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Posts
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Quote:Why would that be a bad thing? Once you're 50, a good 95% of the villains are trivial to overcome. Once you're a fully kitted out 50 with decent IO sets, that goes up to 98%. Purples get you over 99%.Thankfully, you were wrong. What purpose would there be in doing anything else if that were true..........
Coming Soon: City of GM Soloers
At 50, we should really be bringing the superheroic awesome to the table. It's time to stop being hard on the furniture and start being hard on the freakin' landscape. Going one on one, mano a mano with a building-sized monster is just the thing for that. City of HEROES should let us do things no other MMO does, like letting us power up with Incarnate abilities and smacking down GMs that normally take a team. Tell me that deep down you wouldn't love to do things like the following, and I will know that you are dead inside:
From here.
I know I want to do that. It looks insanely fun. -
Quote:I bet you'd have a different opinion if you were in your mid 40s.Originally Posted by Katie V
Huge tracts of land? Huge back problems is more like it.That's just a silly myth - it's all down to making sure you have the right support - if you have a proper fitting bra, then you don't have any problems at all.
As the girl said in Pulp Fiction, "It's unfortunate what we find pleasing to the touch and pleasing to the eye is seldom the same." -
Crashing is why I don't lead teams any more.
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I think anyone would love to have a career half as amazing as Lumet's.
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Basic copyright law. I'm brain-fried from doing taxes all week so I'm not going over all of it again since we've done it so many times before on this forum, but "inspired by" is not the same as "stolen from."
The thread FatherXmas linked to gives a little further info on the genesis of the project. -
Quote:It's perfectly legal. Plus, free advertising for CoH.Is this even legal?
I mean, if it's based on characters created for CoH, doesn't Cryptic or NC or whoever own the rights to the characters since their inception?
The Wild Cards series is based on a superhero RPG Martin and friends played. Champions, probably. -
Quote:It's been mentioned before. So has the podcast.I understand that may be the reason it wasn't "officially" supported by NC Soft and Paragon Studios, but what surprised me was that somebody didn't mention it on these forums before I found this sitting on a shelf in my local Borders store. It has City of Heroes right on the cover, and the dedication encourages people to try a 14 day free trial.
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Say, Psi, you seem like you have some talent. You should try to do something with it someday.
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Reptiles are dumb. The way to fight cats is with water cannons. The Thundercats would go crazy once they were even slightly wet.
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Quote:Silent but deadly.
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Quote:And yes, I play for fun and shinies... if there were no shinies; I wouldn't waste my time and many others wouldn't and the game would fold.Quote:I've said it before that a game without rewards is pointless, and not many people like pointless games.
Exactly my point. Chasing the brass ring should always be incidental to riding the merry-go-round. Game designers would do well to remember that. -
I saw Spider-man: Turn Off the Dark and I have to say that I am down with this.
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For all its good and bad points, Martin's opus is definitely not escapist literature. It is grim and brutal and he often employs the same gambit that both King and Whedon do, in that he creates an interesting character, spends a great deal of time developing them and gets you to care about them... and then snuffs them randomly. At first it has the shock value you expect, but after the fourth or fifth one the shock wears off and a certain numbness sets in.
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Anime anime anime anime CGI!!! anime anime anime.
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Wish I could've come -- spent the day doing tax stuff.
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Do you have a DeviantArt account? I looked but nothing turned up. I really like your stuff and wanted to see more. (Plus add favorites so others might find your work.) It's where all the cool kids hang out 'n' stuff.
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Quote:And dinosaurs. And robot dinosaurs.You know what I want to see? A Clockwork King vs. Metronome (in a War Walker body, of course) throwdown. I just see the Clockwork King lifting up the shattered hulk of Metronome's body and going, "Hail to the King."
What can I say? I'm a fan of the King.
But we definitly need more giant robots. And if not robots, giant radioactive ants. To punch. Because this isn't comics without giant radioactive bugs and monkeys. And robots. -
It hasn't been officially canceled yet, but given how badly it's been performing in the ratings (less than 5 million viewers) and the fact that ABC desperately needs another hit, it probably will be. That's also likely one of the reasons why the storylines of the last few episodes were so rushed: they were cramming as many of their ideas as possible into them in a bid to pick up the pace and entice viewers back.
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Rocky VII: UFC v. The Fighter.
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I want to like this show -- it's superheroes, c'mon -- but the writing is terribly inconsistent. It started strong and then lost its way. Which is why it lost viewers, I think. The Dr. King character is easily the worst. He started out as a mastermind but ended up as a mere toady. It would've been much more interesting if he had been angling to take over the secret organization, with plots and plans working for and against people. Julie Benz is hot, sure, but his lusting after her seemed like a bizarre motivation for them to pull out of the hat like that.
What's oddest about the writing is that all of the secondary characters were far more interesting than the main characters. I would much rather watch a show about Joshua, Katie and George than the Powells. This was a decent attempt, but they dribbled out the storyline too long. You really need to pack stuff into today's shows, not drag them out the way Heroes did. So we're left with a feeling of "oh, what it could have been." -
Do any of you want to take your Incarnates out into the wider game world and stomp some AVs and GMs? Or do you just want to play them inside the equivalent of the AE?
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I have never said these things are too hard. I've said they're not fun. Easy does not equal fun.
Also: if you have to read outside sources to find out how to succeed an encounter, then it's a badly designed game. Period. I'm really getting tired of people saying that we just need to read the guides. Everything every player should need to know should be right there in the game.
The other problem I have with it is that we have raid content designed to unlock Incarnate abilities which are designed to make our characters even more powerful... but only inside the raid content. Apparently I missed something in the past year this Incarnate system has been discussed, because I never realized this stuff was only supposed to work within its own gated community. -
Quote:Which has caused my interest in this thing to drop to zero. Maybe less. When it was announced, I was under the impression that we got to be Incarnates like Statesman or Recluse. Not that we got to be Incarnates only when in Praetoria. Which sucks, frankly. I wanted to solo a giant monster with my sweet, sweet Incarnatedness. Instead I get one-shotted by a robot minion. Do I feel like an Incarnate with awesome primal/cosmic power on par with Statesman? No, I feel like a level 1 noob getting spanked by Clockwork all over again.Except the extra 2 level shifts only work in the incarnate trials, not in the rest of the game.
Edit: typo -