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Posts
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Joined
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So, I'm a member of a global channel that doesn't seem to have any Ops in it, or at least none that still play the game. I'd like to change the MoTD so I can organize TFs, and also to have a message that's more current than 2007.
Is there any way for me to gets ops status? -
Excellent guide.
That said, one contact eludes me - Noble Savage. I have no idea if you can get missions from him, or if he even HAS any missions to give. I know you can get him in your contact list by talking to him in the Neutropolis Resistance Base, but he's never given me any missions. -
I'm still having this problem, although it seems to only go off when I'm making a reply and hit enter.
Has no one else noticed or experienced this? -
I keep seeing this message in my Global text tab. I'm not sure what's causing the game to disable it, as it's intermittent and seemingly random. It's a simple matter to open the options screen and change it back, but I shouldn't have to in the first place.
Has anyone else run into this? -
Are there any plans on giving people upgrading to GR free character slots?
At this point I'm not really holding my breath, but I still have hope. -
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I don't think I've seen this question, and I'm expecting to get a reply in the negative, but...
... are we going to get more (free) character slots with Going Rogue? -
When fiddling with my level 22 Soldier's Wolf Spider costume, I found that I could not change the basic color (red Arachnos emblem on black background).
After I accidentally confirmed the costume instead of canceling it, I then found I couldn't REMOVE the cape - switching the cape option from 'wolf' to 'none' would remove the cape in the costume editor, but I would still have the cape after I confirmed.
The change also cost zero infamy, which also confused me.
On a similar note, the game will not allow me to switch from the Wolf Spider uniform to the Bane/Executioner model while in the editor. -
I'm eagerly waiting for the NDA to drop on the closed beta. I've been keeping tabs on several CO threads on other boards, and the resulting explosion of flames/gushing will be very amusing to watch.
From what I've gathered, the 'Framework' setup for powers is actually pretty flexible, the character models are nicely detailed, and the system requirements are high enough that it'll chug on my computer at best. : / -
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A few thoughts about the Shadow Shard Reflections...
The thing about the Reflections is that they are intelligent and self-aware - to the point where they understand that they're copies of the originals: "Don't feel guilt. We were never human, never alive."
As to WHY they take the form of Nemesis, Crey, Ritki, etc.? I believe that the Shard is something of a... I'm not sure what a good term would be, but it is psychically active - it picks up the stray thoughts of the people inside of it and shapes the Reflections to suit said thoughts.
The Shard Natives are familar with at least the Nemesis Army Reflections - Sara Moore says as much in the TF. If we presume that I am correct - that the Shard Natives formed the Nemesis Army Reflections from their own memories - then I'd like to suggest that the OTHER Reflections - Crey, Ritki, and Circle of Thorns - are formed from the memories of the Nemesis Army troops, and more recently the Shard Exploratory Forces and the various heroes wandering around.
edit: in retrospect, Sara Moore and the Shard Natives aren't necessarily familar with the Nemesis Army Reflections specifically - it seems that their big clue comes from the fact that the Nemesis Army captured several natives rather than kill them outright. They ARE familar with the Reflections in a general way, at least (possibly to just the point where "That looks human but is absurdly heavily-armed. Reflection!").
edit 2: I should probably put down what I'm referrencing in terms of Sara Moore's dialogue, shouldn't I?"Those that escaped capture said that the attackers looked like Brasswork Devils, so at first we thought they were Reflections from the Rularuu. However, they captured instead of killed, and so could not be of the Rularuu."
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Veluta..........................5-10...........Privateer (Trap 50 Ghosts)......-2509, 108, -823. Port Oakes
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I have no idea how you're supposed to get this before level 10. The minimum level of the ghost mobs is 9.