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Quote:No it's not. It's like complaining about food poisoning at Benihana's.I wasn't really bothered by the lens flare either. Complaining about the exaggerated lens flare in a JJ Abrams movie is like complaining about the exaggerated make up in Kabuki theater.
You know, legitimate, but what did you expect from a crappy place like that? -
Quote:Lens flares are a tool. They can add emphasis during an action sequence. Abrams uses them all the time. It's like how Zack Snyder abuses slow motion and Michael Bay blows stuff and Tony Scott uses colored filters. It's painful after a while. Know how those kids always write things with alternating upper and lowercase? tHaT's WhAt WaTcHiNg OnE oF ThEsE mOvIeS iS lIkE aLl ThE fReAkInG tImE.I think I'm the only person on the planet that wasn't bothered by the lens flares.
After a while you just want to slap them. -
What sort of editing trickery did you employ to make your post appear after my response to it?
I mean, I appreciate that you made me seem like The Amazing Kreskin, but that's just weird. -
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Quote:Why even be adjunct? Just join him up, already.The Vindicators are the junior Phalanxers made up of their mentees (i.e., sidekicks). According to the CoH Comic Books, BAB is an older man (his heyday was in the 70's fighting drugs on the street) who was once the mentor of Manticore, so, he's nobody's sidekick.
This whole thing can be easily wrapped up by picking up where the comic books left off: That by virtue of being a member of the Surviving Eight and having recently come out of retirement and working closely with the Freedom Phalanx he made official what everyone thought: he's a member of the Freedom Phalanx, even if just an adjunct or honorary member. -
I said some time ago that full boosters would probably be several multiples of 400 -- 2400, 3200, etc. -- because otherwise VIP players would just get the packs once a month or once every two months. People said that was crazy. It's just good business sense to break the individual items up into one- or two-dollar purchases with a discount given for buying the whole pack. But that discounted rate needs to be $15 to generate decent revenue.
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That's an awesome work-around, Jagged. I'm not doing that.
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Quote:This is the main point, I think. The isles aren't all alike yet they feel all alike. In CoH you go from Galaxy or Atlas to either Kings Row or The Hollows and it feels like you're in an entirely different place. Follow on to Steel, Sky and Talos and again, despite the repeating art assets, they feel unique. Only Grandville feels distinct to me....Hrm, allow me to rephrase my previous statement.
The gloomy, gritty, slums and rundown cities of the Rogue Isles are great.
But... for some reason, and I can't put my finger on it, it all seems to run together.
I know the zones aren't all the same. Aeon City and New Haven are completely different from Marconeville, and Aginicourt is completely different from both of those places.
But... they seem similar.
I have the same problem with Praetoria -- despite the architecture of the zones being quite different, I often forget where I am because it all sort of runs together. It's a subtle thing and I'm not sure what it is, exactly. Maybe it's the first impression as you zone in or something. -
I like the name Krell ("The fool, the meddling idiot! As though his ape's brain could contain the secrets of the Krell!") but that Atlas shot is at a very unfortunate angle. Heh.
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Plus, back then ranks could be purchased by rich guys. There's no money in the Federation's future. (Sometimes.)
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Quote:True dat. Somebody in the Keyes I ran tonight was saying something about "If you have a <technobabble> but don't know how to use it, give it to me."All that said, I still find Keyes to be annoying because of the sheer number of gimmicks they've got going on at once - three slightly different repetitions of shutting down the reactor, the antimatter pulse, hurting AM himself making life far harder, Obliteration beam, Time freeze, Entanglement, a level 54 Rad/Rad AV, AND trying to herd up to 24 people in the same direction....
Oh, and IMO they need to add one more thing to the trial panel, a 'You have <x> Cells/Pacification Grenades/Molecular Acids, click here to use one' button (two for Lambda, obviously). Expecting people to dig through their powers window looking for one or two temps among the hundred or so that certain character can have, whilst also trying to stay alive in a hostile environment? Not good.
When, exactly, am I going to find time to look for that? We've got 30 seconds before something kills us and I have no idea if I've even gotten one of whatever that is. There are things flashing all over the place and I lose 50% of my health every minute. I've got too many things to track and too many things to click. It's almost like it's designed expressly for Tanks who can ignore the massive attacks. But more than once my Blaster got knocked to the ground by a giant laser beam and some robot chick with a katana came and jammed it into my crotch until I was dead. And they want me sorting through temp powers for some gizmo? -
Quote:If that's the case, I retract that part of my statement, I haven't done one in five years due to freespecs and Vet rewards. I do remember that when we had an issue the game told us. And some things were really obvious, like losing your shield caused you pain. Add that to the list of things that need to be better communicated.I would have to disagree on the hero respec trial. The information is there, but it's just as buried as information in the iTrials, if not more so. The key hunt, the proximity bombs, the shields, and coolant are all things that aren't so intuitive. I recall how poorly I did on my first respec and, more recently, explaining how things worked to a friend that joined the game. I have not done the redside respec but do recall some grumbling from sg-mates a while ago how difficult it was to get people to coordinate in taking down the vines. Perhaps it is because these things are old and well treaded that they seem more intuitive.
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Quote:The beam part is actually fine. Giant letters flash on the screen screaming at you to GET OUT OF THE WAY!!! Sometimes you make it, sometimes you don't. Big whoop.Uh, alpha and beta interactions don't hold you. You're getting held by the Obliteration Beam. Which, incidentally, is also what they were actually telling you to dodge.
I dunno, it sounds like you don't know what to do and you're blaming the trial for not catering to that.
What bothers me is that going by what information I get from the game, I have no idea what I'm supposed to do. I just do whatever the leader is saying and hope for the best. But the people barking orders are making assumptions, too. Tonight in a Keyes the guy was saying "Attack the doors! Attack attack attack!" So we're attacking and suddenly everyone gets really mad at me and another player with cries of "Watch your dots!" and finally "Stop stop stop!!!" It took me a minute to figure out that "dots" were "DoTs". I was thinking, "Uh, I'm a Fire Blaster, I'm dee-oh-tee 24/7 here." The other guy getting reamed was a gravity Controller, so same problem.
Now as to WHY we had to knock doors down to 10% of their health I have no idea. And I was not enjoying the thing so much that I didn't ask because I honestly DO NOT CARE. I just hit the stupid queue for "First Available", show up, throw fire at **** and hopefully get yet another mysterious reward token that I can trade for a costume piece. As soon as I get said costume bits and auras, I'm never doing another stupid iTrial ever again. If free2players ask me if it's worth going VIP to get the end-game content, what do you suppose my opinion will be? The people in this thread are paying customers, many of whom are intensely disliking this stuff. Word of mouth is a deal-maker or deal-breaker so it behooves the Devs to sort this stuff out.
Want to make iTrials epic and complicated? Fine. But make sure every single thing a player needs to know is spelled out for them IN THE GAME. And not when 30 giant robots are shooting them in the face. Before that. -
Quote:I'm one of those crazy people who think that everything you ought to know to play a game should be contained within the game.Have you tried asking? I'd be happy to explain the trial to you. There's also the strategy page for the trial on the Wiki.
Therefore the Incarnate Trials are badly designed. Or at least badly written.
I have never had trouble with any of the TFs I've played except the Cimerora one, which suffers from the same over-complicated and under-communicated issues the iTrials have. The respec trials, Holiday missions, regular TFs... all perfectly explicable, but the iTrials are like little kids playing soccer: they all clump up in one area, someone kicks the ball away and they run en masse to where the ball is. -
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Quote:Wait, the lore is ambiguous?! Oh no, that's totally... expected, really.Some comic evidence (http://na.cityofheroes.com/en/media_...ic_archive.php
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This is important when you consider that, in Issue 16 of the comic, Ms. Liberty says "These Praetorians are evil versions of the Freedom Phalanx from an alternate Earth."
However, the initial pages of Issue 7 make it ambiguous... he clearly knows Statesman, and guards clearly don't know him out of costume... whether this means he isn't part of the FP, or used to be, is unclear.
Then in Issue 10, he's pretty clearly not part of the Phalanx at all. -
Well okay then. Carry on, Mister Lothic.
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According to one review I read, one of the interesting things about that book is that Meyer goes into nearly microscopic detail about the men in the story but never once describes the protagonist. This allows every female from 8 to 80 to imagine that *she's* the main character.
I don't know how accurate that is, since I'm not interested in the books. I tried to read a Harry Potter novel and bounced off the immense crappiness of it. So many people claim Twilight is worse (which seems hard to imagine) that i never bothered. -
I'm serious, is there a way to enlarge that? Because I can't see a thing on there.
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I'm not even allowed to log in, so no sympathy from me.