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Posts
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Joined
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That makes more sense. I fault myself for not doublechecking the OP's math in my own post
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All that text aside, people have posted alternate animation ideas before to fit into the animation times. Even if it involves more pointing and aiming, a good number of people would be happy to have the options. What you call "boring", others call "Thank God I can make a gunslinger, soldier, cop, detective, 18th Century aristocrat, pirate, whatever without making them go through that ridiculous gun ballet each time they fire their pistols."
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That can't be right. My Stamina with two EndMods (+35.x% and a +38.x% for roughly +73% enhancement) in it gives me 0.72% Recovery according to the Powers screen. My total recovery including base (1.67%), Stamina (0.72%) and some assorted set recovery bonuses is 2.69% per second.
If the +End proc works out to 2% per second, it almost doubles my recovery rate.
Edit to add:
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Quote:I don't know if it's really the case. I have no issues paying some premium on a lvl 35 knowing that it'll be cheaper as a lvl 50 due to the supply glut of lvl 50 recipes. But I want to have the benefits earlier and pay more for it.Argument: If a lvl 50 recipe sells for 10 mil, then the lvl 35 recipe should sell for less than 10 mil.
If that's the case, why in the world would anyone want to trade in the lvl 35 space?
That doesn't mean that I'm willing to trade A-Merit values for it, though which was the point of the quoted text. Pay 3mil for a lvl 35 I could get for 500k at lvl 50? Sure. Pay the equivalent of 85mil by spending an A-Merit for it? Not really so much. -
Last STF I ran was five tanks, a brute, a defender and a Widow. We did just fine but I assume the tanks/brute were all pretty defensively sound.
A while ago I was in an STF where we got stuck on GW and two of us just popped off to the Vanguard base, bought Heavies, came back and blew her down that way. Made more sense than giving up. -
Quote:5. A requirement to purchase Going Rogue rather than one of the cheaper versions if you want to continue playing your first character or any cross-faction type (hero masterminds, etc).I have asked myself about the value of Praetoria but here's the deal.
1. Praetoria is the best place for new players.
2. Access to all of the archetypes. CoH and CoV doesn't have this option. I created hero dominators and hero masterminds.
3. An enviroment created for new people, group events pop up when you through the zone with timers.
4. Less complexity and more fun. Just leveling and fighting. No Supergroups, no TFs. Just lots of missions. -
The CoH trials need some work if only to try and find away to mitigate the RMT thing without crippling the first experience interested players have with the game. Clarifying when you can make a traditional hero/villain wouldn't be a bad idea either. But at least it's not as bad as feared in the OP, with players stuck in Praetoria for the entire trial.
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Once you've made a Praetorian, even to level 2 (immediately post tutorial), you can make a traditional Hero/Villain. I admit it could be done better but the situation's not as dire as you seem to think.
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Yay?
Oh well, doesn't hurt me any and I'm sure some folks will be tickled pink. I guess I can sell off the CC's I forgot to get rid of earlier. -
Hell, I started back when my first "main", who came to the US to fight the Nazi remnants of the Fifth Column was told that everyone magically became generic Italian space-fascists overnight and the Fifth Column never really had any place in Paragon City's history -- as evidenced by dozens of ret-conned plaques, markers and NPC dialogues.
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Change/Fix MoG in Paragon Protectors. This...
...isn't "more challenging", it's just amazingly tedious. Which isn't what I'm looking for in a game. -
Threads are like children: You create them, try to give them a good start, set them in a direction and where they go from there is anyone's guess. No sense in getting ruffled about it.
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KM only has one worthwhile AOE so, if that's your bag, I'm not sure how satisfying you'll find it. I enjoy playing my KM/SR scrapper but he doesn't come close to my SD/WM tank for AOE damage (and he's hardly at the top of the AOE heap himself compared to some ATs/Sets).
Burst isn't bad but I don't find myself in awe of it. I really view my scrapper as a ST fighter who can either eliminate or mitigate whatever minions are trying to pick away at him while he fights the big guys. -
Quote:You know that one commercial where the brother says that he has all of his sister's friends as his calling plan "favorites" because they're hot and the sister complains and the father shrugs and says "Maybe you should have uglier friends..."Rite... Would you love to watch the same commercials every time you see your Ghostbusters?
Haha... that still makes me laugh. I'd be okay if that was the commercial each time Ghostbusters was on. -
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Quote:Unless you're stuck explaining your natural character fighting a Malta Titan?[Complaint about how natural characters can't "realistically" exist in the later levels]
This.
And furthermore, if you can't find a way to explain a facet of your character, you aren't trying hard enough. -
Quote:We went around with this once before but I just assume a superhero-trained martial artist is finding weak points in the construction to damage, roundhouse kicking the hydraulics, damaging the wiring and circuitry, etc. And, of course, dodging the attacks or at least the worst of them. At the time, Sam said he visualized his fire blasts to be cataclysmic explosions of raging infernos (instead of the fire poofs the game actually displays) but couldn't visualize a martial artist doing anything beyond punching a Zeus Titan in the knee over and over. I can't personally get behind that distinction but then I don't have any vested interest in making Sam play natural martial artists either so he can do whatever makes him happy.A visual fix would be an actual animated miss for these attacks. At least it would seem like you were actually avoiding the attacks.
Keep in mind that this is not a "highly trained" person, this is a superhero-level trained person. The level of skill and training is beyond that of a real world martial artist just as the level of technology, magic and science in CoH surpasses anything in reality. If I'm being expected to believe that you can teach someone to shoot fire from their hands via magic or build a tech suit that allows you to create tentacles of dark energy, I'm not going to draw the line at saying you can't train someone's natural abilities far beyond that of today's actual martial artists. -
Same here. The alpha slotting stuff is really just another enhancement. I don't sweat asking whether my character would really invent and use a "Mako's Bite" either.
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I agree that Sam feels strongly about what Sam said.
On the other hand, I got into a speed STF and knocked it out lickity-split and got my Rare in no time (even with two mission crashes). Onwards and upwards! -
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I am the Jophiel, I speak for the cows...
I enjoy that picture because it forces me not to take myself seriously. Also, it has a baby cow. -
Quote:I don't feel picked on but I don't see a way around it, either. I'm just never going to view a lvl 30-35 IO as being worth 175m inf, especially when I know I can just suck it up and SO my way to 47 and then get the IOs at 5-10% of that cost. If the answer is to start valuing the "premium" to that extent, it's just never going to happen.Not picking on you but that attitude is why mid level recipes are so hard to come by.
Biggest blow in my opinion is that the lack of supply effectively kills Frankenslotting in a lot of instances. I used to rely on it for my up-&-comers but now it's not worth the Wentworth's time it takes to actually find a couple available cheap yellows to mix and match. And, again, there's just no way I'm going to view temporary yellows in a Frankenslotting application as worth the "premium" versus A-Merits or R-Merits or whatever else. -
Quote:Sticks in your craw though to be effectively paying ~175mil for a recipe that way. I don't mind dropping a million on some yellow or several million on some orange. 175,000,000 on a lvl 35 orange is a bit muchA-merits are easy to come by, even on mid-level characters. If you can't get a mid-level recipe any other way...
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Quote:Just do the new arc and then start hitting Ms. Jenkins up for the one-off missions. Take and abandon (not complete) them until you get the one for Siege. Only issue is that New Siege is much more annoying than Old Siege due to some giant heal when he hits 20% or so.Now, I'm on my Granite tank stealthing to the end because I was after the AV's (not realising I needed to do the flashback version because siege was missing from the new version)
Oh, and the last time I did the arc, I made sure to Ninja Run off and leave my "helpers" behind. It's just easier that way.