I have to work at it to get my endurance bar to move under the 85% mark.
Even if you don't use War Mace, there's a lot of good basic Shield information in there and slotting suggestions.
Edited to add: If you haven't or don't usually, I would recommend looking at Frankenslotting to maximize your slot potential, especially in regards to END consumption. Two Defense/EndRx set IOs in one of your shield toggles is worth more than a generic Defense and a generic EndRx. -
I'm a big fan of the stuns myself. Not as flashy as KB powers but it's funny because they seem to stay stunned forever.
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The mines beneath Paragon City are exhausted and abandoned. Digging new tunnels would cause all of Rhode Island to crash down below sea level and the ocean would rush in to cover it.
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I've been in AE missions where I outleveled a mob ranking (Say I'm lvl 31 and the only minions in the mission are 5-30 and stop spawning) and took the large hit in xp for not having a complete set of minions/Lts/Bosses. I've never tried to fight spiderlings exclusively so I have no idea if that'd be applicable here.
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Check the name thread sticked at the top of the forum. Both people calling out names they've found open and people letting folks know of names they've recently released. You might find something you like.
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Quote:Don't be too worried. CoX is a pretty easy game and the only real difference between being on a team and leading a team (most of the time) is who talks to the contacts or sets the mission.I haven't had the best luck with finding some groups and don't feel comfortable enough with my lack of knowledge of the game to lead my own but looking forward to it soon.
I used to play Some Other Fantasy MMORPG which is 10+ years old and has a much steeper learning curve in regards to group dynamics and raiding. When I got into CoX, I was very hesitant to team, lead teams or God forbid go on a Task Force because I thought I'd be a liability. Then I started trying it and found that it was nothing like Other Game and what few questions or misunderstandings I had were cleared up by some friendly people. I haven't been doing much on Red Side lately but good luck! -
It's correct that the dots measure server load rather than population so upgraded servers with more people might register less dots than older server hardware with less people.
That said, we don't know how different the server hardware is between Virtue and Freedom and the difference in population is largely academic since groups & task forces are easy to find here. -
Just draw him a smiley face and it can be whoever he wants it to be
Happy birthday, Bay! -
Playing with my higher level (post Stamina) projects and everyone under 20 is on the back burner. I have six or so characters that are just around lvl 4 who are waiting on I19 to really get started. I could play them now and respec them later but I'll probably enjoy playing them more with inherent fitness, health and swift/hurdle.