Ironik

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  1. There's something not-quite-right about that photo. Whether it's just the lighting or some Photoshop retouches, the end result doesn't really look like her. Palicki looks totally different when she's moving than she does in that picture.

    Watch this interview -- hardly looks like the same person.

    She's also a decent actress, too. Her turn on Criminal Minds as a psychopathic spree killer.
  2. Ironik

    Future of CoX..

    Quote:
    Originally Posted by CactusBrawler View Post
    Cryptic won't go under, 'cash shop' free to play games make obscene money.
    Except theirs apparently isn't. Going by various anecdotal sources, such as Steam, Xfire and Raptr play records, both CO and DCUO are bleeding players. DCUO is the most dramatic because it's newer, but they both have candles that are guttering.
  3. Quote:
    Originally Posted by Schismatrix View Post
    Rump?
    Badonkadonk?
    Trunk?
    [Animal very similar to a donkey]?
    Buttocks?
    Heiny?
    Backside?
    It's the mash-ups that will be the most hilarious, I think. A "bum with a f.ag" is going to conjure up a bizarre mental image for most Brits.
  4. Quote:
    Originally Posted by Thyristor View Post
    but what bit would a female toon be rubbing if they landed on their fanny?
    It took me a couple years to realize why my British coworkers would titter uncontrollably every time someone mentioned how great these new-fangled things called "fanny packs" were.
  5. Ironik

    Future of CoX..

    Quote:
    Originally Posted by Arbiter_Shade View Post
    As far as everyone laughing at Champions, why do you have to mock another game to make you feel better about the one you play? Are you so worried about CoX that you have to constantly pat it on the back and tell it how great it is so it can keep on trucking? I just don't get it but I see it all the time in this game.
    This is a case of "They started it." The Champions crew were really, incredibly douchey about their trash talk toward CoH... and all of it was nothing *but* trash talk. Plus they did scummy things like contact SG leaders here on the boards and offer them free stuff in order to entice them to come over to CO. Their rationale was that SG leaders would then convince their "minions" to follow. That's insulting on so many levels it's hard to know where to begin. The CO guys definitely didn't expect that to blow up in their faces once players here outed them for that EULA-breaking and morally reprehensible behavior.

    For some inexplicable reason, Cryptic hired Bill Roper, a functionary from Blizzard who was apparently basking in reflected glory from that company's success to launch Flagship Studios which released a single game that bankrupted that company. He then did a lot of trash talk of his own about CoH and then, bizarrely, repeated the exact same business mistakes that killed Flagship. And Cryptic let him.

    Why do we run them down? Because they've got it coming.

    I just feel bad that Paragon Studios let BaBs go and he now works at Cryptic. I hope he finds a better job before Cryptic goes under.
  6. Okay, Stabbitha and Cosmic Rae? Winning.
  7. That IS a blindingly obvious natural pairing of writer and character. Unlike every other Marvel character, Frank is the only one who could actually exist in our world. That's perfect for Rucka.

    Another way The Punisher is distinguished from the other Marvel properties: I think his wife and kids are the only Marvel U characters who haven't come back from the dead, now.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    You are forgetting one important thing our water has that nowhere else in the universe has.

    Poop.

    Fish poop in our oceans. Animal and human poop eventually gets washed down into the ocean.

    The aliens are after our poop.
    I *will* unplug you, mister. Don't think I won't.
  9. Ironik

    Your Top 5

    1. Expand the scope of the game. Space station and moon zone. Largest expansion yet, complete with Space Nazis and ancient alien moonbase. An underwater zone. Go global. Save the Eiffel Tower! Protect the Pyramids!

    2. Total revamp of bases -- make it easier to build, increase the variety of styles with everything from single efficiency apartments to caves to penthouses (with windows!). Include off-line members of the SG as NPCs walking around and doing stuff, so it doesn't feel empty. (An awesome addition for solo SGs.)

    3. SG revamp -- offline invites, invite your own characters, etc.

    4. Zone revamp, primarily Boomtown and Dark Astoria. Boomtown is the basis for the spaceport, the train depot and a suburb setting. Dark Astoria has more than just ghosts and a hang-out for the Pantheon.

    5. New events. The statues of Paragon come to life! Stop them! The civilians have been kidnapped! Find them!
  10. Quote:
    Originally Posted by Forbin_Project View Post
    You guys realize that the whole they want our water thing was just a guess by a scientist trying to explain what he saw happening to a reporter. We never actually see anything from the Aliens perspective that explains the invasion.

    Maybe they were draining the oceans because there's something underneath they want to get at and getting rid of the water is the easiest way to get at it. A space ship isn't necessarily going to be able to handle the pressures deep underwater. If that's the case then it makes sense to establish a perimiter around the oceans by attacking everything on the coastlines to prevent interference from the human race. Distract them with a diversionary invasion while they go after the real target by getting rid of the water.
    If that's what they're doing, it ought to be mentioned or at least hinted at in the film. Kind of sounds like it's not. Being forced to make stuff up in order to justify a plot isn't good entertainment value in my book.

    A really good indie (low budget) alien invasion movie is the 2010 film called Monsters. This isn't going to satisfy everyone's desire to see a widescreen action movie, because it's extremely low budget and is about two people just trying to get back to the US. It has a loose, improvisational feel to it because the actors were encouraged to wing it and the camerawork has a documentary feel to it. It's like a far superior Cloverfield, but it cost less than the catering did on that flick. The invasion in this instance is basically that of invasive species. There's no intelligent intent behind it -- the creatures are just things that grew from a contaminated space probe which crash-landed in Mexico. The special effects are competent and effective but few and far between. (SyFy could learn a lot from this movie, honestly.)

    As I was watching it, I was thinking, "This is not too bad for such a micro-budget flick with modest ambitions." Then very near the end there is a hummed tune that lasts less than a second (I timed it) which utterly changes the entire movie and made it suddenly more awesome. It's akin to the split-second shot in Memento which completely changes everything you've seen, and if you aren't paying attention, you'll miss it. After I heard that brief snippet of a song, I went, "No way!" and watched the film's beginning again. Wow.

    For all its bombast and money spent, it sounds like Battle: Los Angeles doesn't have that same impact. Loud and pretty can be cool, but clever is far more cool. For me, anyway.
  11. Ironik

    Future of CoX..

    Quote:
    Originally Posted by slainsteel View Post
    Grind: This is a very confusing topic for me. 'Other' popular MMoRPG's tend to have much more of a grind to them than CoH, yet, they have WAY more subscribers, orders of magnitude more - I don't quite get it. I thought that most players would want to avoid the grind and instead want games they can play more casually. Yet, the case seems to be different.
    This is a psychological quirk of human nature that most people are geared toward intermittent rewards more than any other type of reward or achievement strategy. Incremental rewards, a.k.a. working steadily toward something, holds very little interest for people.

    The human race's preference for intermittent rewards can be seen in such disparate things as raids in MMOs (maybe you'll get something, maybe that something will useful or valuable), slot machines/gambling/playing the lottery and spousal abuse. I am not making light of the last one. The intermittent reward in this case is being told that you are valued, loved, appreciated and sometimes an apology is given for the behavior. Just as MMO grinds and slot machines are addictive, so is this behavior on the part of the abuser. It's one of the two main reasons the abused stay with their abuser. (The other main one is fear of being hurt or killed.) So as you can see, intermittent rewards are incredibly powerful.

    Quote:
    Age: The game is 7+ years old - most games tend to start to die out right about this point, even if wildly successful earlier.

    Considering CoX was never a top contender for successful to start with, what does this bode for the future of the game?
    Define "top contender." During the first year of the game, CoH had 250-275k players. That was without PvP or endgame content. It's had between 50k and 100k for most of its life span. Even at the current rate of 75k+/- subscribers, the game is pulling in a million bucks a month. Since they've amortized the cost of most of the assets, that's pretty decent money. Plus, they registered "CoH2" last year, so that's likely on the way.

    Compared to the 3 or 4 most popular subscription-based MMOs out there, CoH doesn't compare. But if you look at those games, they share some key elements: Fantasy themed, focus on raids (intermittent rewards) and grindy (intermittent rewards). That said, CoH is generally in the top 5 of paid MMOs (as opposed to F2P games).

    Comparing apples to apples, CoH has handily withstood the challenges of its much-anticipated superhero-themed rivals: Champions Online is now widely considered a failure (even within Cryptic apparently) and has gone F2P, while DCUO is rapidly plummeting in popularity.
  12. Quote:
    Originally Posted by Golden Girl View Post
    When the Incarnate system was first announced last year, Positron said players would be able to unlock the rewards for their alts too - so any Incarnate costume rewards might be account-wide unlocks.
    He also said the mutant pack would be animal parts. Things change.
  13. Quote:
    Originally Posted by Liquid View Post
    My opinion on the topic is that, unlike most of the fantasy genre, a superhero or supervillain's costume is a critical part of his/her identity. Identity should not be locked behind anything, and should be fully available at character creation. I won't complain about having "fancy" versions of costume parts being locked away (I'd rather they weren't, but I won't complain about it), as long as the basic version is available at level 1. I never had much of a problem with the Roman pieces, as you can make a passable Roman out of the basic items that we have at creation. However, I think it's ridiculous that we still have to wait until level 20 to wear a simple, one-color, rectangular, cloth cape in the premier superhero MMO.
    I completely agree. They really need to rethink the capes thing, because it is, frankly, stupid. So capes weren't in the game at launch because of technical hurdles. Big whoop. I argued back then and I'll reiterate now: just add them at level 1 and pretend they were there all along. Unfortunately, it turns out capes were indicative of how the Devs would treat adding things to the game: namely, that they feel compelled for some bizarre only-god-knows-why reason to explain game mechanic changes and engine upgrades in the game's lore. Capes and Power Proliferation are the worst offenders of this, but AE is just as terribad. I'm actually a little surprised they didn't come up with some half-***** explanation for the improved graphics, like Sister Psyche suddenly defeating a bad guy and "lifting the veil from our third eye" so we can all see better.

    At the very least, the minimum level for capes and auras should be lowered dramatically. Let us do the cape mission at 5 and aura at 10. It's ridiculous that we have to wait so long to get these things.

    Quote:
    If these Incarnate costume parts are just fancier versions of costume items we already have, I'll shrug and move on. But if they lock something character-defining like jetpack back items behind Incarnate trials, then I'm going to think it's stupid.
    From your keyboard to the Dev's monitors.
  14. I didn't even know this was here. A chance to show off Lucky? Well, okay, if you insist.

    Always remember, an Irishman is never drunk so long as he can hold on to one blade of grass and not fall off the face of the Earth.

  15. Is this a Whiffle Ball mission?
  16. Quote:
    Originally Posted by Forbin_Project View Post
    Don't forget back then they actually ran full seasons so a new show actually had a chance to attract an audience. Unlike now where a new show only gets a quarter of a season then gets pulled for something else. Then the show returns after a 3 month hiatus and if they are lucky the same time slot and hopes to god that anyone remembers to tune back in to watch it again.
    While I agree that a show should be left on the air in a specific time slot in order to attract an audience, it's actually not true that all shows in the past were given a full season. There are dozens of examples of series which were pulled after just a few episodes, some of them suffering the same schedule-skipping fate that befell Firefly.

    Of course, the most famous counter-example of dumping a show immediately is Cheers, which placed dead last in its first season. Two things saved it: NBC had nothing else to air and the show had a champion at the network in Brandon Tartikoff. It took three years, but it eventually became a Top 5 show, finishing one season as the number one series of the year. If that show had been canceled, the TV and movie landscape would look very different today because all of the people associated with it went on to become quite influential in the entertainment industry.
  17. Quote:
    Originally Posted by Dark One View Post
    But there are lots and lots of water ice comets out floating around in space that one can collect, melt, and get what they need from 'em. They would also get other volatiles like methane and ammonia. All without having to go to the hassle of fighting another race. Especially a race that has no problem killing its own members and has been warring for 10,000 years.
    If you want to soften up an enemy, you drop artillery on them. If you have the high ground -- or in this case, the highest ground of space -- you drop rocks on them. A couple asteroids and our civilization is toast. Wait a couple years for the dust to settle and move in.

    Quote:
    Water is the least plausible excuse, IMO, to invade another planet. If they've got interplanetary travels capabilities, then they've got the ability to collect those comets.
    It sounds a lot like Aliens meets Signs. I happen to have saved a quote from Arcanaville about the latter film:

    “Aliens travelling across the galaxy for our water is comparable to a bunch of Florida residents riding bicycles across the country to steal a bucket full of sand from Los Angeles.”
    -- Arcanaville, City of Heroes forums, about the movie Signs, 11-11-09


    Quote:
    A more plausible reason would be the collection of enzymes/chemicals/biologic material that they lack or is extremely rare. Or possibly a metal-type that is not found on their world, but is abundant here. Like say wanting to crack the planet to get the sweet, sweet iridium potentially hiding in the core or mantle.
    Except that iridium is one of the clues to the giant asteroid impact 65 million years ago, which would indicate the asteroid belt is lousy with it. Granted, it's more conveniently concentrated in a planet, but why pick the one planet in our solar system that can shoot back? That's retarded.

    These kinds of movies are basically just analogues for our current fears about terrorism: enemies we don't understand attacking us out of the blue. Just as the original Invasion of the Body Snatchers was a metaphor about the fear of Communist infiltrators in America or District 9 is a about Apartheid or the original Godzilla is about the fears of nuclear war, Battle: Los Angeles is about 9/11. It's just a shame these modern metaphors can't also be good movies.
  18. Quote:
    Originally Posted by DanZero View Post
    I play for the hallibut.
    Stop, you're giving me a haddock.
  19. Namesake toon on Guardian? Check.
    Had a birthday recently? Check.
    Feels left out and wants his binkie? Check.
  20. Quote:
    Originally Posted by BrandX View Post
    Perfect example is Transformers. Hear it all the time on the internet. Talk to friends, meet new people, they enjoyed it.
    True, but the vast majority of those people will be 15-year-old boys.

    I do not have a single real life friend who liked either Daredevil or Transformers. No, I'm not a hermit.
  21. One alt I made that was quite strong from the start (although I haven't played her a lot) is a Fire/Dark Tank. With the damage aura early on as well as getting Consume (+End attack), she's pretty much a steamroller. I'm seriously considering rolling a similar Brute in order to get the massive attack bonus from the Brute inherent.
  22. Quote:
    Originally Posted by TimeWellSpent View Post
    Katana/Regen scrapper
    I'd disagree about this one. My namesake toon is MA/Regen and I have a couple others, like Claws/Regen and Spines/Regen, and I've found Regen is an either/or proposition: you're fine and then you're dead. "I'm killing, I'm killing, I'm killing, I'm killed."
  23. Quote:
    Originally Posted by Scarlet Shocker View Post
    the lesson you should take from this is "anything but a blaster"
    I don't know, 3 of my 4 50s are Blasters (the other's a Brute). Fire/Fire Blasters are easily the most powerful in terms of damage output. I felt like I had a tiger by the tail compared to the AR/Dev and NRG/NRG Blasters I played first.