Post-GR Trial Accounts


Golden Girl

 

Posted

I finally got someone I know to try CoH(after 3 years of me playing lol).....Trying to explain how to setup his first MMO trial with the differentiating from NCSoft accounts to CoH game account to why he needs both was a challenge. I finally get him in, he gets his first character designed on my server, and confirms with me via IM the link to confirm the character registration; "Enter Praetoria"?

OMG lol

I had him save his costume and powers and go back to create it over thinking he was in such a rush he missed the Hero/Praetorian/Villain choice somehow....nope. He gets an error "you must first create a praetorian and complete the tutorial before making a hero/villain". WTF??

Most new players seem to have not a clue what Statesman, Lord Recluse, Emperor Cole, or Praetoria are, they want to play a superhero game. Why on Earth start them in Praetoria as a Praetorian, in neither City of Heroes or City of Villains, but City of Grey?? *and shiny. City of shiny Grey

Aside from them starting a....character in this alternate universe where they dont get to pick a side and see either of the main alignment zones (I planned on TPing my friend around to some of the nicest zones in coh to see) they also cant leave Praetoria(unless studio 55 changed this) until level 20. Trials can only level to 14...so they never see the "real game" before subscribing.

Praetoria is cool, but for existing players who have a basic knowledge of the lore and know what it is, throwing new people there by force with no information at all as to why they "cant be a hero or villain" is just dumb in my opinion.

And I get that the purpose is to make them play the tutorial, but why not any of the 3 tutorials? I made a praetorian and did the tutorial, and I remember the blueside being the most informative of all 3.


So I had my friend create his character with a name he didn't want to keep(which also screwed up his globalhandle), so he could finish the tutorial and logout and (hopefully, we haven't tried yet) re-roll it as a hero like we intended in the first place.



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Posted

Once you've made a Praetorian, even to level 2 (immediately post tutorial), you can make a traditional Hero/Villain. I admit it could be done better but the situation's not as dire as you seem to think.


 

Posted

yeah, but he was new to the game...and the Praetorian tutorial doesn't even have a clear completion(whereas blue/redside its marked as ended when you teleport to the starting zone). I couldn't remember what the last objective was to tell him. I actually had to tell him he was done when he was level 2 and already digging around with Failed Experiments in an underground map for a resistance contact lol.



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The tutorial is like only 5 minutes long - once it's done, log out, and then log in again and make a Hero or Villain
oh, and since it was his first character ever (and first MMO remember), he didn't know what a globalhandle was, and accidentally set it to the use&dispose name he selected for that character created soley to burn through the tutorial with, so now he has to waste his 1 globalnamechange allowed-ever because we/or the system screwed that up.

Sure he could just start a new account, but you guys weren't the one holding his hand through the NCSoft/CoH creation process LOL



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

I recently tried another game and their "trial" consisted of one tutorial mission, and one more mission. Afterwards, I was unable to do absolutely anything; would not let me go into any zones, get any missions, or even walk on the bridge of my own spaceship. In fact the trial was so restricted that it turned me off from the game completely.

I'll take the annoyance of being forced to do a tutorial any day.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

The CoH trials need some work if only to try and find away to mitigate the RMT thing without crippling the first experience interested players have with the game. Clarifying when you can make a traditional hero/villain wouldn't be a bad idea either. But at least it's not as bad as feared in the OP, with players stuck in Praetoria for the entire trial.


 

Posted

Quote:
Originally Posted by Psychic Guardian View Post
I finally got someone I know to try CoH(after 3 years of me playing lol).....Trying to explain how to setup his first MMO trial with the differentiating from NCSoft accounts to CoH game account to why he needs both was a challenge. I finally get him in, he gets his first character designed on my server, and confirms with me via IM the link to confirm the character registration; "Enter Praetoria"?

OMG lol

I had him save his costume and powers and go back to create it over thinking he was in such a rush he missed the Hero/Praetorian/Villain choice somehow....nope. He gets an error "you must first create a praetorian and complete the tutorial before making a hero/villain". WTF??

Most new players seem to have not a clue what Statesman, Lord Recluse, Emperor Cole, or Praetoria are, they want to play a superhero game. Why on Earth start them in Praetoria as a Praetorian, in neither City of Heroes or City of Villains, but City of Grey?? *and shiny. City of shiny Grey

Aside from them starting a....character in this alternate universe where they dont get to pick a side and see either of the main alignment zones (I planned on TPing my friend around to some of the nicest zones in coh to see) they also cant leave Praetoria(unless studio 55 changed this) until level 20. Trials can only level to 14...so they never see the "real game" before subscribing.

Praetoria is cool, but for existing players who have a basic knowledge of the lore and know what it is, throwing new people there by force with no information at all as to why they "cant be a hero or villain" is just dumb in my opinion.

And I get that the purpose is to make them play the tutorial, but why not any of the 3 tutorials? I made a praetorian and did the tutorial, and I remember the blueside being the most informative of all 3.


So I had my friend create his character with a name he didn't want to keep(which also screwed up his globalhandle), so he could finish the tutorial and logout and (hopefully, we haven't tried yet) re-roll it as a hero like we intended in the first place.

It's an obvious marketing ploy. Just think about the big picture here. The developers know that most players quit MMORPG's before hitting level 10, and/or before their trial has even expired. So they created this expansion with an obvious angle to entice new players.

Hate to say 'bait and switch' but... You know a duck is a duck. Think Age of Conan- superior level 1-20 experience followed by a completely different game. Good idea on paper but it never works out and is a good way to burn new customers.

Really it has ZERO to do with the story and EVERYTHING with wanting brand new players seeing their best work first, subscribe, then leave them scratching their heads in the end.

This expansion brought in some new blood. Myself in point. I started the day GR launched. Saw the ads, always wanted to try COH, etc... Started in Praetoria with minimal knowlege of the lore. Then I accidently left through the portal not knowing I wouldn't be able to return. So I was thrust into the real COH game not knowing wtf just happened.

Since then I've burned through pretty much everything. Even offset adventures such as badge hunting, base building, amassing influence, built a multi billion prestige base, published several AE stories. All of this since GR launched and I don't play 24 hours a day either.

Anyways. In short- it's just to force new players into seeing the better content first.


 

Posted

Well, let's be honest, the 1-20 Praetorian game is far superior to either CoH or CoVs 1-20 game. So, they're just making sure they give a good first impression.


 

Posted

I have asked myself about the value of Praetoria but here's the deal.

Praetoria is the best place for new players.

1. Access to all of the archetypes. CoH and CoV doesn't have this option. I created hero dominators and hero masterminds in Praetoria.
2. An enviroment created for new people. Group events pop up when you go through the zone with timers.
3. Less complexity and more fun. Just leveling and fighting. No Supergroups, no TFs. Just lots of missions.
4. By forcing Praetoria, prevent newbies from trialing the whole game and consuming the meaty content. The 20 level content is perfect even for the hardcore gamer for the trial period(7 days).
5. Newbies under trial can't tell each other but they can be added to teams. All can play/team with each other in this zone.

6. I DON'T HAVE TO TRAIN NEWBIES!!!

I disagree with the comments that this is the better content. New content without Tyrant, Desdemona, and Maelstrom sends a message.

I did Praetoria with 7 new characters using Ultramode on my new laptop and the only thing I noticed different was when I crafted stuff. The message flashed appeared differently. Since then I've turned it off to get faster game play and less lag.


 

Posted

Quote:
Originally Posted by Residentx_EU View Post
I have asked myself about the value of Praetoria but here's the deal.

1. Praetoria is the best place for new players.
2. Access to all of the archetypes. CoH and CoV doesn't have this option. I created hero dominators and hero masterminds.
3. An enviroment created for new people, group events pop up when you through the zone with timers.
4. Less complexity and more fun. Just leveling and fighting. No Supergroups, no TFs. Just lots of missions.
5. A requirement to purchase Going Rogue rather than one of the cheaper versions if you want to continue playing your first character or any cross-faction type (hero masterminds, etc).