Jackal_Ripper

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  1. Looking good although imo this slotting of blaze is superior in recharge and potential spike damage

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Acc/Sleep/Rchg:50(3), FtnHyp-Plct%:50(5), FtnHyp-Acc/Rchg:50(9), FtnHyp-Sleep/EndRdx:50(23), Acc-I:50(33)
    Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(43)
    Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(3), UbrkCons-Acc/Hold/Rchg:50(5), UbrkCons-Acc/Rchg:50(9), UbrkCons-EndRdx/Hold:50(19), Acc-I:50(31)
    Level 4: Levitate -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(33)
    Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(37)
    Level 8: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(17), CoPers-Conf/EndRdx:50(31)
    Level 10: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(19), HO:Nucle(33)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(31), Jump-I:50(46)
    Level 14: Super Jump -- HO:Micro(A), HO:Micro(43)
    Level 16: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(36), Mrcl-Heal:40(37), Mrcl-Heal/EndRdx:40(37), Mrcl-Rcvry+:40(40)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(21), EndMod-I:50(50)
    Level 22: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(25)
    Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
    Level 28: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34), Rec'dRet-Pcptn:20(46)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Super Speed -- HO:Micro(A), HO:Micro(43)
    Level 35: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def:50(36)
    Level 38: Blaze -- Apoc-Dam%:50(A), Apoc-Dmg/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(40), Dev'n-Acc/Dmg/Rchg:50(40)
    Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx:50(42)
    Level 44: Power Sink -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(45), P'Shift-Acc/Rchg:50(45), Efficacy-EndMod/Rchg:50(46)
    Level 47: Summon Mu Guardian -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Acc/Rchg:50(48), Heal-I:50(48), Heal-I:50(50), Heal-I:50(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination



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    </pre><hr />
  2. You might want to go psi mastery to fill that gaping res hole, and to slot tasty bonuses in the hold and or sleep
  3. Jackal_Ripper

    Spines/Dark?

    To answer your question, yes it is

    You might want to wait for i12 to discover other AOE style options
  4. Jackal_Ripper

    so psi blasters

    [ QUOTE ]
    you wear glasses

    [/ QUOTE ]
    with the specsavers IO
  5. according to us forums seems fire melee is a hybrid between brute and tank version

    and one another note spines/fire/dark demon farming will be too easy ^_^
  6. Jackal_Ripper

    Epic Pool

    weapons mastery ^^
  7. KO has 13 feet range according to mids, that 8 feet extra helps alot
  8. [ QUOTE ]
    Is he being ironic, or does he actually think Electric Armour will be any good?

    [/ QUOTE ]
    Your first observation is true
  9. woo elec armour thanks guys!!111
  10. There are no sets for it
  11. Jackal_Ripper

    Acrobatics

    1. mag 3 hold wont hold you (I get mag 5 hold protection with PB activated )
    2. Hold Resistance
    3. 100mag KB prot

    So yeah its needed still :P
  12. Tbh it looks like anyones guess, will just have to wait and see
  13. looks like stalkers are getting war axe/mace
  14. i would do brawl/boxing--&gt;EP and repeat
  15. Aye, TF commander was a nice reward at the end
  16. [ QUOTE ]
    I need Numina, but I've signed up for a Katie Hannon at 7pm, unsure if we will be finished by 8.30pm. If you are short you could try sending me a tell: @Bot-Eireann

    [/ QUOTE ]
    Katie takes like 30min on a good team
  17. Actually the LOST statement aint true
  18. [ QUOTE ]
    Looks awesome bud, but take a slot out of hasten and put it in Stamina, then stick a Perfomance Shifter: Chance for +End in there.

    [/ QUOTE ]
    Aye, works out at an extra 15% recovery on average
  19. kin/sonic with ID
    fire/em no fly
  20. Sign me up!

    Fiery Jackal fire/em blaster
  21. Jackal_Ripper

    Bash my build

    yeah because 3 of the biggest attacks are 90% acc instead of 75% :P, but I know what you mean
  22. Jackal_Ripper

    Hunting Stalkers

    And theres always the old chestnut that is stalker bait. Stand around phased and let them try and AS whilst you aim/bu and unleash
  23. Jackal_Ripper

    Hunting Stalkers

    [ QUOTE ]
    This is as I feared which means there are only a few tactics to killing a stalker and hunting them down is near impossable. Still I like a challenge and have no care about how offten I die while finding a build that can in some way hunt stalker

    [/ QUOTE ]
    After all the devs designed stalkers not to be seen until the last second, so stealth cap &gt; perc cap is fair enough IMO.
  24. I have a 35 version of this and the power choices here are spot on. You want to focus on +HP and +recharge the most in my opinion. Above 1400HP would be ideal.

    I would say that EF only needs 2 slotting. The extra slot only cuts down 0.05 end/s which could be put to better use