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Posts
1048 -
Joined
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Let's see if I can make it both times this time
Indigo Implosion En/En Blaster, Quantum Leaper Grav/Kin Controller in that order -
All true - Safe mode has got to be a Bots/FF MM - a pseudo-God Mode in PFF, mez protection, lots of Defense for your pets from your bubbles and you Prot Bots, and a good deal for you with Dispersion Bubble and Prot Bot shields. Top it off with a nice selection of enemy positioning tools in your secondary, a full pet heal in your primary and a nice low-end usage that easily allows you to replace Stamina with the Leadership toggles for even more carnage.
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[ QUOTE ]
Superior because of its stealth radius.
[/ QUOTE ]
Agreed. It's just a better version of Invis - not sure how it compares to Hide with radius. -
No, it doesn't say that so it doesn't do that. Effectively, the don't take part in the fight for however long it lasts.
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The phrasing is "cannot be affected, but can affect themselves" meaning they can self-heal and buff etc, but they can't be externally healed or harmed, or harm and help others
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Background story eh... I haven't written one of those for a while, I got sick of re-writing them after re-rolling most of my characters 5 or 6 times
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Sort of but it's a little incomplete. You should try YouTube for various videos too
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Necro/Poison for the Zombie Shuffle, coen and AoE vomit attacks, an extra (controllable) pet, lots of DeBuffs, a single target ally heal and a self heal, lots of holds and other tasty mezzes and the Fork of Doom.
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Of course, the two best pets in Necro are ranged and your Zombies' (Tier 1 pets) best attacks are the cone and AoE vomits.
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Necro/Poison - it'll DeBuff everything heck and back and throw out so many mezzes you'll wish you could use bodyguard for something! OK, so that last bit is purely post-32 speculation but the theory is sound - with the right slotting and the right enhancements (HOs and IOs really) you can floor your targets tohit, defense, recharge and speed while severly crimping their damage, resistance and regen, all the while throwing around mezzes like they're going out of fashion.
[WARNING! The above post contains severe Necro/Poison bias] -
Every time someone says I should get Aid Self, be it on my Blaster, Brute, Stalker, Defender or Mastermind, I always say the same thing - I don't like it and I have no use for it.
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I might be a little crazy planning this far ahead, but how does this strike you as a PvE Elec/Elec build?
The first is my pre-SO build.
Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
A. Sunder: Level 21 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Teleportation
Villain Profile:
Level 1: Charged Brawl -- Empty(A), Empty(3), Empty(3), Empty(15), Empty(17)
Level 1: Charged Armor -- Empty(A), Empty(11), Empty(21)
Level 2: Lightning Field -- Empty(A), Empty(11), Empty(13), Empty(21)
Level 4: Havoc Punch -- Empty(A), Empty(5), Empty(5), Empty(15), Empty(17)
Level 6: Jacobs Ladder -- Empty(A), Empty(7), Empty(7)
Level 8: Thunder Strike -- Empty(A), Empty(9), Empty(9)
Level 10: Static Shield -- Empty(A), Empty(13)
Level 12: Teleport Foe -- Empty(A)
Level 14: Teleport -- Empty(A)
Level 16: Grounded -- Empty(A)
Level 18: Build Up -- Empty(A), Empty(19), Empty(19)
Level 20: Lightning Reflexes -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Fury
Level 2: Rest -- Empty(A)
The build post-SO with a nice little respec to fit in Stamina.
Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
A. Sunder: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- HO:Ribo(A), HO:Ribo(5), HO:Ribo(7)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 4: Lightning Field -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(13)
Level 6: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dam%(19)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
Level 10: Static Shield -- HO:Ribo(A), HO:Ribo(25), HO:Ribo(27)
Level 12: Teleport Foe -- Acc-I(A)
Level 14: Teleport -- Jnt-Rng(A), Jnt-EndRdx/Rng(15), Jnt-EndRdx(27)
Level 16: Grounded -- ResDam-I(A), S'fstPrt-ResDam/Def+(29)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33), RgnTis-Regen+(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(34)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Build Up -- HO:Membr(A), HO:Membr(33), HO:Membr(34)
Level 28: Conductive Shield -- HO:Ribo(A), HO:Ribo(34), HO:Ribo(36)
Level 30: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39)
Level 35: Power Sink -- EndMod-I(A), EndMod-I(39), RechRdx-I(40), RechRdx-I(40)
Level 38: Power Surge -- ResDam-I(A), ResDam-I(40), RechRdx-I(42), RechRdx-I(42), RechRdx-I(50)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Lightning Clap -- Sciroc-Acc/Rchg(A), Sciroc-Dam%(50), Sciroc-Dmg/Rchg(50)
------------
Level 1: Brawl -- T'Death-Dam%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Fury
Level 2: Rest -- RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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It looks tasty to me, with added Toxic and Neg Energy resistance, a nice damage buff, hefty accuracy buff and small recharge buff, with some regen thrown in for good measure. -
I should be able to make it tomorrow without any trouble.
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Sounds like a plan to me - I'll let you know if I can make it or not each week I guess.
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I might be missing something here, but... surely a */Elec or */Dark Brute could contend them somewhat, with the Psi Res.
Anything with a Hold/Disorient/Sleep could potentially keep the Rad DeBuffs off of themselves for a period.
I'd like to see a Necro/Poison MM try - with superior DeBuffs in Poison and masses of ToHit and Defense DeBuffs from the pets the Rad/Psi would have trouble hitting anything itself while being easy to hit even with the toggle DeBuffs active. Throw in all the tasty Holds and I'd say we have a winner. -
It (and "it" is the right word
) is only lvl 6 atm and yes, I would very much like to get them to at least 38 so I can finally use Power Surge
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Well, I have the latest incarnation of my Elec/Elec Brute if you want to duo some time.
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Pity I missed the 1st run, but I got a Miracle - Recovery for my troubles the 2nd time
Good going folks
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On a lvl 2 toon with nothing slotted - the only thing remotely similar is the Sands of Mu vet reward he has, which is a longshot as a cause.
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I'll switch over my characters in that case then - I'd rather have the chance to get 10 times the victor on Indi than Quant.
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I just noticed this on my latest attempt at an Elec/Elec Brute
Wer-Der-Fer?
Is it supposed to do that? -
I think we have a cynic
I'll admit though, me Energy/Energy Brute feels a lot squishier than my Energy/Invul brute, most likely due to the lack of a self heal (I refuse to take the Medicine Pool) but also because Defense at lower lvls isn't as good as resistance. With resistance, you're guarantee to take less damage, with every hit. With Defense, you might get hit for full damage each and every time. Still, he's by no means weak an I enjoy smashing my way through large spawns of Mu. -
[ QUOTE ]
I'm pretty certain that I have the contact unlocked on both my alts, but can't check as at work at present, but just in case...has anyone else completed the Croatoa Story Arcs too?
[/ QUOTE ]
Yep, I have on Indi. I'd be interested in getting 10 times the victor on him too so may switch Indi and Quant around or simply start a 3rd run through. -
My planned Kat/Inv Scrapper (which I'll never get to 50, never mind be able to afford):
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Cobalt Cobra: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(7), ImpArm-ResPsi(9)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(9), M'Strk-Dmg/EndRdx/Rchg(11), Sciroc-Acc/Dmg(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13)
Level 4: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(15), ImpArm-ResPsi(15), S'fstPrt-ResDam/Def+(17)
Level 6: Dull Pain -- Heal-I(A), Heal-I(17), Heal-I(19), RechRdx-I(19), RechRdx-I(21), RechRdx-I(21)
Level 8: Divine Avalanche -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/Rchg(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(27)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), RgnTis-Regen+(29)
Level 16: Unyielding -- HO:Ribo(A), HO:Ribo(31), ImpArm-ResPsi(31)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(36)
Level 22: Build Up -- HO:Membr(A), HO:Membr(36), HO:Membr(36)
Level 24: Resist Elements -- ResDam-I(A), ResDam-I(37), ImpArm-ResPsi(37)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(31), ImpArm-ResPsi(45)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(45), Sciroc-Acc/Dmg(46), Sciroc-Dmg/Rchg(50), Sciroc-Acc/Rchg(50)
Level 35: Tough Hide -- DefBuff-I(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 38: Unstoppable -- ResDam-I(A), RechRdx-I(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Caltrops -- Posi-Dam%(A)
Level 44: Shuriken -- Decim-Build%(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(48)
Level 49: Calling the Wolf -- Taunt-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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(X$GQ-G]$@]`QIX*WDHFSID-E;"?T3AED?-QJZ='5NAT1BAG-QHL;G93.]S$,=E<]/NWTW]+LM5K<U
/(]+<-Q/N%=5TH8&/)PV3RC3/.3J><4KLYNYU9'&1UV?UC_ZU<02PUEJWC99`' ^OF5-)>'JE">FJ776;
AMJ)-X=N?4O.\R'',4VQ^-/>&36'9=3,3&%NK`17[2/<()_EJ#2%\O32Q(R_,#YA/38Q^.>\=DKMR!^>
\NLS"B6/ZO1:OHC"(X$XCB:1QWT]$;5'9ZKT<P%S0F#+_.8YOYV5%I7\$@<%YVMSV`Z8%74) ISI/S=-)
4[.WSG@DLLC\1^+RXG]`TNS+
With the passives, Temp Inv and Unyielding it gives:
7.08% Def to all except Psi
49.2% Res S/L
19.3% E/T
28.7% NE
23.7% F/C
20% P
With just Unstoppable running it's at the resistance cap to F/C/NE and 0.7% from the cap for S/L/E/T. Running Unyielding too puts you at the cap for all but Psi.
You should check out the bonuses
[Edit] Oh, and there's only 30 seconds of downtime for DP [/Edit]