Mind/fire pvp build...


Gamete_EU

 

Posted

Hey, i currently have a domi (mind/fire) at lvl 30 i plan to get it to 50 and use it for pvp. Came up with this build and just looking for some feedback..

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Evil Loar: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Plct%:50(3), FtnHyp-Acc/Sleep/Rchg:50(5), FtnHyp-Acc/Rchg:50(15), FtnHyp-Sleep/EndRdx:50(19), Acc-I:50(31)
Level 1: Flares -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(34), Decim-Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(43)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(3), G'Wdw-Acc/Rchg:50(5), G'Wdw-EndRdx/Hold:50(15), G'Wdw-Acc/Hold/Rchg:50(19), G'Wdw-Acc/EndRdx:50(29)
Level 4: Levitate -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(27)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(31)
Level 8: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(17), CoPers-Conf/EndRdx:50(27), Acc-I:50(31)
Level 10: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(13), HO:Nucle(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(33), Jump-I:50(33)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(46)
Level 16: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(33), Numna-Heal/EndRdx:50(36), Mrcl-Rcvry+:40(37), Mrcl-Heal:40(37), Mrcl-Heal/EndRdx:40(43)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21)
Level 22: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 28: Super Speed -- QckFt-RunSpd:50(A), QckFt-EndRdx:50(46), QckFt-EndRdx/RunSpd:50(50)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 35: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39), HO:Nucle(40), Range-I:50(40)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42), HO:Ribo(42)
Level 44: Power Sink -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc:50(45), P'Shift-EndMod/Acc/Rchg:50(45), P'Shift-Acc/Rchg:50(45), Efficacy-EndMod/Acc:50(46)
Level 47: Summon Mu Guardian -- S'bndAl-Acc/Rchg:50(A), S'bndAl-Dmg/Rchg:50(48), S'bndAl-Acc/Dmg/Rchg:50(48), Heal-I:50(48), Heal-I:50(50), Heal-I:50(50)
Level 49: Swift -- Run-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Domination



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />

Gamete...


 

Posted

Looks good, depends what your focusing on, for teams this should be sufficient, on mine i use leadership, because tactics and +acc unique means i can hit through Rad Infection and also see stealthy foes, i just use the 2 temp phases when in zones

ill PM you a build i use, good luck


 

Posted

I also made a version of this build but with leadership too, just thought i'd post this one though. TY for reply


 

Posted

Looks good mate, now you just need the levels, which I'm willing to provide ofc :P


@Lukas

 

Posted

Yes, i think it's time you repayed me in xp :P


 

Posted

you realise that this build cost over 1 bill infammy :P


 

Posted

yeah most IOs are overpriced lol


 

Posted

Hiya Gamete,

phase for doms is good, stick with it (after using leadership for more than 6 months).

Also, doms should center in +recharge, wasting bonuses in +hp will not save ur bacon. My build has some significant differencies. Thinking a dom is a squishier blaster is the way to play ur toon.

Doms need a huge inf investment, my final build (still need hecatombs and health uniques) will be roughly the billion (that build seems like 600 mills).

Best luck.


 

Posted

ok ty for replies i will post the other mind/fire build i got too. This one is with leadership, i don't intend on using maneuvers, just wanted ti for the extra LotG.

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Acc/Sleep/Rchg:50(3), FtnHyp-Plct%:50(5), FtnHyp-Acc/Rchg:50(9), FtnHyp-Sleep/EndRdx:50(23), Acc-I:50(33)
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(43)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(3), UbrkCons-Acc/Hold/Rchg:50(5), UbrkCons-Acc/Rchg:50(9), UbrkCons-EndRdx/Hold:50(19), Acc-I:50(31)
Level 4: Levitate -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(33)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 8: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(17), CoPers-Conf/EndRdx:50(31)
Level 10: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(19), HO:Nucle(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(31), Jump-I:50(46)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(43)
Level 16: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(36), Mrcl-Heal:40(37), Mrcl-Heal/EndRdx:40(37), Mrcl-Rcvry+:40(40)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(21), EndMod-I:50(50)
Level 22: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(25)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34), Rec'dRet-Pcptn:20(46)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Super Speed -- HO:Micro(A), HO:Micro(43)
Level 35: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def:50(36)
Level 38: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(40), Acc-I:50(40)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx:50(42)
Level 44: Power Sink -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(45), P'Shift-Acc/Rchg:50(45), Efficacy-EndMod/Rchg:50(46)
Level 47: Summon Mu Guardian -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Acc/Rchg:50(48), Heal-I:50(48), Heal-I:50(50), Heal-I:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Domination



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|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

Looking good although imo this slotting of blaze is superior in recharge and potential spike damage

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Acc/Sleep/Rchg:50(3), FtnHyp-Plct%:50(5), FtnHyp-Acc/Rchg:50(9), FtnHyp-Sleep/EndRdx:50(23), Acc-I:50(33)
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(43)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(3), UbrkCons-Acc/Hold/Rchg:50(5), UbrkCons-Acc/Rchg:50(9), UbrkCons-EndRdx/Hold:50(19), Acc-I:50(31)
Level 4: Levitate -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(33)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 8: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(17), CoPers-Conf/EndRdx:50(31)
Level 10: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(19), HO:Nucle(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(31), Jump-I:50(46)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(43)
Level 16: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Regen/Rcvry+:50(36), Mrcl-Heal:40(37), Mrcl-Heal/EndRdx:40(37), Mrcl-Rcvry+:40(40)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(21), EndMod-I:50(50)
Level 22: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(25)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34), Rec'dRet-Pcptn:20(46)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Super Speed -- HO:Micro(A), HO:Micro(43)
Level 35: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def:50(36)
Level 38: Blaze -- Apoc-Dam%:50(A), Apoc-Dmg/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(40), Dev'n-Acc/Dmg/Rchg:50(40)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx:50(42)
Level 44: Power Sink -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(45), P'Shift-Acc/Rchg:50(45), Efficacy-EndMod/Rchg:50(46)
Level 47: Summon Mu Guardian -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Acc/Rchg:50(48), Heal-I:50(48), Heal-I:50(50), Heal-I:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Domination



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

Seems good, I would swap maybe some slots, but seems good.

I still insist that phase shift is the good way to go, but it is up to u. U would have much more slots to center in your main powers, but it is up to u.

Just 1 thing: flares 2 slotted for the 2% recv?? I feel that is a wasted slot... And I think TK is underslotted (1 rech and 1 range more).

Seems fine the build, it will be expensive Best wishes.