Johnny_Butane

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  1. Quote:
    Originally Posted by Arcanaville View Post
    And yet, he could not survive a Steel Canyon building exploding, because that detonation *is* unresistable and *guaranteed* to deal more damage than you have health, no matter how much health you have. If Galactus landed in Steel Canyon and accidentally stood on one of those buildings when it blew up, even if Galactus had 100% resistance to damage and a billion points of health he'd be kaboomed.
    Now you've made a case for Vanguard and Freedom Corps scrapping all of their current offensives planned to focus on teleporting burning buildings to Keyes Island and the Hive.

    Also, I want to slot that in my Omega. Do you think it would still work if said building was a cottage?



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  2. The devs have been quoted as calling the Praetors as featured in the Incarnate trials "Cosmically Empowered".

    The exact wording from the i20 page:

    Quote:
    Emperor Cole has shared his newly imbued power with his lieutenants, turning them from already powerful Archvillains into cosmic menaces.

    The Heroes of Paragon City® and the Villains of the Rogue Isles® have faced the likes of Marauder, Mother Mayhem, Nightstar, and Siege in the past, but now each of these Praetorians possesses the power of an army.
    OK, now the definition of 'cosmic menace' can vary from person to person. In my opinion, it would mean that you'd have to have power on a cosmic scale or at least exert your power on a cosmic scale. In the case of physical power, you'd at least have to be at the "planet pushing" level. None of the Praetors have demonstrated this yet, certainly not Marauder, Siege or Nightstar.

    I'd be hesitant to justify calling the Praetors as such on the shaky foundation that they're causing trouble cross dimensions, because the fact is they were doing that before and if that's all that it takes to be 'cosmically powerful', player characters and Red Caps already qualify.

    So if we are to assume that the Praetors were around the power level of their Phalanx and Vindicator counterparts originally, them being as powerful as an army now would mean that none of the Phalanx and Vindicators were at that level.

    We're not talking mainstream DC comics levels of power in that case. Besides Supes, I would say at least four of the big seven JLers could smoke a typical army in a straight fight.

    We're looking more at Avengers level power here, maybe around the levels of the JL/JLU animated series; which has been the general consensus I've always heard. I've always described CoH's universe to the uninitiated as "DC's outlook of heroes on Marvel's scale".

    Statesman, being the outlier, I'd put on the same footing as Thor and Hulk. Manticore/Hawkeye and Positron/Iron Man could slug it out all day and stalemate. Sister Psyche vs Jean Grey or Professor X, I'd have to side against Psyche. There may be way more psions per-capita in the CoH universe, but there are fewer at the top levels. She'd just lack the fighting experience in that league.


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  3. Quote:
    Originally Posted by Dark_Respite View Post
    You see now why I was asking...

    Michelle
    aka
    Samuraiko/Dark_Respite
    By the same token, a SS Brute or Tanker can clap their hands and create a shockwave. Stomp their feet and shake the earth. That suggests a massive degree of strength. Yet un-powered Malta, 1960's citizens of St Martial and Cimerorans can resist getting knocked over/down by them and not become a fine red mist by being punched by them.

    The game and spin-off media do many things well, but presenting power levels and doing it consistently isn't one of them. We can't even pick up and throw cars and that's fundamental. :P

    EDIT: I just shot a protester wearing a tank top with a magnum. She got up and threw a rock at me.


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  4. -Statesman could lift and fly a section of destroyed building several stories high.
    -A significantly weakened Statesman could lift Babbage.
    -He survived a tactical nuke at ground zero.
    -The exact wording escapes me, but the Freedom Phalanx novel implies he could survive on an alien planet where the atmosphere was made up of searing hot gasses.
    -He planned to retire to Elephant Island with no gear but his costume.

    However:

    -One Agony Mage sent him to the hospital.
    -A significantly weakened Statesman was killed by a normal arrow to the chest.
    -He was mezzed by a CoT AV.
    -He was held by Nerva spirits.
    -He stalemated against the Honoree.
    -Clamor's rad attacks gave him trouble.
    -Positron's Atomic Blast took him out.



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  5. Error when slotting Achilles Proc

    Code:
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at Hero_Designer.clsPowerV2.get_PowerSet()
       at Hero_Designer.clsPowerEffect.get_VariableModified()
       at Hero_Designer.clsPowerEffect.CompareTo(Object obj)
       at Hero_Designer.clsPowerV2.GetEffectStringGrouped(Int32 idEffect, String& ReturnString, Int32[]& ReturnMask, Boolean ShortForm, Boolean Simple, Boolean NoMag)
       at Hero_Designer.clsI9.GetEnhancementStringLong(I9Slot iEnh)
       at Hero_Designer.clsI9.GetEnhancementStringLongRTF(I9Slot iEnh)
       at Hero_Designer.DataView.SetEnhancement_Picker(I9Slot iEnh)
       at Hero_Designer.frmMain.I9Picker_HoverEnhancement(Int32 e)
       at Hero_Designer.I9Picker.RaiseHoverEnhancement(Int32 e)
       at Hero_Designer.I9Picker.DoHover(Point Cell, Boolean AlwaysUpdate)
       at Hero_Designer.I9Picker.I9Picker_MouseMove(Object sender, MouseEventArgs e)
       at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
       at System.Windows.Forms.Control.WmMouseMove(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ContainerControl.WndProc(Message& m)
       at System.Windows.Forms.UserControl.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  6. Quote:
    Originally Posted by Arcanaville View Post
    As much as people complain about wanting a completely free choice system, I don't think its particularly a good idea. You want to provide as many thematic options as possible, but in terms of what you can and cannot do in-game, every choice - even if that choice is to be a jack of all trades - has to have consequences which make that choice good in some ways, and not as good as other choices in other ways.
    I don't personally need a completely free-form system.
    I could be happy with a system much like the existing one, provided some changes were made. Heck, even if they just revamped the current system a little and loosened things up a bit:

    -Allow players to choose their primary and secondary sets but give them the freedom to swap their Primary with their Secondary as needed, like builds. In other words, allow people to go between being a "Defender" or "Corrupter" as needed.

    -Fold the Epic/Patron Pools into the regular Power Pools. Create more pools and expand the number of powers in the existing ones. A pool of firearm attacks, a pool of melee weapons, etc.

    -Give players their damn travel powers at level 1.


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  7. Quote:
    Originally Posted by Arcanaville View Post
    So in other words, if you wanted to be physically resistant to damage and have physically strong melee attacks there would be a framework for that, and those correlated abilities would cost less as a package deal. On the other hand, if you want to be resistant to physical damage but deal ranged lightning attacks, that would cost more ala carte. *What* you specifically correlate is the tricky question. CoH essentially correlates personal defense and melee offense: to get range you have to give up personal defense, or give up damage magnitude and trade personal defense for support powers, that sort of thing. A framework system would have to make more intricate tradeoffs.
    What of Deadpool, who is physically resilient by way of Regeneration and has both ranged and melee attacks in Dual Blades, Pistols AND Martial arts?

    Or Batman, who has Willpower, Martial Arts, ranged attacks, holds, team buffs, etc.

    Iron Man 'does everything too'. And Thor.

    The fact of the matter is, pretty much every super hero has at least one melee attack, one ranged attack ability, something that keeps them in the fight (be it dodging, force of will or invulnerability), some way they buff or shield their teammates (leadership, power ring bubble, encouragement) and some way of subduing enemies (web, bear hug, block of ice).

    Yes, most super heroes DO do everything. Granted, that's not the same as doing everything exceptionally well. Deadpool, while his melee abilities are top tier, probably isn't that great a long range shot and he relies on his self rez quite a bit.

    But that's much different than what we have currently, which is that Deadpool is absolutely not allowed to carry guns period, and if he was it would only be after level 41. And no way is he allowed to have swords and ever roundhouse kick someone.

    To me, comics don't resound with what classes and ATs are usually about, which is "I really only do two things and only one of them well". Heck, it doesn't really work in the context of a lot of genres.

    "Durr! I'm a knight and couldn't possibly work dat dere crossbow!"

    Instead of

    "Well, I'm trained in crossbow and can use it if I put the shield down for a second, but the armor makes it slower to reload".



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  8. Quote:
    Originally Posted by Clouded View Post
    If the crash is 100% endurance, then why I am left with end to run toggles and activate Dull Pain? I can't be the only one experiencing this.
    Because if the stars are aligned properly, you can get a tick of +endurance from your recovery after the crash takes your endurance but before your toggles tick each of their endurance withdrawals.


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  9. Quote:
    Originally Posted by OneWhoBinds View Post
    There's a lot about CoX that I feel they did right, and (with the philosophy of "If it aint broke, don't fix it!") should be incorporated into a CoH2. Things like Archetypes, Power Sets, Power enhancements (instead of equipment) and traditional leveling.
    Sorry. I can't get behind Archetypes as they're currently implemented. They're far too limited and restrictive. Too many comic characters don't fit into the ones we have and rather than try and make up a dozen more ATs to properly accommodate those kinds of characters, I think the AT concept should be ditched.

    Sure, put guidelines for casual/new players to follow so they have a viable character, but don't dictate to me that my swordsman can't carry a pair of guns or that my flying strong man isn't allowed to throw a fire ball if he wants or that a martial artist can't be psychic.


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  10. Quote:
    Originally Posted by Gearsinger View Post
    If you were in charge of design for CoH2, what fundamental changes would you make to the way the game works?
    All super heroes and villains now come from the planet Zeist.



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  11. Quote:
    Originally Posted by Aett_Thorn View Post
    You can choose an alternate animation for it in the costume creator/tailor/facemaker
    There's alternate attack animations for Jab, Punch and Haymaker that fit their names a little better.

    KO Blow's new animation is a classic Kirk-Fu two-fisted uppercut, which also resembles the the coup de grâce Optimus Prime delivers to Megatron in the 80's transformers movie.

    Foot Stop has a ground punch alternate. Hurl and Hand Clap don't have any animation options.

    Incidentally, Martial Arts got a variety of Punches as alternates for most of the kicks.


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  12. Quote:
    use boxing right now not jab. I should switch and actually use the power?
    Yes.

    You will flat out do 20% more damage to a single target you're attacking, regardless if it's an AV or GM, provided you lead with your tier 1 and use it at least once every 10 seconds to refresh the effect.

    Your team will also do more damage to said target. Numerically, a single Tanker now adds more damage to a team than a single Brute does by virtue of being a force multiplier.

    You should also respec because the Fitness Pool is now an Inherent power. You get Hurdle, Swift, Health and Stamina automatically at level 2. You may slot these powers as normal.



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  13. Quote:
    Originally Posted by bAss_ackwards View Post
    I was disappointed when I read that it would be only happening for 3 hours on my server. What gives? Are these being manually run by developers and GMs?
    Chances are, YES.

    The invasions are for a limited time because likely a community rep is going to be manually sitting there, logged in to the server, spawning in waves like how they spawn in giant monsters to the Pocket D during Dev get-togethers.

    They're not a programmed event as such like the Rikti invasions or the Banner events or Zombies.
    They did the same thing last year with Longbow and Arachnos "invasions" to zones at a specific time. Expect them to throw some AVs in for the heck of it.


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  14. Quote:
    Originally Posted by MrLiberty View Post
    That being said.... for all the Nay Sayers out there, check the news at 12! (Since a few people might have been hinting at it being impossible without pets. )

    http://www.wegame.com/watch/firess/

    (Yes its a very boring 12 minutes 51 seconds)
    Congratulations. Now I've seen a Tanker solo a GM who isn't Sally.

    Now I wonder if it can be done with more 'middle of the road' power sets. Fire Armor and Pyre Mastery are very slanted to damage. What about a WP and Stone Mastery or Invul and Energy Mastery.



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  15. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You do it then. Put your money where your complaints come from and go make a video showcasing you doing the exact thing Sylph did but better. I eagerly await that video. I really do.
    So I should make a video of a Tanker defeating a GM without pets to prove my stance that Tankers can't defeat GMs without pets?

    You fail logic.



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  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'm genuinely curious; did you do this to show that you can do it, or did you do it so you could cram it up Johnny's nose? :P
    Yeah, he sure showed me that he didn't need pets to defeat a GM on a Tanker by making another video of himself using pets to defeat a GM on a Tanker.
    /sarcasm


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  17. Quote:
    Originally Posted by Hyperstrike View Post
    Do you fault a mastermind for "not running solo"? Bogus argument is bogus
    No, I fault Masterminds for being far more flexible and self reliant out of the box than any one AT should be, able to damage, debuff, buff and tank.

    Quote:
    So you gripe and gripe and gripe about how bad tanks have it, but the second any powers become available to let them do what you want you start screaming "broken".
    Yes, I gripe when one pool out of eight has two insanely powerful abilities that utterly blow the seven other pools out of water.

    Cause Lol Eye Beams, Salt Crystals and Physical Perfection are so epic and awesome and are totally just as good. /sarcasm



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  18. Quote:
    Originally Posted by Alien51 View Post
    Can you also look into the lag on the Hamidon raids? The lag has killed Hamidon raids on Virtue.
    Are they using the League system? If so, try it without and see if it makes a difference.

    "Leagues" are currently an anagram of "u see lag"



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  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You're just grumpy Tankers aren't as gimped as you believe them to be, giving you very little to actually complain about.
    It wasn't a Tanker in that video that defeated Paladin. It was Warworks pets and Soul Mastery.

    Quote:
    And you're probably grumpy it wasn't you who downed an AV.
    I've dropped a few AVs with a Tanker since Bruising and before the Incarnate system. Requiem, Black Scorpion, Scirocco.

    I've yet to see a solo Tanker take down a GM except for Sally. Period.



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  20. Quote:
    Originally Posted by ClawsandEffect View Post
    I'd still call it solo.

    The powers used were HIS powers, not temp powers picked up from a PvP zone.

    I'd say anything that stays active when you disable temp powers counts as solo.

    After all, Ill/Rads are considered to have soloed it, even though the bulk of the damage is coming from Phantom Army and Phantasm.
    Spending time BAFing to get Lore. How is that different than spending time to get Shivians? It's not. They're both external sources of damage and for most people, Shivians, like Lore pets, are what makes the difference. If I can "solo" GMs with Warworks and pets, anyone can. It's not my feat, my build, or skill, it's the pets.

    Under that criteria, dual-boxing could be considered "solo" too becuase it's "just you", right?



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  21. Quote:
    Originally Posted by Sylph_Knight View Post
    Yes naysayers, without Shivans.
    Yeah, but with ghost robots and a Widow. Hardly solo.
    It wasn't so much you as it was them doing the work and you being a distraction.

    Heck, Warworks alone can drop a Pylon themselves twice as fast as any Tanker with no player contribution other than some healing or taunting. They're that broken good.

    Don't get me wrong, I've taken down Kraken, Eochai and a Monster Island Lattice with them myself, but I would never call it "solo".

    But hey, Sally is a GM too, right? So there's always that.

    Nay.



    [Edit] Gloom and the Soul Mastery pool is pretty broken too, for that matter.

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  22. It may be related to the League system and have nothing to do with the trials themselves. In fact I'm sure of it.

    Tonight there was a regular mothership raid on Virtue. The first run everyone was in a League for the raid and the there was massive lag for everyone in the League as soon as people moved on the Pylons. Power delays, movement, it was nigh unplayable just like the worst people are seeing in BAF. The second you quit the League, the lag went away.

    The second run, people formed non-league teams and there was no extra lag, beyond typical mothership mojo.

    It's something about the League system.



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  23. Quote:
    Originally Posted by Samuel_Tow View Post
    The one thing that sinks City of Heroes more than any other game is the graphics infrastructure and engine. This game looks worse and runs worse than almost any contemporary game that I can think of, and not just Unreal engine and Source engine games. The in-house Crytpic engine was old even back in 2004 when the game launched, some two years after it was originally intended, and it has fallen progressively behind despite all the graphics tweaks.

    If we're looking at a City of Heroes 2, this would need to be remade from scratch in something far more solid, possibly the amazingly stable and smooth Unreal 3 engine, while simultaneously carrying over all costume items and at least the majority of locations, if not at Launch, then soon thereafter.

    I have a headache, so I'll cut my post short and avoid stepping into controversial territory.
    Yes, that other super hero MMO that inherited an "updated" version of CoH's engine also inherited all the performance problems.

    It's time to look elsewhere.



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  24. Quote:
    Originally Posted by Obitus View Post
    Yes, Ageless and Reactive make double-Rage more attractive. I hadn't quite thought of it that way. Still, that'd be a very offensive-slanted build, which isn't necessarily a bad thing; it's just not a step I'm prepared to take on a Tanker. Not when Rebirth adds so much extra survivability.
    Ah, but the beauty of the Incarnate system: it's not a step you have to commit to. Rebirth and Ageless are not mutually exclusive for a character. You can have access to either at any time. Outside of trials, I rarely even use Dull Pain, let alone need Rebirth. I don't currently have Ageless, but I'll be working towards it for solo play.

    Quote:
    FWIW, my INV/SS Tanker used to roll with very nearly perma-double Rage, and I couldn't stand it. It seemed like every time I blinked my damage was -9999%. I found after a time that I was purposely waiting til the last possible second to refresh one copy of the buff (and avoid the DEF debuff from the crash), and so eventually I respecced into a more survivability-focused build.

    Like so many build considerations, this question is subjective. Hell, there are a handful of people over on the Brute forum who insist that they can't stand one Rage crash. But then, as so aptly noted in this thread, Brutes have more damage bonuses and so Rage doesn't provide as much proportional benefit as it does for Tankers. That goes double for double-stacked Rage, because the extra crash frequency offsets the over-time benefit of the extra damage buff. Anyway, for me, one crash every two minutes is just about right from a purely subjective point of view.
    I've got a love-hate relationship with Rage. If you look at the power as it's supposed to be used without stacking, the crash is kind of ridiculous. Other sets out-perform SS for damage, yet they don't have to suffer crashes. On a team, a few Kins negate Rage totally.

    But, with +recharge you get into stacking, and between crashes the damage is pretty good. At the same time, Rage is likely helping to keep SS from being proliferated to Scrappers for the time being, so it's not all bad.

    Ultimately, for me, Rage is a broken(in a bad way bad) mechanic with an equally broken(in a good way) exploit that partially redeems it, but probably shouldn't.


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  25. Quote:
    Originally Posted by Obitus View Post
    Sure. You don't even need Spiritual or Destiny. You just need to get Rage's cycle time (that's recharge + activation) down to 65 seconds.

    Personally I don't think it's worth the penalty -- double the crash frequency -- but different strokes for different folks. For 55 out of every 65 seconds, you sure do nice damage.
    True, but Ageless would take care of the endurance needs, and a Reactive DoT would mean you were still dealing damage over the crashes, if not using Judgement or vet powers. Seems like it could be a hassle clicking all the time, but insane results none the less.


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