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Quote:Hi, I'm Craig and I'll be your tentacle this evening. Would you like to see the wine list?Who says they'd have to get rid of its functionality? Talk to the small tentacles to select your arc, click on the large tentacle to be transported to your contact. Voila.
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Quote:They've definitely set up Dream Doctor to oppose Ouroboros. Both are working to avert the Coming Storm, but they're working against each other.So, I get my first scrapper to level 50 and I start the incarnate arc. I decide she's the type of character that would fight all the Arch-villains, and I'm going about this, and right at Ruladak the Strong, I suddenly realize: "Wait a moment; the Oroboros Platform has been crashed into the sea. That sounds familiar."
Of course, at this point since Ouroboros and Flashback are integrated so deeply into the game, it's an easy guess who we'll ultimately have to side with...unless Dream Doc changes his mind about trashing the place and takes over Ourboros with some help by phasing tech and the player.
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Quote:Then you'd likely would never finish Max's mission with Black Scorpion, because on the STF he's a level 54 AV. That is what he is when he's not "underpowered". Or the mission with Reichsman and Requiem, the former would be like Statesman from the LRSF.Now, me? I'd like to actually get more powerful than get a handicap like having my enemies be underpowered.
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Quote:Sure thing. Just wait five years like and endure a cavalcade of trolling and insults like I have.Perhaps. But you said:
So yes, just as you're having that at least looked into, so should this be.
Quote:Also, if Tankers in fact do get damage buffs, can I demand you apologize in every thread you've ever pulled the "this is vaguely analogous to my tanker buff argument, so you must concede that point if you support this one" card? ;P
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Quote:I won? Hardly. I never win....so, like the 13-page sticky in the tanker forums and the AT review that's happening right now? Seems you've already won that argument.
I'm willing to bet if anything happens at all, the devs blow off the thread except for the people asking for the aggro cap increased and then up the HP modifier or double Gauntlet's taunt radius or something.
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Quote:That is the case for the rest of the game as well. The Notoriety Contacts say it specifically:When you put in AVs, then suddenly the tougher enemy is the "real" one - the EBs are just watered down versions for those who aren't up to snuff.
"I want to fight enemies at their full power, not as Elite Bosses".
In the cases of EB to AV scaling, AV is the 'real' one.
Except in DA where there are no AVs because we're supposed to be that powerful, even if you happen to be on a Defender who can't stand up to an AV.
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Quote:Yes. You are an outlier that doesn't reflect the majority of players who probably still can't solo AVs.Do you have a response to people (such as myself) who want AVs as an option in Dark Astoria as a solo feature?
But hey, as long you want the devs to cater to extreme minorities, I know a Tanker player who thinks they have damage issues. He'd like that looked into so they could do things like solo AVs as well as some melee ATs can.
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More than likely.
Some of the mission design decisions seem to be made with the purpose of padding out the arcs past a minimum amount of time they must take to throttling reward rates. Notice how the fist arc, usually regarded as the fastest one, has a lengthy conversation in the middle that really didn't need to go on as long as it did. And the following attack waves are spaced out quite a bit as well. And in the second arc, again a long cinematic with Scirocco on what would otherwise be a mission you could run to the end of and kill the boss. And the missions without these kinds of cinematics/conversations are the ones that have you hunting glowies or killing X number of named bosses. Pretty much all or most of the missions you can speed to the end of have conversations and cutscenes to lengthen them.
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Quote:Until the option exists to run the trial Incarnate path solo, there's no need to give teams more options for the DA path. They already get a whole path to themselves that is faster than the only option open to solo players.I enjoy that he ignores the fact that everyone in this thread has said it should be optional, yet he insists that it will impact his own personal enjoyment of the encounters.
And this isn't even about that DA doesn't allow teaming and locks them out like trials lock out soloists or that DA discourages teaming in some way. It's about complaining DA's content is not satisfying to powerful teams and doesn't cater to them.
Newsflash: DA is too easy for teams because it's not designed for teams. It's not designed for teams because it is intended to be the solo Incarnate tract.
Take the hint.
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Quote:So, having him scale up and be in an AV in DA sometimes would fix that? Introducing more inconsistency will fix the consistency problems?Then, how come, when I leave DA and do the STF, Black Scorpion can one shot me if I'm not careful? While, if I fight him from a DA mission, I can solo him in seconds?
Have I suddenly stopped being an incarnate when I leave DA? If so, what are all these Lore pets and Judgement powers doing in my tray?
No, it doesn't.
As I said in my previous post, enemies shouldn't be used in that way.
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Quote:At least someone gets it.Two, we're told over and over throughout the arc that while there are powerful beings out there, nothing can truly match the power of an incarnate. This mechanic 'forces' us to understand that, and underscores just how powerful we really are at this point. There's an AV of Requiem, Romulus, Reichsman, etc. in game, which proves to me that this is not an oversight on the dev's part. The fact these once fearsome opponents have been diminished is part of the 'working as intended' in our ascension as incarnates.
Basically, they're not less powerful, you're just that much more powerful, and the EB thing is just a game mechanic to demonstrate that.
Additionally I hate the EB to AV mechanic. Some characters have no ****ing business ever being AVs. Arbiter Sands on the STF; he's a nobody in the grand scheme. I beat his head in solo back in Faultline. He's got no story or lore rationalization for suddenly popping up 8 times stronger than me.
A character who's roughly on peer with the player character shouldn't suddenly be able to take on 7 others. Instead of bloating them up to an AV, they should not have been used for a challenge in team content to begin with. Either give said character backup in the form of additional EBs, or have them subbed out by someone worthy of challenging eight heroes of any given level. In the case of Incarnate content, there should be very few individuals that fit the bill considering the smack down we lay on Reichsman, who as the dialogue states, is roughly on par with what Statesman used to be, meaning we're now AT that level or above.
So, as an example, if they had Tub Ci spawn EB class "Honored Ancient Spirits" to back him up in his mission when teams run it, or have additional Ravagers spawn for teams in the encounter with Mot's Avatar in Dream Doctor's arc, that'd be a-ok with me...
But, specifically for DA, I object to catering to teams on principle. Teams have a ton of trials and content to run, AND they're vastly more rewarding for the purpose of powering up Incarnates. Leave DA to the soloists and small teams and go back to running trials if DA fails to please on a large team, because trials are for that.
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Wikipedia gives the writing credits for the episode:
Story: Chuck Lorre, Bill Prady and Tara Hernandez
Teleplay: Steven Molaro, Eric Kaplan and Steve Holland
From its presence on the show, one of these people must play CoH. They may also read the forums.
Step forward to accept kudos and you will not be harmed.
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It's wrapped up as well as it can be.
Mot can't be destroyed, only contained, and that's what we do at the end.
And DA will never *not* be a nightmarish warzone. With or without Mot, the BP will still have dominion there and there's plenty of other gods they can work on freeing.
At best, after the finale they could phase out the trapped civilians, fires and such. But DA will pretty much be a city of the dead until the end of time.
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It's causing a ruckus because if the situation was reversed and someone posted asking that that Diabolique trial be soloable, they'd get run out of their own thread on a rail and the devs definitely wouldn't do it.
That goes for any other trial, all the TFs and what have you. I remember during the beta for the Sutter TF, for a long time it didn't require a team to start as a bug. I found it quite soloable. A little tough, but surely doable for more people than the ITF or others that only require 4. When it was fixed, the flack I got for asking that that requirement be dropped makes anything I said in this thread sound like little Mary Sunshine.
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Quote:The burden of proof isn't mine. I'm not the one trying to have something changed in this case.Did you read my post at all?
Yes, I know it doesn't need to support teaming, but that's beside the point. Why shouldn't it support teaming?
A lack of need is not a reason against.
Since the Incarnate system was rolled out, people asked for a solo path, myself included. I didn't make demands to be able to solo trials, and I don't think anyone else did.
Now we have two different paths to serve solo players and teams, so why should one path completely cater to both while the other path completely shuts soloists out?
Being allowed to team in these arcs period is more than trials do for solo players. And on top of that, the solo path is way slower. So, as fair as I'm concerned, anyone complaining the DA arcs don't serve teams well enough can get bent. They have a superior path available to them already and should stop being so damn greedy and demanding.
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Because not all the content in the game needs to accommodate teams. Just like not all the content in the game accommodates soloing. People insist there be special content that is team only, so, again, I see no reason this solo oriented zone should do more to accommodate teaming than it does. It certainly supports teaming better than iTrials support soloing.
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Quote:Because people who run Incarnate content to become more powerful and then complain when they get more powerful that things are too easy are hypocrites.There is no sensible justification for this position. Why do you care if it can be made harder so long as you get access to the same non-difficulty you have now?
You want challenge? Run trials without your level shifts. Not challenging enough? Take out those expensive IOs. Still craving challenge? Do the above on a Blaster.
The DA content is fine. Solo oriented content does not need to fully support large teams anymore than TFs and and Incarnate Trials need to support soloists.
If someone complained that the STF wasn't good for soloing, and expected the devs to change it, people would laugh at them. Because the STF is for teams.
DA isn't for teams. DA is the solo Incarnate path.
It's perfectly fine to have content that isn't really team friendly, especially since we have a glut of content in the form of TFs and trials that certainly isn't solo friendly.
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Quote:Then go run a trial and be satisfied with the other 98% of the game's content, which is strongly team oriented. This content is clearly not intended for you.It's still deeply unsatisfying to have the final confrontation with the forty foot monster being over in less than 5 seconds. That's a definite AV spawn there.
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We don't even fight him directly.
You refer to the last EB? Yeah, that's not him, just a small aspect of him. One of his Lore pets, as it were.
Essentially, you kicked his dog.
The entire last mission is us battling Mot. That includes clearing the 200 BP and everything outside, so I'd hardly call it a 30 second curbstomp.
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Quote:But then it feels "Why are half of us here? We just curbstomped MAJOR VILLAIN in 3 seconds."
Which major villain?
Tub Ci? You're an Incarnate, he's not. Last time I fought (Praetorian) Tub Ci in the teen levels, I stomped his head in. Why should he be a challenge to me and 7 other 'demigods'?
Quote:That's not powerful.
Nor is 'demigods' getting wrecked by citizens tossing stones.
Quote:These are things that should be, for teams, spawning as AVs. Like the Sentinel. It feels underwhelming.
DA is written and designed with soloing/small teaming in mind. Hence, things like the Lone Wolf badge. You're not LONE if you came with seven others. In eight years years ONE zone comes out that is explicitly oriented towards soloing. DA is it. Sure, it allows for teaming, but it's clearly intended to favor soloing. Which is why you're rolling it so badly on a team.
The REST of the game is the opposite. There, soloing is the afterthought. It's supported, but the enemies are scaled down to be EBs. Even the Notoriety contacts say that the enemies are natively AVs and EB is a watered down concession.
So again, you're better off playing a trial or TF if you want to be a faceless cog among many, battering a big bag of HP and regen.
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CoH had a card game, Heroclix, a monthly comic book published by Dark Horse, two full length novels (with a third that never happened) as well as misc busts, t-shirts and even had the movie rights optioned.
Honestly, I miss those days. It made the game feel like it was part of something bigger that was City of Heroes. Now, it's only a game. A decent game, but just a game.
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Quote:If you don't want to fight EBs on a team, don't; stay out of DA. That's what the zone is for.But we CAN'T do that. That was the point of the post, after all: they spawn as EBs, even if we have AVs enabled. If you don't want to fight AVs, great, don't, that's what the setting is for.
Go run a trial. Then you can be one of 24 faces in a crowd who has to struggle against Nightstar who's 20x stronger than any player there.
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Quote:Heh. It's actually only 1 thread. If you DARE to repeat the repeatable missions, there's a 20 hour cool down that takes the 2 threads option off the table and makes it 1 thread or reward merits.And the repeatable mission reward needs to be tweaked up. 2 threads is a joke and can even be earned over the course of doing the mission.
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