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Posts
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My argument is only that Peacebringers are somewhat easier to play because we get 3 heals by level 22 while Warshades only get 2 and they require corpses or enemies to work and they can actually miss. Also the Eclipse power isn't available until 38 and presumably most players won't have the IOs to make it perma until some time after that. The numbers you refer to don't seem to take into account that the nature of the mitigation available to Warshades requires a little more work while Peacebringers just have to press buttons. I'm actually trying to give you guys a compliment by saying it requires more skill to do what you have done.
Yes I've played a Warshade but haven't gotten one all the way to 50 yet. One of these days! -
Quote:Just the fact that most Warshades I team with end up dying more quickly and more often than I do on my Peacebringer which is something I've noticed pretty consistently but then again that might be part of their strategy. The main advantage seems to be the three heals I can rely on more readily while they have to scramble for bodies or enemies more which is not always easy.That can be said for anything in the game. A well played anything is going to perform better than the same exact thing when poorly played, Peacebringers and Warshades included. The point is that a well played warshade can outperform a well played peacebringer (in pve) almost all the time.
I have no idea what's giving you the impression that your PB is more survivable than a warshade. With what, light form? Every so often when it's up, I guess you'll be as survivable as a warshade is all the time with eclipse. But then your HP and endurance crash, and you won't be able to use it again for like a week. Oh yea, you also can't change forms while it's up. -
Quote:Insanely more difficult.
A Warshade can be a great many things, but "simple" and "easy" are not among them.
To counter Irresponsible's complete ignorance on the subject, I submit this as my evidence. In virtually every quantifiable aspect, Warshades outperform Peacebringers. The builds this math is done on are completely SOs.
Warshades are better than Peacebringers, but not because of outliers that spend billions of influence on their builds.
Warshades are just better than Peacebringers.
One of the more recent USTREAMs, however, has a developer admitting they are aware of this disparity and Kheldians are "to be looked at." There is yet hope.
Wow that's harsh. Just honestly relating my experiences with most of the Warshades I've encountered. Good luck to you OP whatever you decide. -
Alls I can say is that the only ATs that I've regularly encountered which can outlast a Peacebringer in a firefight are Tanks. Maybe most people with Warshades just never come onto these forums to read the guides or just aren't suited for that kind of edge of your seat style of playing.
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Judging from what I've seen on other MMOs the number of paying customers who switch to the free side is gonna be dwarfed by the influx of new players with their micro purchases even if only a small percentage of them become full VIPs. Face it, it's time to bow down to our new F2P masters.
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Again, this would prove nothing. Peacebringers are more like tanks because of all the stand alone heals they get while Warshades do more damage but in my experience seem more complicated for people to play well. For a newbie I'd definitely go with the PB first even if the Warshade is better when IO'd out at higher levels.
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That would only prove how well you play or how great your build is and wouldn't change the fact that the vast majority of Warshades I run into in the game seem much squishier or just harder for people to master than my Peacebringer is for me.
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Quote:I hear this all the time on this forum yet it never jibes with my playing experience. Must be a lot of people in the game who suck at Warshades. Almost every time I've been on a team with a Warshade they end up dying while I just keep on going like the energizer bunnyI think you have that absolutely backwards. Perma eclipsed warshades can solo pretty much anything except AV's on +2/x8 or higher.
As a reference, just a week or so ago my Warshade ran a bunch of Borea missions on +4/x8 with a level 50, also IO'd Peacebringer (played by an experienced player.) To give you an idea of how that went.... When we were almost done with the first mission, he got really excited and said "I hit one!"
Besides which I sure he meant before he gets to level 50 or spends 100s of millions? on a build to get perma Eclipse. -
Quote:So there will be no more Ouroboros missions into the past which is all legacy content technically? This is getting too far from the point of this thread. End of line.Legacy content isn't developed any futrther when it's moved to Ouroboros - the Galaxy City echo zone will not be developed any further - it'd be a waste of time and resources - the new role of Galaxy City in the game is to be the site of the new Shivan attack, and the backdrop for the new "neutral" tutorial - any further mentions or use of Galaxy City in the post-I21 game will be based on its new status as a ruined disaster zone.
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Quote:Why? It's the perfect opportunity for some new Ouroboros content.As much as I enjoy bantering with GG, I have to agree with her here. I'm of the opinion that the only reason an "echo" is hanging around is that it means they don't have to relocate the badges and history plaques.
I don't see any new content going in there after this. -
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Yeah, that's a fail. States would send that robot thingy to the moon. To the moon, Alice! Do you hear?!
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Except that's completely different. People can actually play the old Postitron TF so it has a purpose. You propose just keeping a shell of Galaxy City around which will be totally useless except maybe for collecting badges? There is such a thing as taking nostalgia too far or not far enough. Galaxy City is a huge space which they could do a lot more with.
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Interesting points but those numbers don't tell the whole story. I've never been on a team with a Warshade when my Peacebringer didn't have greater survivability for instance. Maybe it's becasue they have to take greater risks in order to fully benefit from their powers or whatever but I always outlast them and I'm by no means an uber player.
I would like more damage for my PB to be sure but from my experience Warshades need more help with not dying so much more than they need increased damage. Maybe a crowd control proc would help with that but not sure. -
Plasma's guide in the Kheldian Guides sticky is a good place to start. Despite being written for I8 it stands up surprisingly well to give you a basic idea of how to get started. It is pretty much required reading for anyone new to Kheldians. Keep in mind though that Kheldians are way more awesome now than they were back then in many ways and some formerly human powers like Hasten and the inherents now apply to all the forms.
The main difference between Kheldians is that Peacebringers are better at soloing and in groups tend to make up for the weaknesses in a party thanks to the Cosmic Balance inherent while Warshades can do more damage but are slightly more dependant on being in groups for survivability and while in groups they play to the strengths of a party with the Dark Sustenance inherent.
Another way to look at is that PBs play like Off Tanks while Warshades are more like Brutes or Scrappers (pure damage dealers) except that both have ranged attacks of course. -
Quote:Why do you object so much to new content being added to the Ouroboros version of Galaxy City? There's no reason they can't do both. That's the beauty of time travel. Just seems lazy and wasteful not to take advantage of all the possibilities instead of just keeping it around as a ghost town.
And why wouldn't some of them dying create new content? Don't forget that Atlas Park is getting a total revamp, so dead, injured or missiing people from Galaxy City could quite easily be part of the revamped mission content there - it'd make a nice progression from the tutorial, where you fight in the ruins of Galaxy, and then get missions from time to time in Atlas related to the meteroite strike.
For example, Rick Davies is a contact in Atlas Park, and his wife Caitlin Murray-Davies is a contact in Galaxy City - there are all kinds of missions that relationship could generate from the changes in I21. -
People are still using AE to farm after all the changes the devs made to discourage farming? I've honestly never seen anyone spamming for a farm team in ages. If I saw one I might even report it. Gives MA arcs such a bad name.
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Yes, exactly. While I would expect the City of Heroes team to instead do something new and innovative with the contacts that have been in the game for years and with which players have developed a real fondness for intead of just trashing all that potential new content.
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Quote:That's all I would expect from any other game out there but they usually do things better in COX but maybe that will change with the name too.I think that maybe not all of the contacts will make it out alive from the Freedom Corps building - which would be another way of making the destruction more dramatic, and explain away the removal of the Galaxy contacts
It's just going to be an "echo" zone - it might not even have any NPCs in it. -
If the point of this build is to almost exclusively use Nova and Dwarf then why take and 3 slot the human form shields? They aren't worth much without Light Form anyway. You could at least transfer some slots from them to the other forms to make them even more uber.
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Oh didn't you get the memo? Kheldians will soon be discontinued because having two epic ATs might be too confusing to new free players and VIPs. Also body snatching aliens are bad, mkay? From now on you will all get to play prancing fuzzy little bears with rainbow flight and cotton candy fur instead! It's just more friendly this way.
Seriously though, they will probably do something lame like moving Shadowstar to Atlas which just feels wrong. -
Quote:This is why Americans always destroy their grand old houses and have very little connection to their own history. If they are gonna put Galaxy City in the Ouroboros they better do it up right with multiple missions into the history of the city in which we can meet many bygone heroes of yesteryear or there is no point.I don't like tradition and junk like that.
I believe in Change, change is good,
Trust me Friend this is a good thing, don't be Scared of Change, Who no's we might get Access to Galaxy again maybe in Ourobos or a Flashback mish, i guess we just have to wait to find out. -
How about they just call off the whole epically bad idea of destroying this zone completely? No? Didn't think so.
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Mostly I will just miss having a choice about which zone to start in. I still remember with great fondness being a newbie and discovering that there were two completely different starting zones to choose from and how neat I thought that was.
Unfortunately the devs seem hell-bent on doing away with anything unique about this game so it can be a clone of Champions or every other MMO out there. -
Honestly most of the discussed changes to solely benefit PBs don't interest me all that much, except for the one about making Group Flight actually useful. Nor can I ever remember being on a team with a Warshade and feeling outmatched. I would like for all Kheldians to have the ability to use some human form powers even in dwarf or nova form (possibly including one or two shields) similar to the way blasters can use their basic attacks even when mezzed. It also might be neat to use the first two weakest nova attacks while in dwarf form and vice versa (novas look like they could deliver a nasty tail slap!). That would make Kheldians truly epic imho.