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Posts
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Joined
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Basically gimp your stalker build so that everyone loves you!
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The Psionic resistance is pretty worthless
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Hardily considering its in the top two types of damage thats hardest to get res for. Alot of psi mobs in the late game, plus great against those psi fenders in pvp -
For spike damage its ice or fire, sonic a close 3rd.
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You can never have enough acc!! 2 slotted FS is a gimp build imo
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I would keep Stamina: AM gives you a nice +30% recov unslotted (better than Stamina), but won't be anywhere near perma until you have lots of +rechg bonuses (get Hasten soon anyway). I don't think that the synergy between the 2 sets is bad though, although there is admittedly a bit of overlap: for example QS and LR both have -mvt but the first also has -jmp/fly and -def while LR has -regen and -rechg. CC I would skip with all the control you have (and skip Crystals too). With Stalagmites + Stone Cages at low levels along with your hold and QS, then EQ and your rad debuffs, and finally VG, Stoney and EMP: overall Earth/Rad is a very nice combo.
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Was going to say what Okton said on the stamina issue. Another great thing is that with hasten and AM, there is very little AM downtime if you activate them one after the other and with a few +recharge bonuses perma AM is easily achievable -
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blasters and regens: Overpowered !!!!
I don't like whining but I just got to say this because its bothering me to much. In pvp I find that regens are getting to overpowered and with this whole defiance change its happening to them aswell...
Now since the IO's came out regens got the chance( and they all do it) to make their regen rate so high its not normal anymore combined with dullpain and fast healing they are in my eyes the most overpowered set in all CoH and CoV.
Why ? Well first of all lets take the controller, they rely on the power of containment but since everyone can have a hold resistent to the roof combined with bf's they can't be held anymore or not long enough so controllers are still powerfull but they are the underdoggs since everyone is getting resistence against there greatest power... Scrappers got critical strikes so they got in one hit more damage but I don't see no crits resistence or any of that kind so now I wonder, is it still all that fair. I know holding someone is something powerfull but how can someone get enough damage done unless you are a rad or kin with -regens.... also kins power doesnt even fase regens these days, because of the regen and rec rate....
Same with blasters they shoot out that much damage and now they get a boost ? What the hell is wrong with this game, are we really turning into WoW ?
Most blasters can 2 shot trollers so why the extra boost, in my opinion they got enough damage anyway. Also while i'm at it lets talk about /fire brutes and fire/ tanks double build up O.o ? That must be the reason why everyone is making one these days because it can spam so much damage that its not normal but still the controller gets no boost. But we troller players still got to cope with end problems, stun problems and all that stuff. YES, we can fix most of it with IO's but don't forget other Archtypes can do it aswell so i'm really hate fighting blasters and scrappers these days everyone is getting a boost, but controllers ? No they are to strong well lets see that if you are that squishie with low damage before contaiment kicks in but that power isnt even getting used these days only in PvE, I like to hear other trollers players opinion about this.
I'm not a whiner but I just had to say this !!!!!
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Tbh, consume is a waste of time and a power. 360s rechar
ge versus 30seconds on transference its a no brainer
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is this going be like brute fury but only builds when the number of attacks increases?
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Also, do you want to farm magic salvage or just plain family?
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Hmmm... Keep talking....
[/ QUOTE ]Psi is best for farming carnies, which drop magic salvage, which can be an insane inf yield. Anything is good against family (except primal), and they are the easiest things to kill, so good for xp *Cough* and prestige and the inf isn't too bad.
There is actually a mish where you can only fight behmoths (Infernal's mish I think) and that is great, because they don't mez. Fire would be OK for that: Great fire res but they resist the fire damage you deal. Stone would be fun I think.
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I can tell you from experience that behomths resist to fire is 'slightly' nonexistant when you have +240% damage behind youAlthough its better to farm them at lvl 50 rather than 52 as invicability can be a [censored] even with tactics
Plus if you want to farm them for a solo on a 6man spawns the fire shield is kinda needed as 90% of their attacks are pure fire damage. -
tough and fire shield fully slotted gives 67.5% res S/L
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you cant transfer inf from coh to cov and visa versa
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Need testing! Or more images like your avatar, you choose
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Regen aura especially with power boosted is very nice for a troller meaning you can concentrate more on controllingJACKALLIKESTONYPL than healing, but thats probably more relevent for an empath troller with a more active primary.
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Except of course PB doesn't affect +regen powers...
And happy b-day Philn00b!
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PB does affect +regen powers, andJACKALLIKESTONYPL who you calling a noob?
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It affects straight-up Heals (Aid Other) and Endurance Boosts (Transference).
It doesn't affectJACKALLIKESTONYPL +Regen (Regen Aura) or +Recovery (Speed Boost).
See here.
How about "n00bster"? Maybe "n00blet"?
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Just because I give long time loving -
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Regen aura especially with power boosted is very nice for a troller meaning you can concentrate more on controlling than healing, but thats probably more relevent for an empath troller with a more active primary.
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Except of course PB doesn't affect +regen powers...
And happy b-day Philn00b!
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PB does affect +regen powers, and who you calling a noob?
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It affects straight-up Heals (Aid Other) and Endurance Boosts (Transference).
It doesn't affect +Regen (Regen Aura) or +Recovery (Speed Boost).
See here.
How about "n00bster"? Maybe "n00blet"?
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who's tony o_O
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LMAO
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Tony can love you long time -
Its a passive in a toggle from i11 if that makes sense. Spend the 0.26/s end wisely ;P
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woo 0.something more end to spend! Now to more important matters, raise stalker HP cap!!!!
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More like raise stalker damage modifier outside of AS and EM :P -
i11 "All versions of Hide no longer cost endurance to use."
Buff bat to my old main, not a massive change but unexpected and a nice one at that